Esempio n. 1
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def rotate(mesh):
    rotation_x, rotation_y, rotation_z = random.sample(range(0, 360), 3)
    center_point = rs.MeshAreaCentroid(mesh)
    mesh = rs.RotateObject(mesh, center_point, rotation_x, [0,40,0], copy=False)
    mesh = rs.RotateObject(mesh, center_point, rotation_y, [1,0,0], copy=False)
    mesh = rs.RotateObject(mesh, center_point, rotation_z, copy=False)
    return mesh
Esempio n. 2
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def transformMatrix():
    obj_ids = rs.GetObjects("Select object(s) from which to create matrix", 0,
                            True, True)
    if obj_ids is None: return

    box = rs.BoundingBox(obj_ids)
    if not isinstance(box, list): return
    origin = rs.PointDivide(rs.PointAdd(box[0], box[6]), 2)
    endpt = rs.GetPoint("To point")

    newpt = [1, 1, 1]
    translation1 = rs.VectorCreate(endpt, newpt)
    translation2 = rs.VectorCreate(translation1, origin)
    copied_obj_ids = rs.CopyObjects(obj_ids, translation2)

    for obj in copied_obj_ids:
        matrix = []
        degrees = 90.0  # Some angle
        radians = math.radians(degrees)
        c = math.cos(radians)
        s = math.sin(radians)
        matrix.append([c, -s, 0, 0])
        matrix.append([s, c, 0, 0])
        matrix.append([0, 0, 1, 0])
        matrix.append([0, 0, 0, 1])
        pprint.pprint(matrix)
        rs.ScaleObject(obj, newpt, [3, 1, -9])
        plane = rs.ViewCPlane()
        pprint.pprint(plane)
        rs.RotateObject(obj, newpt, uniform(0, 360), plane.XAxis)
        rs.RotateObject(obj, newpt, uniform(0, 360), plane.YAxis)
        rs.RotateObject(obj, newpt, uniform(0, 360), plane.ZAxis)
Esempio n. 3
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def Run(xNum, yNum):
    if xNum is None:
        rs.MessageBox("No number provided for x")
        return
    if yNum is None:
        rs.MessageBox("No number provided for y")
        return

    rs.EnableRedraw(False)
    boxes = []
    for i in range(xNum):
        for n in range(yNum):
            points = []
            for s in range(2):
                for t in range(4):
                    x = math.cos(math.radians(45 + 90 * t)) * math.sqrt(2)
                    y = math.sin(math.radians(45 + 90 * t)) * math.sqrt(2)
                    z = -1 + 2 * s
                    point = geo.Point3d(x, y, z)
                    points.append(point)
            box = rs.AddBox(points)

            box = rs.RotateObject(box, geo.Point3d(0, 0, 0),
                                  90 / (xNum - 1) * i, geo.Vector3d.ZAxis)
            box = rs.RotateObject(box, geo.Point3d(0, 0, 0),
                                  90 / (yNum - 1) * n, geo.Vector3d.XAxis)

            box = rs.MoveObject(box, geo.Vector3d(4 * i, 4 * n, 0))
            boxes.append(box)
    rs.EnableRedraw(True)

