Esempio n. 1
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    def destroy(self):
        """
        destroy all the players and sensors
        """
        self.loginfo("Destroying spawned objects...")
        try:
            # destroy vehicles sensors
            for actor_id in self.vehicles_sensors:
                destroy_object_request = roscomp.get_service_request(
                    DestroyObject)
                destroy_object_request.id = actor_id
                self.call_service(self.destroy_object_service,
                                  destroy_object_request,
                                  timeout=0.5,
                                  spin_until_response_received=True)
                self.loginfo(
                    "Object {} successfully destroyed.".format(actor_id))
            self.vehicles_sensors = []

            # destroy global sensors
            for actor_id in self.global_sensors:
                destroy_object_request = roscomp.get_service_request(
                    DestroyObject)
                destroy_object_request.id = actor_id
                self.call_service(self.destroy_object_service,
                                  destroy_object_request,
                                  timeout=0.5,
                                  spin_until_response_received=True)
                self.loginfo(
                    "Object {} successfully destroyed.".format(actor_id))
            self.global_sensors = []

            # destroy player
            for player_id in self.players:
                destroy_object_request = roscomp.get_service_request(
                    DestroyObject)
                destroy_object_request.id = player_id
                self.call_service(self.destroy_object_service,
                                  destroy_object_request,
                                  timeout=0.5,
                                  spin_until_response_received=True)
                self.loginfo(
                    "Object {} successfully destroyed.".format(player_id))
            self.players = []
        except ServiceException:
            self.logwarn(
                'Could not call destroy service on objects, the ros bridge is probably already shutdown'
            )
Esempio n. 2
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 def get_actor_waypoint(self, actor_id):
     """
     helper method to get waypoint for actor via ros service
     Only used if risk should be avoided.
     """
     try:
         request = get_service_request(GetActorWaypoint)
         request.id = actor_id
         response = self.node.call_service(self._get_actor_waypoint_client,
                                           request)
         return response.waypoint
     except ServiceException as e:
         if ros_ok():
             self.node.logwarn("Service call failed: {}".format(e))
Esempio n. 3
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    def get_waypoint(self, location):
        """
        Helper method to get a waypoint for a location.

        :param location: location request
        :type location: geometry_msgs/Point
        :return: waypoint of the requested location
        :rtype: carla_msgs/Waypoint
        """
        if not ros_ok():
            return None
        try:
            request = get_service_request(GetWaypoint)
            request.location = location
            response = self.call_service(self._get_waypoint_client, request)
            return response.waypoint
        except ServiceException as e:
            if ros_ok():
                self.logwarn("Service call 'get_waypoint' failed: {}".format(
                    str(e)))
Esempio n. 4
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    def _is_light_red_europe_style(self, lights_list):
        """
        This method is specialized to check European style traffic lights.

        :param lights_list: list containing TrafficLight objects
        :return: a tuple given by (bool_flag, traffic_light), where
                 - bool_flag is True if there is a traffic light in RED
                  affecting us and False otherwise
                 - traffic_light is the object itself or None if there is no
                   red traffic light affecting us
        """
        if self._vehicle_location is None:
            # no available self location yet
            return (False, None)

        ego_vehicle_location = get_service_request(GetWaypoint)
        ego_vehicle_location.location = self._vehicle_location
        ego_vehicle_waypoint = self.get_waypoint(ego_vehicle_location)
        if not ego_vehicle_waypoint:
            if ros_ok():
                self.node.logwarn("Could not get waypoint for ego vehicle.")
            return (False, None)

        for traffic_light in lights_list:
            object_waypoint = traffic_light[1]
            if object_waypoint.road_id != ego_vehicle_waypoint.road_id or \
                    object_waypoint.lane_id != ego_vehicle_waypoint.lane_id:
                continue
            if is_within_distance_ahead(object_waypoint.pose.position,
                                        ego_vehicle_location.location,
                                        math.degrees(self._vehicle_yaw),
                                        self._proximity_threshold):
                traffic_light_state = CarlaTrafficLightStatus.RED
                for status in self._traffic_lights:
                    if status.id == traffic_light[0]:
                        traffic_light_state = status.state
                        break
                if traffic_light_state == CarlaTrafficLightStatus.RED:
                    return (True, traffic_light[0])

