def start(self):
        self.rainbow = Rainbow(self.app.ipcon)

        self.update_frame_rate()
        self.update_step()

        self.rainbow.frame_rendered(0)
Esempio n. 2
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def create_rainbow(ai_settings, screen, rainbows, rainbow_number, row_number):
    rainbow = Rainbow(ai_settings, screen)
    rainbow_width = rainbow.rect.width
    rainbow.x = rainbow_width + 2 * rainbow_width * rainbow_number
    rainbow.rect.x = rainbow.x
    rainbow.rect.y = rainbow.rect.height + 2 * rainbow.rect.height * row_number
    rainbows.add(rainbow)
Esempio n. 3
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 def renderBestMatches(self, fileName, weighted=False):
     """make an image of where best matches lie
     set weighted to use a heatmap view of where they map
     """
     img_points = np.zeros((self.weights.rows,self.weights.columns))
     try:
         img = Image.new("RGB", (self.weights.columns, self.weights.rows))
         if(weighted): # color points by bestmatch density
             max = 0
             for point in self.bestMatchCoords:
                 img_points[point[0],point[1]] += 1
                 if(max < img_points[point[0],point[1]]):
                     max = img_points[point[0],point[1]]
             max += 1
             resolution = 200
             if(max < resolution):
                 resolution = max - 1
             max = self.transColour(max)
             rainbow = Rainbow(0, max, resolution, "gbr")
             for point in self.bestMatchCoords:
                 img.putpixel((point[1],point[0]), rainbow.getColour(self.transColour(img_points[point[0],point[1]])))
         else: # make all best match points white
             for point in self.bestMatchCoords:
                 img.putpixel((point[1],point[0]), (255,255,255))
         img = img.resize((self.weights.columns*10, self.weights.rows*10),Image.NEAREST)
         img.save(fileName)
     except:
         print sys.exc_info()[0]
         raise
Esempio n. 4
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def main():
    # Setup flags
    parser = argparse.ArgumentParser(description='Bridge Contentful and Hugo')
    parser.add_argument('store-id')
    parser.add_argument('access-token')
    parser.add_argument('content-directory')
    args = vars(parser.parse_args())

    rainbow = Rainbow(args['store-id'], args['access-token'],
                      args['content-directory'])
    rainbow.save_posts()
Esempio n. 5
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def run(pattern):
    patterns = []
    for r, p in enumerate(pattern):
        patterns.append(
            Pattern(pattern=p[0],
                    fgcolor=p[1],
                    style=p[3],
                    bgcolor=p[2],
                    rank=r))

    r = Rainbow(patterns)
    for line in sys.stdin:
        line = r.process_line(line)
        print(line, end='')
Esempio n. 6
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 def thread_body(queue):
     pixels = NeoPixel(DATA_PIN, N_PIXELS, brightness=BRIGHTNESS,
                       auto_write=False)
     updates = {'RAINBOW': Rainbow(pixels),
                'ANT':     Ant(pixels),
                'OCD':     Ocd(pixels),
                'FLASH':   Flash(pixels),
                'IMPLODE': Implode(pixels),
                'ERROR':   Error(pixels),
                'QUIT':    Quit(pixels)}
     assert set(updates.keys()) == MODES
     mode = "OCD"
     while True:
         try:
             new_mode = queue.get_nowait()
             assert new_mode in MODES, "unknown mode %s" % mode
             if new_mode != mode:
                 updates[new_mode].setup()
             mode = new_mode
         except:
             pass
         sleep = updates[mode].exec_update()
         if mode == "QUIT":
             break
         time.sleep(sleep)
Esempio n. 7
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 def button_handler(self, event):
     """Button action handler. Currently differentiates between
     exit, rc, rainbow and other buttons only"""
     logger.debug("%s button pressed", event.label)
     if event.label is "RC":
         logger.info("launching RC challenge")
         new_challenge = RC(timeout=self.timeout, screen=self.screen, joystick=self.joystick)
         return new_challenge
     elif event.label is "Rainbow":
         logger.info("launching Rainbow challenge")
         new_challenge = Rainbow(timeout=self.timeout, screen=self.screen, joystick=self.joystick)
         return new_challenge
     elif event.label is "Maze":
         logger.info("launching Maze challenge")
         new_challenge = Maze(timeout=self.timeout, screen=self.screen, joystick=self.joystick, markers = self.markers)
         return new_challenge
     elif event.label is "Speed":
         logger.info("launching Speed challenge")
         new_challenge = StraightLineSpeed(timeout=self.timeout, screen=self.screen, joystick=self.joystick, markers = self.markers)
         return new_challenge
     elif event.label == "Pi Noon":
         logger.info("launching Pi Noon challenge")
         new_challenge = PiNoon(timeout=self.timeout, screen=self.screen, joystick=self.joystick)
         return new_challenge
     elif event.label is "Exit":
         logger.info("Exit button pressed. Exiting now.")
         return "Exit"
     else:
         logger.info("unsupported button selected (%s)", event.label)
         return "Other"
Esempio n. 8
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File: Main.py Progetto: Joby890/LSV2
 def loadScripts(self, dir):
     import sys
     sys.path.insert(0, "./scripts")
     from Script import Script
     s = Script(self, "test")
     from loading import Loading
     l = Loading(self.segments[0])
     self.scripts.append(l)
     from TheaterChase import TheaterChase
     t = TheaterChase(self.segments[0])
     self.scripts.append(t)
     from rainbow import Rainbow
     r = Rainbow(self.segments[0])
     self.scripts.append(r)
     from LeftToRightRandom import LeftToRightRandom
     lr = LeftToRightRandom(self.segments[0])
     self.scripts.append(lr)
     from RandomLed import RandomLed
     r = RandomLed(self.segments[0])
     self.scripts.append(r)
     from Light import Light
     self.scripts.append(Light(self.segments[0]))
     from Test import Test
     self.scripts.append(Test(self.segments[0]))
     from Cycle import Cycle
     self.scripts.append(Cycle(self.segments[0]))
     from SingleColor import SingleColor
     self.scripts.append(SingleColor(self.segments[0]))
    def start(self):
        self.rainbow = Rainbow(self.app.ipcon)

