Esempio n. 1
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 def test_search_game_object_by_tags(self):
     '''Search game objects by tags'''
     scene = retro.Scene('test_scene')
     game_object1 = retro.GameObject()
     game_object2 = retro.GameObject(tags=[TAG1])
     game_object3 = retro.GameObject(tags=[TAG1, TAG2])
     scene.add_game_object(game_object1)
     scene.add_game_object(game_object2)
     scene.add_game_object(game_object3)
     assert game_object1 not in scene.game_objects_tagged_as(TAG1)
     assert game_object1 not in scene.game_objects_tagged_as(TAG2)
     assert game_object2 in scene.game_objects_tagged_as(TAG1)
     assert game_object2 not in scene.game_objects_tagged_as(TAG2)
     assert game_object3 in scene.game_objects_tagged_as(TAG1)
     assert game_object3 in scene.game_objects_tagged_as(TAG2)
Esempio n. 2
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 def test_remove_game_object(self):
     '''Test remove GameObject() from a scene'''
     scene = retro.Scene('test_scene')
     game_object = retro.GameObject()
     scene.add_game_object(game_object)
     scene.remove_game_object(game_object)
     assert len(scene.game_objects) == 0
 def test_creation(self):
     '''Create new GameObject() and check its initial state'''
     go = retro.GameObject()
     assert isinstance(go, retro.GameObject)
     assert go.scene is None
     assert not go.is_running
     assert go.is_alive
     assert len(go.tags) == 0
Esempio n. 4
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 def test_add_game_object(self):
     '''Add GameObject() to a scene'''
     scene = retro.Scene('test_scene')
     game_object = retro.GameObject()
     scene.add_game_object(game_object)
     assert len(scene.game_objects) == 1
     assert game_object is scene.game_object(game_object.id)
     assert game_object.scene is scene
Esempio n. 5
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 def test_garbage_collector(self):
     '''Test if Scene() removes dead GameObject() objects'''
     scene = retro.Scene('test_scene')
     game_object = retro.GameObject()
     scene.add_game_object(game_object)
     assert game_object in scene.game_objects
     game_object.kill()
     scene.update()
     assert game_object not in scene.game_objects
 def test_tagging2(self):
     '''Add and remove several tags in a GameObject()'''
     go = retro.GameObject()
     go.add_tag(TAG1)
     go.add_tag(TAG2)
     assert go.is_tagged_as(TAG1) and go.is_tagged_as(TAG2)
     go.remove_tag(TAG1)
     assert not go.is_tagged_as(TAG1)
     assert go.is_tagged_as(TAG2)
 def test_creation_with_tags(self):
     '''Create new GameObject() with initial tags'''
     go = retro.GameObject(tags=[TAG1])
     assert isinstance(go, retro.GameObject)
     assert go.scene is None
     assert not go.is_running
     assert go.is_alive
     assert TAG1 in go.tags
     assert go.is_tagged_as(TAG1)
Esempio n. 8
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 def test_remove_unknown_game_object(self):
     '''Remove GameObject() not added to a scene'''
     scene = retro.Scene('test_scene')
     game_object = retro.GameObject()
     with pytest.raises(KeyError):
         scene.remove_game_object(game_object)
 def test_tagging3(self):
     '''Remove unknown tags in a GameObject()'''
     go = retro.GameObject()
     assert not go.is_tagged_as(TAG1)
     with pytest.raises(KeyError):
         go.remove_tag(TAG1)
Esempio n. 10
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 def test_tagging1(self):
     '''Add tag in a GameObject()'''
     go = retro.GameObject()
     go.add_tag(TAG1)
     assert TAG1 in go.tags
     assert go.is_tagged_as(TAG1)
Esempio n. 11
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 def test_killing(self):
     '''Kill a GameObject() and check its state'''
     go = retro.GameObject()
     go.kill()
     assert not go.is_alive
     assert not go.is_running
Esempio n. 12
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 def test_starting(self):
     '''Start a GameObject() and check its state'''
     go = retro.GameObject()
     go.start()
     assert go.is_running
     assert go.is_alive