def get_actions_currently_available(self) -> List[AvailableActions]: actions = [] for player in self.known_players: actions.append(BotAction(description=f'Flip {highlight_player_name(player)}', action_type=FLIP_CAR, data={PLAYER_NAME: player.name})) actions.append(BotAction(description=f'Nudge {highlight_player_name(player)}', action_type=NUDGE_CAR, data={PLAYER_NAME: player.name})) return [AvailableActions("Car Botherer", None, actions)]
def get_actions_currently_available(self) -> List[AvailableActions]: actions = [] for name in self.available_bot_names: blue_text = highlight_team_color(f"blue {name}", 0) actions.append(BotAction(description=f"Spawn {blue_text}", action_type=SPAWN, data={'name': name, 'team': 0})) for name in self.available_bot_names: orange_text = highlight_team_color(f"orange {name}", 1) actions.append(BotAction(description=f"Spawn {orange_text}", action_type=SPAWN, data={'name': name, 'team': 1})) return [AvailableActions(self.name, None, actions)]
def get_actions_currently_available(self) -> List[AvailableActions]: actions = [] for player in self.known_players: actions.append( BotAction(description= f'Give {highlight_player_name(player)} full boost', action_type=GIVE_FULL_BOOST, data={PLAYER_NAME: player.name})) actions.append( BotAction( description= f'Drain all boost from {highlight_player_name(player)}', action_type=REMOVE_BOOST, data={PLAYER_NAME: player.name})) return [AvailableActions("Boost Monkey", None, actions)]
def get_actions_currently_available(self) -> List[AvailableActions]: actions = AvailableActions( entity_name="ActionBot", current_action=self.action_broker.current_action, available_actions=[ BotAction(description="Turn left", action_type="turn", data={'value': -1}), BotAction(description="Drive straight", action_type="turn", data={'value': 0}), BotAction(description="Turn right", action_type="turn", data={'value': 1}), BotAction(description="Stop", action_type="throttle", data={'value': 0}), BotAction(description="Go", action_type="throttle", data={'value': 1}), BotAction(description="Boost", action_type="boost", data={'value': True}), BotAction(description="Unboost", action_type="boost", data={'value': False}), ]) return [actions]
def get_actions_currently_available(self) -> List[AvailableActions]: actions = [] for player in self.known_players: actions.append( BotAction( description= f'Make {highlight_player_name(player)} the laser boi', action_type=SET_LASER_BOI, data={PLAYER_NAME: player.name})) return [AvailableActions("Laserboi", None, actions)]
def get_actions_currently_available(self) -> List[AvailableActions]: actions = [] actions.append(BotAction(description="Freeze ball", action_type=FREEZE)) actions.append(BotAction(description="Nudge ball", action_type=NUDGE)) return [AvailableActions("Ball Botherer", None, actions)]