def call_function(self, function): if function.name == "glViewport": print ' bool reshape_window = false;' print ' if (x + width > glretrace::window_width) {' print ' glretrace::window_width = x + width;' print ' reshape_window = true;' print ' }' print ' if (y + height > glretrace::window_height) {' print ' glretrace::window_height = y + height;' print ' reshape_window = true;' print ' }' print ' if (reshape_window) {' print ' // XXX: does not always work' print ' glretrace::drawable->resize(glretrace::window_width, glretrace::window_height);' print ' reshape_window = false;' print ' }' if function.name == "glEnd": print ' glretrace::insideGlBeginEnd = false;' Retracer.call_function(self, function) if function.name == "glBegin": print ' glretrace::insideGlBeginEnd = true;' else: # glGetError is not allowed inside glBegin/glEnd print ' glretrace::checkGlError(call.no);'
def call_function(self, function): if function.name == "glViewport": print ' bool reshape_window = false;' print ' if (x + width > glretrace::window_width) {' print ' glretrace::window_width = x + width;' print ' reshape_window = true;' print ' }' print ' if (y + height > glretrace::window_height) {' print ' glretrace::window_height = y + height;' print ' reshape_window = true;' print ' }' print ' if (reshape_window) {' print ' // XXX: does not always work' print ' glretrace::drawable->resize(glretrace::window_width, glretrace::window_height);' print ' reshape_window = false;' print ' }' if function.name == "glEnd": print ' glretrace::insideGlBeginEnd = false;' Retracer.call_function(self, function) if function.name == "glBegin": print ' glretrace::insideGlBeginEnd = true;' else: # glGetError is not allowed inside glBegin/glEnd print ' glretrace::checkGlError();'
def call_function(self, function): if function.name == "glViewport": print ' bool reshape_window = false;' print ' if (x + width > glretrace::window_width) {' print ' glretrace::window_width = x + width;' print ' reshape_window = true;' print ' }' print ' if (y + height > glretrace::window_height) {' print ' glretrace::window_height = y + height;' print ' reshape_window = true;' print ' }' print ' if (reshape_window) {' print ' // XXX: does not always work' print ' glretrace::drawable->resize(glretrace::window_width, glretrace::window_height);' print ' reshape_window = false;' print ' }' if function.name == "glEnd": print ' glretrace::insideGlBeginEnd = false;' Retracer.call_function(self, function) if function.name == "glBegin": print ' glretrace::insideGlBeginEnd = true;' elif function.name.startswith('gl'): # glGetError is not allowed inside glBegin/glEnd print ' glretrace::checkGlError(call.no);' if function.name == 'glFlush': print ' if (!glretrace::double_buffer) {' print ' glretrace::frame_complete(call.no);' print ' }'
def call_function(self, function): if function.name == "glViewport": print " if (glretrace::drawable) {" print " int drawable_width = x + width;" print " int drawable_height = y + height;" print " if (drawable_width > (int)glretrace::drawable->width ||" print " drawable_height > (int)glretrace::drawable->height) {" print " glretrace::drawable->resize(drawable_width, drawable_height);" print " if (!glretrace::drawable->visible) {" print " glretrace::drawable->show();" print " }" print " glScissor(0, 0, drawable_width, drawable_height);" print " }" print " }" if function.name == "glEnd": print " glretrace::insideGlBeginEnd = false;" if function.name == "memcpy": print " if (!dest || !src || !n) return;" Retracer.call_function(self, function) # Error checking if function.name == "glBegin": print " glretrace::insideGlBeginEnd = true;" elif function.name.startswith("gl"): # glGetError is not allowed inside glBegin/glEnd print " if (!glretrace::benchmark && !glretrace::insideGlBeginEnd) {" print " glretrace::checkGlError(call);" if function.name in ("glProgramStringARB", "glProgramStringNV"): print r" GLint error_position = -1;" print r" glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_position);" print r" if (error_position != -1) {" print r" const char *error_string = (const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB);" print r' std::cerr << call.no << ": warning: " << error_string << "\n";' print r" }" if function.name == "glCompileShader": print r" GLint compile_status = 0;" print r" glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);" print r" if (!compile_status) {" print r" GLint