def __renderLoss(self, tile_size, batchSize, targets, outputs):
        surfaceArray = helpers.generateSurfaceArray(tile_size)

        rendererImpl = renderer.GGXRenderer(includeDiffuse=self.includeDiffuse)
        targetsRenderings, outputsRenderings = self.__generateRenderings(
            rendererImpl, batchSize, targets, outputs, surfaceArray)

        reshapedTargetsRendering = tf.reshape(targetsRenderings, [
            -1,
            int(targetsRenderings.get_shape()[2]),
            int(targetsRenderings.get_shape()[3]),
            int(targetsRenderings.get_shape()[4])
        ])
        reshapedOutputsRendering = tf.reshape(outputsRenderings, [
            -1,
            int(outputsRenderings.get_shape()[2]),
            int(outputsRenderings.get_shape()[3]),
            int(outputsRenderings.get_shape()[4])
        ])
        currentLoss = l1(tf.log(reshapedTargetsRendering + epsilonRender),
                         tf.log(reshapedOutputsRendering + epsilonRender))

        ssimLoss = SSIMLoss(tf.log(reshapedTargetsRendering + epsilonRender),
                            tf.log(reshapedOutputsRendering + epsilonRender),
                            1.0)
        lossTotal = currentLoss + ssimLoss
        return lossTotal, targetsRenderings, outputsRenderings
Esempio n. 2
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 def __renderLoss(self):
     #Generate the grid of position between -1,1 used for rendering
     self.surfaceArray = helpers.generateSurfaceArray(self.crop_size)
     
     #Initialize the renderer
     rendererImpl = renderer.GGXRenderer(includeDiffuse = self.includeDiffuse)
     self.targetsRenderings, self.outputsRenderings = self.__generateRenderings(rendererImpl)
     
     #Compute the L1 loss between the renderings, epsilon are here to avoid log(0)        
     targetsLogged = tf.log(self.targetsRenderings + epsilonRender) # Bias could be improved to 0.1 if the network gets upset.
     outputsLogged = tf.log(self.outputsRenderings + epsilonRender)
     lossTotal = l1(targetsLogged, outputsLogged)#0.5 * l1(targetsLogged, outputsLogged) + l1(DX(targetsLogged), DX(outputsLogged)) + l1(DY(targetsLogged), DY(outputsLogged))
    
     #Return the loss
     return lossTotal
Esempio n. 3
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    def __renderInputs(self, materials, renderingScene, jitterLightPos, jitterViewPos, mixMaterials):
        fullSizeMixedMaterial = materials
        if mixMaterials:
            alpha = tf.random_uniform([1], minval=0.1, maxval=0.9, dtype=tf.float32, name="mixAlpha")

            materials1 = materials[::2]
            materials2 = materials[1::2]

            fullSizeMixedMaterial = helpers.mixMaterials(materials1, materials2, alpha)

        if self.inputImageSize >=  self.tileSize :
            if self.fixCrop:
                xyCropping = (self.inputImageSize - self.tileSize) // 2
                xyCropping = [xyCropping, xyCropping]
            else:
                xyCropping = tf.random_uniform([2], 0, self.inputImageSize - self.tileSize, dtype=tf.int32)
            cropped_mixedMaterial = fullSizeMixedMaterial[:,:, xyCropping[0] : xyCropping[0] + self.tileSize, xyCropping[1] : xyCropping[1] + self.tileSize, :]
        elif self.inputImageSize < self.tileSize:
            raise Exception("Size of the input is inferior to the size of the rendering, please provide higher resolution maps")
        cropped_mixedMaterial.set_shape([None, self.nbTargetsToRead, self.tileSize, self.tileSize, 3])
        mixedMaterial = helpers.adaptRougness(cropped_mixedMaterial)

        targetstoRender = helpers.target_reshape(mixedMaterial) #reshape it to be compatible with the rendering algorithm [?, size, size, 12]
        nbRenderings = 1
        rendererInstance = renderer.GGXRenderer(includeDiffuse = True)
        ## Do renderings of the mixedMaterial

        targetstoRender = helpers.preprocess(targetstoRender) #Put targets to -1; 1
        surfaceArray = helpers.generateSurfaceArray(self.tileSize)

        inputs = helpers.generateInputRenderings(rendererInstance, targetstoRender, self.batchSize, nbRenderings, surfaceArray, renderingScene, jitterLightPos, jitterViewPos, self.useAmbientLight, useAugmentationInRenderings = self.useAugmentationInRenderings)

        self.gammaCorrectedInputsBatch =  tf.squeeze(inputs, [1])

        inputs = tf.pow(inputs, 2.2) # correct gamma
        if self.logInput:
            inputs = helpers.logTensor(inputs)

