ball_position = pyray.Vector2(-100, -100) ball_color = DARKBLUE pyray.set_target_fps(60) # Set our game to run at 60 frames-per-second # Main game loop while not pyray.window_should_close(): # Detect window close button or ESC key # Update ball_position = pyray.get_mouse_position() if pyray.is_mouse_button_pressed(pyray.MOUSE_LEFT_BUTTON): ball_color = MAROON elif pyray.is_mouse_button_pressed(pyray.MOUSE_MIDDLE_BUTTON): ball_color = LIME elif pyray.is_mouse_button_pressed(pyray.MOUSE_RIGHT_BUTTON): ball_color = DARKBLUE # Draw pyray.begin_drawing() pyray.clear_background(RAYWHITE) pyray.draw_circle_v(ball_position, 40, ball_color) pyray.draw_text( 'move ball with mouse and click mouse button to change color', 10, 10, 20, DARKGRAY) pyray.end_drawing() # De-Initialization pyray.close_window() # Close window and OpenGL context
texture = pyray.load_texture_from_image(image) mesh = pyray.gen_mesh_heightmap(image, (16, 8, 16)) model = pyray.load_model_from_mesh(mesh) model.materials.maps[pyray.MAP_DIFFUSE].texture = texture pyray.unload_image(image) pyray.set_camera_mode(camera, pyray.CAMERA_ORBITAL) pos = pyray.get_mouse_position() ray = pyray.get_mouse_ray(pos, camera) rayhit = pyray.get_collision_ray_ground(ray, 0) print(str(rayhit.position.x)) while not pyray.window_should_close(): pyray.update_camera(pyray.pointer(camera)) pyray.begin_drawing() pyray.clear_background(RAYWHITE) pyray.begin_mode_3d(camera) pyray.draw_model(model, (-8.0, 0.0, -8.0), 1.0, RED) pyray.draw_grid(20, 1.0) pyray.end_mode_3d() pyray.draw_text("This mesh should be textured", 190, 200, 20, VIOLET) pyray.end_drawing() pos = pyray.get_mouse_position() ray = pyray.get_mouse_ray(pos, camera) rayhit = pyray.get_collision_ray_ground(ray, 0) print(str(rayhit.position.x)) pyray.close_window()