    return boxes


#Run()
Esempio n. 4
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 def draw_x(self, point, size=CELL_SIZE):
     """Drawing X"""
     x = point[0] - size * .025
     y = point[1] - (size * .75) / 2
     r = rs.AddRectangle((x, y, 0), size * .05, size * .75)
     rectangles = [
         rs.RotateObject(r, point, 45, copy=True),
         rs.RotateObject(r, point, -45, copy=True)
     ]
     rs.DeleteObject(r)
     rs.CurveBooleanUnion(rectangles)
     rs.DeleteObjects(rectangles)
def PlaceInstance(file, x, y, mirror, rotate):
    rs.Command("_-Insert _File=_Yes " + root + "packages/" + file +
               ".3dm B 0,0,0 1 0 _Enter")
    objects = rs.SelectedObjects()
    if not len(objects):
        return None
    object = objects[0]
    rs.UnselectAllObjects()
    rs.RotateObject(object, (0, 0, 0), rotate)
    if mirror:
        rs.RotateObject(object, (0, 0, 0), 180, (0, 1, 0))
        rs.MoveObject(object, (0, 0, -boardThickness))
    rs.MoveObject(object, (x, y, 0))
    return object
Esempio n. 6
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def PlaceInstance(file, x, y, mirror, rotate):
    rs.Command(
        "_-Insert _File=_Yes /Users/denis/sandbox/denisbohm/firefly-ice-mechanical/scripts/packages/"
        + file + ".3dm B 0,0,0 1 0 _Enter")
    objects = rs.SelectedObjects()
    if not len(objects):
        return None
    object = objects[0]
    rs.UnselectAllObjects()
    rs.RotateObject(object, (0, 0, 0), rotate)
    if mirror:
        rs.RotateObject(object, (0, 0, 0), 180, (0, 1, 0))
        rs.MoveObject(object, (0, 0, -boardThickness))
    rs.MoveObject(object, (x, y, 0))
    return object
Esempio n. 7
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def rotateObjects():
    objs = rs.GetObjects("Select objects")
    if objs is None: return

    center = rs.GetPoint("About which point?")
    if center is None: return

    for obj in objs:
        box = rs.BoundingBox(obj)
        if not isinstance(box, list): return

        xyp = rs.WorldXYPlane()
        rs.RotateObject(obj, center, random() * 360, xyp[0])
        rs.RotateObject(obj, center, random() * 360, xyp[1])
        rs.RotateObject(obj, center, random() * 360, xyp[2])
Esempio n. 8
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def drawDivisionLine(emblem, color=True):
    objs = []
    # line
    r = 24
    for i in range(int(emblem.division)):
        p = [r, 0, 0]
        if (emblem.division % 4 == 0):
            angle = i * 360.0 / emblem.division + 360.0 / emblem.division / 2.0
        else:
            angle = i * 360.0 / emblem.division
        p = rs.VectorRotate(p, angle, [0, 0, 1])
        obj = rs.AddLine([0, 0, 0], p)
        if (color):
            layer = "line%s" % (i % int(emblem.division / 2.0))
        else:
            layer = "lineGray"
        rs.ObjectLayer(obj, layer)
        objs.append(obj)
    # circle
    obj = rs.AddCircle([0, 0, 0], r)
    if (color):
        layer = "lineBlack"
    else:
        layer = "lineGray"
    rs.ObjectLayer(obj, layer)
    objs.append(obj)
    # text
    planeOri = rs.ViewCPlane()
    for i in range(int(emblem.division / 2.0)):
        if (emblem.division % 4 == 0):
            angle = i * 360.0 / emblem.division + 360.0 / emblem.division / 2.0
        else:
            angle = i * 360.0 / emblem.division
        p = [r, 0, 0]
        txt = "%d" % (angle)
        height = 1.2
        pt = [0, height / 2.0, 0]
        font_style = 0
        justification = 2 + 65536
        obj = rs.AddText(txt, pt, height, font, font_style, justification)
        rs.RotateObject(obj, [0, 0, 0], -90.0, [0, 0, 1], False)
        rs.MoveObject(obj, [r, 0, 0])
        rs.RotateObject(obj, [0, 0, 0], angle, [0, 0, 1], False)
        rs.ObjectLayer(obj, "textLine")
        objs.append(obj)
        rs.ViewCPlane(None, planeOri)
    #return
    return objs
Esempio n. 9
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def profile2(plane, vec):
    rs.ViewCPlane(None, plane)
    sec = rs.AddLine((0, 0, 0), (louverW, 0, 0))
    sec = rs.RotateObject(sec, plane.Origin, 45.0, plane.ZAxis, copy=True)