info_log_length = 0;" print r" glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);" print r" GLchar *infoLog = new GLchar[info_log_length];" print r" glGetShaderInfoLog(shader, info_log_length, NULL, infoLog);" print r' std::cerr << call.no << ": warning: " << infoLog << "\n";' print r" delete [] infoLog;" print r" }" if function.name == "glLinkProgram": print r" GLint link_status = 0;" print r" glGetProgramiv(program, GL_LINK_STATUS, &link_status);" print r" if (!link_status) {" print r" GLint info_log_length = 0;" print r" glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length);" print r" GLchar *infoLog = new GLchar[info_log_length];" print r" glGetProgramInfoLog(program, info_log_length, NULL, infoLog);" print r' std::cerr << call.no << ": warning: " << infoLog << "\n";' print r" delete [] infoLog;" print r" }" if function.name == "glCompileShaderARB": print r" GLint compile_status = 0;" print r" glGetObjectParameterivARB(shaderObj, GL_OBJECT_COMPILE_STATUS_ARB, &compile_status);" print r" if (!compile_status) {" print r" GLint info_log_length = 0;" print r" glGetObjectParameterivARB(shaderObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);" print r" GLchar *infoLog = new GLchar[info_log_length];" print r" glGetInfoLogARB(shaderObj, info_log_length, NULL, infoLog);" print r' std::cerr << call.no << ": warning: " << infoLog << "\n";' print r" delete [] infoLog;" print r" }" if function.name == "glLinkProgramARB": print r" GLint link_status = 0;" print r" glGetObjectParameterivARB(programObj, GL_OBJECT_LINK_STATUS_ARB, &link_status);" print r" if (!link_status) {" print r" GLint info_log_length = 0;" print r" glGetObjectParameterivARB(programObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);" print r" GLchar *infoLog = new GLchar[info_log_length];" print r" glGetInfoLogARB(programObj, info_log_length, NULL, infoLog);" print r' std::cerr << call.no << ": warning: " << infoLog << "\n";' print r" delete [] infoLog;" print r" }" if function.name in ( "glMapBuffer", "glMapBufferARB", "glMapBufferRange", "glMapNamedBufferEXT", "glMapNamedBufferRangeEXT", ): print r" if (!__result) {" print r' std::cerr << call.no << ": warning: failed to map buffer\n";' print r" }" if function.name in ("glGetAttribLocation", "glGetAttribLocationARB"): print r" GLint __orig_result = call.ret->toSInt();" print r" if (__result != __orig_result) {" print r' std::cerr << call.no << ": warning vertex attrib location mismatch " << __orig_result << " -> " << __result << "\n";' print r" }" if function.name in ( "glCheckFramebufferStatus", "glCheckFramebufferStatusEXT", "glCheckNamedFramebufferStatusEXT", ): print r" GLint __orig_result = call.ret->toSInt();" print r" if (__orig_result == GL_FRAMEBUFFER_COMPLETE &&" print r" __result != GL_FRAMEBUFFER_COMPLETE) {" print r' std::cerr << call.no << ": incomplete framebuffer (" << __result << ")\n";' print r" }" print " }"
def call_function(self, function): if function.name == "glViewport": print ' if (glretrace::drawable) {' print ' int drawable_width = x + width;' print ' int drawable_height = y + height;' print ' if (drawable_width > (int)glretrace::drawable->width ||' print ' drawable_height > (int)glretrace::drawable->height) {' print ' glretrace::drawable->resize(drawable_width, drawable_height);' print ' if (!glretrace::drawable->visible) {' print ' glretrace::drawable->show();' print ' }' print ' glScissor(0, 0, drawable_width, drawable_height);' print ' }' print ' }' if function.name == "glEnd": print ' glretrace::insideGlBeginEnd = false;' if function.name == 'memcpy': print ' if (!dest || !src || !n) return;' Retracer.call_function(self, function) # Error checking if function.name == "glBegin": print ' glretrace::insideGlBeginEnd = true;' elif function.name.startswith('gl'): # glGetError is not allowed inside glBegin/glEnd print ' if (!glretrace::benchmark && !glretrace::insideGlBeginEnd) {' print ' glretrace::checkGlError(call);' if function.name in ('glProgramStringARB', 'glProgramStringNV'): print r' GLint error_position = -1;' print r' glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_position);' print r' if (error_position != -1) {' print r' const char *error_string = (const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB);' print r' std::cerr << call.no << ": warning: " << error_string << "\n";' print r' }' if function.name == 'glCompileShader': print r' GLint compile_status = 0;' print r' glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);' print r' if (!compile_status) {' print r' GLint info_log_length = 0;' print r' glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);' print r' GLchar *infoLog = new GLchar[info_log_length];' print r' glGetShaderInfoLog(shader, info_log_length, NULL, infoLog);' print r' std::cerr << call.no << ": warning: " << infoLog << "\n";' print r' delete [] infoLog;' print r' }' if function.name == 'glLinkProgram': print r' GLint link_status = 0;' print r' glGetProgramiv(program, GL_LINK_STATUS, &link_status);' print r' if (!link_status) {' print r' GLint info_log_length = 0;' print r' glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length);' print r' GLchar *infoLog = new GLchar[info_log_length];' print r' glGetProgramInfoLog(program, info_log_length, NULL, infoLog);' print r' std::cerr << call.no << ": warning: " << infoLog << "\n";' print r' delete [] infoLog;' print r' }' if function.name == 'glCompileShaderARB': print r' GLint compile_status = 0;' print r' glGetObjectParameterivARB(shaderObj, GL_OBJECT_COMPILE_STATUS_ARB, &compile_status);' print r' if (!compile_status) {' print r' GLint info_log_length = 0;' print r' glGetObjectParameterivARB(shaderObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);' print r' GLchar *infoLog = new GLchar[info_log_length];' print r' glGetInfoLogARB(shaderObj, info_log_length, NULL, infoLog);' print r' std::cerr << call.no << ": warning: " << infoLog << "\n";' print r' delete [] infoLog;' print r' }' if function.name == 'glLinkProgramARB': print r' GLint link_status = 0;' print r' glGetObjectParameterivARB(programObj, GL_OBJECT_LINK_STATUS_ARB, &link_status);' print r' if (!link_status) {' print r' GLint info_log_length = 0;' print r' glGetObjectParameterivARB(programObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);' print r' GLchar *infoLog = new GLchar[info_log_length];' print r' glGetInfoLogARB(programObj, info_log_length, NULL, infoLog);' print r' std::cerr << call.no << ": warning: " << infoLog << "\n";' print r' delete [] infoLog;' print r' }' if function.name in ('glMapBuffer', 'glMapBufferARB', 'glMapBufferRange', 'glMapNamedBufferEXT', 'glMapNamedBufferRangeEXT'): print r' if (!__result) {' print r' std::cerr << call.no << ": warning: failed to map buffer\n";' print r' }' if function.name in ('glGetAttribLocation', 'glGetAttribLocationARB'): print r' GLint __orig_result = call.ret->toSInt();' print r' if (__result != __orig_result) {' print r' std::cerr << call.no << ": warning vertex attrib location mismatch " << __orig_result << " -> " << __result << "\n";' print r' }' print ' }'
def call_function(self, function): # Infer the drawable size from GL calls if function.name == "glViewport": print " glretrace::updateDrawable(x + width, y + height);" if function.name in ("glBlitFramebuffer", "glBlitFramebufferEXT"): # Some applications do all their rendering in a framebuffer, and # then just blit to the drawable without ever calling glViewport. print " glretrace::updateDrawable(std::max(dstX0, dstX1), std::max(dstY0, dstY1));" if function.name == "glEnd": print " glretrace::insideGlBeginEnd = false;" if function.name == "memcpy": print " if (!dest || !src || !n) return;" Retracer.call_function(self, function) # Error checking if function.name == "glBegin": print " glretrace::insideGlBeginEnd = true;" elif function.name.startswith("gl"): # glGetError is not allowed inside glBegin/glEnd print " if (!glretrace::benchmark && !glretrace::insideGlBeginEnd) {" print " glretrace::checkGlError(call);" if function.name in ("glProgramStringARB", "glProgramStringNV"): print r" GLint error_position = -1;" print r" glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_position);" print r" if (error_position != -1) {" print r" const char *error_string = (const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB);" print r' retrace::warning(call) << error_string << "\n";' print r" }" if function.name == "glCompileShader": print r" GLint compile_status = 0;" print r" glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);" print r" if (!compile_status) {" print r" GLint info_log_length = 0;" print r" glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);" print r" GLchar *infoLog = new GLchar[info_log_length];" print r" glGetShaderInfoLog(shader, info_log_length, NULL, infoLog);" print r' retrace::warning(call) << infoLog << "\n";' print r" delete [] infoLog;" print r" }" if function.name == "glLinkProgram": print r" GLint link_status = 0;" print r" glGetProgramiv(program, GL_LINK_STATUS, &link_status);" print r" if (!link_status) {" print r" GLint info_log_length = 0;" print r" glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length);" print r" GLchar *infoLog = new GLchar[info_log_length];" print r" glGetProgramInfoLog(program, info_log_length, NULL, infoLog);" print r' retrace::warning(call) << infoLog << "\n";' print r" delete [] infoLog;" print r" }" if function.name == "glCompileShaderARB": print r" GLint compile_status = 0;" print r" glGetObjectParameterivARB(shaderObj, GL_OBJECT_COMPILE_STATUS_ARB, &compile_status);" print r" if (!compile_status) {" print r" GLint info_log_length = 0;" print r" glGetObjectParameterivARB(shaderObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);" print r" GLchar *infoLog = new GLchar[info_log_length];" print r" glGetInfoLogARB(shaderObj, info_log_length, NULL, infoLog);" print r' retrace::warning(call) << infoLog << "\n";' print r" delete [] infoLog;" print r" }" if function.name == "glLinkProgramARB": print r" GLint link_status = 0;" print r" glGetObjectParameterivARB(programObj, GL_OBJECT_LINK_STATUS_ARB, &link_status);" print r" if (!link_status) {" print r" GLint info_log_length = 0;" print r" glGetObjectParameterivARB(programObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);" print r" GLchar *infoLog = new GLchar[info_log_length];" print r" glGetInfoLogARB(programObj, info_log_length, NULL, infoLog);" print r' retrace::warning(call) << infoLog << "\n";' print r" delete [] infoLog;" print r" }" if function.name in self.map_function_names: print r" if (!__result) {" print r' retrace::warning(call) << "failed to map buffer\n";' print r" }" if function.name in ("glGetAttribLocation", "glGetAttribLocationARB"): print r" GLint __orig_result = call.ret->toSInt();" print r" if (__result != __orig_result) {" print r' retrace::warning(call) << "vertex attrib location mismatch " << __orig_result << " -> " << __result << "\n";' print r" }" if function.name in ( "glCheckFramebufferStatus", "glCheckFramebufferStatusEXT", "glCheckNamedFramebufferStatusEXT", ): print r" GLint __orig_result = call.ret->toSInt();" print r" if (__orig_result == GL_FRAMEBUFFER_COMPLETE &&" print r" __result != GL_FRAMEBUFFER_COMPLETE) {" print r' retrace::warning(call) << "incomplete framebuffer (" << glstate::enumToString(__result) << ")\n";' print r" }" print " }" # Update buffer mappings if function.name in self.map_function_names: print r" if (__result) {" print r" unsigned long long __address = call.ret->toUIntPtr();" if "BufferRange" not in function.name: print r" GLint length = 0;" if function.name == "glMapBuffer": print r" glGetBufferParameteriv(target, GL_BUFFER_SIZE, &length);" elif function.name == "glMapBufferARB": print r" glGetBufferParameterivARB(target, GL_BUFFER_SIZE_ARB, &length);" elif function.name == "glMapNamedBufferEXT": print r" glGetNamedBufferParameterivEXT(buffer, GL_BUFFER_SIZE, &length);" else: assert False print r" retrace::addRegion(__address, __result, length);" print r" }" if function.name in self.unmap_function_names: print r" GLvoid *ptr = NULL;" if function.name == "glUnmapBuffer": print r" glGetBufferPointerv(target, GL_BUFFER_MAP_POINTER, &ptr);" elif function.name == "glUnmapBufferARB": print r" glGetBufferPointervARB(target, GL_BUFFER_MAP_POINTER_ARB, &ptr);" elif function.name == "glUnmapNamedBufferEXT": print r" glGetNamedBufferPointervEXT(buffer, GL_BUFFER_MAP_POINTER, &ptr);" else: assert False print r" if (ptr) {" print r" retrace::delRegionByPointer(ptr);" print r" }"
def call_function(self, function): if function.name == "glViewport": print ' if (glretrace::drawable) {' print ' int drawable_width = x + width;' print ' int drawable_height = y + height;' print ' if (drawable_width > (int)glretrace::drawable->width ||' print ' drawable_height > (int)glretrace::drawable->height) {' print ' glretrace::drawable->resize(drawable_width, drawable_height);' print ' if (!glretrace::drawable->visible) {' print ' glretrace::drawable->show();' print ' }' print ' glScissor(0, 0, drawable_width, drawable_height);' print ' }' print ' }' if function.name == "glEnd": print ' glretrace::insideGlBeginEnd = false;' if function.name == 'memcpy': print ' if (!dest || !src || !n) return;' Retracer.call_function(self, function) # Error checking if