Esempio n. 1
0
File: beam.py Progetto: cherab/core
#import cProfile
#
# def profile_test(n=25000):
#     r = Ray(origin=Point(0.0, 0, 0), min_wavelength=526, max_wavelength=532, num_samples=100)
#     for i in range(n):
#         r.trace(world)
#
# cProfile.run("profile_test()", sort="tottime")

ion()

r = Ray(origin=Point3D(0.5, 0, -2.5), min_wavelength=440, max_wavelength=740, bins=800)
s = r.trace(world)
plot(s.wavelengths, s.samples)

r = Ray(origin=Point3D(0.5, 0, -2.5), min_wavelength=440, max_wavelength=740, bins=1600)
s = r.trace(world)
plot(s.wavelengths, s.samples)
show()

camera = PinholeCamera((128, 128), parent=world, transform=translate(0, 0, -2.5))
camera.spectral_rays = 1
camera.spectral_bins = 21
camera.pixel_samples = 50

ion()
camera.observe()

ioff()
camera.pipelines[0].display()
Esempio n. 2
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# 2. Add Observer
# ---------------

# Process the ray-traced spectra with the RGB pipeline.
rgb = RGBPipeline2D()

# camera
camera = PinholeCamera((512, 512), pipelines=[rgb], transform=translate(0, 10, -10) * rotate(0, -45, 0))

# camera - pixel sampling settings
camera.fov = 45
camera.pixel_samples = 250

# camera - ray sampling settings
camera.spectral_rays = 1
camera.spectral_bins = 20
camera.ray_max_depth = 100
camera.ray_extinction_prob = 0.1
camera.min_wavelength = 375.0
camera.max_wavelength = 740.0


# 3. Build Scenegraph
# -------------------

world = World()

sphere.parent = world
ground.parent = world
emitter.parent = world
camera.parent = world
Esempio n. 3
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    def check_scene(self, max_iter=200):

        self.vessel.material = Lambert(blue)
        self.camera_outer.material = Lambert(yellow)
        self.camera_top.material = Lambert(yellow)
        self.source.material = Lambert(green)
        self.top_pinhole.material = Lambert(green)
        self.out_pinhole.material = Lambert(green)

        # cube walls
        bottom = Box(lower=Point3D(-0.99, -1.02, -0.99),
                     upper=Point3D(0.99, -1.01, 0.99),
                     parent=self.world,
                     material=Lambert(red))
        # top = Box(lower=Point3D(-0.99, 1.01, -0.99), upper=Point3D(0.99, 1.02, 0.99), parent=self.world,
        #           material=Lambert(red))
        left = Box(lower=Point3D(1.01, -0.99, -0.99),
                   upper=Point3D(1.02, 0.99, 0.99),
                   parent=self.world,
                   material=Lambert(yellow))
        # right = Box(lower=Point3D(-1.02, -0.99, -0.99), upper=Point3D(-1.01, 0.99, 0.99), parent=self.world,
        #             material=Lambert(purple))
        back = Box(lower=Point3D(-0.99, -0.99, 1.01),
                   upper=Point3D(0.99, 0.99, 1.02),
                   parent=self.world,
                   material=Lambert(orange))

        # various wall light sources
        light_front = Box(lower=Point3D(-1.5, -1.5, -10.1),
                          upper=Point3D(1.5, 1.5, -10),
                          parent=self.world,
                          material=UniformSurfaceEmitter(d65_white, 1.0))
        light_top = Box(lower=Point3D(-0.99, 1.01, -0.99),
                        upper=Point3D(0.99, 1.02, 0.99),
                        parent=self.world,
                        material=UniformSurfaceEmitter(d65_white, 1.0),
                        transform=translate(0, 1.0, 0))

        light_bottom = Box(lower=Point3D(-0.99, -3.02, -0.99),
                           upper=Point3D(0.99, -3.01, 0.99),
                           parent=self.world,
                           material=UniformSurfaceEmitter(d65_white, 1.0),
                           transform=translate(0, 1.0, 0))

        light_right = Box(lower=Point3D(-1.92, -0.99, -0.99),
                          upper=Point3D(-1.91, 0.99, 0.99),
                          parent=self.world,
                          material=UniformSurfaceEmitter(d65_white, 1.0))

        light_left = Box(lower=Point3D(1.91, -0.99, -0.99),
                         upper=Point3D(1.92, 0.99, 0.99),
                         parent=self.world,
                         material=UniformSurfaceEmitter(d65_white, 1.0))

