import platform from tdasm import Runtime from renmas3.core import ColorManager, ShadePoint, Material, Factory from renmas3.materials import Lambertian col_mgr = ColorManager(False) mat = Material(col_mgr.zero_spectrum()) lamb = Lambertian(col_mgr.create_spectrum((0.3, 0.4, 0.6))) mat.add(lamb) factory = Factory() sp = factory.shade_point() sp.normal = factory.vector3(0, 1, 0) sp.wi = factory.vector3(2, 2, 2) print(mat.brdf(sp)) runtime = Runtime() mat.brdf_asm([runtime], col_mgr.assembler) bits = platform.architecture()[0] if bits == "64bit": ASM = ( "#DATA \n" + col_mgr.zero_spectrum().struct() + ShadePoint.struct() + """ shadepoint sp1
import platform from tdasm import Runtime from renmas3.core import ColorManager, ShadePoint, Material, Factory from renmas3.materials import Lambertian col_mgr = ColorManager(False) mat = Material(col_mgr.zero_spectrum()) lamb = Lambertian(col_mgr.create_spectrum((0.3, 0.4, 0.6))) mat.add(lamb) factory = Factory() sp = factory.shade_point() sp.normal = factory.vector3(0, 1, 0) sp.wi = factory.vector3(2, 2, 2) print(mat.brdf(sp)) runtime = Runtime() mat.brdf_asm([runtime], col_mgr.assembler) bits = platform.architecture()[0] if bits == '64bit': ASM = "#DATA \n" + col_mgr.zero_spectrum().struct() + ShadePoint.struct( ) + """ shadepoint sp1 uint64 ptr_brdf #CODE macro mov eax, sp1
print(end-start) filename = 'I:\\GitRENMAS\\tests3\\renderer\\sphere1.py' filename = 'E:\\GitRENMAS\\renmas\\tests3\\renderer\\sphere1.py' exec(compile(open(filename).read(), filename, 'exec'), dict(locals()), dict(globals())) factory = Factory() light = factory.create_light(mgr=ren.color_mgr, typ='point', source='A',\ position=(9,10,9), direction=(2,2,2)) ren.add('point_light1', light) ren.prepare() direct_lighting = DirectLighting(ren) sp = factory.shade_point(hit=(5,5,5)) sp.material = 0 ret = direct_lighting.estimate_direct(sp) runtime = Runtime() direct_lighting.estimate_direct_asm([runtime], 'estimate_dir') print(ret) structs = ren.color_mgr.zero_spectrum().struct() + ShadePoint.struct() ASM = "#DATA \n" + structs + """ #DATA spectrum spec1 shadepoint sp1 #CODE macro mov eax, sp1