def update(): """ After start() is run, this function is run every frame until the back button is pressed """ # Use the triggers to control the car's speed rt = rc.controller.get_trigger(rc.controller.Trigger.RIGHT) lt = rc.controller.get_trigger(rc.controller.Trigger.LEFT) speed = rt - lt # Calculate the distance of the object directly in front of the car depth_image = rc.camera.get_depth_image() center_distance = rc_utils.get_depth_image_center_distance(depth_image) # TODO (warmup): Prevent forward movement if the car is about to hit something. # Allow the user to override safety stop by holding the right bumper. # Use the left joystick to control the angle of the front wheels angle = rc.controller.get_joystick(rc.controller.Joystick.LEFT)[0] rc.drive.set_speed_angle(speed, angle) # Print the current speed and angle when the A button is held down if rc.controller.is_down(rc.controller.Button.A): print("Speed:", speed, "Angle:", angle) # Print the depth image center distance when the B button is held down if rc.controller.is_down(rc.controller.Button.B): print("Center distance:", center_distance) # Display the current depth image rc.display.show_depth_image(depth_image)
def update(): rt = rc.controller.get_trigger(rc.controller.Trigger.RIGHT) lt = rc.controller.get_trigger(rc.controller.Trigger.LEFT) depth_image = rc.camera.get_depth_image() center_distance = rc_utils.get_depth_image_center_distance(depth_image) global STAGE if STAGE == 0: image = rc.camera.get_color_image() forwardSpeed = rc.controller.get_trigger(rc.controller.Trigger.RIGHT) backwardSpeed = rc.controller.get_trigger(rc.controller.Trigger.LEFT) speed = forwardSpeed - backwardSpeed angle = rc.controller.get_joystick(rc.controller.Joystick.LEFT)[0] corners, ids = get_ar_markers(image) if ids is not None and 1 in ids: print("go fast!") STAGE = 2 #if ids is not None and 199 in ids: #print("turn!") elif STAGE == 1: rc.set_max_speed = 3.0 angle = followLine(COLOR_PRIORITY) speed = 1 elif STAGE == 2: rc.set_max_speed = 3.0 findOrangeOrPurpleAngle() speed = 0.1 #max possible angle = rc.controller.get_joystick(rc.controller.Joystick.LEFT)[0] rc.drive.set_speed_angle(speed,angle)
def start(): """ This function is run once every time the start button is pressed """ global cur_speed global prev_distance # Have the car begin at a stop rc.drive.stop() # Initialize variables cur_speed = 0 depth_image = rc.camera.get_depth_image() prev_distance = rc_utils.get_depth_image_center_distance(depth_image) # Print start message print(">> Lab 3A - Depth Camera Safety Stop\n" "\n" "Controls:\n" " Right trigger = accelerate forward\n" " Right bumper = override safety stop\n" " Left trigger = accelerate backward\n" " Left joystick = turn front wheels\n" " A button = print current speed and angle\n" " B button = print the distance at the center of the depth image")
def update(): """ After start() is run, this function is run every frame until the back button is pressed """ global cur_mode # Measure distance at the left, right, and center of the image depth_image = rc.camera.get_depth_image() center_dist = rc_utils.get_depth_image_center_distance(depth_image) left_dist = rc_utils.get_pixel_average_distance( depth_image, LEFT_POINT, KERNEL_SIZE ) right_dist = rc_utils.get_pixel_average_distance( depth_image, RIGHT_POINT, KERNEL_SIZE ) # Use the difference between left_dist and right_dist to determine angle dist_dif = left_dist - right_dist angle = rc_utils.remap_range(dist_dif, -MAX_DIST_DIF, MAX_DIST_DIF, -1, 1, True) # PARK MODE: More forward or backward until center_dist