        # Process the ray-traced spectra with the RGB pipeline.
        rgb = RGBPipeline2D()

        # camera
        pix = 1000
        camera = PinholeCamera(
            (pix, pix),
            pipelines=[rgb],
            transform=translate(-0.01, 0.0, -0.25) * rotate(0, 0, 0))
        # camera = PinholeCamera((pix, pix), pipelines=[rgb], transform=translate(0.0, 0.0, 0.4) * rotate(180, 0, 0))
        # top view
        # camera = PinholeCamera((pix, pix), pipelines=[rgb], transform=translate(0.0, self.vessel_out_rad+0.15, self.vessel_width/2)*rotate(0, -90, 0))
        # prof
        camera = PinholeCamera(
            (pix, pix),
            pipelines=[rgb],
            transform=translate(-0.13, 0.13, -0.2) * rotate(-25, -25.0, 0))

        # camera top side
        # camera = PinholeCamera((pix, pix), pipelines=[rgb], transform=translate(self.x_shift_top, self.top_px_first_y+0.0004, self.top_px_z-self.cam_in_radius+0.005)*rotate(0, 0, 0))
        # camera top down-up
        # camera = PinholeCamera((pix, pix), pipelines=[rgb], transform=translate(self.x_shift_top, self.top_px_first_y-0.01, self.vessel_width/2)*rotate(0, 90, 0))
        # camera top up-down
        # camera = PinholeCamera((pix, pix), pipelines=[rgb], transform=translate(self.x_shift_top-0.004, self.top_px_first_y+self.lid_top+self.tube_height-0.01, self.vessel_width/2)*rotate(0, -90, 0))

        # camera out side
        # camera = PinholeCamera((pix, pix), pipelines=[rgb], transform=translate(-self.vessel_out_rad-0.015, 0.000, self.vessel_width/2-self.cam_in_radius/2+0.0001))
        # camera out down-up
        # camera = PinholeCamera((pix, pix), pipelines=[rgb], transform=translate(self.out_px_first_x+0.005+0.005, 0.0, self.vessel_width/2)*rotate(90, 0, 0))
        # camera out up-down
        # camera = PinholeCamera((pix, pix), pipelines=[rgb], transform=translate(-self.vessel_out_rad-self.tube_height-0.01, 0.0, self.vessel_width/2-0.005)*rotate(-90, 0, 0))

        # camera - pixel sampling settings
        camera.fov = 60  # 45
        camera.pixel_samples = 10

        # camera - ray sampling settings
        camera.spectral_rays = 1
        camera.spectral_bins = 25
        camera.parent = self.world

        plt.ion()
        p = 1
        while not camera.render_complete:
            print("Rendering pass {}...".format(p))
            camera.observe()
            print()
            p += 1
            if p > max_iter:
                break

        plt.ioff()
        rgb.display()
Esempio n. 4
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for i in range(50):
    voxel_map[(rad < i + 1.) * (rad > i)] = i  # mapping multiple grid cells to a single light source
rtc.voxel_map = voxel_map  # applying a voxel map
# now we have only 50 light sources

# creating ray transfer pipeline
pipeline = RayTransferPipeline2D()

# setting up the camera
camera = PinholeCamera((256, 256), pipelines=[pipeline], frame_sampler=FullFrameSampler2D(),
                       transform=translate(219., 0, 0) * rotate(90., 0., -90.), parent=world)
camera.fov = 90
camera.pixel_samples = 500
camera.min_wavelength = 500.
camera.max_wavelength = camera.min_wavelength + 1.
camera.spectral_bins = rtc.bins

