Esempio n. 1
0
def createPostGameThread(game):
    gameThread = getPostGameThreadText(game)
    gameTitle = "Default Stuff M'kay"
    if game['status']['forfeit']:
        badPerson = None
        if game['home']['playclockPenalties'] == 3:
            badPerson = 'home'
        else:
            badPerson = 'away'
        gameTitle = 'POSTGAME: {} wins after {} forfeits due to too many \
		delay of games'.format(game[reverseHomeAway(badPerson)]['name'],
                         game[badPerson]['name'])
    elif game['status']['endBoth']:
        gameTitle = 'POSTGAME: {} and {} both forfeit simultaneously'.format(
            game['home']['name'], game['away']['name'])
    elif game['score']['away'] > game['score']['home']:
        gameTitle = 'POSTGAME: {} defeats {} , {} to {}'.format(
            game['away']['name'], game['home']['name'], game['score']['away'],
            game['score']['home'])
    else:
        gameTitle = 'POSTGAME: {} defeats {} , {} to {}'.format(
            game['home']['name'], game['away']['name'], game['score']['home'],
            game['score']['away'])

    reddit.submitSelfPost(globals.SUBREDDIT, gameTitle, gameThread)
Esempio n. 2
0
def startGame(homeTeam,
              awayTeam,
              startTime=None,
              location=None,
              station=None,
              homeRecord=None,
              awayRecord=None):
    log.debug("Creating new game between {} and {}".format(homeTeam, awayTeam))

    result = verifyTeams([homeTeam, awayTeam])
    if result is not None:
        log.debug("Coaches not verified, {}".format(result))
        return "Something went wrong, someone is no longer an acceptable coach. Please try to start the game again"

    homeTeam = wiki.getTeamByTag(homeTeam.lower())
    awayTeam = wiki.getTeamByTag(awayTeam.lower())

    game = newGameObject(homeTeam, awayTeam)
    if startTime is not None:
        game.startTime = startTime
    if location is not None:
        game.location = location
    if station is not None:
        game.station = station
    if homeRecord is not None:
        homeTeam.record = homeRecord
    if awayRecord is not None:
        awayTeam.record = awayRecord

    gameThread = string_utils.renderGame(game)
    gameTitle = "[GAME THREAD] {}{} @ {}{}".format(
        "{} ".format(string_utils.unescapeMarkdown(awayRecord))
        if awayRecord is not None else "", game.away.name,
        "{} ".format(string_utils.unescapeMarkdown(homeRecord))
        if homeRecord is not None else "", game.home.name)

    threadID = str(
        reddit.submitSelfPost(globals.SUBREDDIT, gameTitle, gameThread))
    game.thread = threadID
    log.debug("Game thread created: {}".format(threadID))

    index.addNewGame(game)

    for user in game.home.coaches:
        log.debug("Coach added to home: {}".format(user))
    for user in game.away.coaches:
        log.debug("Coach added to away: {}".format(user))

    log.debug("Game started, posting coin toss comment")
    message = "{}\n\n" \
        "The game has started! {}, you're home. {}, you're away, call **heads** or **tails** in the air." \
     .format(wiki.intro, string_utils.getCoachString(game, True), string_utils.getCoachString(game, False))
    sendGameComment(game, message, getActionTable(game, Action.COIN))
    log.debug("Comment posted, now waiting on: {}".format(
        game.status.waitingId))
    updateGameThread(game)

    log.debug("Returning game started message")
    return "Game started. Find it [here]({}).".format(
        string_utils.getLinkToThread(threadID))
Esempio n. 3
0
def processMessageAcceptGame(dataTable, author):
    log.debug("Processing accept game message")
    if 'opponent' not in dataTable:
        log.warning("Couldn't find opponent in datatable")
        return False, "I couldn't figure out which opponent you were accepting. This shouldn't happen, please let /u/Watchful1 know"

    coachNum, result = utils.verifyCoaches([author, dataTable['opponent']])
    if coachNum != -1:
        log.debug("Coaches not verified, {} : {}".format(coachNum, result))
        return False, "Something went wrong, someone is no longer an acceptable coach. Please try to start the game again"

    homeTeam = wiki.getTeamByCoach(dataTable['opponent'].lower())
    awayTeam = wiki.getTeamByCoach(author.lower())
    for team in [homeTeam, awayTeam]:
        team['yardsPassing'] = 0
        team['yardsRushing'] = 0
        team['yardsTotal'] = 0
        team['turnoverInterceptions'] = 0
        team['turnoverFumble'] = 0
        team['fieldGoalsScored'] = 0
        team['fieldGoalsAttempted'] = 0
        team['posTime'] = 0

    game = utils.newGameObject(homeTeam, awayTeam)

    gameThread = utils.getGameThreadText(game)
    gameTitle = "[GAME THREAD] {} @ {}".format(game['away']['name'],
                                               game['home']['name'])

    threadID = str(
        reddit.submitSelfPost(globals.SUBREDDIT, gameTitle, gameThread))
    game['thread'] = threadID
    log.debug("Game thread created: {}".format(threadID))

