Esempio n. 1
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# -----------------------------------------------------------------------------
# The next few lines show how to:
#   - Construct a second SimpleTurtle,
#     set its  pen  and  speed  INSTANCE VARIABLES, and ask it to do things.
# -----------------------------------------------------------------------------
natasha = rg.SimpleTurtle('turtle')
natasha.pen = rg.Pen('red', 30)  # Second argument is the Pen's thickness
natasha.speed = 5  # Bigger means faster, max is usually about 10

natasha.backward(50)
natasha.right(90)
natasha.forward(125)

natasha.speed = 1  # Now slower
natasha.go_to(rg.Point(-100, 200))

###############################################################################
#
# TODO: 4.
#   Add a few more lines of your own code to make one of the existing
#   SimpleTurtles move some more and/or have different characteristics.
#
#      ** Nothing fancy is required. **
#      ** A SUBSEQUENT exercise will let you show your creativity. **
#
#   As always, test by running the module.
#
###############################################################################
natasha.speed = 19
natasha.forward(700)
Esempio n. 2
0
def run_test_RETURN_circle():
    """ Tests the   RETURN_circle   function. """
    print()
    print('-----------------------------------------')
    print('Testing RETURN_circle:')
    print('-----------------------------------------')

    print()
    print('See the graphics window for this test.')
    print('If an error msg appears at any point,')
    print('then you have FAILED this test.')

    # ------------------------------------------------------------------
    # Tests 1 and 2 (on one window):
    # ------------------------------------------------------------------
    window = rg.RoseWindow(500, 400, 'Testing RETURN_circle')
    text = rg.Text(rg.Point(250, 125), '')
    text.attach_to(window.initial_canvas)

    circle = rg.Circle(rg.Point(200, 300), 50)
    circle.fill_color = 'blue'

    circle.attach_to(window.initial_canvas)

    msg = 'Note: If you see an error message at ANY point,\n'
    msg = msg + 'then you have failed this test.\n\n'
    msg = msg + 'I have drawn the original, blue circle.\n\n'
    msg = msg + 'So you should see a BLUE circle below\n'
    msg = msg + '(and nothing else).\n\n'
    msg = msg + 'Click the mouse to continue this test.\n'
    text.text = msg
    window.render(0.5)
    window.get_next_mouse_click()

    new_circle = RETURN_circle(circle, 'red')

    if new_circle:
        new_circle.attach_to(window.initial_canvas)

    msg = 'I have now called your   RETURN_circle   function\n'
    msg = msg + 'and drawn the CLONED, RED circle that your\n'
    msg = msg + 'RETURN_circle   function should have returned.\n\n'
    msg = msg + 'So you should see a RED circle below\n'
    msg = msg + '(and nothing else, since the blue circle\n'
    msg = msg + 'is beneath the red circle).\n\n'
    msg = msg + 'Click the mouse to continue this test.'
    text.text = msg
    window.render(0.5)
    window.get_next_mouse_click()

    if new_circle:
        new_circle.detach_from(window.initial_canvas)

    msg = 'I have now UN-drawn the CLONED, RED circle.\n\n'
    msg = msg + 'So you should see the original, BLUE circle below\n'
    msg = msg + '(and nothing else).\n\n'
    msg = msg + 'Click the mouse to continue this test.'
    text.text = msg
    window.render(0.5)
    window.get_next_mouse_click()

    circle.detach_from(window.initial_canvas)

    msg = 'I have now UN-drawn the ORIGINAL, blue circle.\n\n'
    msg = msg + 'So you should see NO circles below.\n\n'
    msg = msg + 'Click the mouse to continue this test.'
    text.text = msg
    window.render(0.5)
    window.get_next_mouse_click()

    if new_circle:
        new_circle.attach_to(window.initial_canvas)

    msg = 'Now I have RE-drawn the CLONED, RED circle\n'
    msg = msg + 'that your   RETURN_circle   function\n'
    msg = msg + 'should have returned.\n\n'
    msg = msg + 'So you should see a RED circle below\n'
    msg = msg + '(and nothing else).\n\n'
    msg = msg + 'Click the mouse to continue this test.'
    text.text = msg
    window.render(0.5)
    window.get_next_mouse_click()

    # ------------------------------------------------------------------
    # Note: The following statements make the variable  new_circle
    #       refer to a new, green circle.  So we can no longer refer
    #       to the RED circle (to which the variable  new_circle  once
    #       referred).  But the red circle still exists!
    # ------------------------------------------------------------------

    new_circle = RETURN_circle(circle, 'green')

    if new_circle:
        new_circle.attach_to(window.initial_canvas)

    msg = 'Now I have ALSO drawn the CLONED, GREEN circle\n'
    msg = msg + 'that your   RETURN_circle   function\n'
    msg = msg + 'should have returned.\n\n'
    msg = msg + 'So you should see a GREEN circle below\n'
    msg = msg + '(and nothing else, since the red circle\n'
    msg = msg + 'is beneath the green circle).\n\n'
    msg = msg + 'Click the mouse to continue this test.'
    text.text = msg
    window.render(0.5)
    window.get_next_mouse_click()

