Esempio n. 1
0
    def setUp(self):
        self.name = 'test remnant'
        self.power = 20
        self.base_hp = 100
        self.evasion = 5

        self.test_remnant = Remnant(self.name)
        self.test_remnant.hp = self.base_hp
        self.test_remnant.base_hp = self.base_hp
        self.test_remnant.power = self.power
        self.test_remnant.evasion = self.evasion
Esempio n. 2
0
    def create_base_remnant(self,
                            name,
                            class_name,
                            min_level,
                            hp_base,
                            speed_base,
                            power_base,
                            evasion_base,
                            spirit_base,
                            crit_chance,
                            species,
                            description,
                            level=None):
        if class_name is None:
            remnant = Remnant.Remnant()
        else:
            remnant = getattr(getattr(remnants, class_name), class_name)

        remnant.name = name
        remnant.remnant_name = name
        if level is None:
            if min_level is not None:
                level = min_level
            else:
                level = 1
        elif level < min_level:
            raise ValueError(
                'Trying to create %s with level %d which is under min level %d'
                % (name, level, min_level))

        remnant.level = level
        remnant.base_hp = hp_base
        remnant.speed = speed_base
        remnant.power = power_base
        remnant.evasion = evasion_base
        remnant.spirit = spirit_base
        remnant.critical_chance = crit_chance
        if species is not None:
            remnant.species = species
        remnant.description = description
        self.remnant = remnant