    # if sec: rs.DeleteObjects(sec)
    return sec
Esempio n. 10
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def rotateObject(id):
    angle = float(raw_input('By what angle (in degrees)?'))
    x, y, z = [float(n) for n in raw_input('At what point? Select the point carefully!: "x y z"').split()]
    X, Y, Z = [float(n) for n in raw_input('About what axis? "x y z": (Enter 1 to rotate or 0 to not rotate along a particular axis)').split()]
    rs.RotateObject(id, (x,y,z), angle, axis=(X,Y,Z))
    print('Done.')
    nextAction = ''
Esempio n. 11
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 def MoveWithVector (treeIn, profPointTreeIn, vectorTreeIn, thicknessIn, angleIn, treeOut):
     
     profMax = GridCornerBig (profPointTreeIn)
     profMin = GridCornerSmall (profPointTreeIn)
     
     max =  GridCornerBig (treeIn)
     
     
     for i in range(treeIn.BranchCount):
         treeBranch = treeIn.Branch(i)
         treePath = treeIn.Path(i)
         
         profBranch = profPointTreeIn.Branch(i)
         vectorBranch = vectorTreeIn.Branch(i)
         thicknessBranch = thicknessIn.Branch(i)
         angleBranch = angleIn.Branch(i)
         
         for j in range(treeBranch.Count):
             elem = treeBranch[j]
             profPoint = profBranch [j]
             vector = vectorBranch [j]
             v = thicknessBranch [j]
             angle = angleBranch [j]
             
             
             if type != 0:
                 elemLapos = rs.AddPoint (elem.X,elem.Y,0)
                 elemLapos = rs.coerce3dvector (elemLapos)
                 
                 #angle = rs.VectorAngle ([1,0,0], elemLapos)
                 betaRad = math.radians (beta)
                 
                 gammaRad = math.radians (angle)
                 
                 if gammaRad > betaRad/2:
                     gammaRad = gammaRad - betaRad/2
                 else:
                     gammaRad = betaRad/2 - gammaRad
                 
                 v = (math.cos (betaRad/2)) / (math.cos (gammaRad)) *v
             
             vec = rs.coerce3dpoint (vector)
             rotVecX = vec.X
             rotVecZ = vec.Y
             rotVecY = vec.Z
             rotVec = rs.AddPoint (rotVecX, rotVecY, rotVecZ)
             rotVec = rs.coerce3dpoint (rotVec)
             ORIGO = rs.AddPoint (0,0,0)
             ORIGO = rs.coerce3dpoint (ORIGO)
             VECTOR = rs.RotateObject(rotVec, ORIGO, angle, [0,0,1])
             
             vector = rs.coerce3dvector (VECTOR)
             vector = vector * v
             
             elem = rs.coerce3dpoint (elem)
             
             MovePoint = rs.MoveObject (elem, vector)
             MovePoint = rs.coerce3dpoint (MovePoint)
             
             treeOut.Add (elem, treePath)
Esempio n. 12
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    def makeTriangleSrf(self, i):
        srfList = []

        c0 = self.hexShape.cornersPt[i]
        c1 = self.hexShape.cornersPt[i + 1]

        p0 = self.hexProjection.cornersPt[i]
        p1 = self.hexProjection.cornersPt[i + 1]

        m = self.hexShape.centerPt
        mp = self.hexProjection.centerPt

        tm, tmp = self.move2PtInside(m, mp)

        t = rs.PointAdd(m, (0, 0.6, 0))
        tp = util.projectPtOnSrf(self.hexProjection.attractorPt,
                                 self.hexProjection.targetSrf, t)

        t, tp = self.move2PtInside(t, tp, 0.5)

        srfList.append(rs.AddSrfPt([t, tm, tmp, tp]))

        srfList.append(rs.AddSrfPt([c0, m, mp, p0]))

        srfList.append(rs.AddSrfPt([c0, c1, p1, p0]))

        srfList.append(rs.AddSrfPt([c1, m, mp, p1]))

        vt = rs.VectorCreate(c1, p1)

        rs.RotateObject(srfList[3], c1, 2, vt)