        return (False, None)
Esempio n. 5
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    def _is_vehicle_hazard(self, vehicle_list, objects):
        """
        Check if a given vehicle is an obstacle in our way. To this end we take
        into account the road and lane the target vehicle is on and run a
        geometry test to check if the target vehicle is under a certain distance
        in front of our ego vehicle.

        WARNING: This method is an approximation that could fail for very large
         vehicles, which center is actually on a different lane but their
         extension falls within the ego vehicle lane.

        :param vehicle_list: list of potential obstacle to check
        :return: a tuple given by (bool_flag, vehicle), where
                 - bool_flag is True if there is a vehicle ahead blocking us
                   and False otherwise
                 - vehicle is the blocker object itself
        """
        if self._vehicle_location is None:
            # no available self location yet
            return (False, None)

        ego_vehicle_location = get_service_request(GetWaypoint)
        ego_vehicle_location.location = self._vehicle_location
        ego_vehicle_waypoint = self.get_waypoint(ego_vehicle_location)
        if not ego_vehicle_waypoint:
            if ros_ok():
                self.node.logwarn("Could not get waypoint for ego vehicle.")
            return (False, None)

        for target_vehicle_id in vehicle_list:
            # do not account for the ego vehicle
            if target_vehicle_id == self._vehicle_id:
                continue

            target_vehicle_location = None
            for elem in objects:
                if elem.id == target_vehicle_id:
                    target_vehicle_location = elem.pose
                    break

            if not target_vehicle_location:
                self.node.logwarn("Location of vehicle {} not found".format(
                    target_vehicle_id))
                continue

            # if the object is not in our lane it's not an obstacle
            request = get_service_request(GetWaypoint)
            request.location = target_vehicle_location.position
            target_vehicle_waypoint = self.get_waypoint(request)
            if not target_vehicle_waypoint:
                if ros_ok():
                    self.node.logwarn(
                        "Could not get waypoint for target vehicle.")
                return (False, None)
            if target_vehicle_waypoint.road_id != ego_vehicle_waypoint.road_id or \
                    target_vehicle_waypoint.lane_id != ego_vehicle_waypoint.lane_id:
                continue

            if is_within_distance_ahead(target_vehicle_location.position,
                                        self._vehicle_location,
                                        math.degrees(self._vehicle_yaw),
                                        self._proximity_threshold):
                return (True, target_vehicle_id)

        return (False, None)
Esempio n. 6
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    def _is_light_red_us_style(self, lights_list):  # pylint: disable=too-many-branches
        """
        This method is specialized to check US style traffic lights.

        :param lights_list: list containing TrafficLight objects
        :return: a tuple given by (bool_flag, traffic_light), where
                 - bool_flag is True if there is a traffic light in RED
                   affecting us and False otherwise
                 - traffic_light is the object itself or None if there is no
                   red traffic light affecting us
        """
        if self._vehicle_location is None:
            # no available self location yet
            return (False, None)

        ego_vehicle_location = get_service_request(GetWaypoint)
        ego_vehicle_location.location = self._vehicle_location
        ego_vehicle_waypoint = self.get_waypoint(ego_vehicle_location)
        if not ego_vehicle_waypoint:
            if ros_ok():
                self.node.logwarn("Could not get waypoint for ego vehicle.")
            return (False, None)

        if ego_vehicle_waypoint.is_junction:
            # It is too late. Do not block the intersection! Keep going!
            return (False, None)

