Esempio n. 1
0
class GameWindow(ScreenManager):
    def __init__(self, *largs, **kwargs):
        super(GameWindow, self).__init__(*largs, **kwargs)
        self._main = MainMenuScreen(name='main_menu')
        self._level_select = LevelSelectScreen(name='level_select')
        self._level = LevelScreen(name='level')

    def _load(self, screen):
        if screen not in self.screens:
            self.add_widget(screen)
        self.current = screen.name

    def load_level(self, level, lv_id):
        self._level.load_level(level, lv_id)
        self._load(self._level)

    def load_main_menu(self):
        self._load(self._main)

    def load_level_select(self):
        self._level_select.resolve()
        self._load(self._level_select)
Esempio n. 2
0
 def __init__(self, *largs, **kwargs):
     super(GameWindow, self).__init__(*largs, **kwargs)
     self._main = MainMenuScreen(name='main_menu')
     self._level_select = LevelSelectScreen(name='level_select')
     self._level = LevelScreen(name='level')