def widgetgen(maxiter=25): """ Generate a set of widgets. """ wordgen = random_words.RandomWords() kinds = 'fizzer', 'buzzer', 'bopper' for kind in kinds * maxiter: name = wordgen.random_word() units = random.randint(0, 100) yield Widget(timestamp=randtime(), name=name, kind=kind, units=units)
def get_random_word(): rw = random_words.RandomWords() return rw.random_word().upper()
# Kippage Copyright # DO NOT COPY # # Python 3.6.1 # # module checking try: import random_words import random except: import pip pip.main(['install', 'random_words']) import random_words import random rw = [x for x in random_words.RandomWords().random_words(None, 5449)] # CleverBuddy Structure class CleverBuddy: class Settings: def DestroyBot(self): exec("del CleverBuddy.Bot") def Name(name: str): CleverBuddy.BotName = name class Bot: def Talk(text: str): if text.lower() in rw: # 1 word code choice = random.choice([1, 2, 3, 4]) if choice == 1: print(text + ". I know what's that." + ".")
import random_words import random rw = random_words.RandomWords() word = rw.random_word() print(word) ans = random.randint(0, len(word) - 1) print(ans) print(word[0:ans], "_", word[ans + 1:len(word)]) playerAnswer = input("please answer: ") ans1 = word[ans] if playerAnswer == ans1: print("Correct.") else: print("Wrong.")
def generate_wordlist(length: int = 4, count: int = 2, debug: bool = False, do_sort: bool = True, no_dupes: bool = True, catch_rejected: bool = False): """ This function is included mainly for testing without having a puzzle to solve in front of you. There's no guarantee that the items returned will share any letter-places. | Return Just a List: ******************* Below is an example of running 'generate_wordlist' with no parameters. (Just using the defaults, hard-coded in) >>> wl = generate_wordlist() ['HUMP', 'PENS'] Below sits yet another example, except this time we're specifying that we want 12 words in our list, each with a length of 5 letters. >>> wl = generate_wordlist(length=5, count=12) ['DOSES', 'EASES', 'GRADE', 'GRAMS', 'HOPES', 'NOSES', 'RAISE', 'SAILS', 'SLAPS', 'SNOWS', 'SPANS', 'WELDS'] As shown next, we can even get a bit granular on how that list is returned to us. We can ask it to not bother sorting the list before returning it, like so: >>> wl = generate_wordlist(length=4, count=20, do_sort=False) ['JUGS', 'HELM', 'SLED', 'STEP', 'HUGS', 'BOYS', 'DRIP', 'PANS', 'BOWS', 'FORK', 'MUCH', 'SAIL', 'OHMS', 'ARMY', 'STOP', 'KITS', 'SALT', 'BUYS', 'DOCK', 'DRIP'] >>> wl = generate_wordlist(length=6, count=15, debug=True) (['ROUNDS', 'PASSES', 'SWITCH', 'HOISTS', 'CREEKS', 'VIDEOS', 'GROUND', 'FARADS', 'ARREST', 'ROWERS', 'STEAMS', 'BATTLE', 'SCOPES', 'DAMAGE', 'SAFETY'], 105) :param catch_rejected: :param debug: **[ (bool) | Default: bool(False) ]** | Run in debug mode? If you pass 'bool(True)' to this keyword argument the function will not only return your new wordlist but will return a tuple with the first element containing your wordlist, and the second element containing an integer representing the number of words fetched all-together (including words that were not equal to the length parameter). | :param length: **[(int) | Default: int(4) ]** | The integer representing the length of each the words contained within the list to be returned. | :param count: **[ (int) | Default: int(2) ]** | The integer representing the number of words the list should contain. | :param do_sort: **[ (bool) | Default: bool(True) ]** | If True (which is the default), the wordlist will be sorted alphabetically before being returned | :param no_dupes: **[ (bool) | Default: bool(True) ]** | *If True (which is the default)* | The function will check the list to see if a word already exists within the list, not adding it if this is the case. | | *If False* | The function will not process a check for duplicates before adding the word to the list | """ # Set some variables to be filled later # Create a var to keep track of how many words we grab to get our list (including words that didn't match the # length indicated) if the 'debug' parameter is True if debug: fetched_wcount: int = 0 fetched_dupes: int = 0 dupe_dict: dict = {} if catch_rejected: rej_wl = [] else: if catch_rejected: raise UncalledArgumentError('catch-rejected', 'debug') w_list = [] # Instantiate the RandomWords class rw = random_words.RandomWords() # Have the RandomWords package give us a random word, if it matches the length (in letters) that was asked for # upon calling the word will be added to the word list. This loops until 'w_list' has as many entries as # requested when called (using the parameter; 'count' while len(w_list) < count: if debug: fetched_wcount += 1 word = rw.random_word() if len(word) == length: # If a dupe was found let's check to see if 'debug mode' is active. If so; we'll increment the # dupe count by one if word in w_list: if debug: fetched_dupes += 1 if not no_dupes: w_list.append(word) else: continue else: w_list.append(word) else: if catch_rejected and debug: rej_wl.append(word) if do_sort: w_list.sort() w_list = prepare_wordlist(w_list) if debug: stats = { "iterations": fetched_wcount, "duplicates": fetched_dupes, "rejected_words": '' } if catch_rejected: stats['rejected_words'] = rej_wl else: stats['rejected_words'] = 'Not caught' return w_list, stats else: return w_list
