Esempio n. 1
0
def camera_test():
    rl.SetTraceLogLevel(rl.LOG_ERROR)
    rl.SetConfigFlags(rl.FLAG_WINDOW_RESIZABLE)
    rl.InitWindow(512, 256, b'Test')
    rl.SetTargetFPS(60)
    rl.DisableCursor()

    flycam = CameraFly()

    while not rl.WindowShouldClose():
        flycam.update()
        cam = flycam.get_camera()

        rl.BeginDrawing()
        rl.ClearBackground((0, 200, 255, 255))
        rl.BeginMode3D(cam[0])

        # NOTE(pebaz): For whatever reason, this can solve a percentage of artifacts
        rl.DrawGizmo([100000000, 100000000, 100000000])

        rl.DrawGrid(32, 1)

        rl.EndMode3D()
        rl.EndDrawing()

    rl.CloseWindow()
Esempio n. 2
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camera = ffi.new(
    "struct Camera3D *",
    [[18.0, 16.0, 18.0], [0.0, 0.0, 0.0], [0.0, 1.0, 0.0], 45.0, 0])
image = rl.LoadImage(b"examples/models/resources/heightmap.png")
texture = rl.LoadTextureFromImage(image)
mesh = rl.GenMeshHeightmap(image, [16, 8, 16])
model = rl.LoadModelFromMesh(mesh)
print(
    model.materials
)  # SHOULD BE A pointer to a 'struct Material' but some is NULL pointer to 'Material' ?
model.materials.maps[rl.MAP_DIFFUSE].texture = texture

rl.UnloadImage(image)
rl.SetCameraMode(camera[0], rl.CAMERA_ORBITAL)

while not rl.WindowShouldClose():
    rl.UpdateCamera(camera)
    rl.BeginDrawing()
    rl.ClearBackground(RAYWHITE)
    rl.BeginMode3D(camera[0])
    rl.DrawModel(model, (-8.0, 0.0, -8.0), 1.0, RED)
    rl.DrawGrid(20, 1.0)
    rl.EndMode3D()
    rl.DrawText(b"This mesh should be textured", 190, 200, 20, VIOLET)
    rl.EndDrawing()
rl.CloseWindow()
"""
Previously this failed to work in the same place the ctypes binding fails, accessing
materials of a model.  I though it was because Python can't dynamically tell the difference between a pointer and an array.
"""
Esempio n. 3
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skybox.materials[0].maps[rl.MAP_CUBEMAP].texture = rl.GenTextureCubemap(
    shdrCubemap, texHDR, 512, rl.UNCOMPRESSED_R32G32B32)

rl.UnloadTexture(texHDR)
rl.UnloadShader(shdrCubemap)

rl.SetCameraMode(camera[0], rl.CAMERA_FIRST_PERSON)

rl.SetTargetFPS(60)

while not rl.WindowShouldClose():
    rl.UpdateCamera(camera)
    rl.BeginDrawing()
    rl.ClearBackground(RAYWHITE)
    rl.BeginMode3D(camera[0])
    rl.DrawModel(skybox, [0, 0, 0], 1.0, WHITE)
    rl.DrawGrid(10, 1.0)
    for x in range(10):
        for y in range(10):
            rl.DrawCube([x * 2, 0, y * 2], 1, 1, 1, MAROON)
            rl.DrawCubeWires([x * 2, 0, y * 2], 1, 1, 1, RED)
    rl.EndMode3D()
    rl.DrawFPS(10, 10)
    rl.EndDrawing()

rl.CloseWindow()
rl.UnloadShader(skybox.materials[0].shader)
rl.UnloadTexture(skybox.materials[0].maps[rl.MAP_CUBEMAP].texture)
rl.UnloadModel(skybox)
Esempio n. 4
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from raylib.dynamic import raylib as rl, ffi
from raylib.colors import *
from camera import CameraFly

rl.SetTraceLogLevel(rl.LOG_ERROR)
rl.SetConfigFlags(rl.FLAG_WINDOW_RESIZABLE)
rl.InitWindow(512, 256, b'Test')
rl.SetTargetFPS(60)
rl.DisableCursor()

flycam = CameraFly()


while not rl.WindowShouldClose():
    flycam.update()
    cam = flycam.get_camera()

    rl.BeginDrawing()
    rl.ClearBackground((0, 200, 255, 255))
    rl.BeginMode3D(cam[0])

    # NOTE(pebaz): For whatever reason, this can solve a percentage of artifacts
    rl.DrawGizmo([100000000, 100000000, 100000000])

    rl.DrawGrid(32, 1)

    rl.EndMode3D()
    rl.EndDrawing()

rl.CloseWindow()