        if self._target_route_point is not None:
            request = get_service_request(GetWaypoint)
            request.location = self._target_route_point
            target_waypoint = self.get_waypoint(request)
            if not target_waypoint:
                if ros_ok():
                    self.node.logwarn(
                        "Could not get waypoint for target route point.")
                return (False, None)
            if target_waypoint.is_junction:
                min_angle = 180.0
                sel_magnitude = 0.0  # pylint: disable=unused-variable
                sel_traffic_light = None
                for traffic_light in lights_list:
                    loc = traffic_light[1]
                    magnitude, angle = compute_magnitude_angle(
                        loc.pose.position, ego_vehicle_location.location,
                        math.degrees(self._vehicle_yaw))
                    if magnitude < 60.0 and angle < min(25.0, min_angle):
                        sel_magnitude = magnitude
                        sel_traffic_light = traffic_light[0]
                        min_angle = angle

                if sel_traffic_light is not None:
                    # print('=== Magnitude = {} | Angle = {} | ID = {}'.format(
                    #     sel_magnitude, min_angle, sel_traffic_light))

                    if self._last_traffic_light is None:
                        self._last_traffic_light = sel_traffic_light

                    state = None
                    for status in self._traffic_lights:
                        if status.id == sel_traffic_light:
                            state = status.state
                            break
                    if state is None:
                        self.node.logwarn(
                            "Couldn't get state of traffic light {}".format(
                                sel_traffic_light))
                        return (False, None)

                    if state == CarlaTrafficLightStatus.RED:
                        return (True, self._last_traffic_light)
                else:
                    self._last_traffic_light = None

        return (False, None)
Esempio n. 7
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    def setup_sensors(self, sensors, attached_vehicle_id=None):
        """
        Create the sensors defined by the user and attach them to the vehicle
        (or not if global sensor)
        :param sensors: list of sensors
        :param attached_vehicle_id: id of vehicle to attach the sensors to
        :return actors: list of ids of objects created
        """
        sensor_names = []
        for sensor_spec in sensors:
            if not roscomp.ok():
                break
            try:
                sensor_type = str(sensor_spec.pop("type"))
                sensor_id = str(sensor_spec.pop("id"))

                sensor_name = sensor_type + "/" + sensor_id
                if sensor_name in sensor_names:
                    raise NameError
                sensor_names.append(sensor_name)

                if attached_vehicle_id is None and "pseudo" not in sensor_type:
                    spawn_point = sensor_spec.pop("spawn_point")
                    sensor_transform = self.create_spawn_point(
                        spawn_point.pop("x"), spawn_point.pop("y"),
                        spawn_point.pop("z"), spawn_point.pop("roll", 0.0),
                        spawn_point.pop("pitch", 0.0),
                        spawn_point.pop("yaw", 0.0))
                else:
                    # if sensor attached to a vehicle, or is a 'pseudo_actor', allow default pose
                    spawn_point = sensor_spec.pop("spawn_point", 0)
                    if spawn_point == 0:
                        sensor_transform = self.create_spawn_point(
                            0.0, 0.0, 0.0, 0.0, 0.0, 0.0)
                    else:
                        sensor_transform = self.create_spawn_point(
                            spawn_point.pop("x",
                                            0.0), spawn_point.pop("y", 0.0),
                            spawn_point.pop("z", 0.0),
                            spawn_point.pop("roll", 0.0),
                            spawn_point.pop("pitch", 0.0),
                            spawn_point.pop("yaw", 0.0))

                spawn_object_request = roscomp.get_service_request(SpawnObject)
                spawn_object_request.type = sensor_type
                spawn_object_request.id = sensor_id
                spawn_object_request.attach_to = attached_vehicle_id if attached_vehicle_id is not None else 0
                spawn_object_request.transform = sensor_transform
                spawn_object_request.random_pose = False  # never set a random pose for a sensor

                attached_objects = []
                for attribute, value in sensor_spec.items():
                    if attribute == "attached_objects":
                        for attached_object in sensor_spec["attached_objects"]:
                            attached_objects.append(attached_object)
                        continue
                    spawn_object_request.attributes.append(
                        KeyValue(key=str(attribute), value=str(value)))