def build_chunk(shared_labels, uniq_labels, chunk_size, build_time): ''' Builds a chunk that can be converted into a log stream for Loki. shared_labels should be a dict with list-of-strings values. The keys will be used as labels, and random choices made from the values are used as label values. uniq_labels should be a list of tuples. They will be included in each label set, with the first entry in each tuple being the label, and the second being the value. chunk_size should be an integer telling how many log entries there should be in the chunk. build_time should be a floating point value telling how long to sleep (in seconds) while building the chunk The chunk is a dict of form { '{app:"h",uniq1:"0",uniq2:"1"}': [ { 'ts': 1565785326.549417, 'msg': 'the quick brown fox jumped over the lazy dog' }, { 'ts': 1565785377.3671732, 'msg': 'hello world' } ], '{app:"j",uniq1:"0",uniq2:"1"}': [ { 'ts': 1565785429.616399, 'msg': 'you can call me ishmael' } ] } The messages within each of the streams are guaranteed to be ordered by time, as they are appended to the lists with some sleeping in between and the ts is the timestamp at the time of appending. uniq1 and uniq2 in the example are the unique labels; they are always the same for all streams. ''' # Split the build_time randomly into chunk_size parts - each part will be the sleeping time between consecutive log entries times = [build_time] while len(times) < chunk_size: index = random.randint(0, len(times) - 1) split = random.random() times = times[:index] + [times[index]*split, times[index]*(1-split)] + times[index+1:] chunk = {} rw = random_words.RandomWords() for t in times: #len(times) == chunk_size at this point time.sleep(t) labels = [] # Generate random values for the shared labels of the log entry # For example, if shared_labels is {"hello": ["1", "2"], "world": ["a", "b"]}, # this could result in 'hello="1"', 'world="b"' for k, v in shared_labels.items(): labels.append("{}=\"{}\"".format(k, random.choice(v))) # Include the unique labels # For example, if the unique labels are [("uniq0", "0"), ("uniq1", "1")], # this will result in 'uniq0="0"', 'uniq1="1"' for k, v in uniq_labels: labels.append("{}=\"{}\"".format(k, v)) # Join the labels into a key in the format that loki expects key = '{{{}}}'.format(','.join(labels)) # Generate the actual log entry as a dict in the format of {"ts": <timestamp>, "msg": <message>} # and include it under the correct set of labels if key not in chunk: chunk[key] = [] wordcount = random.randint(1, 20) chunk[key].append({"ts": time.time(), "msg": ' '.join(rw.random_words(count=wordcount))}) return chunk
def generate_books(self): book_number = sps.poisson.rvs(5) for i in range(book_number): self.books.append(Book(random_words.RandomWords().random_word()))
"-+- |\n" " | |\n" " |\n", " +----\n" " O |\n" "-+- |\n" " | |\n" "/ |\n", " +----\n" " O |\n" "-+- |\n" " | |\n" "/ \ |\n" ] #word_list = ['HELLO', 'PYTHON', 'FUN', 'COLOR', 'MINECRAFT'] #selected_word = word_list[random.randint(0, len(word_list)) - 1] selected_word = random_words.RandomWords().random_word().upper() guess_letters = [] for _ in range(len(selected_word)): guess_letters.append('_') max_guess = len(pictures) incorrect_guess_count = 0 finish = False print('Welcome to hangman game.') while not finish: print('Word: ' + ' '.join(guess_letters)) letter = input('Guess a letter: ') if not letter.isalpha(): print('You did not enter a letter, try again.') continue
class RandomPerson(object): nicknames = random_words.RandomNicknames() words = random_words.RandomWords() emails = random_words.RandomEmails() def __init__(self, *args, **kwargs): self._zip_code_object = None def get_name(self, any_gender=False): if any_gender: return self.nicknames.random_nick(gender='u') return self.nicknames.random_nick(gender='m') @property def first_name(self): return self.get_name(any_gender=True) @property def last_name(self): return self.get_name() @property def full_name(self): return '%s %s' % (self.first_name, self.last_name) @property def email(self): return self.emails.randomMail() @property def company_name(self): if random.choice([True, False]): name = RandomCompanyName() else: name = '%s%s%s' % (RandomCompanyName(), RandomLigature(), RandomCompanyName()) return '%s%s' % (name, RandomCompanySuffix()) @property def address(self): number = random.randint(100, 1000) name_selector = random.randint(0, 3) name_format = '%s Street' if name_selector == 0: street = name_format % self.first_name elif name_selector == 1: street = name_format % self.last_name elif name_selector == 2: street = name_format % self.full_name else: bits = [self.first_name, self.last_name, self.words.random_words()[0].title()] street = ' '.join(bits) return '%i %s' % (number, street) @property def zip_code_object(self): if self._zip_code_object is None: self._zip_code_object = ZipCode.objects.all().order_by('?')[0] return self._zip_code_object @property def zip_code(self): return self.zip_code_object.code @property def city(self): return self.zip_code_object.city @property def state(self): return self.zip_code_object.state @property def country(self): return 'US'