        self.update_frame_rate()
        self.update_step()

        self.rainbow.frame_rendered(0)
Esempio n. 10
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def create_fleet(ai_settings, screen, unicorn, rainbows):
    rainbow = Rainbow(ai_settings, screen)
    number_rainbows_x = get_number_rainbows_x(ai_settings, rainbow.rect.width)
    number_rows = get_number_rows(ai_settings, unicorn.rect.height, rainbow.rect.height)

    for row_number in range(number_rows):
        for rainbow_number in range(number_rainbows_x):
            create_rainbow(ai_settings, screen, rainbows, rainbow_number, row_number)
Esempio n. 11
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def main():
	pygame.init()
	pygame.display.set_caption("Nyan Cat")
	DISPLAY_SURFACE = pygame.display.set_mode((320, 240))
	BACKGROUND_COLOR = pygame.Color(15, 77, 143)
	DISPLAY_SURFACE.fill(BACKGROUND_COLOR)
	FPS = 12
	CLOCK = pygame.time.Clock()
	
	#Create objects.
	cat = Nyancat()
	#cat = Nyancat(pygame.Rect(0, 0, 100, 100))
	#cat = Nyancat(pygame.Rect(0, 0, 200, 200))
	cat.rect.center = DISPLAY_SURFACE.get_rect().center
	rainbow = Rainbow(cat.rect, cat.cellSize)
	starManager = StarManager(DISPLAY_SURFACE.get_rect(), cat.cellSize, 20, -5)
	
	while True:
		DISPLAY_SURFACE.fill(BACKGROUND_COLOR)
		
		for e in pygame.event.get():
			if e.type == pygame.QUIT:
				pygame.quit()
				sys.exit()
		
		#Draw the objects. 
		#The objects will be drawn on the same surface object in the order they get called.
		rainbow.draw(DISPLAY_SURFACE)
		cat.draw(DISPLAY_SURFACE)
		starManager.draw(DISPLAY_SURFACE)
		
		#Update the animation state of the objects.
		rainbow.update()
		cat.update()
		starManager.update()
		
		pygame.display.update()
		CLOCK.tick(FPS)
Esempio n. 12
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class RainbowWidget(QWidget, Ui_Rainbow):
    rainbow = None

    def __init__(self, parent, app):
        super(QWidget, self).__init__()
        self.app = app

        self.setupUi(self)

        self.slider_frame_rate.valueChanged.connect(self.slider_frame_rate_changed)
        self.slider_step.valueChanged.connect(self.slider_step_changed)

        self.spinbox_frame_rate.valueChanged.connect(self.spinbox_frame_rate_changed)
        self.spinbox_step.valueChanged.connect(self.spinbox_step_changed)

        self.button_default.pressed.connect(self.default_pressed)

        self.update_frame_rate_timer = QTimer(self)
        self.update_frame_rate_timer.timeout.connect(self.update_frame_rate)

        self.default_pressed()

    def start(self):
        self.rainbow = Rainbow(self.app.ipcon)

        self.update_frame_rate()
        self.update_step()

        self.rainbow.frame_rendered(0)

    def stop(self):
        if self.rainbow:
            self.rainbow.stop_rendering()
            self.rainbow = None

    def spinbox_frame_rate_changed(self, frame_rate):
        self.slider_frame_rate.setValue(frame_rate)
        self.update_frame_rate_timer.start(100)