        inputs = helpers.preprocess(inputs) #Put inputs to -1; 1

        targets = helpers.target_deshape(targetstoRender, self.nbTargetsToRead)
        return targets, inputs
Esempio n. 4
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    def __renderInputs(self, materials, renderingScene, jitterLightPos,
                       jitterViewPos, mixMaterials, isTest, renderSize):
        mixedMaterial = materials
        if mixMaterials:
            alpha = tf.random_uniform([1],
                                      minval=0.1,
                                      maxval=0.9,
                                      dtype=tf.float32,
                                      name="mixAlpha")
            #print("mat2: " + str(materials2))

            materials1 = materials[::2]
            materials2 = materials[1::2]

            mixedMaterial = helpers.mixMaterials(materials1, materials2, alpha)
        mixedMaterial.set_shape(
            [None, self.nbTargetsToRead, renderSize, renderSize, 3])
        mixedMaterial = helpers.adaptRougness(mixedMaterial)
        #These 3 lines below tries to scale the albedos to get more variety and to randomly flatten the normals to disambiguate the normals and albedos. We did not see strong effect for these.
        #if not isTest and self.useAugmentationInRenderings:
        #    mixedMaterial = helpers.adaptAlbedos(mixedMaterial, self.batchSize)
        #    mixedMaterial = helpers.adaptNormals(mixedMaterial, self.batchSize)

        reshaped_targets_batch = helpers.target_reshape(
            mixedMaterial
        )  #reshape it to be compatible with the rendering algorithm [?, size, size, 12]
        nbRenderings = self.maxInputToRead
        if not self.fixImageNb:
            #If we don't want a constant number of input images, we randomly select a number of input images between 1 and the maximum number of images defined by the user.
            nbRenderings = tf.random_uniform([1],
                                             1,
                                             self.maxInputToRead + 1,
                                             dtype=tf.int32)[0]
        rendererInstance = renderer.GGXRenderer(includeDiffuse=True)
        ## Do renderings of the mixedMaterial

        targetstoRender = reshaped_targets_batch
        pixelsToAdd = 0

        targetstoRender = helpers.preprocess(
            targetstoRender)  #Put targets to -1; 1
        surfaceArray = helpers.generateSurfaceArray(
            renderSize, pixelsToAdd
        )  #Generate a grid Y,X between -1;1 to act as the pixel support of the rendering (computer the direction vector between each pixel and the light/view)

        #Do the renderings
        inputs = helpers.generateInputRenderings(
            rendererInstance,
            targetstoRender,
            self.batchSize,
            nbRenderings,
            surfaceArray,
            renderingScene,
            jitterLightPos,
            jitterViewPos,
            self.useAmbientLight,
            useAugmentationInRenderings=self.useAugmentationInRenderings)
        #inputs = [helpers.preprocess(input) for input in inputs]

        randomTopLeftCrop = tf.zeros([self.batchSize, nbRenderings, 2],
                                     dtype=tf.int32)
        averageCrop = 0.0

        #If we want to jitter the renderings around (to try to take into account small non alignment), we should handle the material crop a bit differently
        #We didn't really manage to get satisfying results with the jittering of renderings. But the code could be useful if this is of interest to Ansys.
        if self.jitterRenderings:
            randomTopLeftCrop = tf.random_normal(
                [self.batchSize, nbRenderings, 2], 0.0,
                1.0)  #renderSize - self.cropSize, dtype=tf.int32)
            randomTopLeftCrop = randomTopLeftCrop * tf.exp(
                tf.random_normal(
                    [self.batchSize], 0.0,
                    1.0))  #renderSize - self.cropSize, dtype=tf.int32)
            randomTopLeftCrop = randomTopLeftCrop - tf.reduce_mean(
                randomTopLeftCrop, axis=1, keep_dims=True)
            randomTopLeftCrop = tf.round(randomTopLeftCrop)
            randomTopLeftCrop = tf.cast(randomTopLeftCrop, dtype=tf.int32)
            averageCrop = tf.cast(self.maxJitteringPixels * 0.5,
                                  dtype=tf.int32)
            randomTopLeftCrop = randomTopLeftCrop + averageCrop
            randomTopLeftCrop = tf.clip_by_value(randomTopLeftCrop, 0,
                                                 self.maxJitteringPixels)

        totalCropSize = self.cropSize

        inputs, targets = helpers.cutSidesOut(inputs, targetstoRender,
                                              randomTopLeftCrop, totalCropSize,
                                              self.firstAsGuide, averageCrop)
        print("inputs shape after" + str(inputs.get_shape()))

        self.gammaCorrectedInputsBatch = inputs
        tf.summary.image("GammadInputs",
                         helpers.convert(inputs[0, :]),
                         max_outputs=5)
        inputs = tf.pow(inputs, 2.2)  # correct gamma
        if self.logInput:
            inputs = helpers.logTensor(inputs)

        inputs = helpers.preprocess(inputs)
        targets = helpers.target_deshape(targets, self.nbTargetsToRead)
        return targets, inputs
Esempio n. 5
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    def populateInNetworkFeedGraphSpatialMix(self,
                                             renderingScene,
                                             shuffle=True,
                                             imageSize=512,
                                             useSpatialMix=True):
        with tf.name_scope("load_images"):
            #Create a tensor out of the list of paths
            filenamesTensor = tf.constant(self.pathList)
            #Reads a slice of the tensor, for example, if the tensor is of shape [100,2], the slice shape should be [2] (to check if we have problem here)
            dataset = tf.data.Dataset.from_tensor_slices(filenamesTensor)

