Esempio n. 1
0
def asm_code(ren):
    # eax - ray
    # ebx - hitpoint
    code = "#DATA \n" + ren.color_mgr.spectrum_struct() + Ray.struct() + ShadePoint.struct() + """
        ray ray1
        shadepoint hp1
        uint32 ret

        #CODE
        macro mov eax, ray1
        macro mov ebx, hp1
        call ray_scene_intersection
        mov dword [ret], eax
        #END
    """
    return code
Esempio n. 2
0
def asm_code(ren):
    # eax - ray
    # ebx - hitpoint
    code = "#DATA \n" + ren.color_mgr.spectrum_struct() + Ray.struct(
    ) + ShadePoint.struct() + """
        ray ray1
        shadepoint hp1
        uint32 ret

        #CODE
        macro mov eax, ray1
        macro mov ebx, hp1
        call ray_scene_intersection
        mov dword [ret], eax
        #END
    """
    return code
Esempio n. 3
0
import time
from tdasm import Runtime
from renmas3.core import Tile
from renmas3.samplers import RegularSampler, Sample
from renmas3.cameras import Pinhole
from renmas3.core import ColorManager, Ray

ASM_CODE = """
    #DATA
"""
ASM_CODE += Sample.struct() + Ray.struct() + """
    sample sample1
    ray ray1
    uint32 kraj 
    #CODE
    macro mov eax, sample1
    call get_sample
    mov dword [kraj], eax
    macro mov eax, sample1
    macro mov ebx, ray1
    call get_ray
    #END
"""

cam = Pinhole((2,3,4), (5,9,1))
mgr = ColorManager()

width = 2
height = 2
sampler = RegularSampler(width, height)