# starting ray tracing
camera.observe()

# uncomment this to save ray transfer matrix to file
# np.save('ray_transfer_map.npy', pipeline.matrix)

# let's collapse the ray transfer matrix with some emission profiles

# obtaining 30 images for 30 emission profiles
images = []
vmax = 0
rad_inside = np.linspace(0.5, 49.5, 50)  # we have only 50 light sources now
shifts = np.linspace(0, 2. / 3., 30, endpoint=False)
for shift in shifts:
Esempio n. 5
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# setting up the camera
camera = PinholeCamera(
    (256, 256),
    pipelines=[pipeline],
    frame_sampler=FullFrameSampler2D(),
    transform=rotate(-15., -35, 0) * translate(-10, 50, -250),
    parent=world)
camera.fov = 45
camera.pixel_samples = 1000
camera.min_wavelength = 500.
camera.max_wavelength = camera.min_wavelength + 1.
# Ray transfer matrices are calculated for a single value of wavelength,
# but the number of spectral bins must be equal to the number of active voxels in the grid.
# This is so because the spectral array is used to store the values of ray transfer matrix.
camera.spectral_bins = rtb.bins

# starting ray tracing
camera.observe()

# let's collapse the ray transfer matrix with some emission profiles

# defining emission profiles on a 12 x 8 x 1 grid
profiles = [
    np.array([[[0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0],
               [1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0],
               [1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0],
               [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
               [0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 0, 0],
               [0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0],
               [0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0],
    def make_cherab_image(self):
        """
        run cherab to generate the synthetic spectral cube
        :return:
        """
        if self.radiance is not NotImplemented:
            self.radiance.close()
        if self.spectral_radiance is not NotImplemented:
            self.spectral_radiance.close()

        import_mastu_mesh(self.world, )

        # first, define camera, calculate view vectors and calculate ray lengths
        pipeline_spectral = SpectralPowerPipeline2D()
        pipeline_spectral_rad = SpectralRadiancePipeline2D()
        pipelines = [pipeline_spectral, pipeline_spectral_rad, ]
        camera = PinholeCamera(self.sensor_format_ds, fov=self.fov, pipelines=pipelines, parent=self.world)

        # orient and position the camera
        init_view_vector, init_up_vector = Vector3D(0, 0, 1), Vector3D(0, 1, 0)
        axle_1 = init_view_vector.cross(self.view_vector)
        angle = init_view_vector.angle(self.view_vector)
        t_1 = rotate_vector(angle, axle_1)

        final_up_vector = rotate_vector(-90, axle_1) * self.view_vector
        intermediate_up_vector = t_1 * init_up_vector
        angle_between = intermediate_up_vector.angle(final_up_vector)
        t_2 = rotate_vector(-angle_between, self.view_vector)

        camera.transform = translate(self.pupil_point[0],
                                     self.pupil_point[1],
                                     self.pupil_point[2], ) * t_2 * t_1

        vector_xyz = np.arange(3)
        vector_xyz = xr.DataArray(vector_xyz, coords=(vector_xyz, ), dims=('vector_xyz',), name='vector_xyz', )

        # calculating the pixel view directions
        view_vectors = xr.combine_nested(
            [xr.zeros_like(self.x_pixel_ds + self.y_pixel_ds) + self.view_vector[i] for i in [0, 1, 2, ]],
            concat_dim=(vector_xyz,), )
        view_vectors = view_vectors.rename('view_vectors')

        def v3d2da(v3d):
            """
            raysect Vector3D to xarray DataArray

            :param v3d:
            :return:
            """
            da = np.array([v3d.x, v3d.y, v3d.z, ])
            da = xr.DataArray(da, coords=(np.arange(3),), dims=('vector_xyz',), )
            return da

        # basis unit vectors defining camera view -- v_z is forward and v_y is up
        v_y = final_up_vector.normalise()
        v_x = self.view_vector.cross(v_y).normalise()
        v_z = self.view_vector.normalise()
        v_x, v_y, v_z = [v3d2da(i) for i in [v_x, v_y, v_z, ]]

