def __init__(self, SM_A, SM_B, StartingSM=None): self.original = SM_A self.admissible = SM_B if StartingSM is None: self.result = StateMachine( InitStateIndex=index.map_state_combination_to_index( (SM_A.init_state_index, SM_B.init_state_index)), InitState=self.get_state_core(SM_A.init_state_index, SM_B.init_state_index)) else: self.result = StartingSM # TODO: Think if 'state_db' cannot be replaced by 'result' self.state_db = {} self.path = [] # Use 'operation_index' to get a unique index that allows to indicate # that 'SM_B' is no longer involved. Also, it ensures that the # generated state indices from (a_state_index, operation_index) are # unique. self.operation_index = index.get() TreeWalker.__init__(self)
def get_state(self, a_state_index, b_state_index): state_index = index.map_state_combination_to_index((a_state_index, b_state_index)) state = self.result.states.get(state_index) if state is None: state = self.get_state_core(a_state_index) self.result.states[state_index] = state #print "#enter:", state_index return state_index, state
def get_state(self, Args): state_index = index.map_state_combination_to_index(Args) state = self.state_db.get(state_index) if state is None: a_state_index, b_state_index = Args state = self.get_state_core(a_state_index, b_state_index) self.result.states[state_index] = state return state
def get_state(self, a_state_index, b_state_index): state_index = index.map_state_combination_to_index( (a_state_index, b_state_index)) state = self.result.states.get(state_index) if state is None: state = self.get_state_core(a_state_index) self.result.states[state_index] = state #print "#enter:", state_index return state_index, state
def on_enter(self, Args): if Args in self.path: return None a_state_index, b_state_index = Args self.path.append((a_state_index, b_state_index)) state = self.get_state(Args) sub_node_list = [] a_tm = self.original.states[a_state_index].target_map.get_map() assert b_state_index != self.operation_index b_tm = self.admissible.states[b_state_index].target_map.get_map() for a_ti, a_trigger_set in a_tm.iteritems(): remainder = a_trigger_set.clone() for b_ti, b_trigger_set in b_tm.iteritems(): # If an acceptance state in 'B' is reached, than the lexeme starts # with something in 'LB'. Thus, rest of paths is inadmissible. if self.admissible.states[b_ti].is_acceptance(): remainder.subtract(b_trigger_set) continue intersection = a_trigger_set.intersection(b_trigger_set) if intersection.is_empty(): continue combi = (a_ti, b_ti) state.add_transition( intersection, index.map_state_combination_to_index(combi)) sub_node_list.append(combi) remainder.subtract(intersection) if not remainder.is_empty(): combi = (a_ti, self.operation_index) state.add_transition( remainder, index.map_state_combination_to_index(combi)) self.result.mount_cloned_subsequent_states( self.original, a_ti, self.operation_index) ## print "#1-sub_node_list:", sub_node_list return sub_node_list
def mount_cloned(self, OtherSM, OperationIndex, OtherStartIndex, OtherEndIndex): """Clone all states in 'OtherSM' which lie on the path from 'OtherStartIndex' to 'OtherEndIndex'. If 'OtherEndIndex' is None, then it ends when there's no further path to go. State indices of the cloned states are generated by pairs of (other_i, OperationIndex). This makes it possible to refer to those states, even before they are generated. """ assert OtherStartIndex is not None work_set = set([OtherStartIndex]) if OtherEndIndex is None: done_set = set() else: done_set = set([OtherEndIndex]) while len(work_set) != 0: other_i = work_set.pop() other_state = OtherSM.states[other_i] state_i = state_machine_index.map_state_combination_to_index( (other_i, OperationIndex)) done_set.add(state_i) state = self.states.get(state_i) if state is None: state = State(AcceptanceF=other_state.is_acceptance()) self.states[state_i] = state for other_ti, other_trigger_set in other_state.target_map.get_map( ).iteritems(): target_i = state_machine_index.map_state_combination_to_index( (other_ti, OperationIndex)) # The state 'target_i' either: # -- exists, because it is in the done_set, or # -- will be created because its correspondance 'other_i' is # added to the work set. state.add_transition(other_trigger_set, target_i) if target_i not in done_set: assert other_i in OtherSM.states work_set.add(other_ti) return
def on_enter(self, Args): if Args in self.path: return None a_state_index, b_state_index = Args self.path.append((a_state_index, b_state_index)) state = self.get_state(Args) sub_node_list = [] a_tm = self.original.states[a_state_index].target_map.get_map() assert b_state_index != self.operation_index b_tm = self.admissible.states[b_state_index].target_map.get_map() for a_ti, a_trigger_set in a_tm.iteritems(): remainder = a_trigger_set.clone() for b_ti, b_trigger_set in b_tm.iteritems(): # If an acceptance state in 'B' is reached, than the lexeme starts # with something in 'LB'. Thus, rest of paths is inadmissible. if self.admissible.states[b_ti].is_acceptance(): remainder.subtract(b_trigger_set) continue intersection = a_trigger_set.intersection(b_trigger_set) if intersection.is_empty(): continue combi = (a_ti, b_ti) state.add_transition(intersection, index.map_state_combination_to_index(combi)) sub_node_list.append(combi) remainder.subtract(intersection) if not remainder.is_empty(): combi = (a_ti, self.operation_index) state.add_transition(remainder, index.map_state_combination_to_index(combi)) self.result.mount_cloned_subsequent_states(self.original, a_ti, self.operation_index) ## print "#1-sub_node_list:", sub_node_list return sub_node_list