        return rs.JoinSurfaces(srfList, True)
Esempio n. 13
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def align(crv1,crv2,origin,axis):
    count=0
    vert=rs.PolylineVertices(crv1)
    while testAlign(crv1,crv2)==False or count>len(vert):
        count=count+1
        crv1=rs.RotateObject(crv1,origin,360/len(vert),axis)
    return crv1
def circles(center, circle, radius, generation):
    cir = []
    index = maxgeneration - generation
    if generation == 0:
        draw(center, radius, index * 10, index)
    if generation < maxgeneration:
        domain = rs.CurveDomain(circle)
        parameter = domain[1] / 2
        points = splitcircle(circle, parameter)
        for p in points:
            temprand = random.uniform(0, 0)
            cent = rs.RotateObject(rs.MoveObject(p, (0, 0, generation * 10)),
                                   center, temprand)
            temp = rs.RotateObject((rs.AddCircle(cent, radius)), center,
                                   temprand)
            circles(cent, temp, radius * 0.75, generation + 1)
            draw(cent, radius, index * 10, index)
Esempio n. 15
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def draw_outline(z):
    db = draw_bottom()
    theta = z
    xy = 1 / ma.log(z)
    scale = rs.ScaleObject(db, (0, 0, z / 3), (xy + 0.5, xy + 0.5, 0), True)
    curve = rs.RotateObject(scale, (0, 0, z), z, False)
    rs.DeleteObject(db)
    return curve
Esempio n. 16
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def draw_outline(z):
    db = draw_bottom()
    theta = z + 30
    xy = abs((ma.sin(ma.radians(theta))))
    scale = rs.ScaleObject(db, (0, 0, z / 2), (xy, xy, 0), True)
    curve = rs.RotateObject(scale, (0, 0, z), z * 1.5, False)
    rs.DeleteObject(db)
    return curve
Esempio n. 17
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def create_shape(target_object, ref_object, target_srf_num, angle=None):
    if angle == None:
        angle = random.choice([0, 90, 180, 270])
    ref_points = ref_object.get_reference_points(target_srf_num)
    target_points = target_object.get_target_points(target_srf_num)
    shape = target_object.get_reference_shape(ref_object, target_srf_num)
    rotation_axis = target_object.get_rotation(target_srf_num)
    center = target_object.get_face_center(target_srf_num)
    rs.RotateObject(shape, center, angle, rotation_axis)
    return shape
Esempio n. 18
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 def ellipse(self, xheight, yheight, placement='center', angle=0):
     centerPoint = rs.AddPoint(self.point)
     if placement == 'edge':
         centerPoint = rs.MoveObject(
             centerPoint,
             rs.VectorScale(rs.VectorCreate([1, 0, 0], [0, 0, 0]),
                            xheight / 2))
     newEllipse = rs.AddCircle(centerPoint, xheight / 2)
     ScaleFactor = yheight / xheight
     rs.ScaleObject(newEllipse, self.point, [1, ScaleFactor, 0])
     newEllipse = rs.RotateObject(newEllipse, self.point, angle)
     rs.DeleteObject(centerPoint)
Esempio n. 19
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 def postProcess(self):
     REDO=False
     ar=0.0
     for i in self.FPOLY:
         rs.RotateObject(i, CP, -ANGLE)
     for i in self.FPOLY:
         try:
             ar+=rs.CurveArea(i)[0]
         except:
             pass
     mean_ar=ar/len(self.FPOLY)
     min_ar_per=0.2*mean_ar
     j=0
     for i in self.FPOLY:
         pts=rs.CurvePoints(i)
         if(rs.CurveArea(i)[0]<min_ar_per):
             REDO=True
             break
         p=rs.BoundingBox(pts)
         max_poly=rs.AddPolyline([p[0],p[1],p[2],p[3],p[0]])
         max_poly_ar=rs.CurveArea(max_poly)[0]
         actual_poly_ar=rs.CurveArea(i)[0]
         if((max_poly_ar/actual_poly_ar)>2):
             REDO=True
             rs.DeleteObject(max_poly)
             break
         else:
             rs.DeleteObject(max_poly)
             
         ab=int(rs.Distance(p[0],p[1]))
         ad=int(rs.Distance(p[0],p[3]))
             
         if((ab>ad) and (ab/ad)>5):
             REDO=True
             break
         elif((ab<ad) and (ab/ad)<0.2):
             REDO=True
             break
         j+=1
     if(REDO==True and self.counter<MAX_REC): 
         self.counter+=1
         print("Redo %s" %(self.counter))
         rs.DeleteObjects(self.FPOLY)
         self.start()
         self.recSplit(bsp.BBpts, 0)
         self.postProcess()
     else:
         j=0
         for i in self.FPOLY:
             c=rs.CurveAreaCentroid(i)[0]
             rs.AddTextDot(str(j), c)
             j+=1
Esempio n. 20
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def fenceCurve():
    """
    ---x---x---x---x---x---x---
    this script divides a curve by length and adds 'crosses' to it, grouped per curve / polyline
    www.studiogijs.nl
    """
    curves = rs.GetObjects("select curves to change into fence-style",
                           4,
                           preselect=True)
    if not curves:
        return