        # FOV defines the widest view, with pixels defined as square.
        sensor_aspect = self.sensor_format[1] / self.sensor_format[0]
        if sensor_aspect > 1:
            fov_v = self.fov
            fov_h = self.fov / sensor_aspect
        elif sensor_aspect == 1:
            fov_v = fov_h = self.fov
        elif sensor_aspect < 1:
            fov_h = self.fov
            fov_v = self.fov * sensor_aspect
        else:
            raise Exception()

        pixel_projection = 2 * np.tan(fov_h * np.pi / 360) / self.sensor_format[0]
        view_vectors = view_vectors + (v_x * (self.x_pixel_ds - self.sensor_format[0] / 2 + 0.5) * pixel_projection) + \
                       (v_y * (self.y_pixel_ds - self.sensor_format[1] / 2 + 0.5) * pixel_projection)

        if self.verbose:
            print('--status: calculating ray lengths')
        # TODO there has to be a better way of doing this?!
        ray_lengths = xr.DataArray(np.zeros(self.sensor_format_ds), dims=('x', 'y', ), coords=(self.x_ds, self.y_ds, ))
        for idx_x, x_pixel in enumerate(self.x_pixel_ds.values):
            if self.verbose and idx_x % 10 == 0:
                print('x =', str(x_pixel))
            for idx_y, y_pixel in enumerate(self.y_pixel_ds.values):
                direction = Vector3D(*list(view_vectors.isel(x=idx_x, y=idx_y, ).values))

                intersections = []
                for p in self.world.primitives:
                    intersection = p.hit(CoreRay(self.pupil_point, direction, ))
                    if intersection is not None:
                        intersections.append(intersection)

                # find the intersection corresponding to the shortest ray length
                no_intersections = len(intersections)
                if no_intersections == 0:
                    ray_lengths.values[idx_x, idx_y] = 3
                else:
                    ray_lengths.values[idx_x, idx_y] = min([i.ray_distance for i in intersections if i.primitive.name != 'Plasma Geometry'])

        camera.spectral_bins = 40
        camera.pixel_samples = 10
        camera.min_wavelength = self.wl_min_nm
        camera.max_wavelength = self.wl_max_nm
        camera.quiet = not self.verbose
        camera.observe()

        # output to netCDF via xarray
        wl = pipeline_spectral.wavelengths
        wl = xr.DataArray(wl, coords=(wl, ), dims=('wavelength', )) * 1e-9  # ( m )
        spec_power_ds = pipeline_spectral.frame.mean * 1e9  # converting units from (W/nm) --> (W/m)
        spec_radiance_ds = pipeline_spectral_rad.frame.mean * 1e9
        coords = (self.x_ds, self.y_ds, wl, )
        dims = ('x', 'y', 'wavelength', )
        name = 'spec_power'
        attrs = {'units': 'W/m^2/str/m'}
        spec_power_ds = xr.DataArray(np.flip(spec_power_ds, axis=1), coords=coords, dims=dims, name=name, attrs=attrs, )
        spec_radiance_ds = xr.DataArray(np.flip(spec_radiance_ds, axis=1, ), coords=coords, dims=dims, name=name, attrs=attrs, )

        # calculate the centre-of-mass wavelength
        radiance_ds = spec_power_ds.integrate(dim='wavelength').assign_attrs({'units': 'W/m^2/str', })

        ds_ds = xr.Dataset({'spectral_radiance_ds': spec_radiance_ds,
                            'radiance_ds': radiance_ds,
                            'view_vectors_ds': view_vectors,
                            'ray_lengths_ds': ray_lengths
                            })

        x_p_y = self.x + self.y
        spec_power = spec_power_ds.interp_like(x_p_y) / self.cherab_down_sample  # to conserve power
        ds = xr.Dataset({'spectral_radiance': spec_power, })
        ds_ds.to_netcdf(self.fpath_ds, mode='w', )
        ds.to_netcdf(self.fpath, mode='w', )