def _create_drop(self, drop_number, row_number): drop = Raindrop(self) drop_width, drop_height = drop.rect.size drop.rect.x = drop_width + 2 * drop_width * drop_number drop.y = 2 * drop.rect.height * row_number drop.rect.y = drop.y self.raindrops.add(drop)
def create_raindrop(r_settings, screen, raindrops, raindrop_number): """Create an raindrops and place it in the row.""" raindrop = Raindrop(r_settings, screen) raindrop_width = raindrop.rect.width raindrop.x = raindrop_width + 2 * raindrop_width * raindrop_number raindrop.rect.x = raindrop.x raindrops.add(raindrop)
def create_raindrop(ai_settings, screen, raindrops, raindrop_number, row_number): """Create a raindrop and place it in the row.""" raindrop = Raindrop(ai_settings, screen) raindrop_width = raindrop.rect.width raindrop.x = raindrop_width + 2 * raindrop_width * raindrop_number raindrop.rect.x = raindrop.x raindrop.rect.y = raindrop.rect.height + 2 * raindrop.rect.height * row_number raindrops.add(raindrop)
def create_raindrop(ai_settings, screen, raindrops, raindrop_number): """Create raindrop object at its location.""" raindrop = Raindrop(screen) raindrop_width = raindrop.rect.width raindrop_height = raindrop.rect.height raindrop.x = raindrop_width + 2 * raindrop_width * raindrop_number raindrop.rect.x = raindrop.x raindrops.add(raindrop)
def _create_drop(self, drop_number, row_number): """Create an drop and place it in the row.""" drop = Raindrop(self) drop_width, drop_height = drop.rect.size drop.rect.x = drop_width + 2 * drop_width * drop_number drop.y = 2 * drop.rect.height * row_number drop.rect.y = drop.y self.raindrops.add(drop)
def create_raindrop(ai_settings, screen, raindrops, number): # 创建一个雨滴并加入当前行 raindrop = Raindrop(ai_settings, screen) raindrop_width = raindrop.rect.width raindrop.x = raindrop_width + 2 * raindrop_width * number raindrop.rect.x = raindrop.x raindrop.rect.y = raindrop.rect.height raindrops.add(raindrop)
def _create_raindrop(self, raindrops_num, raindrop_row): raindrop = Raindrop(self) raindrop_width, raindrop_height = raindrop.rect.size raindrop.x = raindrop_width + 2 * raindrop_width * raindrops_num raindrop.rect.x = raindrop.x raindrop.rect.y = raindrop.rect.height + 2 * raindrop.rect.height * raindrop_row self.raindrops.add(raindrop)
def create_raindrop(ayarlar, screen, raindrops, raindrop_number, row_number): """Create a raindrop and place it in the row.""" raindrop = Raindrop(ayarlar, screen) raindrop_width = raindrop.rect.width raindrop.x = 0.5 * raindrop_width + raindrop_width * raindrop_number raindrop.rect.x = raindrop.x raindrop.y = 0.5 * raindrop.rect.height + raindrop.rect.height * row_number #raindrop.rect.y = raindrop.y # look at line 38 we need to store x direction but why we do not need y direction. raindrops.add(raindrop)
def _create_raindrop(self, raindrop_number): #Create a raindrop and place it in the game surface. raindrop = Raindrop(self) raindrop_width, raindrop_height = raindrop.rect.size raindrop.x = (randint(0, self.settings.screen_width - raindrop_width)) raindrop.rect.x = raindrop.x raindrop.rect.y = randint( 0, (self.settings.screen_height - raindrop_height)) self.raindrops.add(raindrop)
def create_raindrop(screen, raindrops, row_number, line_number): raindrop = Raindrop(screen) raindrop_width = raindrop.rect.width raindrop_height = raindrop.rect.height raindrop.x = raindrop_width + 2 * raindrop_width * row_number raindrop.y = raindrop_height + 2 * raindrop_height * line_number raindrop.rect.x = raindrop.x raindrop.rect.y = raindrop.y raindrops.add(raindrop)
def create_raindrop(screen, myset, raindrops, x_number, y_number): """ 创建单个雨滴 """ raindrop = Raindrop(screen, myset) h = raindrop.rect.height w = raindrop.rect.width raindrop.rect.x = w + 2 * x_number * w raindrop.x = raindrop.rect.x raindrop.rect.y = h + 2 * y_number * h raindrop.y = raindrop.rect.y raindrops.add(raindrop)
def _create_drop(self, drop_number): new_drop = Raindrop(self) drop_width, drop_height = new_drop.rect.size new_drop.x = drop_number * drop_width * 2 + self._get_raincloud_buffer( ) // 2 + 2 * drop_width new_drop.rect.x = int(new_drop.x) new_drop.rect.y = self._get_drop_start_y() self.drops.add(new_drop)
