def drawSymbols(self, painter, points, numPoints=None): """ Render an array of symbols Painting several symbols is more effective than drawing symbols one by one, as a couple of layout calculations and setting of pen/brush can be done once for the complete array. :param QPainter painter: Painter :param QPolygonF points: Positions of the symbols in screen coordinates """ #TODO: remove argument numPoints (not necessary in `PythonQwt`) if numPoints is not None and numPoints <= 0: return useCache = False if QwtPainter.roundingAlignment(painter) and\ not painter.transform().isScaling(): if self.__data.cache.policy == QwtSymbol.Cache: useCache = True elif self.__data.cache.policy == QwtSymbol.AutoCache: if painter.paintEngine().type() == QPaintEngine.Raster: useCache = True else: if self.__data.style in (QwtSymbol.XCross, QwtSymbol.HLine, QwtSymbol.VLine, QwtSymbol.Cross): pass elif self.__data.style == QwtSymbol.Pixmap: if not self.__data.size.isEmpty() and\ self.__data.size != self.__data.pixmap.pixmap.size(): useCache = True else: useCache = True if useCache: br = QRect(self.boundingRect()) rect = QRect(0, 0, br.width(), br.height()) if self.__data.cache.pixmap.isNull(): self.__data.cache.pixmap = QwtPainter.backingStore( None, br.size()) self.__data.cache.pixmap.fill(Qt.transparent) p = QPainter(self.__data.cache.pixmap) p.setRenderHints(painter.renderHints()) p.translate(-br.topLeft()) pos = QPointF() self.renderSymbols(p, pos, 1) dx = br.left() dy = br.top() for point in points: left = round(point.x()) + dx top = round(point.y()) + dy painter.drawPixmap(left, top, self.__data.cache.pixmap) else: painter.save() self.renderSymbols(painter, points, numPoints) painter.restore()
def drawSymbols(self, painter, points, numPoints=None): """ Render an array of symbols Painting several symbols is more effective than drawing symbols one by one, as a couple of layout calculations and setting of pen/brush can be done once for the complete array. :param QPainter painter: Painter :param QPolygonF points: Positions of the symbols in screen coordinates """ #TODO: remove argument numPoints (not necessary in `PythonQwt`) if numPoints is not None and numPoints <= 0: return useCache = False if QwtPainter.roundingAlignment(painter) and\ not painter.transform().isScaling(): if self.__data.cache.policy == QwtSymbol.Cache: useCache = True elif self.__data.cache.policy == QwtSymbol.AutoCache: if painter.paintEngine().type() == QPaintEngine.Raster: useCache = True else: if self.__data.style in (QwtSymbol.XCross, QwtSymbol.HLine, QwtSymbol.VLine, QwtSymbol.Cross): pass elif self.__data.style == QwtSymbol.Pixmap: if not self.__data.size.isEmpty() and\ self.__data.size != self.__data.pixmap.pixmap.size(): useCache = True else: useCache = True if useCache: br = QRect(self.boundingRect()) rect = QRect(0, 0, br.width(), br.height()) if self.__data.cache.pixmap.isNull(): self.__data.cache.pixmap = QwtPainter.backingStore(None, br.size()) self.__data.cache.pixmap.fill(Qt.transparent) p = QPainter(self.__data.cache.pixmap) p.setRenderHints(painter.renderHints()) p.translate(-br.topLeft()) pos = QPointF() self.renderSymbols(p, pos, 1) dx = br.left() dy = br.top() for point in points: left = round(point.x())+dx top = round(point.y())+dy painter.drawPixmap(left, top, self.__data.cache.pixmap) else: painter.save() self.renderSymbols(painter, points, numPoints) painter.restore()
def drawSymbols(self, painter, points, numPoints=None): #TODO: remove argument numPoints (not necessary in Python's qwt) if numPoints is not None and numPoints <= 0: return useCache = False if QwtPainter.roundingAlignment(painter) and\ not painter.transform().isScaling(): if self.__data.cache.policy == QwtSymbol.Cache: useCache = True elif self.__data.cache.policy == QwtSymbol.AutoCache: if painter.paintEngine().type() == QPaintEngine.Raster: useCache = True else: if self.__data.style in (QwtSymbol.XCross, QwtSymbol.HLine, QwtSymbol.VLine, QwtSymbol.Cross): pass elif self.__data.style == QwtSymbol.Pixmap: if not self.__data.size.isEmpty() and\ self.__data.size != self.__data.pixmap.pixmap.size(): useCache = True else: useCache = True if useCache: br = QRect(self.boundingRect()) rect = QRect(0, 0, br.width(), br.height()) if self.__data.cache.pixmap.isNull(): self.__data.cache.pixmap = QwtPainter.backingStore(None, br.size()) self.__data.cache.pixmap.fill(Qt.transparent) p = QPainter(self.__data.cache.pixmap) p.setRenderHints(painter.renderHints()) p.translate(-br.topLeft()) pos = QPointF() self.renderSymbols(p, pos, 1) dx = br.left() dy = br.top() for point in points: left = round(point.x())+dx top = round(point.y())+dy painter.drawPixmap(left, top, self.__data.cache.pixmap) else: painter.save() self.renderSymbols(painter, points, numPoints) painter.restore()