Esempio n. 1
0
def color_static():

    width = 800
    height = 600
    r = Render(width, height)

    for x in range(width):
        for y in range(height):
            r.point(
                x, y,
                r.color(random.randint(0, 255), random.randint(0, 255),
                        random.randint(0, 255)))

    r.display('out.bmp')
Esempio n. 2
0
from render import Render

#creating object
gl = Render()										#glinit is in the constructor of the class

#just image with noting in it
gl.finish('test1.bmp')							

#now modified to have 600x300 dimensions p
gl.CreateWindow(600,300)								
gl.finish('test2.bmp')										

#from x1 y1 --> to x2 y2 and make a rectangle
gl.viewPort(0, 0, 600, 300)					#ViewPort should be the fourth quadrant of the image
gl.vertex(0,0)
gl.color(1,0,0)	
gl.line(0,0,1,1)									#Should draw a line in the left top corner of the view port. 
gl.line(0,0,1,0)	
gl.line(0,0,1,-1)
gl.line(0,0,0,-1)
gl.line(0,0,-1,0)
gl.line(0,0,-1,-1)
gl.line(0,0,-1,1)
gl.line(0,0,1,0)
gl.line(0,0,0,1)

gl.finish('test.bmp')	
Esempio n. 3
0
from render import Render

gl = Render()
gl.CreateWindow(9000, 9000)
gl.clearColor(0, 0, 0)
gl.clear()
gl.color(1, 1, 1)
gl.load('./tarea1/Bowl.obj', (40, 40), (40, 40))
gl.finish('Bigmax.bmp')