Esempio n. 1
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def backtrackingMRVfwd(filename):

    ###
    # use backtracking +MRV + forward propogation
    # to solve sudoku puzzle here,
    # return the solution in the form of list of 
    # list as describe in the PDF with # of consistency
    # checks done
    ###
    board, emptyCells = readGame.readGameState(filename)	    
    if (False == checkGivenBoardState(board)):
        return (" ERROR --> Board Not Solvable", 0 )


    # Each element in the remainingConstraints is a [list of of remaininig constraints, flag to indicate whether its been touched for 
    # that particular iteration]

    remainingConstraints = [[[range(1, board.dimension + 1), 0] for x in range(board.dimension)] for x in range(board.dimension)]
  
    # Update the neighbour constraints values.
    for i in range(board.dimension):
       for j in range(board.dimension):	    
	   updateNeighbourConstraints(board, remainingConstraints, (i, j), REMOVE)
    if (False == solveSudokuBacktrackingMRVfwd(board, remainingConstraints, 0, emptyCells)):
       	   return (" ERROR --> Board Not Solvable", 0 )
    return (board.gameState, board.NoOfChecks)
def is_validMove(oldPos, dir):
    newPos = is_newPos(oldPos, dir)
    a, b = newPos
    p1 = readGame.readGameState("./game.txt")
    if p1[a][b] == 1:
        print("Valid Move")
    else:
        print("Invalid Move")
Esempio n. 3
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def is_validMove(oldPos, dir):
    newPos = is_newPos(oldPos, dir)
    a, b = newPos
    p1 = readGame.readGameState("./game.txt")
    if p1[a][b] == 1:
        print("Valid Move")
    else:
        print("Invalid Move")
Esempio n. 4
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 def __init__(self, filePath):
     self.gameState = readGame.readGameState(filePath)
     self.nodesExpanded = 0
     self.trace = []
     self.goldHolder = [[-1, -1, 0, 0, 0, -1,
                         -1], [-1, -1, 0, 0, 0, -1, -1],
                        [0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0],
                        [0, 0, 0, 0, 0, 0, 0], [-1, -1, 0, 0, 0, -1, -1],
                        [-1, -1, 0, 0, 0, -1, -1]]
Esempio n. 5
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def backtracking(filename):
    ###
    # use backtracking to solve sudoku puzzle here,
    # return the solution in the form of list of 
    # list as describe in the PDF with # of consistency
    # checks done
    ###
    board, emptyCells = readGame.readGameState(filename)
    
    if (False == checkGivenBoardState(board) or False == solveSudokuBacktracking(board, 0, 0, 0, int(emptyCells))):
        return (" ERROR --> Board Not Solvable", 0 )
    return (board.gameState, board.NoOfChecks)
  def __init__(self, filePath):
    self.gameState = readGame.readGameState(filePath)
    self.nodesExpanded = 0
    self.trace = []

    # Define a goal state to keep it handy for comparison

    self.goalState = [[0 for x in range(7)] for x in range(7)]
    self.goalState[3][3] = 1
    for x in range(7):
      for y in range(7):
        if (x < 2 and (y < 2 or y > 4)) or (x > 4 and (y < 2 or y> 4)):
          self.goalState[x][y] = -1
Esempio n. 7
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	def __init__(self, filePath):
		self.gameState = readGame.readGameState(filePath)
		self.nodesExpanded = 0
		self.trace = []

		self.myDestinationState = [[0 for x in range(7)] for x in range(7)]
		for i in range(7):
			for j in range(7):
				if self.gameState[i][j] == -1:
					self.myDestinationState[i][j] = -1
				elif self.gameState[i][j] == 1:
					self.myDestinationState[i][j] = 0
				elif self.gameState[i][j] == 0:
					self.myDestinationState[i][j] = 0