is GOAL_DIST if cur_mode == Mode.park: speed = rc_utils.remap_range(center_dist, GOAL_DIST * 2, GOAL_DIST, 1.0, 0.0) speed = rc_utils.clamp(speed, -PARK_SPEED, PARK_SPEED) # If speed is close to 0, round to 0 to "park" the car if -SPEED_THRESHOLD < speed < SPEED_THRESHOLD: speed = 0 # If the angle is no longer correct, choose mode based on area if abs(angle) > ANGLE_THRESHOLD: cur_mode = Mode.forward if center_dist > FORWARD_DIST else Mode.reverse # FORWARD MODE: Move forward until we are closer that REVERSE_DIST elif cur_mode == Mode.forward: speed = rc_utils.remap_range(center_dist, FORWARD_DIST, REVERSE_DIST, 1.0, 0.0) speed = rc_utils.clamp(speed, 0, ALIGN_SPEED) # Once we pass REVERSE_DIST, switch to reverse mode if center_dist < REVERSE_DIST: cur_mode = Mode.reverse # If we are close to the correct angle, switch to park mode if abs(angle) < ANGLE_THRESHOLD: cur_mode = Mode.park # REVERSE MODE: move backward until we are farther than FORWARD_DIST else: speed = rc_utils.remap_range(center_dist, REVERSE_DIST, FORWARD_DIST, -1.0, 0.0) speed = rc_utils.clamp(speed, -ALIGN_SPEED, 0) # Once we pass FORWARD_DIST, switch to forward mode if center_dist > FORWARD_DIST: cur_mode = Mode.forward # If we are close to the correct angle, switch to park mode if abs(angle) < ANGLE_THRESHOLD: cur_mode = Mode.park # Reverse the angle if we are driving backward if speed < 0: angle *= -1 rc.drive.set_speed_angle(speed, angle) # Display the depth image, and show LEFT_POINT and RIGHT_POINT rc.display.show_depth_image(depth_image, points=[LEFT_POINT, RIGHT_POINT]) # Print the current speed and angle when the A button is held down if rc.controller.is_down(rc.controller.Button.A): print("Speed:", speed, "Angle:", angle) # Print measured distances when the B button is held down if rc.controller.is_down(rc.controller.Button.B): print( "left_dist:", left_dist, "center_dist:", center_dist, "right_dist:", right_dist, ) # Print the current mode when the X button is held down if rc.controller.is_down(rc.controller.Button.X): print("Mode:", cur_mode)
def update(): """ After start() is run, this function is run every frame until the back button is pressed """ # Display the color image cropped to the top left if rc.controller.was_pressed(rc.controller.Button.A): image = rc.camera.get_color_image() cropped = rc_utils.crop( image, (0, 0), (rc.camera.get_height() // 2, rc.camera.get_width() // 2)) rc.display.show_color_image(cropped) # Find and display the largest red contour in the color image if rc.controller.was_pressed(rc.controller.Button.B): image = rc.camera.get_color_image() contours = rc_utils.find_contours(image, RED[0], RED[1]) largest_contour = rc_utils.get_largest_contour(contours) if largest_contour is not None: center = rc_utils.get_contour_center(largest_contour) area = rc_utils.get_contour_area(largest_contour) print("Largest red contour: center={}, area={:.2f}".format( center, area)) rc_utils.draw_contour(image, largest_contour, rc_utils.ColorBGR.green.value) rc_utils.draw_circle(image, center, rc_utils.ColorBGR.yellow.value) rc.display.show_color_image(image) else: print("No red contours found") # Print depth image statistics and show the cropped upper half if rc.controller.was_pressed(rc.controller.Button.X): depth_image = rc.camera.get_depth_image() # Measure average distance at several points left_distance = rc_utils.get_pixel_average_distance( depth_image, (rc.camera.get_height() // 2, rc.camera.get_width() // 4), ) center_distance = rc_utils.get_depth_image_center_distance(depth_image) center_distance_raw = rc_utils.get_depth_image_center_distance( depth_image, 1) right_distance = rc_utils.get_pixel_average_distance( depth_image, (rc.camera.get_height() // 2, 3 * rc.camera.get_width() // 4), ) print(f"Depth image left distance: {left_distance:.2f} cm") print(f"Depth image center distance: {center_distance:.2f} cm") print(f"Depth image raw center distance: {center_distance_raw:.2f} cm") print(f"Depth image right distance: {right_distance:.2f} cm") # Measure pixels where the kernel falls off the edge of the photo upper_left_distance = rc_utils.get_pixel_average_distance( depth_image, (2, 1), 11) lower_right_distance = rc_utils.get_pixel_average_distance( depth_image, (rc.camera.get_height() - 2, rc.camera.get_width() - 5), 13) print(f"Depth image upper left distance: {upper_left_distance:.2f} cm") print( f"Depth image lower right distance: {lower_right_distance:.2f} cm") # Find closest point in bottom third cropped = rc_utils.crop( depth_image, (0, 0), (rc.camera.get_height() * 2 // 3, rc.camera.get_width()), ) closest_point = rc_utils.get_closest_pixel(cropped) closest_distance = cropped[closest_point[0]][closest_point[1]] print( f"Depth image closest point (upper half): (row={closest_point[0]}, col={closest_point[1]}), distance={closest_distance:.2f} cm" ) rc.display.show_depth_image(cropped, points=[closest_point]) # Print lidar statistics and show visualization with closest point highlighted if rc.controller.was_pressed(rc.controller.Button.Y): lidar = rc.lidar.get_samples() front_distance = rc_utils.get_lidar_average_distance(lidar, 0) right_distance = rc_utils.get_lidar_average_distance(lidar, 90) back_distance = rc_utils.get_lidar_average_distance(lidar, 180) left_distance = rc_utils.get_lidar_average_distance(lidar, 270) print(f"Front LIDAR distance: {front_distance:.2f} cm") print(f"Right LIDAR distance: {right_distance:.2f} cm") print(f"Back LIDAR distance: {back_distance:.2f} cm") print(f"Left LIDAR distance: {left_distance:.2f} cm") closest_sample = rc_utils.get_lidar_closest_point(lidar) print( f"Closest LIDAR point: {closest_sample[0]:.2f} degrees, {closest_sample[1]:.2f} cm" ) rc.display.show_lidar(lidar, highlighted_samples=[closest_sample]) # Print lidar distance in the direction the right joystick is pointed rjoy_x, rjoy_y = rc.controller.get_joystick(rc.controller.Joystick.RIGHT) if abs(rjoy_x) > 0 or abs(rjoy_y) > 0: lidar = rc.lidar.get_samples() angle = (math.atan2(rjoy_x, rjoy_y) * 180 / math.pi) % 360 distance = rc_utils.get_lidar_average_distance(lidar, angle) print(f"LIDAR distance at angle {angle:.2f} = {distance:.2f} cm") # Default drive-style controls left_trigger = rc.controller.get_trigger(rc.controller.Trigger.LEFT) right_trigger = rc.controller.get_trigger(rc.controller.Trigger.RIGHT) left_joystick = rc.controller.get_joystick(rc.controller.Joystick.LEFT) rc.drive.set_speed_angle(right_trigger - left_trigger, left_joystick[0])
def update(): """ After start() is run, this function is run every frame until the back button is pressed """ global max_speed global update_slow_time global show_triggers global show_joysticks # Check if each button was_pressed or was_released for button in rc.controller.Button: if rc.controller.was_pressed(button): print("Button {} was pressed".format(button.name)) if rc.controller.was_released(button): print("Button {} was released".format(button.name)) # Click left and right joystick to toggle showing trigger and joystick values left_trigger = rc.controller.get_trigger(rc.controller.Trigger.LEFT) right_trigger = rc.controller.get_trigger(rc.controller.Trigger.RIGHT) left_joystick = rc.controller.get_joystick(rc.controller.Joystick.LEFT) right_joystick = rc.controller.get_joystick(rc.controller.Joystick.RIGHT) if rc.controller.was_pressed(rc.controller.Button.LJOY): show_triggers = not show_triggers if rc.controller.was_pressed(rc.controller.Button.RJOY): show_joysticks = not show_joysticks if show_triggers: print("Left trigger: {}; Right trigger: {}".format( left_trigger, right_trigger)) if show_joysticks: print("Left joystick: {}; Right joystick: {}".format( left_joystick, right_joystick)) # Use triggers and left joystick to control car (like default drive) rc.drive.set_speed_angle(right_trigger - left_trigger, left_joystick[0]) # Change max speed and update_slow time when the bumper is pressed if rc.controller.was_pressed(rc.controller.Button.LB): max_speed = max(1 / 16, max_speed / 2) rc.drive.set_max_speed(max_speed) update_slow_time *= 2 rc.set_update_slow_time(update_slow_time) print("max_speed set to {}".format(max_speed)) print("update_slow_time set to {} seconds".format(update_slow_time)) if rc.controller.was_pressed(rc.controller.Button.RB): max_speed = min(1, max_speed * 2) rc.drive.set_max_speed(max_speed) update_slow_time /= 2 rc.set_update_slow_time(update_slow_time) print("max_speed set to {}".format(max_speed)) print("update_slow_time set to {} seconds".format(update_slow_time)) # Capture and display color images when the A button is down if rc.controller.is_down(rc.controller.Button.A): rc.display.show_color_image(rc.camera.get_color_image()) # Capture and display depth images when the B button is down elif rc.controller.is_down(rc.controller.Button.B): depth_image = rc.camera.get_depth_image() rc.display.show_depth_image(depth_image) print("Depth center distance: {:.2f} cm".format( rc_utils.get_depth_image_center_distance(depth_image))) # Capture and display Lidar data when the X button is down elif rc.controller.is_down(rc.controller.Button.X): lidar = rc.lidar.get_samples() rc.display.show_lidar(lidar) print("LIDAR forward distance: {:.2f} cm".format( rc_utils.get_lidar_average_distance(lidar, 0))) # Show IMU data when the Y button is pressed if rc.controller.is_down(rc.controller.Button.Y): a = rc.physics.get_linear_acceleration() w = rc.physics.get_angular_velocity() print("Linear acceleration: ({:5.2f},{:5.2f},{:5.2f}); ".format( a[0], a[1], a[2]) + "Angular velocity: ({:5.2f},{:5.2f},{:5.2f})".format( w[0], w[1], w[2]))
def update(): """ After start() is run, this function is run every frame until the back button is pressed """ global speed global angle global cur_state global PRIORITY global prevangle global cones_done global cur_mode global counter # Get all images image = rc.camera.get_color_image() #cur_state == State.cone_slaloming corners, ids = rc_utils.get_ar_markers(image) length = len(corners) if length > 0: id = 300 index = 0 for idx in range(0, len(ids)): if ids[idx] < id: id = ids[idx] index = idx TL = corners[index][0][0] TR = corners[index][0][1] BL = corners[index][0][3] area = (abs(TL[0] - TR[0]) + abs(TL[1] - TR[1])) * (abs(TL[0] - BL[0]) + abs(TL[1] - BL[1])) print(id[0], area) if id[0] == 32 and area > 1900: if cur_state is not State.cone_slaloming: cur_mode = Mode.no_cones counter = 0 cur_state = State.cone_slaloming print("State: ", cur_state) elif id[0] == 236 and area > 850: cur_state = State.wall_parking print("State: ", cur_state) depth_image = rc.camera.get_depth_image() ###### Line Following State ###### if cur_state == State.line_following: if image is None: contour_center = None else: # Crop the image to the floor directly in front