def __init__(self, eye, lookat, distance): self._eye = eye self._lookat = lookat self._up = Vector3(0.0, 1.0, 0.0) self._distance = float(distance) # distance of image plane form eye self._compute_uvw() path = os.path.dirname(__file__) path = os.path.join(path, 'cam_shaders') self._loader = Loader([path])
def __init__(self): path = os.path.dirname(__file__) path = os.path.join(path, 'sam_shaders') self._loader = Loader([path]) self.shader = None #default values self._width = 200 self._height = 200 self._pixel_size = 1.0 self._pass_number = 1 self._nthreads = 1
def __init__(self): path = os.path.dirname(__file__) path = os.path.join(path, 'int_shaders') self._loader = Loader([path])