def mount_cloned(self, OtherSM, OperationIndex, OtherStartIndex, OtherEndIndex): """Clone all states in 'OtherSM' which lie on the path from 'OtherStartIndex' to 'OtherEndIndex'. If 'OtherEndIndex' is None, then it ends when there's no further path to go. State indices of the cloned states are generated by pairs of (other_i, OperationIndex). This makes it possible to refer to those states, even before they are generated. """ assert OtherStartIndex is not None work_set = set([OtherStartIndex]) if OtherEndIndex is None: done_set = set() else: done_set = set([OtherEndIndex]) while len(work_set) != 0: other_i = work_set.pop() other_state = OtherSM.states[other_i] state_i = state_machine_index.map_state_combination_to_index((other_i, OperationIndex)) done_set.add(state_i) state = self.states.get(state_i) if state is None: state = State(AcceptanceF=other_state.is_acceptance()) self.states[state_i] = state for other_ti, other_trigger_set in other_state.target_map.get_map().iteritems(): target_i = state_machine_index.map_state_combination_to_index((other_ti, OperationIndex)) # The state 'target_i' either: # -- exists, because it is in the done_set, or # -- will be created because its correspondance 'other_i' is # added to the work set. state.add_transition(other_trigger_set, target_i) if target_i not in done_set: assert other_i in OtherSM.states work_set.add(other_ti) return
def __init__(self, SM_A, SM_B, result=None): self.original = SM_A self.admissible = SM_B if result is None: init_state_index = index.map_state_combination_to_index((SM_A.init_state_index, SM_B.init_state_index)) state = self.get_state_core(SM_A.init_state_index) self.result = StateMachine(InitStateIndex = init_state_index, InitState = state) else: self.result = result self.path = [] # Use 'operation_index' to get a unique index that allows to indicate # that 'SM_B' is no longer involved. Also, it ensures that the # generated state indices from (a_state_index, operation_index) are # unique. self.operation_index = index.get() TreeWalker.__init__(self)
def __init__(self, SM_A, SM_B, result=None): self.original = SM_A self.admissible = SM_B if result is None: init_state_index = index.map_state_combination_to_index( (SM_A.init_state_index, SM_B.init_state_index)) state = self.get_state_core(SM_A.init_state_index) self.result = StateMachine(InitStateIndex=init_state_index, InitState=state) else: self.result = result self.path = [] # Use 'operation_index' to get a unique index that allows to indicate # that 'SM_B' is no longer involved. Also, it ensures that the # generated state indices from (a_state_index, operation_index) are # unique. self.operation_index = index.get() TreeWalker.__init__(self)
def __init__(self, SM_A, SM_B, StartingSM=None): self.original = SM_A self.admissible = SM_B if StartingSM is None: self.result = StateMachine(InitStateIndex = index.map_state_combination_to_index((SM_A.init_state_index, SM_B.init_state_index)), InitState = self.get_state_core(SM_A.init_state_index, SM_B.init_state_index)) else: self.result = StartingSM # TODO: Think if 'state_db' cannot be replaced by 'result' self.state_db = {} self.path = [] # Use 'operation_index' to get a unique index that allows to indicate # that 'SM_B' is no longer involved. Also, it ensures that the # generated state indices from (a_state_index, operation_index) are # unique. self.operation_index = index.get() TreeWalker.__init__(self)
def do(SM, Class_StateMachine=StateMachine, Class_State=State): """Creates a deterministic finite automaton (DFA) from a state machine - which may be a NFA (non-deterministic finite automaton). This is a generalized version of the 'subset construction' algorithm. Where subsection construction focuses on letters of an alphabet for the investigation of transitions, this algorithm focuses on elementary trigger sets. A very good description of the subset construction algorithm can be found in 'Engineering a Compiler' by Keith Cooper. """ # (*) create the result state machine initial_state_epsilon_closure = SM.get_epsilon_closure(SM.init_state_index) # (*) initial state of resulting DFA = epsilon closure of initial state of NFA # -- add the command list of all states in the epsilon closure InitState = Class_State.from_state_iterable( SM.states[i] for i in initial_state_epsilon_closure) # NOTE: # State machines with an initial acceptance state are conceivable! In a # 'define' section building bricks of patterns may be defined that 'accept # nothing'. Those 'building bricks' may use nfa_to_dfa here, too. # # (A pattern state machine for pattern matching, of course, has to disallow # 'accept nothing'.) result = Class_StateMachine(InitState=InitState) # (*) prepare the initial worklist