		self.myDestinationState[3][3] = 1
Esempio n. 8
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 def __init__(self, filePath):
     self.gameState = readGame.readGameState(filePath)
     self.nodesExpanded = 0
     self.trace = []
	def __init__(self, filePath):
        	self.gameState = readGame.readGameState(filePath)
		self.startState = readGame.readGameState(filePath)
		self.numberOfPegs = self.computeNumberOfPegs()
                self.nodesExpanded = 0
		self.trace = []	
Esempio n. 10
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 def __init__(self, filePath):
     self.gameState = readGame.readGameState(filePath)
     self.nodesExpanded = 0
     self.trace = []
Esempio n. 11
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 def __init__(self,filename):
     (self.sudokuBoard,self.N,self.M,self.K) = readGame.readGameState(filename)
     self.consistencyChecks = 0
Esempio n. 12
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def minConflict(filename):
    ###
    # use minConflict to solve sudoku puzzle here,
    # return the solution in the form of list of 
    # list as describe in the PDF with # of consistency
    # checks done
    ###
    board, emptyCells = readGame.readGameState(filename)	    
    
    # check if given board doesnot contain any conflicts
    if (False == checkGivenBoardState(board)):
        return (" ERROR --> Board Not Solvable", 0 )
    
    # randomnly assign values to empty cells in given board
    board, originalGameState = randomAssignmentOfValues(board) 

    # max number of allowed consistency checks
    maxSteps = 100000 #math.pow(board.dimension, emptyCells)

    # conflict board store number of conflicts caused by each cell
    conflict_list = []
    conflictBoard = [[0 for x in range(board.dimension)] for x in range(board.dimension)] 
    
    # Count number of conflicts and updates conflict board
    noOfConflicts, conflict_list = calculateNoOfConflicts(board, originalGameState, conflictBoard)
    
    steps = 0

    # Randomnly selects cell causing conflicts and changes value of cell to 
    # the value that causes mininmum number of conflicts

    while(noOfConflicts != 0):
	steps += 1
	if(steps > maxSteps):
		break;
        # randomnly select cell

	num = random.randint(0, len(conflict_list)-1)
	row = conflict_list[num][0]
	col = conflict_list[num][1]
	
	minConflict = conflictBoard[row][col]
        val = board.gameState[row][col]
	val_list = []
        val_list.append(val)

        # find value with minimum conflicts
        if(originalGameState[row][col] == 0 and conflictBoard[row][col]!= 0 ):
		for i in range(1, board.dimension + 1):
                     if i != board.gameState[row][col]:			
	                 curConflict = checkNeighborConflicts(board, row, col, i)
                         if (minConflict > curConflict):
                              minConflict = curConflict
                              val = i
			      del val_list[:]
			      val_list.append(i)
			 elif (minConflict == curConflict):
			      val_list.append(i)
		if(board.gameState[row][col] in val_list):
			val_list.remove(board.gameState[row][col])
			
			if(len(val_list) != 0):
			    board.gameState[row][col] = random.choice(val_list)
                else:
        		board.gameState[row][col] = val
		
                noOfConflicts, conflict_list = calculateNoOfConflicts(board, originalGameState, conflictBoard)

    # if number of conflicts are more than allowed limit then return that min conflict failed
    if(steps > maxSteps):
	return  ("Failed to solve the game within given limit", steps) 
    return (board.gameState, steps)
Esempio n. 13
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 def __init__(self, filePath):
     self.gameState = readGame.readGameState(filePath)
     self.startState = readGame.readGameState(filePath)
     self.numberOfPegs = self.computeNumberOfPegs()
     self.nodesExpanded = 0
     self.trace = []
	def __init__(self, filePath):
		self.gameState = readGame.readGameState(filePath)
		self.nodesExpanded = 0
		self.trace = []
		self.goldHolder = [[-1,-1, 0, 0, 0,-1,-1], [-1,-1, 0, 0, 0,-1,-1], [ 0, 0, 0, 0, 0, 0, 0], [ 0, 0, 0, 1, 0, 0, 0], [ 0, 0, 0, 0, 0, 0, 0], [-1,-1, 0, 0, 0,-1,-1], [-1,-1, 0, 0, 0,-1,-1]]
 def __init__(self, filePath):
     self.gameState = readGame.readGameState(filePath)
     self.nodesExpanded = 0
     self.initState = self.copyGameState(self.gameState)
     self.trace = []
     self.trace_dir = []  # direction of the move, to restore last gamestate
Esempio n. 16
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	def __init__(self, filePath):
		"""Initialize a game from a text file."""
		self.gameState = readGame.readGameState(filePath)
		self.nodesExpanded = 0
		self.trace = []