def create_one_row_fleet(ayarlar, screen, raindrops): """Create a only one row raindrop fleet.""" for row_number in range(1): for raindrop_number in range(7): raindrop = Raindrop(ayarlar, screen) raindrop_width = raindrop.rect.width raindrop.x = 0.5 * raindrop_width + raindrop_width * raindrop_number raindrop.rect.x = raindrop.x raindrop.y = 0 #0.1 * raindrop.rect.height #+ raindrop.rect.height * row_number #raindrop.rect.y = raindrop.y # look at line 38 we need to store x direction but why we do not need y direction. raindrops.add(raindrop)
def create_raindrop(ai_settings, screen, storm, raindrop_number, raindrop_width, row_number): # Create alien and place it in a row raindrop = Raindrop(ai_settings, screen) raindrop.x = raindrop_width + 2 * raindrop_width * raindrop_number # x stores where the raindrop should be, raindrop rect object will move it on the screen raindrop.rect.x = raindrop.x # Need to update raindrop y, alien does not have a y attribute raindrop.y = raindrop.rect.height + 2 * raindrop.rect.height * row_number raindrop.rect.y = raindrop.y storm.add(raindrop)
def steady_rain(ai_settings, screen, ship, raindrops): # Create a raindrop and find the number of raindrop in a row raindrop = Raindrop(ai_settings, screen) number_column = get_number_column(ai_settings, ship.rect.width, raindrop.rect.width) # Create a row of raindrops for column_number in range(number_column): raindrop = Raindrop(ai_settings, screen) # Create a random number to randomize the position of the raindrops random_number = randint(-60, 60) create_item(raindrop, raindrops, 0, column_number, random_number)
def change_grid_direction(ai_settings, raindrops, screen): """Move the grid back to the top edge.""" Raindrop(ai_settings, screen) for raindrop in raindrops.sprites(): if raindrop.rect.y >= ai_settings.screen_height: raindrop.y = -raindrop.rect.height raindrop.rect.y = raindrop.y
def update_screen(ai_settings, screen, raindrops): """Update screen.""" screen.fill(ai_settings.bg_color) for raindrop in raindrops.sprites(): new_raindrop = Raindrop(screen) raindrops.draw(screen) pygame.display.flip()
def create_raindrops(ai_settings, screen, ship, raindrops): # Create a grid of raindrops # Create a raindrop and find the number of raindrop in a column raindrop = Raindrop(ai_settings, screen) number_raindrops_y = get_number_items_y(ai_settings, raindrop.rect.height) number_column = get_number_column(ai_settings, ship.rect.width, raindrop.rect.width) # Create a grid of raindrops for column_number in range(number_column): # Create a raindrop and place it in the column for raindrop_number in range(number_raindrops_y): raindrop = Raindrop(ai_settings, screen) # Create a random number to randomize the position of the raindrops random_number = randint(-30, 30) create_item(raindrop, raindrops, raindrop_number, column_number, random_number)
def create_grid(ai_settings, screen, raindrops): raindrop = Raindrop(screen) raindrop_width = raindrop.rect.width available_space_x = ai_settings.screen_width - 2 * raindrop_width number_raindrops_x = available_space_x // (2 * raindrop_width) for raindrop_number in range(number_raindrops_x): create_raindrop(ai_settings, screen, raindrops, raindrop_number) ai_settings.new_grid = False
def creat_line_rain(ai_settings, screen, raindrops): """Создает дождь.""" # Создание пришельца и вычисление количества пришельцев в ряду drop = Raindrop() number_drop_x = get_number_drop_x(ai_settings, drop.rect.width) # Создание первого ряда пришельцев. for drop_number in range(number_drop_x): create_drop(ai_settings, screen, raindrops, drop_number)
def create_raindrop_fleet(screen, raindrops): raindrop = Raindrop(screen) number_raindrops_x = get_number_raindrops_x(screen, raindrop.rect.width) number_raindrops_y = get_number_raindrops_y(screen, raindrop.rect.height) for line_number in range(number_raindrops_y): for row_number in range(number_raindrops_x): create_raindrop(screen, raindrops, row_number, line_number)