                response_id = self.spawn_object(spawn_object_request)

                if response_id == -1:
                    raise RuntimeError(response.error_string)

                if attached_objects:
                    # spawn the attached objects
                    self.setup_sensors(attached_objects, response_id)

                if attached_vehicle_id is None:
                    self.global_sensors.append(response_id)
                else:
                    self.vehicles_sensors.append(response_id)

            except KeyError as e:
                self.logerr(
                    "Sensor {} will not be spawned, the mandatory attribute {} is missing"
                    .format(sensor_name, e))
                continue

            except RuntimeError as e:
                self.logerr("Sensor {} will not be spawned: {}".format(
                    sensor_name, e))
                continue

            except NameError:
                self.logerr(
                    "Sensor rolename '{}' is only allowed to be used once. The second one will be ignored."
                    .format(sensor_id))
                continue
Esempio n. 8
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    def setup_vehicles(self, vehicles):
        for vehicle in vehicles:
            if self.spawn_sensors_only is True:
                # spawn sensors of already spawned vehicles
                try:
                    carla_id = vehicle["carla_id"]
                except KeyError as e:
                    self.logerr(
                        "Could not spawn sensors of vehicle {}, its carla ID is not known."
                        .format(vehicle["id"]))
                    break
                # spawn the vehicle's sensors
                self.setup_sensors(vehicle["sensors"], carla_id)
            else:
                spawn_object_request = roscomp.get_service_request(SpawnObject)
                spawn_object_request.type = vehicle["type"]
                spawn_object_request.id = vehicle["id"]
                spawn_object_request.attach_to = 0
                spawn_object_request.random_pose = False

                spawn_point = None

                # check if there's a spawn_point corresponding to this vehicle
                spawn_point_param = self.get_param(
                    "spawn_point_" + vehicle["id"], None)
                spawn_param_used = False
                if (spawn_point_param is not None):
                    # try to use spawn_point from parameters
                    spawn_point = self.check_spawn_point_param(
                        spawn_point_param)
                    if spawn_point is None:
                        self.logwarn(
                            "{}: Could not use spawn point from parameters, ".
                            format(vehicle["id"]) +
                            "the spawn point from config file will be used.")
                    else:
                        self.loginfo("Spawn point from ros parameters")
                        spawn_param_used = True

                if "spawn_point" in vehicle and spawn_param_used is False:
                    # get spawn point from config file
                    try:
                        spawn_point = self.create_spawn_point(
                            vehicle["spawn_point"]["x"],
                            vehicle["spawn_point"]["y"],
                            vehicle["spawn_point"]["z"],
                            vehicle["spawn_point"]["roll"],
                            vehicle["spawn_point"]["pitch"],
                            vehicle["spawn_point"]["yaw"])
                        self.loginfo("Spawn point from configuration file")
                    except KeyError as e:
                        self.logerr(
                            "{}: Could not use the spawn point from config file, "
                            .format(vehicle["id"]) +
                            "the mandatory attribute {} is missing, a random spawn point will be used"
                            .format(e))

                if spawn_point is None:
                    # pose not specified, ask for a random one in the service call
                    self.loginfo("Spawn point selected at random")
                    spawn_point = Pose()  # empty pose
                    spawn_object_request.random_pose = True

                player_spawned = False
                while not player_spawned and roscomp.ok():
                    spawn_object_request.transform = spawn_point

                    response_id = self.spawn_object(spawn_object_request)
                    if response_id != -1:
                        player_spawned = True
                        self.players.append(response_id)
                        # Set up the sensors
                        try:
                            self.setup_sensors(vehicle["sensors"], response_id)
                        except KeyError:
                            self.logwarn(
                                "Object (type='{}', id='{}') has no 'sensors' field in his config file, none will be spawned."
                                .format(spawn_object_request.type,
                                        spawn_object_request.id))