def color_static(): width = 800 height = 600 r = Render(width, height) for x in range(width): for y in range(height): r.point( x, y, r.color(random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))) r.display('out.bmp')
from render import Render #creating object gl = Render() #glinit is in the constructor of the class #just image with noting in it gl.finish('test1.bmp') #now modified to have 600x300 dimensions p gl.CreateWindow(600,300) gl.finish('test2.bmp') #from x1 y1 --> to x2 y2 and make a rectangle gl.viewPort(0, 0, 600, 300) #ViewPort should be the fourth quadrant of the image gl.vertex(0,0) gl.color(1,0,0) gl.line(0,0,1,1) #Should draw a line in the left top corner of the view port. gl.line(0,0,1,0) gl.line(0,0,1,-1) gl.line(0,0,0,-1) gl.line(0,0,-1,0) gl.line(0,0,-1,-1) gl.line(0,0,-1,1) gl.line(0,0,1,0) gl.line(0,0,0,1) gl.finish('test.bmp')
from render import Render gl = Render() gl.CreateWindow(9000, 9000) gl.clearColor(0, 0, 0) gl.clear() gl.color(1, 1, 1) gl.load('./tarea1/Bowl.obj', (40, 40), (40, 40)) gl.finish('Bigmax.bmp')