Esempio n. 1
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 def test_expired_white(self):
     game = LocalGame()
     game.seconds_left_by_color[WHITE] = 0.5
     game.start()
     self.assertFalse(game.is_over())
     time.sleep(1)
     self.assertTrue(game.is_over())
Esempio n. 2
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 def test_expired_black(self):
     game = LocalGame()
     game.seconds_left_by_color[BLACK] = 0.5
     game.start()
     self.assertFalse(game.is_over())
     time.sleep(1)
     self.assertFalse(game.is_over())
     game.turn = BLACK
     self.assertTrue(game.is_over())
 def test_move_limit(self):
     game = LocalGame(reversible_moves_limit=1)
     game.start()
     for half_turn in range(2):
         game.sense(None)
         game.move(None)
         game.end_turn()
     self.assertTrue(game.is_over())
Esempio n. 4
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def playback(game_history: GameHistory, player: Player, color: Color):
    game = LocalGame()

    opponent_name = game_history.get_white_player_name()
    if color == chess.WHITE:
        opponent_name = game_history.get_black_player_name()
    player.handle_game_start(color, game.board.copy(), opponent_name)
    game.start()

    turn = game_history.first_turn()

    while not game.is_over() and turn < game_history.last_turn():
        opt_capture_square = game.opponent_move_results()
        if game.turn == color:
            player.handle_opponent_move_result(opt_capture_square is not None,
                                               opt_capture_square)

        sense_actions = game.sense_actions()
        move_actions = game.move_actions()

        sense = game_history.sense(turn)
        player_sense = player.choose_sense(sense_actions, move_actions,
                                           game.get_seconds_left())
        if game.turn == color and sense != player_sense:
            print(
                'Warning: Sense action did not match history on turn {}. Using the sense action from history.'
                .format(turn))
        sense_result = game.sense(sense)
        if game.turn == color:
            player.handle_sense_result(sense_result)

        move = game_history.requested_move(turn)
        player_move = player.choose_move(move_actions, game.get_seconds_left())
        if game.turn == color and move != player_move:
            print(
                'Warning: Move action did not match history on turn {}. Using the move action from history.'
                .format(turn))
        requested_move, taken_move, opt_enemy_capture_square = game.move(move)
        if game.turn == color:
            player.handle_move_result(requested_move, taken_move,
                                      opt_enemy_capture_square is not None,
                                      opt_enemy_capture_square)

        game.end_turn()
        turn = turn.next

    game.end()
    winner_color = game.get_winner_color()
    win_reason = game.get_win_reason()
    game_history = game.get_game_history()

    player.handle_game_end(winner_color, win_reason, game_history)
 def test_unlimited(self):
     game = LocalGame(
         seconds_per_player=None,
         seconds_increment=None,
         full_turn_limit=None,
         reversible_moves_limit=None,
     )
     game.start()
     for half_turn in range(20):
         game.sense(None)
         game.move(None)
         game.end_turn()
     self.assertFalse(game.is_over())
Esempio n. 6
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 def test_black_king_captured(self):
     """
     r n b q . b n r
     p p p p p p p p
     . . . . . . . .
     . . . . . . . .
     . . . . . . . .
     . . . . . . . .
     P P P P P P P P
     R N B Q K B N R
     """
     game = LocalGame()
     game.board.set_board_fen('rnbq1bnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR')
     game.start()
     self.assertTrue(game.is_over())
Esempio n. 7
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 def test_no_history_until_game_over(self):
     g = LocalGame()
     g.sense(E2)
     self.assertEqual(g.get_game_history(), None)
     g.move(Move(E2, E4))
     self.assertEqual(g.get_game_history(), None)
     g.sense(A8)
     g.move(Move(E7, E5))
     self.assertEqual(g.get_game_history(), None)
     g.sense(E2)
     g.move(Move(F1, B5))
     g.sense(A8)
     g.move(Move(D7, D5))
     g.sense(E8)
     g.move(Move(B5, E8))
     self.assertTrue(g.is_over())
     self.assertNotEqual(g.get_game_history(), None)
Esempio n. 8
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 def test_no_time_black(self):
     game = LocalGame()
     game.seconds_left_by_color[BLACK] = 0
     game.start()
     self.assertTrue(game.is_over())
Esempio n. 9
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 def test_no_time_white(self):
     game = LocalGame()
     game.seconds_left_by_color[WHITE] = 0
     game.start()
     self.assertTrue(game.is_over())
Esempio n. 10
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 def test_no_time_both(self):
     game = LocalGame(seconds_per_player=0)
     game.start()
     self.assertTrue(game.is_over())
Esempio n. 11
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 def test_forced_over(self):
     game = LocalGame()
     game.start()
     self.assertFalse(game.is_over())
     game.end()
     self.assertTrue(game.is_over())
Esempio n. 12
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 def test_not_over(self):
     game = LocalGame()
     game.start()
     self.assertFalse(game.is_over())
Esempio n. 13
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 def test_black_resign(self):
     game = LocalGame()
     game.start()
     game.end_turn()
     game.resign()
     self.assertTrue(game.is_over())
Esempio n. 14
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 def test_white_resign(self):
     game = LocalGame()
     game.start()
     game.resign()
     self.assertTrue(game.is_over())