Esempio n. 1
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def test_parse_ggf():
    ggf = parse_ggf(GGF_STR)
    eq_("8", ggf.BO.board_type)
    eq_(64, len(ggf.BO.square_cont))
    eq_("*", ggf.BO.color)
    eq_(8, len(ggf.MOVES))
    eq_("B", ggf.MOVES[0].color)
    eq_("F5", ggf.MOVES[0].pos)
    eq_("W", ggf.MOVES[1].color)
    eq_("F6", ggf.MOVES[1].pos)
Esempio n. 2
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    def set_game(self, ggf_str):
        """Tell the engine that all further commands relate to the position at the end of the given game, in GGF format.

        Required:The engine must update its stored game state.
        :param ggf_str: see https://skatgame.net/mburo/ggsa/ggf . important info are BO, B+, W+
        """
        ggf = parse_ggf(ggf_str)
        black, white, actions = convert_to_bitboard_and_actions(ggf)
        player = Player.black if ggf.BO.color == "*" else Player.white
        self.engine.set_game(GameState(black, white, actions, player))

        # if set_game at turn=1~2 is sent, reset engine state.
        if len(actions) <= 1:
            self.engine.reset_state()  # clear MCTS cache
Esempio n. 3
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def test_parse_ggf_board_to_bitboard():
    ggf = parse_ggf(GGF_STR)
    black, white = parse_ggf_board_to_bitboard(ggf.BO.square_cont)
    eq_(EXPECTED1.strip(), board_to_string(black, white).strip())