worklist = [ ( result.init_state_index, initial_state_epsilon_closure) ] epsilon_closure_db = SM.get_epsilon_closure_db() while worklist: # 'start_state_index' is the index of an **existing** state in the state machine. # It was either created above, in StateMachine's constructor, or as a target # state index. start_state_index, start_state_combination = worklist.pop() # (*) compute the elementary trigger sets together with the # epsilon closure of target state combinations that they trigger to. # In other words: find the ranges of characters where the state triggers to # a unique state combination. E.g: # Range Target State Combination # [0:23] --> [ State1, State2, State10 ] # [24:60] --> [ State1 ] # [61:123] --> [ State2, State10 ] # elementary_trigger_set_infos = SM.get_elementary_trigger_sets(start_state_combination, epsilon_closure_db) ## DEBUG_print(start_state_combination, elementary_trigger_set_infos) # (*) loop over all elementary trigger sets for epsilon_closure_of_target_state_combination, trigger_set in elementary_trigger_set_infos.iteritems(): # -- if there is no trigger to the given target state combination, then drop it if trigger_set.is_empty(): continue # -- add a new target state representing the state combination # (if this did not happen yet) target_state_index = \ map_state_combination_to_index(epsilon_closure_of_target_state_combination) # -- if target state combination was not considered yet, then create # a new state in the state machine if not result.states.has_key(target_state_index): # create the new target state in the state machine result.states[target_state_index] = \ Class_State.from_state_iterable( SM.states[i] for i in epsilon_closure_of_target_state_combination) worklist.append((target_state_index, epsilon_closure_of_target_state_combination)) # -- add the transition 'start state to target state' result.add_transition(start_state_index, trigger_set, target_state_index) return result
def do(SM, Class_StateMachine=StateMachine, Class_State=State): """Creates a deterministic finite automaton (DFA) from a state machine - which may be a NFA (non-deterministic finite automaton). This is a generalized version of the 'subset construction' algorithm. Where subsection construction focuses on letters of an alphabet for the investigation of transitions, this algorithm focuses on elementary trigger sets. A very good description of the subset construction algorithm can be found in 'Engineering a Compiler' by Keith Cooper. """ # (*) create the result state machine initial_state_epsilon_closure = SM.get_epsilon_closure(SM.init_state_index) # (*) initial state of resulting DFA = epsilon closure of initial state of NFA # -- add the command list of all states in the epsilon closure InitState = Class_State.from_state_iterable( SM.states[i] for i in initial_state_epsilon_closure) # NOTE: # State machines with an initial acceptance state are conceivable! In a # 'define' section building bricks of patterns may be defined that 'accept # nothing'. Those 'building bricks' may use nfa_to_dfa here, too. # # (A pattern state machine for pattern matching, of course, has to disallow # 'accept nothing'.) result = Class_StateMachine(InitState=InitState) # (*) prepare the initial worklist worklist = [(result.init_state_index, initial_state_epsilon_closure)] epsilon_closure_db = SM.get_epsilon_closure_db() while worklist: # 'start_state_index' is the index of an **existing** state in the state machine. # It was either created above, in StateMachine's constructor, or as a target # state index. start_state_index, start_state_combination = worklist.pop() # (*) compute the elementary trigger sets together with the # epsilon closure of target state combinations that they trigger to. # In other words: find the ranges of characters where the state triggers to # a unique state combination. E.g: # Range Target State Combination # [0:23] --> [ State1, State2, State10 ] # [24:60] --> [ State1 ] # [61:123] --> [ State2, State10 ] # elementary_trigger_set_infos = SM.get_elementary_trigger_sets( start_state_combination, epsilon_closure_db) ## DEBUG_print(start_state_combination, elementary_trigger_set_infos) # (*) loop over all elementary trigger sets for epsilon_closure_of_target_state_combination, trigger_set in elementary_trigger_set_infos.iteritems( ): # -- if there is no trigger to the given target state combination, then drop it if trigger_set.is_empty(): continue # -- add a new target state representing the state combination # (if this did not happen yet) target_state_index = \ map_state_combination_to_index(epsilon_closure_of_target_state_combination) # -- if target state combination was not considered yet, then create # a new state in the state machine if not result.states.has_key(target_state_index): # create the new target state in the state machine result.states[target_state_index] = \ Class_State.from_state_iterable( SM.states[i] for i in epsilon_closure_of_target_state_combination) worklist.append((target_state_index, epsilon_closure_of_target_state_combination)) # -- add the transition 'start state to target state' result.add_transition(start_state_index, trigger_set, target_state_index) return result