of the car image = rc_utils.crop(image, CROP_FLOOR[0], CROP_FLOOR[1]) colorContours = [] contour = None colorContours = [] red = checkRed(image) green = checkGreen(image) #blue = checkBlue(image) yellow = checkYellow(image) for priority in PRIORITY: if priority == "Y" and yellow is not None: colorContours.append(yellow) print("yellow") elif priority == "R" and red is not None: colorContours.append(red) print("red") elif priority == "G" and green is not None: colorContours.append(green) print("green") if not colorContours: angle = prevangle contour = None else: contour = colorContours[0] if contour is not None: # Calculate contour information contour_center = rc_utils.get_contour_center(contour) # Draw contour onto the image rc_utils.draw_contour(image, contour) rc_utils.draw_circle(image, contour_center) #change else: contour_center = None if contour_center is not None: angle = rc_utils.remap_range(contour_center[1], 0, rc.camera.get_width(), -1, 1, True) angle = rc_utils.clamp(angle, -1, 1) prevangle = angle # Display the image to the screen rc.display.show_color_image(image) ##### Cone Slaloming State ###### elif cur_state == State.cone_slaloming: print("cone slaloming") update_cones() ###### Wall Parking State ###### elif cur_state == State.wall_parking: print("Wall Parking") # Get distance at 1/4, 2/4, and 3/4 width center_dist = rc_utils.get_depth_image_center_distance(depth_image) left_dist = rc_utils.get_pixel_average_distance( depth_image, LEFT_POINT, KERNEL_SIZE) right_dist = rc_utils.get_pixel_average_distance( depth_image, RIGHT_POINT, KERNEL_SIZE) print("distance", center_dist) # Get difference between left and right distances dist_dif = left_dist - right_dist print("dist_dif", dist_dif) # Remap angle angle = rc_utils.remap_range(dist_dif, -MAX_DIST_DIF, MAX_DIST_DIF, -1, 1, True) if abs(dist_dif) > 1: print("entered") angle = rc_utils.remap_range(dist_dif, -MAX_DIST_DIF, MAX_DIST_DIF, -1, 1, True) if center_dist > 20: speed = 0.5 elif center_dist < 21 and center_dist > 10: speed = rc_utils.remap_range(center_dist, 20, 10, 0.5, 0) speed = rc_utils.clamp(speed, 0, 0.5) else: speed = 0 print("speed", speed) rc.drive.set_speed_angle(speed, angle) else: # stop moving rc.drive.stop() print("angle", angle) print("speed", speed) rc.drive.set_speed_angle(0.6, angle)
def run_phase(self, rc, depth_image, color_image, lidar_scan): #print(">> Running Wall Following") """ After start() is run, this function is run every frame until the back button is pressed """ # Use the triggers to control the car's speed left joystick for angle #rt = rc.controller.get_trigger(rc.controller.Trigger.RIGHT) #lt = rc.controller.get_trigger(rc.controller.Trigger.LEFT) #speed = rt - lt #angle = rc.controller.get_joystick(rc.controller.Joystick.LEFT)[0] # Calculate the distance scan = lidar_scan max_wall = 0.65 #testing max speed hall = rc.camera.get_width() // 9 optimum = 60 rightDist = rc_utils.get_lidar_average_distance(scan, 44, 10) leftDist = rc_utils.get_lidar_average_distance(scan, 316, 10) angle = rc_utils.remap_range(rightDist - leftDist, -hall, hall, -1, 1) angle = rc_utils.clamp(angle, -1, 1) # get them tags corners, ids = rc_utils.get_ar_markers(color_image) billy = 150 if c.ar_in_range_ID(billy, depth_image, color_image, rc, 4 / 5) == c.ID_DIRECTION: dirrrrrrrrr = rc_utils.get_ar_direction(corners[0]) #print(dirrrrrrrrr) if dirrrrrrrrr == rc_utils.Direction.LEFT: angle = -1 elif dirrrrrrrrr == rc_utils.Direction.RIGHT: angle = 1 self.ar_tag = True elif self.is_canyon: tooClose = 80 if rc_utils.get_depth_image_center_distance( depth_image) < tooClose: angle = 1 right_farthest = np.amax( depth_image[rc.camera.get_height() * 5 // 6, rc.camera.get_width() // 2:rc.camera.get_width()].flatten()) left_farthest = np.amax( depth_image[rc.camera.get_height() * 5 // 6, 0:rc.camera.get_width() // 2].flatten()) diff = abs(right_farthest - left_farthest) AAAAAAAAAH_WE_ARE_ABOUT_TO_FALL____BETTER_STOP_NOW = 100 if self.ar_tag and self.ledge_count == 0 and diff > 50: if right_farthest > AAAAAAAAAH_WE_ARE_ABOUT_TO_FALL____BETTER_STOP_NOW: self.many += 1 self.ledge_angle = -1 self.ledge_count = 10 elif left_farthest > AAAAAAAAAH_WE_ARE_ABOUT_TO_FALL____BETTER_STOP_NOW: self.many += 1 self.ledge_angle = 1 self.ledge_count = 10 #print("left ", left_farthest, " right ", right_farthest) speed = rc_utils.remap_range(abs(angle), 15, 1, 1, 0.5) #temp controls if self.many == 3: self.ar_tag = False if self.ledge_count > 0: angle = self.ledge_angle self.ledge_count -= 1 rc.drive.set_speed_angle(max_wall * speed, angle)
def update(): """ After start() is run, this function is run every frame until the back button is pressed """ # Use the triggers to control the car's speed rt = rc.controller.get_trigger(rc.controller.Trigger.RIGHT) lt = rc.controller.get_trigger(rc.controller.Trigger.LEFT) speed = rt - lt # Calculate the distance of the object directly in front of the car depth_image = rc.camera.get_depth_image() center_distance = rc_utils.get_depth_image_center_distance(depth_image) # TODO (warmup): Prevent forward movement if the car is about to hit something. crop_mid = depth_image[:int(2 * rc.camera.get_height() / 5), -30 + int(rc.camera.get_width() / 2):30 + int(rc.camera.get_width() / 2)] crop_mid = (crop_mid - 0.01) % 10000 blur_mid = cv.GaussianBlur(crop_mid, (5, 5), cv.BORDER_DEFAULT) closestMid, __, __, __ = cv.minMaxLoc(blur_mid) safeSpeed = 0 if closestMid < 90 and speed > 0 else speed print("closestMid: " + str(closestMid)) #print(closestMid) # Allow the user to override safety stop by holding the right bumper. speed = safeSpeed if rc.controller.is_down( rc.controller.Button.RB) == False else speed # Use the left joystick to control the angle of the front wheels angle = rc.controller.get_joystick(rc.controller.Joystick.LEFT)[0] # Print the current speed and angle when the A button is held down if rc.controller.is_down(rc.controller.Button.A): print("Speed:", speed, "Angle:", angle) # Print the depth image center distance when the B button is held down if rc.controller.is_down(rc.controller.Button.B): print("Center distance:", center_distance) # Display the current depth image #rc.display.show_depth_image(depth_image) # TODO (stretch goal): Prevent forward movement if the car is about to drive off a # ledge. ONLY TEST THIS IN THE SIMULATION, DO NOT TEST THIS WITH A REAL CAR. crop_bottom = depth_image[int(19 * rc.camera.get_height() / 20):rc.camera.get_height(), -30 + int(rc.camera.get_width() / 2):30 + int(rc.camera.get_width() / 2)] crop_bottom = (crop_bottom - 0.1) % 10000 blur_bottom = cv.GaussianBlur(crop_bottom, (5, 5), cv.BORDER_DEFAULT) __, farthestBottom, __, __ = cv.minMaxLoc(blur_bottom) safeSpeed = 0 if farthestBottom > 65 and speed > 0 else speed speed = safeSpeed if rc.controller.is_down( rc.controller.Button.RB) == False else speed print("farthestBottom: " + str(farthestBottom)) # TODO (stretch goal): Tune safety stop so that the car is still able to drive up # and down gentle ramps. # Hint: You may need to check distance at multiple points. #I alraedy did this, look at the two uses of safetySpeed rc.drive.set_speed_angle(speed, angle)