def _create_droplets(self): raindrop = Raindrop(self) raindrop_width, raindrop_height = raindrop.rect.size available_space_horizontally = self.screen_width - (2 * raindrop_width) number_drops_fit_horizontally = available_space_horizontally // ( 2 * raindrop_width) for drops in range(number_drops_fit_horizontally): self._create_drop(drops)
def create_row(r_settings, screen, raindrops): """Create a full row of raindrops.""" # Create an raindrop and find the number of raindrops in a row. raindrop = Raindrop(r_settings, screen) number_raindrops_x = get_number_raindrops_x(r_settings, raindrop.rect.width) # Create the row of raindrops. for raindrop_number in range(number_raindrops_x): create_raindrop(r_settings, screen, raindrops, raindrop_number)
def handle_event(self, event): if event.type == self.ADDRAINDROP: new_raindrop = Raindrop() self.raindrops.add(new_raindrop) self.all_sprites.add(new_raindrop) self.obstacles.add(new_raindrop) pressed_keys = pygame.key.get_pressed() self.player.handle_keys(pressed_keys)
def create_fleet(ai_settings, screen, raindrops): """Create a full fleet of raindrops.""" # Create an raindrop and find the number of raindrops in a row. raindrop = Raindrop(ai_settings, screen) number_raindrops_x = get_number_raindrops_x(ai_settings, raindrop.rect.width) number_rows = get_number_rows(ai_settings, raindrop.rect.height) # Create the fleet of raindrops. for row_number in range(number_rows): for raindrop_number in range(number_raindrops_x): create_raindrop(ai_settings, screen, raindrops, raindrop_number, row_number)
def create_storm(ai_settings, screen, storm): """Create a full fleet of alieans.""" # Create an alien and find the number of aliens in a row # Spacing between each alien is euqal to one alien width raindrop = Raindrop(ai_settings, screen) raindrop_width = raindrop.rect.width number_raindrops_x = get_number_raindrops_x(ai_settings, raindrop_width) number_rows = get_number_rows(ai_settings, raindrop.rect.height) for row_number in range(number_rows): for raindrop_number in range(number_raindrops_x): create_raindrop(ai_settings, screen, storm, raindrop_number, raindrop_width, row_number)
def _create_drops(self): drop = Raindrop(self) drop_width, drop_height = drop.rect.size available_space_x = self.settings.screen_width - drop_width self.number_drops_x = available_space_x // (2 * drop_width) available_space_y = self.settings.screen_height number_rows = available_space_y // (2 * drop_height) for row_number in range(number_rows): self._create_row(row_number)
def create_grid(ai_settings, screen, ship, raindrops): """Create a grid of raindrops.""" # Create a raindrop and find the number of raindrops in a row. # Spacing between each raindrop is equal to one raindrop width. raindrop = Raindrop(ai_settings, screen) number_raindrops_x = get_number_raindrops_x(ai_settings, raindrop.rect.width) number_rows = get_number_rows(ai_settings, ship.rect.height) for row_number in range(number_rows): for raindrop_number in range(number_raindrops_x): create_raindrop(ai_settings, raindrops, screen, raindrop_number, row_number)
def creatd_fleet(myset, screen, raindrops, noline=True): """ 创建雨滴群 默认生成全屏雨滴,如果noline = false, 则生成一行雨滴 """ raindrop = Raindrop(screen, myset) rain_width = raindrop.rect.width rain_height = raindrop.rect.height x_number = get_raindrop_x_number(rain_width, myset) if noline: y_number = get_raindrop_y_number(rain_height, myset) else: y_number = 1 for y in range(y_number): for x in range(x_number): create_raindrop(screen, myset, raindrops, x, y)
def create_fleet(screen, settings, raindrops): """Create a full fleet of raindrops.""" # Create an raindrop and find the number of raindrops in a row. # Spacing between each raindrop is equal to one raindrop width. raindrop = Raindrop(screen, settings) number_raindrops_x = get_number_raindrops_x(settings, raindrop.rect.width) number_rows = get_number_rows(settings, raindrop.rect.height) # Create the first row of raindrops. for row_number in range(number_rows): for raindrop_number in range(number_raindrops_x): # Create an raindrop and place it in the row. create_raindrop(screen, settings, raindrops, raindrop_number, row_number)