    s = sc.sticky['scale'] if sc.sticky.has_key('scale') else 20
    scale = rs.GetReal("scale of the arrow curve", s, 5, 100)

    if not scale:
        return
    sc.sticky['scale'] = scale

    rs.EnableRedraw(False)

    for curve in curves:
        lines = []
        if rs.CurveLength(curve) > scale:
            pts = rs.DivideCurveLength(curve, scale)
            for pt in pts:
                t = rs.CurveClosestPoint(curve, pt)
                vec = rs.CurveTangent(curve, t)
                line = rs.AddLine(pt - vec * scale / 10, pt + vec * scale / 10)
                rs.RotateObject(line, pt, 45)
                lines.append(line)
                line_copy = rs.RotateObject(line, pt, 90, copy=True)
                lines.append(line_copy)
            group = rs.AddGroup()
            rs.AddObjectsToGroup(lines, group)
            rs.AddObjectsToGroup(curve, group)
            rs.SelectObjects(lines)
            rs.SelectObjects(curves)
    rs.EnableRedraw(True)
Esempio n. 21
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def arrowCurve():
    """
    ---->---->---->---->---->---->---->----
    this script divides a curve by length and adds dashes to either side of the curve, grouped per curve / polyline
    limitation: does not accomodate at corners (to avoid ccx issues)
    www.studiogijs.nl
    """
    curves = rs.GetObjects("select curves to change into arrow-style",4, preselect=True)
    if not curves:
        return
    s=sc.sticky['scale'] if sc.sticky.has_key('scale') else 20
    scale = rs.GetReal("scale of the arrow curve", s, 5, 100)
     
    
    if not scale:
        return
    sc.sticky['scale']=scale
    
    rs.EnableRedraw(False)
    
    for curve in curves:
        lines=[]
        if rs.CurveLength(curve)>scale:
            pts = rs.DivideCurveLength(curve, scale)
            for pt in pts:
                t=rs.CurveClosestPoint(curve, pt)
                vec = rs.CurveTangent(curve, t)*scale/10
                line = rs.AddLine(pt, pt+vec)
                line_copy = rs.CopyObject(line, [0,0,0])
                rs.RotateObject(line, pt, 45)
                rs.RotateObject(line_copy, pt, -45)
                lines.append(line)
                lines.append(line_copy)
            group = rs.AddGroup()
            rs.AddObjectsToGroup(lines, group)
            rs.AddObjectsToGroup(curve, group)
            rs.SelectObjects(lines)
            rs.SelectObjects(curves)
    rs.EnableRedraw(True)
Esempio n. 22
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def main():

    cyls = []
    radius = 0

    gname = "Enclosure"

    extantGroups = rs.GroupNames()
    print "groups: ", extantGroups
    enclosures = [s for s in extantGroups if "Enclosure" in s]
    print "enclosures: ", enclosures

    if rs.IsGroup("Enclosure"):
        num = len(enclosures)
        gname += "_" + ` num `
    encGroup = rs.AddGroup(gname)
    print "group: ", encGroup

    focus = rs.GetPoint("center of fence")
    if (focus is None): return
    rpt = rs.GetPoint("enclosure radius", focus)
    if (rpt is None): return
    else:
        radius = (rpt - focus).Length
        rs.AddObjectsToGroup(rs.AddCircle(focus, radius), encGroup)

    count = rs.GetInteger("number of cylinders")
    if (count is None): return
    cyldiam = rs.GetReal("cylinder diameter")
    if (cyldiam is None): return
    minheight = rs.GetReal("minimum height")
    if (minheight is None): return
    maxheight = rs.GetReal("maximum height")
    if (maxheight is None): return
    #   arcjitter = rs.GetReal("amount of arc jitter")
    #   if (arcjitter is None): return
    #   radialjitter = rs.GetReal("amount of radial jitter")
    #   if (radialjitter is None): return