            #for each slice apply the __readImages function
            dataset = dataset.map(self.__readImagesGT,
                                  num_parallel_calls=int(
                                      multiprocessing.cpu_count() / 4))
            #Authorize repetition of the dataset when one epoch is over.
            #shuffle = True
            if shuffle:
                dataset = dataset.shuffle(buffer_size=16,
                                          reshuffle_each_iteration=True)
            #set batch size
            dataset = dataset.repeat()
            toPull = self.batchSize
            if useSpatialMix:
                toPull = self.batchSize * 2
            batched_dataset = dataset.batch(toPull)
            batched_dataset = batched_dataset.prefetch(buffer_size=4)
            #Create an iterator to be initialized
            iterator = batched_dataset.make_initializable_iterator()

            #Create the node to retrieve next batch
            paths_batch, targets_batch = iterator.get_next()
            inputRealSize = imageSize  #Should be input image size but changed tmp

            if useSpatialMix:
                threshold = 0.5
                perlinNoise = tf.expand_dims(tf.expand_dims(
                    helpers.generate_perlin_noise_2d(
                        (inputRealSize, inputRealSize), (1, 1)),
                    axis=-1),
                                             axis=0)
                perlinNoise = (perlinNoise + 1.0) * 0.5
                perlinNoise = perlinNoise >= threshold
                perlinNoise = tf.cast(perlinNoise, tf.float32)
                inverted = 1.0 - perlinNoise

                materialsMixed1 = targets_batch[::2] * perlinNoise
                materialsMixed2 = targets_batch[1::2] * inverted

                fullSizeMixedMaterial = materialsMixed1 + materialsMixed2
                targets_batch = fullSizeMixedMaterial
                paths_batch = paths_batch[::2]

            targetstoRender = helpers.target_reshape(
                targets_batch
            )  #reshape it to be compatible with the rendering algorithm [?, size, size, 12]
            nbRenderings = 1
            rendererInstance = renderer.GGXRenderer(includeDiffuse=True)
            ## Do renderings of the mixedMaterial
            mixedMaterial = helpers.adaptRougness(targetstoRender)

            targetstoRender = helpers.preprocess(
                targetstoRender)  #Put targets to -1; 1
            surfaceArray = helpers.generateSurfaceArray(inputRealSize)

            inputs_batch = helpers.generateInputRenderings(
                rendererInstance,
                targetstoRender,
                self.batchSize,
                nbRenderings,
                surfaceArray,
                renderingScene,
                False,
                False,
                self.useAmbientLight,
                useAugmentationInRenderings=self.useAugmentationInRenderings)

            targets_batch = helpers.target_deshape(targetstoRender,
                                                   self.nbTargetsToRead)
            self.gammaCorrectedInputsBatch = tf.squeeze(inputs_batch, [1])
            #tf.summary.image("GammadInputs", helpers.convert(inputs[0, :]), max_outputs=5)
            inputs_batch = tf.pow(inputs_batch, 2.2)  # correct gamma
            if self.logInput:
                inputs_batch = helpers.logTensor(inputs_batch)

            #Do the random crop, if the crop if fix, crop in the middle
            if inputRealSize > self.tileSize:
                if self.fixCrop:
                    xyCropping = (inputRealSize - self.tileSize) // 2
                    xyCropping = [xyCropping, xyCropping]
                else:
                    xyCropping = tf.random_uniform([1],
                                                   0,
                                                   inputRealSize -
                                                   self.tileSize,
                                                   dtype=tf.int32)

                inputs_batch = inputs_batch[:, :, xyCropping[0]:xyCropping[0] +
                                            self.tileSize,
                                            xyCropping[0]:xyCropping[0] +
                                            self.tileSize, :]
                targets_batch = targets_batch[:, :,
                                              xyCropping[0]:xyCropping[0] +
                                              self.tileSize,
                                              xyCropping[0]:xyCropping[0] +
                                              self.tileSize, :]

            #Set shapes
            inputs_batch = tf.squeeze(
                inputs_batch, [1]
            )  #Before this the input has a useless dimension in 1 as we have only 1 rendering
            inputs_batch.set_shape([None, self.tileSize, self.tileSize, 3])
            targets_batch.set_shape(
                [None, self.nbTargetsToRead, self.tileSize, self.tileSize, 3])

            #Populate the object
            self.stepsPerEpoch = int(
                math.floor(len(self.pathList) / self.batchSize))
            self.inputBatch = inputs_batch
            self.targetBatch = targets_batch
            self.iterator = iterator
            self.pathBatch = paths_batch