    def spinbox_step_changed(self, step):
        self.slider_step.setValue(step * 10)
        self.update_step()

    def slider_frame_rate_changed(self, frame_rate):
        self.spinbox_frame_rate.setValue(frame_rate)

    def slider_step_changed(self, step):
        self.spinbox_step.setValue(step / 10.0)

    def default_pressed(self):
        self.spinbox_frame_rate.setValue(50)
        self.spinbox_step.setValue(0.2)

    def update_frame_rate(self):
        self.update_frame_rate_timer.stop()

        config.RAINBOW_FRAME_RATE = self.spinbox_frame_rate.value()

        if self.rainbow:
            self.rainbow.update_frame_rate()

    def update_step(self):
        config.RAINBOW_STEP = self.spinbox_step.value() / 100.0
Esempio n. 13
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        devices = [evdev.InputDevice(fn) for fn in evdev.list_devices()]
        if len(devices) == 0:
            print('No input devices are found. Waiting for next detection')
            time.sleep(1)
            
        for device in devices:
            key = 0
            print(device.fn, device.name, device.phys)
            if 'keyboard' in device.name.lower():
                print('Keyboard device {} is found.'.format(device.name))
            else:
                print('Waiting for keyboard device')
                time.sleep(1)
                continue
            device = evdev.InputDevice(device.fn)
            rainbow = Rainbow()
            for event in device.read_loop():
                print('type={}, code={}, value={}'.format(event.type, event.code, event.value))
                if event.type == evdev.ecodes.EV_KEY:
                     if event.value != 2:
                         key = event.code
                         evdev_code = evdev.ecodes.KEY[key]
                         modkey_element = keymap.modkey(evdev_code)

                         if modkey_element > 0:
                             if event.value == 1:
                                 modkey[modkey_element] = 1
                             else:
                                 modkey[modkey_element] = 0
                             continue
from matrix import Matrix
from power import Power
from weird1 import Weird1
from weird2 import Weird2
from weird3 import Weird3
from flash import Flash
from lighthouse import Lighthouse


lenx = 7
leny = 21

strip2D = Strip2D(lenx, leny)
effects = [
  [Police1(strip2D), 3],
  [Rainbow(strip2D), 10],
  [Police2(strip2D),  3],
  [Bump1(strip2D), 3],
  [Police3(strip2D), 3],
  [Lemmings1(strip2D), 10],
  [CMorph(strip2D), 7],
  [Plasma(strip2D), 30],
  [Fire(strip2D), 30],
  [Fire2(strip2D), 30],
  [Night(strip2D), 30],
  [Fade1(strip2D), 3],
  [Fade2(strip2D), 3],
  [Stars1(strip2D), 15],
  [Stars2(strip2D), 10],
  [Hourglass(strip2D), 30],
  [Matrix(strip2D), 20],
Esempio n. 15
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class RainbowWidget(QWidget, Ui_Rainbow):
    rainbow = None

    def __init__(self, parent, app):
        super(QWidget, self).__init__()
        self.app = app

        self.setupUi(self)

        self.slider_frame_rate.valueChanged.connect(
            self.slider_frame_rate_changed)
        self.slider_step.valueChanged.connect(self.slider_step_changed)

        self.spinbox_frame_rate.valueChanged.connect(
            self.spinbox_frame_rate_changed)
        self.spinbox_step.valueChanged.connect(self.spinbox_step_changed)

        self.button_default.pressed.connect(self.default_pressed)

        self.update_frame_rate_timer = QTimer(self)
        self.update_frame_rate_timer.timeout.connect(self.update_frame_rate)

        self.default_pressed()

    def start(self):
        self.rainbow = Rainbow(self.app.ipcon)

        self.update_frame_rate()
        self.update_step()

        self.rainbow.frame_rendered(0)

    def stop(self):
        if self.rainbow:
            self.rainbow.stop_rendering()
            self.rainbow = None

    def spinbox_frame_rate_changed(self, frame_rate):
        self.slider_frame_rate.setValue(frame_rate)
        self.update_frame_rate_timer.start(100)

    def spinbox_step_changed(self, step):
        self.slider_step.setValue(step * 10)
        self.update_step()

    def slider_frame_rate_changed(self, frame_rate):
        self.spinbox_frame_rate.setValue(frame_rate)

    def slider_step_changed(self, step):
        self.spinbox_step.setValue(step / 10.0)

    def default_pressed(self):
        self.spinbox_frame_rate.setValue(50)
        self.spinbox_step.setValue(0.2)

    def update_frame_rate(self):
        self.update_frame_rate_timer.stop()

        config.RAINBOW_FRAME_RATE = self.spinbox_frame_rate.value()

        if self.rainbow:
            self.rainbow.update_frame_rate()

    def update_step(self):
        config.RAINBOW_STEP = self.spinbox_step.value() / 100.0