def do(SM_List): """Intersection: Only match on patterns which are matched by all state machines in 'SM_List'. (C) 2013 Frank-Rene Schaefer ________________________________________________________________________ A lexeme which matches all patterns must reach an acceptance in each given state machine. That is, For each state machine; there is a path from the init state to an acceptance state triggered along the by the characters of the lexeme. We cannot go forward, since we cannot omit a path upon non-fit. Now, consider the super-state consisting of all acceptance states of all state machines. There there must be a way backward from the super-acceptance-state to the init state states. As soon, as a path is interupted, it can be thrown away. This can be achieved by reversed state machines which are combined into a single one. Reverse all state machines; The epsilon closure of the init state corresponds to the super acceptance state. The transitions in the super-state machine correspond to the way backwards in the state machine. For each feasible state in the super-state machine create a new state. The acceptance state of the reversed state machines correspond to the init state of the original state machines. If the super state contains an acceptance state of the original state, it can become an acceptance state of the intersection, because we now found a path. The found state machine must be reversed at the end. """ for sm in SM_List: if special.is_none(sm): # If one state machine is '\None' return special.get_none() # then, the intersection is '\None' reverse_sm_list = [ reverse.do(sm) for sm in SM_List ] state_id_set_list = [ set(sm.states.iterkeys()) for sm in reverse_sm_list ] acceptance_state_id_list = [ set(sm.get_acceptance_state_index_list()) for sm in reverse_sm_list ] def has_one_from_each(StateIDSet_List, StateIDSet): """StateIDSet_List[i] is the set of state indices from state machine 'i' in 'reverse_sm_list'. RETURNS: True -- If the StateIDSet has at least one state from every state machine. False -- If there is at least one state machine that has no state in 'StateIDSet'. """ for state_id_set in StateIDSet_List: if state_id_set.isdisjoint(StateIDSet): return False return True def get_merged_state(AcceptanceStateIndexList, EpsilonClosure): """Create the new target state in the state machine Accept only if all accept. """ acceptance_f = has_one_from_each(AcceptanceStateIndexList, EpsilonClosure) return State(AcceptanceF=acceptance_f) # Plain merge of all states of all state machines with an # epsilon transition from the init state to all init states # of the reverse_sm sm = StateMachine() for rsm in reverse_sm_list: sm.states.update(rsm.states) sm.add_epsilon_transition(sm.init_state_index, rsm.init_state_index) initial_state_epsilon_closure = sm.get_epsilon_closure(sm.init_state_index) InitState = get_merged_state(acceptance_state_id_list, initial_state_epsilon_closure) result = StateMachine(InitStateIndex=index.get(), InitState=InitState) # (*) prepare the initial worklist worklist = [ ( result.init_state_index, initial_state_epsilon_closure) ] epsilon_closure_db = sm.get_epsilon_closure_db() while len(worklist) != 0: # 'start_state_index' is the index of an **existing** state in the state machine. # It was either created above, in StateMachine's constructor, or as a target # state index. start_state_index, start_state_combination = worklist.pop() # (*) compute the elementary trigger sets together with the # epsilon closure of target state combinations that they trigger to. # In other words: find the ranges of characters where the state triggers to # a unique state combination. E.g: # Range Target State Combination # [0:23] --> [ State1, State2, State10 ] # [24:60] --> [ State1 ] # [61:123] --> [ State2, State10 ] # elementary_trigger_set_infos = sm.get_elementary_trigger_sets(start_state_combination, epsilon_closure_db) ## DEBUG_print(start_state_combination, elementary_trigger_set_infos) # (*) loop over all elementary trigger sets for epsilon_closure_of_target_state_combination, trigger_set in elementary_trigger_set_infos.iteritems(): # -- if there is no trigger to the given target state combination, then drop it if trigger_set.is_empty(): continue elif not has_one_from_each(state_id_set_list, epsilon_closure_of_target_state_combination): continue # -- add a new target state representing the state combination # (if this did not happen yet) target_state_index = \ map_state_combination_to_index(epsilon_closure_of_target_state_combination) # -- if target state combination was not considered yet, then create # a new state in the state machine if not result.states.has_key(target_state_index): result.states[target_state_index] = get_merged_state(acceptance_state_id_list, epsilon_closure_of_target_state_combination) worklist.append((target_state_index, epsilon_closure_of_target_state_combination)) # -- add the transition 'start state to target state' result.add_transition(start_state_index, trigger_set, target_state_index) if not result.has_acceptance_states(): return StateMachine() else: return beautifier.do(reverse.do(result))