def set_ball_state(self, ball: Ball): ball.position = vec3(0, 0, 3000) ball.velocity = vec3(0, 0, 0) ball.angular_velocity = vec3(0, 0, 0)
def set_ball_state(self, ball: Ball): ball.position = vec3(-11390, -6950, 470) ball.velocity = vec3(0, 0, 0) ball.angular_velocity = vec3(0, 0, 0)