class DemonExperiment(object): Latency = 100 #s def __init__(self): command = CritterbotSimulator.startSimulator() self.environment = CritterbotSimulator(command) self.latencyTimer = Chrono() self.rewards = self.createRewardFunction() self.actions = XYThetaAction.sevenActions() self.behaviourPolicy = RandomPolicy(Random(0), self.actions) self.representation = TileCodersNoHashing(self.environment.legend().nbLabels(), -2000, 2000) self.representation.includeActiveFeature() self.demons = [] for rewardFunction in self.rewards: demon = self.createOnPolicyPredictionDemon(rewardFunction) self.demons.append(demon) self.horde = Horde() self.horde.demons().addAll(self.demons) self.horde.beforeFunctions().addAll(self.rewards) self.x_t = None self.clock = zepy.clock("Nexting Clock") def createRewardFunction(self): legend = self.environment.legend() return list(SensorRewardFunction(legend, label) for label in legend.getLabels()) def createOnPolicyPredictionDemon(self, rewardFunction): gamma = .9 alpha = .1 / self.representation.vectorNorm() nbFeatures = self.representation.vectorSize() lambda_= .3 td = TDLambda(lambda_, gamma, alpha, nbFeatures) return PredictionDemon(rewardFunction, td) def learn(self, a_t, o_tp1): x_tp1 = self.representation.project(o_tp1.doubleValues()) self.horde.update(o_tp1, self.x_t, a_t, x_tp1) self.x_t = Vectors.bufferedCopy(x_tp1, self.x_t) def run(self): a_t = None while self.clock.tick(): self.latencyTimer.start() o_tp1 = self.environment.waitNewRawObs() self.learn(a_t, o_tp1) self.behaviourPolicy.update(None) a_tp1 = self.behaviourPolicy.sampleAction() self.environment.sendAction(a_tp1) a_t = a_tp1 waitingTime = self.Latency - self.latencyTimer.getCurrentMillis() if waitingTime > 0: time.sleep(waitingTime / 1000.0) self.environment.close() def zephyrize(self): zepy.advertise(self.clock, self.environment) zepy.advertise(self.clock, self.horde) for rewardFunction in self.rewards: zepy.monattr(self.clock, rewardFunction, 'rewardValue', label = rewardFunction.label)
class DemonExperiment(object): Latency = 100 #s def __init__(self): command = CritterbotSimulator.startSimulator() self.environment = CritterbotSimulator(command) self.latencyTimer = Chrono() self.rewards = self.createRewardFunction() self.actions = XYThetaAction.sevenActions() self.behaviourPolicy = RandomPolicy(Random(0), self.actions) self.representation = TileCodersNoHashing(self.environment.legend().nbLabels(), -2000, 2000) self.representation.includeActiveFeature() self.demons = [] for rewardFunction in self.rewards: self.demons.append(self.createOffPolicyControlDemon(rewardFunction)) self.horde = Horde() self.horde.demons().addAll(self.demons) self.horde.beforeFunctions().addAll(self.rewards) self.x_t = None self.clock = zepy.clock("Horde Off-policy Control demons") def createRewardFunction(self): legend = self.environment.legend() return [ SensorRewardFunction(legend, 'MotorCurrent0'), SensorRewardFunction(legend, 'MotorCurrent1'), SensorRewardFunction(legend, 'MotorCurrent2') ] def createOffPolicyControlDemon(self, rewardFunction): toStateAction = TabularAction(self.actions, self.representation.vectorNorm(), self.representation.vectorSize()) nbFeatures = toStateAction.vectorSize() lambda_ = 0.1 beta = .1 alpha_v = .1 / toStateAction.vectorNorm() alpha_w = .001 / toStateAction.vectorNorm() gq = GQ(alpha_v, alpha_w, beta , lambda_, nbFeatures) targetPolicy = Greedy(gq, self.actions, toStateAction) controlGQ = GreedyGQ(gq, self.actions, toStateAction, targetPolicy, self.behaviourPolicy) return ControlOffPolicyDemon(rewardFunction, controlGQ) def learn(self, a_t, o_tp1): x_tp1 = self.representation.project(o_tp1.doubleValues()) self.horde.update(o_tp1, self.x_t, a_t, x_tp1) self.x_t = Vectors.bufferedCopy(x_tp1, self.x_t) def run(self): a_t = None while self.clock.tick(): self.latencyTimer.start() o_tp1 = self.environment.waitNewRawObs() self.learn(a_t, o_tp1) self.behaviourPolicy.update(None) a_tp1 = self.behaviourPolicy.sampleAction() self.environment.sendAction(a_tp1) a_t = a_tp1 waitingTime = self.Latency - self.latencyTimer.getCurrentMillis() if waitingTime > 0: time.sleep(waitingTime / 1000.0) self.environment.close() def zephyrize(self): zepy.advertise(self.clock, self.environment) zepy.advertise(self.clock, self.horde) for rewardFunction in self.rewards: zepy.monattr(self.clock, rewardFunction, 'rewardValue', label = rewardFunction.label)