function.name == "glBegin": print ' glretrace::insideGlBeginEnd = true;' elif function.name.startswith('gl'): # glGetError is not allowed inside glBegin/glEnd print ' if (!glretrace::benchmark && !glretrace::insideGlBeginEnd) {' print ' glretrace::checkGlError(call);' if function.name in ('glProgramStringARB', 'glProgramStringNV'): print r' GLint error_position = -1;' print r' glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_position);' print r' if (error_position != -1) {' print r' const char *error_string = (const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB);' print r' std::cerr << call.no << ": warning: " << error_string << "\n";' print r' }' if function.name == 'glCompileShader': print r' GLint compile_status = 0;' print r' glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);' print r' if (!compile_status) {' print r' GLint info_log_length = 0;' print r' glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);' print r' GLchar *infoLog = new GLchar[info_log_length];' print r' glGetShaderInfoLog(shader, info_log_length, NULL, infoLog);' print r' std::cerr << call.no << ": warning: " << infoLog << "\n";' print r' delete [] infoLog;' print r' }' if function.name == 'glLinkProgram': print r' GLint link_status = 0;' print r' glGetProgramiv(program, GL_LINK_STATUS, &link_status);' print r' if (!link_status) {' print r' GLint info_log_length = 0;' print r' glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length);' print r' GLchar *infoLog = new GLchar[info_log_length];' print r' glGetProgramInfoLog(program, info_log_length, NULL, infoLog);' print r' std::cerr << call.no << ": warning: " << infoLog << "\n";' print r' delete [] infoLog;' print r' }' if function.name == 'glCompileShaderARB': print r' GLint compile_status = 0;' print r' glGetObjectParameterivARB(shaderObj, GL_OBJECT_COMPILE_STATUS_ARB, &compile_status);' print r' if (!compile_status) {' print r' GLint info_log_length = 0;' print r' glGetObjectParameterivARB(shaderObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);' print r' GLchar *infoLog = new GLchar[info_log_length];' print r' glGetInfoLogARB(shaderObj, info_log_length, NULL, infoLog);' print r' std::cerr << call.no << ": warning: " << infoLog << "\n";' print r' delete [] infoLog;' print r' }' if function.name == 'glLinkProgramARB': print r' GLint link_status = 0;' print r' glGetObjectParameterivARB(programObj, GL_OBJECT_LINK_STATUS_ARB, &link_status);' print r' if (!link_status) {' print r' GLint info_log_length = 0;' print r' glGetObjectParameterivARB(programObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);' print r' GLchar *infoLog = new GLchar[info_log_length];' print r' glGetInfoLogARB(programObj, info_log_length, NULL, infoLog);' print r' std::cerr << call.no << ": warning: " << infoLog << "\n";' print r' delete [] infoLog;' print r' }' if function.name in ('glMapBuffer', 'glMapBufferARB', 'glMapBufferRange', 'glMapNamedBufferEXT', 'glMapNamedBufferRangeEXT'): print r' if (!__result) {' print r' std::cerr << call.no << ": warning: failed to map buffer\n";' print r' }' if function.name in ('glGetAttribLocation', 'glGetAttribLocationARB'): print r' GLint __orig_result = call.ret->toSInt();' print r' if (__result != __orig_result) {' print r' std::cerr << call.no << ": warning vertex attrib location mismatch " << __orig_result << " -> " << __result << "\n";' print r' }' print ' }'
def call_function(self, function): # Infer the drawable size from GL calls if function.name == "glViewport": print ' glretrace::updateDrawable(x + width, y + height);' if function.name in ('glBlitFramebuffer', 'glBlitFramebufferEXT'): # Some applications do all their rendering in a framebuffer, and # then just blit to the drawable without ever calling glViewport. print ' glretrace::updateDrawable(std::max(dstX0, dstX1), std::max(dstY0, dstY1));' if function.name == "glEnd": print ' glretrace::insideGlBeginEnd = false;' if function.name == 'memcpy': print ' if (!dest || !src || !n) return;' Retracer.call_function(self, function) # Error checking if function.name == "glBegin": print ' glretrace::insideGlBeginEnd = true;' elif function.name.startswith('gl'): # glGetError is not allowed inside glBegin/glEnd print ' if (!glretrace::benchmark && !glretrace::insideGlBeginEnd) {' print ' glretrace::checkGlError(call);' if function.name in ('glProgramStringARB', 'glProgramStringNV'): print r' GLint error_position = -1;' print r' glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_position);' print r' if (error_position != -1) {' print r' const char *error_string = (const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB);' print r' retrace::warning(call) << error_string << "\n";' print r' }' if function.name == 'glCompileShader': print r' GLint compile_status = 0;' print r' glGetShaderiv(shader, GL_COMPILE_STATUS, &compile_status);' print r' if (!compile_status) {' print r' GLint info_log_length = 0;' print r' glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_log_length);' print r' GLchar *infoLog = new GLchar[info_log_length];' print r' glGetShaderInfoLog(shader, info_log_length, NULL, infoLog);' print r' retrace::warning(call) << infoLog << "\n";' print r' delete [] infoLog;' print r' }' if function.name == 'glLinkProgram': print r' GLint link_status = 0;' print r' glGetProgramiv(program, GL_LINK_STATUS, &link_status);' print r' if (!link_status) {' print r' GLint info_log_length = 0;' print r' glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_log_length);' print r' GLchar *infoLog = new GLchar[info_log_length];' print r' glGetProgramInfoLog(program, info_log_length, NULL, infoLog);' print r' retrace::warning(call) << infoLog << "\n";' print r' delete [] infoLog;' print r' }' if function.name == 'glCompileShaderARB': print r' GLint compile_status = 0;' print r' glGetObjectParameterivARB(shaderObj, GL_OBJECT_COMPILE_STATUS_ARB, &compile_status);' print r' if (!compile_status) {' print r' GLint info_log_length = 0;' print r' glGetObjectParameterivARB(shaderObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);' print r' GLchar *infoLog = new GLchar[info_log_length];' print r' glGetInfoLogARB(shaderObj, info_log_length, NULL, infoLog);' print r' retrace::warning(call) << infoLog << "\n";' print r' delete [] infoLog;' print r' }' if function.name == 'glLinkProgramARB': print r' GLint link_status = 0;' print r' glGetObjectParameterivARB(programObj, GL_OBJECT_LINK_STATUS_ARB, &link_status);' print r' if (!link_status) {' print r' GLint info_log_length = 0;' print r' glGetObjectParameterivARB(programObj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_log_length);' print r' GLchar *infoLog = new GLchar[info_log_length];' print r' glGetInfoLogARB(programObj, info_log_length, NULL, infoLog);' print r' retrace::warning(call) << infoLog << "\n";' print r' delete [] infoLog;' print r' }' if function.name in self.map_function_names: print r' if (!__result) {' print r' retrace::warning(call) << "failed to map buffer\n";' print r' }' if function.name in ('glGetAttribLocation', 'glGetAttribLocationARB'): print r' GLint __orig_result = call.ret->toSInt();' print r' if (__result != __orig_result) {' print r' retrace::warning(call) << "vertex attrib location mismatch " << __orig_result << " -> " << __result << "\n";' print r' }' if function.name in ('glCheckFramebufferStatus', 'glCheckFramebufferStatusEXT', 'glCheckNamedFramebufferStatusEXT'): print r' GLint __orig_result = call.ret->toSInt();' print r' if (__orig_result == GL_FRAMEBUFFER_COMPLETE &&' print r' __result != GL_FRAMEBUFFER_COMPLETE) {' print r' retrace::warning(call) << "incomplete framebuffer (" << glstate::enumToString(__result) << ")\n";' print r' }' print ' }' # Update buffer mappings if function.name in self.map_function_names: print r' if (__result) {' print r' unsigned long long __address = call.ret->toUIntPtr();' if 'BufferRange' not in function.name: print r' GLint length = 0;' if function.name == 'glMapBuffer': print r' glGetBufferParameteriv(target, GL_BUFFER_SIZE, &length);' elif function.name == 'glMapBufferARB': print r' glGetBufferParameterivARB(target, GL_BUFFER_SIZE_ARB, &length);' elif function.name == 'glMapNamedBufferEXT': print r' glGetNamedBufferParameterivEXT(buffer, GL_BUFFER_SIZE, &length);' else: assert False print r' retrace::addRegion(__address, __result, length);' print r' }' if function.name in self.unmap_function_names: print r' GLvoid *ptr = NULL;' if function.name == 'glUnmapBuffer': print r' glGetBufferPointerv(target, GL_BUFFER_MAP_POINTER, &ptr);' elif function.name == 'glUnmapBufferARB': print r' glGetBufferPointervARB(target, GL_BUFFER_MAP_POINTER_ARB, &ptr);' elif function.name == 'glUnmapNamedBufferEXT': print r' glGetNamedBufferPointervEXT(buffer, GL_BUFFER_MAP_POINTER, &ptr);' else: assert False print r' if (ptr) {' print r' retrace::delRegionByPointer(ptr);' print r' }'