    gameID = database.createNewGame(threadID)
    game['dataID'] = gameID
    log.debug("Game database record created: {}".format(gameID))

    for user in game['home']['coaches']:
        database.addCoach(gameID, user, True)
        log.debug("Coach added to home: {}".format(user))
    for user in game['away']['coaches']:
        database.addCoach(gameID, user, False)
        log.debug("Coach added to away: {}".format(user))

    log.debug("Game started, posting coin toss comment")
    message = "The game has started! {}, you're away, call **heads** or **tails** in the air.".format(
        utils.getCoachString(game, 'away'))
    comment = utils.sendGameComment(game, message, {'action': 'coin'})
    game['waitingId'] = comment.fullname
    log.debug("Comment posted, now waiting on: {}".format(game['waitingId']))
    utils.updateGameThread(game)

    log.debug("Returning game started message")
    return True, "Game started. Find it [here]({}).".format(
        utils.getLinkToThread(threadID))
Esempio n. 4
0
def endGame(game, winner, postThread=True):
    game.status.quarterType = QuarterType.END
    game.status.waitingAction = Action.END
    game.status.winner = winner
    if game.status.down > 4:
        game.status.down = 4
    index.endGame(game)

    if postThread:
        postGameThread = renderPostGame(game)
        winnerHome = True if game.status.winner == game.home.name else False
        gameTitle = "[POST GAME THREAD] {} defeats {}, {}-{}".format(
            game.team(winnerHome).name,
            game.team(not winnerHome).name,
            game.status.state(winnerHome).points,
            game.status.state(not winnerHome).points)
        threadID = str(
            reddit.submitSelfPost(globals.SUBREDDIT, gameTitle,
                                  postGameThread))

        return "[Post game thread]({}).".format(getLinkToThread(threadID))
    else:
        return None
Esempio n. 5
0
def startGame(homeCoach,
              awayCoach,
              startTime=None,
              location=None,
              station=None,
              homeRecord=None,
              awayRecord=None,
              neutral=False):
    log.debug("Creating new game between /u/{} and /u/{}".format(
        homeCoach, awayCoach))

    coachNum, result = verifyCoaches([homeCoach, awayCoach])
    if coachNum != -1:
        log.debug("Coaches not verified, {} : {}".format(coachNum, result))
        return "Something went wrong, someone is no longer an \
						acceptable coach. Please try to start the game again"

    homeTeam = wiki.getTeamByCoach(homeCoach.lower())
    awayTeam = wiki.getTeamByCoach(awayCoach.lower())
    for team in [homeTeam, awayTeam]:
        team['2PtAttempted'] = 0
        team['2PtMade'] = 0
        team['3PtAttempted'] = 0
        team['3PtMade'] = 0
        team['turnovers'] = 0
        team['FTAttempted'] = 0
        team['FTMade'] = 0
        team['posTime'] = 0
        team['record'] = None
        team['playclockPenalties'] = 0
        team['bonus'] = 'N'
        team['offRebound'] = 0
        team['defRebound'] = 0
        team['fouls'] = [0, 0]
        team['steals'] = 0
        team['blocks'] = 0
        team['offDiffs'] = []
        team['defDiffs'] = []
        team['possessions'] = 0

    game = newGameObject(homeTeam, awayTeam)
    if startTime is not None:
        game['startTime'] = startTime
    if location is not None:
        game['location'] = location
    if station is not None:
        game['station'] = station
    if homeRecord is not None:
        homeTeam['record'] = homeRecord
    if awayRecord is not None:
        awayTeam['record'] = awayRecord
    game['neutral'] = neutral

    gameThread = getGameThreadText(game)
    gameTitle = "[GAME THREAD] {}{} @ {}{}".format(
        game['away']['name'],
        " {}".format(awayRecord) if awayRecord is not None else "",
        game['home']['name'],
        " {}".format(homeRecord) if homeRecord is not None else "")

    threadID = str(
        reddit.submitSelfPost(globals.SUBREDDIT, gameTitle, gameThread))
    game['thread'] = threadID
    log.debug("Game thread created: {}".format(threadID))

    gameID = database.createNewGame(threadID)
    game['dataID'] = gameID
    log.debug("Game database record created: {}".format(gameID))

    for user in game['home']['coaches']:
        database.addCoach(gameID, user, True)
        log.debug("Coach added to home: {}".format(user))
    for user in game['away']['coaches']:
        database.addCoach(gameID, user, False)
        log.debug("Coach added to away: {}".format(user))

    log.debug("Game started, posting tip ball comment")
    message = "The ball is thrown in the air! {},  {}, Respond to the DM message \
				I sent you for a TIP number".format(getCoachString(game, 'home'),
                                        getCoachString(game, 'away'))
    sendGameComment(game, message, {'action': 'tip'})
    log.debug("Comment posted, now waiting on both")
    updateGameThread(game)
    coaches = [game['home']['coaches'][0], game['away']['coaches'][0]]
    sendTipNumberMessages(game, coaches)
    log.debug("Returning game started message")
    return "Game started. Find it [here]({}).".format(
        getLinkToThread(threadID))