    for i in range(count):
        cyl = rs.AddCylinder(rpt, random.uniform(minheight, maxheight),
                             cyldiam / 2, True)
        rs.RotateObject(cyl, focus, (360 / count) * (i + 1))
        cyls.append(cyl)
    if cyls: rs.AddObjectsToGroup(cyls, encGroup)
    print "Enclosure built:"
    print "focus: (", focus, ")"
    print "radius:", radius
    print "cylinders:", count, "ranging from", minheight, "to", maxheight, "units in length."
 def CreateRadialBar(self, a, r0, r1, w, z0, z1, cap=False):
     x0 = r0
     y0 = -w / 2
     x1 = r1
     y1 = w / 2
     r = w / 2
     d = self.GetDraftDistance(z0, z1)
     curve0 = self.CreateRadial(x0 + d, x1 - d, r - d, z0)
     curve1 = self.CreateRadial(x0, x1, r, z1)
     slot = rs.AddLoftSrf([curve0, curve1])
     if cap:
         slot = rs.JoinSurfaces([slot, rs.AddPlanarSrf([curve0])], True)
     rs.DeleteObjects([curve0, curve1])
     slot = rs.RotateObject(slot, (0, 0, 0), a, (0, 0, 1))
     return slot
Esempio n. 24
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def equilateralPolygon(sides, size):
    cornerpoints = []
    cornerpoint = rs.AddPoint(0, size, 0)
    cornerpoints.append(cornerpoint)

    for points in range(1, sides, 1):
        anothercorner = rs.RotateObject(cornerpoint, (0, 0, 0),
                                        points * 360 / sides,
                                        None,
                                        copy=True)
        cornerpoints.append(anothercorner)

    print(cornerpoints)
    rs.AddLine(cornerpoints[0], cornerpoints[1])
    rs.AddLine(cornerpoints[1], cornerpoints[2])
Esempio n. 25
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def createSegments():
    for i in range(levels):
        points = [] 
        origin = [0+random.random()*depth,0+random.random()*depth,i*levelres]
        point1 = rs.AddPoint(radius,0,i*levelres)
        points.append(point1)
        for i in range(1, segements):
            tempPoint = points[-1]
            tempOrgin = [origin[0] + random.random()*depth, origin[1] + random.random()*depth, origin[2]+1]
            newPt = rs.RotateObject(tempPoint,tempOrgin,degrees,None,True)
            points.append(newPt)
        points.append(point1)
        lastCircle.append(tempOrgin)
        polygon = rs.AddPolyline(points)
        lofts.append(polygon)
        return lofts
Esempio n. 26
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 def ellipse(self, xheight, yheight, placement='center', angle=0):
     """xheight: the x dimension of the ellipse before rotation \n
     yheight: the y dimension of the ellipse before rotation \n
     placement: (optional) 'center' places ellipse centered around the turtle, 'edge' places ellipse to the side of the turtle \n
     angle: (optional) rotates ellipse around the turtle's"""
     centerPoint = rs.AddPoint(self.point)
     if placement == 'edge':
         centerPoint = rs.MoveObject(
             centerPoint,
             rs.VectorScale(rs.VectorCreate([1, 0, 0], [0, 0, 0]),
                            xheight / 2))
     newEllipse = rs.AddCircle(centerPoint, xheight / 2)
     ScaleFactor = yheight / xheight
     rs.ScaleObject(newEllipse, self.point, [1, ScaleFactor, 0])
     newEllipse = rs.RotateObject(newEllipse, self.point, angle)
     rs.DeleteObject(centerPoint)
Esempio n. 27
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def curveVic(storyHt):
    profiles = []
    firstCrv = rs.GetObject("pick a base curve", 4, True, True)
    count = rs.GetInteger("how many total curves")
    #dentil = rs.GetObject("pick dentil", 8)

    # vertically offset curves
    for i in range(count):
        if count == 0 or count == 1:
            return
        else:
            profiles.append(rs.CopyObject(firstCrv, [0, 0, storyHt * i]))

