def generateLevel(): for i in range(0, 6): newRoom = Room(i + 1, bool(getrandbits(1)), bool(getrandbits(1)), bool(getrandbits(1)), bool(getrandbits(1))) newRoom.itMustBeDirty() roomList.append(newRoom) newRoom.calWeight() global newLevel newLevel = Level(roomList) newLevel.ausgabe()