    # funk it up - needs to be more randomized?
    for crv in profiles:
        centerPt = rs.CurveAreaCentroid(crv)
        # deg = random.randint(0,360)
        # deg = random.randint(0,4) * 90 very swirly!
        deg = profiles.index(crv) * 10
        rs.RotateObject(crv, centerPt[0], deg)


#    centerPt = rs.CurveAreaCentroid(profiles[3])
#    rs.RotateObject(profiles[3], centerPt[0], 30)
#    centerPt = rs.CurveAreaCentroid(profiles[7])
#    rs.RotateObject(profiles[7], centerPt[0], 30)

# scale each crv randomly
#    for crv in profiles:
#        centerPt = rs.CurveAreaCentroid(crv)
#        x = random.uniform(.25,2)
#        y = random.uniform(.25,2)
#        z = 1
#        rs.ScaleObject(crv, centerPt[0], (x,y,z) )

# add dentils and trim. map to surface? project? rs.SporphObject() better to use in GUI flow?
# is there any flow along surface? no center box?!?! just acquire shape
#    for j in range(len(profiles)):
#       points = rs.DivideCurveEquidistant(profiles[j], 5)
#       for k in points:
#           rs.AddSphere(k, .25)

# loft curves and clean up
    finalShape = rs.AddLoftSrf(profiles, closed=False)
    #profiles.append(firstCrv)
    rs.DeleteObjects(profiles)
    rs.CapPlanarHoles(finalShape)
Esempio n. 28
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 def __init__(self,radius,sides):
     self.radius = radius
     self.sides = sides
     theta = (2*math.pi)/self.sides
     print theta
     pt01 = rs.AddPoint(self.radius,0,0);
     pts = []
     pts.append(pt01)
     self.origin = [0,0,0]
     degrees = theta*(180/math.pi)
     print degrees
     for i in range(1,self.sides):
         tempPt = pts[-1]
         newPt = rs.RotateObject(tempPt,self.origin,degrees,None,True)
         pts.append(newPt)
     pts.append(pt01)
     self.polygon = rs.AddPolyline(pts);
Esempio n. 29
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def equilateralPolygon(sides, size):
    cornerpoints = []
    cornerpoint = rs.AddPoint(0, size, 0)
    cornerpoints.append(cornerpoint)

    for point in range(1, sides, 1):
        anothercorner = rs.RotateObject(cornerpoint, (0, 0, 0),
                                        point * 360 / sides,
                                        None,
                                        copy=True)
        cornerpoints.append(anothercorner)

    #print(cornerpoints)

    for item in range(0, len(cornerpoints) - 1, 1):
        rs.AddLine(cornerpoints[item], cornerpoints[item + 1])

    rs.AddLine(cornerpoints[len(cornerpoints) - 1], cornerpoints[0])
def e(theta, num):
    """
    receives:
        theta = degree of line ( 0 < theta < 45 ) 
        num = number of pattern ( 0 < num < 15 )
    works:
        draw tile pattern
    returns:
        None
    """
    def base(x, y):
        d = ma.radians(theta)

        r = 1 / ma.cos(d) - (ma.sin(d)**2) / ma.cos(d)
        n = r * ma.sin(d)
        k = r * ma.cos(d)

        a1 = (x, y, 0)
        b1 = (x, y + 1, 0)
        c1 = (x + 1, y + 1, 0)
        d1 = (x + 1, y, 0)

        a2 = (x + k, y + n, 0)
        b2 = (x + n, y + 1 - k, 0)
        c2 = (x + 1 - k, y + 1 - n, 0)
        d2 = (x + 1 - n, y + k, 0)

        l1 = rs.AddLine(a1, a2)
        l2 = rs.AddLine(b1, b2)
        l3 = rs.AddLine(c1, c2)
        l4 = rs.AddLine(d1, d2)

    for i in range(0, num):
        for k in range(0, num):
            base(i, k)

    line = rs.ObjectsByType(0)
    n = len(line)
    for i in range(0, n):
        a = line[i]
        b = rs.AddLine((0, 0, 0), (0, 0, 0.05))
        c = rs.RotateObject(b, (0, 0, 0), 90, None, False)
        s = rs.ExtrudeCurve(a, b)
        rs.ExtrudeSurface(s, c)