    if new_circle:
        new_circle.detach_from(window.initial_canvas)

    msg = 'I have now UN-drawn the CLONED, GREEN circle.\n\n'
    msg = msg + 'So you should see the cloned, RED circle below\n'
    msg = msg + '(and nothing else).\n\n'
    msg = msg + 'Click the mouse to continue this test.'
    text.text = msg
    window.render(0.5)
    window.get_next_mouse_click()

    new_circle2 = RETURN_circle(rg.Circle(rg.Point(250, 350), 25), 'white')

    if new_circle:
        new_circle.attach_to(window.initial_canvas)
    if new_circle2:
        new_circle2.attach_to(window.initial_canvas)

    msg = 'I have now RE-drawn the CLONED, GREEN circle.\n'
    msg = msg + 'Additionally, I called your   RETURN_circle   function\n'
    msg = msg + 'again, asking it to return a smaller WHITE circle\n'
    msg = msg + 'that is below and to the right of the other circles.\n\n'
    msg = msg + 'So you should see a GREEN circle below\n'
    msg = msg + 'and a smaller WHITE circle below and to its right\n'
    msg = msg + '(but NOT the red circle, since it\n'
    msg = msg + 'is beneath the green circle).\n\n'
    msg = msg + 'Click the mouse to conclude this test.'
    text.text = msg
    window.render(0.5)
    window.get_next_mouse_click()

    window.close()
def circle_and_rectangle():
    """
    -- Constructs an rg.RoseWindow.
    -- Constructs and draws a rg.Circle and rg.Rectangle
       on the window such that:
          -- They fit in the window and are easily visible.
          -- The rg.Circle is filled with 'blue'
    -- Prints (on the console, on SEPARATE lines) the following data
         associated with your rg.Circle:
          -- Its outline thickness.
          -- Its fill color.
          -- Its center.
          -- Its center's x coordinate.
          -- Its center's y coordinate.
    -- Prints (on the console, on SEPARATE lines) the same data
         but for your rg.Rectangle.
    -- Waits for the user to press the mouse, then closes the window.

    Here is an example of the output on the console,
    for one particular circle and rectangle:
           1
           blue
           Point(180.0, 115.0)
           180
           115
           1
           None
           Point(75.0, 150.0)
           75.0
           150.0
    """

    window = rg.RoseWindow(700, 500)

    center = rg.Point(150, 400)
    radius = 100
    circle = rg.Circle(center, radius)
    circle.fill_color = 'blue'
    circle.attach_to(window)

    circle_outline = circle.outline_thickness
    circle_fill = circle.fill_color
    circle_center = circle.center
    center_x = center.x
    center_y = center.y

    print("CIRCLE")
    print("circle outline thickness:", circle_outline)
    print("fill color:", circle_fill)
    print("center:", circle_center)
    print("center x-coordinate:", center_x)
    print("center y-coordinate:", center_y)
    print()

    #start rectangle
    r1 = rg.Point(422, 50)
    r2 = rg.Point(690, 172)
    rectangle = rg.Rectangle(r1, r2)
    rectangle.attach_to(window)

    rect_outline = rectangle.outline_thickness
    rect_fill = rectangle.fill_color
    rect_cent_x = (r1.x + r2.x) / 2
    rect_cent_y = (r1.y + r2.y) / 2

    print("RECTANGLE")
    print("rectangle outline thickness:", rect_outline)
    print("fill color:", rect_fill)
    print("center:", rect_cent_x, ",", rect_cent_y)
    print("center x-coordinate:", rect_cent_x)
    print("center y-coordinate:", rect_cent_y)
    print()

    window.render()

    window.close_on_mouse_click()
Esempio n. 4
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def problem2a(circle, rectangle, window):
    """
    See   problem2a_picture.pdf   in this project for pictures
    that may help you better understand the following specification:
    
    What comes in:
      -- An rg.Circle.
      -- An rg.Rectangle.
      -- An rg.RoseWindow.
    What goes out:  Nothing (i.e., None).
    Side effects:
      -- Draws the given rg.Circle and rg.Rectangle
           on the given rg.RoseWindow, DONE
           then waits for the user to click the window.
      -- Then draws an rg.Line from the upper-right corner
           of the rg.Rectangle to its lower-left corner,
           with the line drawn as an arrow,
           then waits for the user to click the window.
      -- Changes the fill color of the given rg.Circle to the
           outline color of the given rg.Rectangle,
           then renders the window again
           (with no waiting for a click from the user this time).
      Must  ** NOT close **   the window.

    Type hints:
      :type circle:    rg.Circle
      :type rectangle: rg.Rectangle
      :type window:    rg.RoseWindow
    """
    # ------------------------------------------------------------------
    # DONE: 2. Implement and test this function.
    #          Tests have been written for you (above).
    # ------------------------------------------------------------------
    # ------------------------------------------------------------------
    # DIFFICULTY AND TIME RATINGS (see top of this file for explanation)
    #    DIFFICULTY:      6
    #    TIME ESTIMATE:   10 to 15 minutes.
    # ------------------------------------------------------------------

    circle.attach_to(window)
    rectangle.attach_to(window)
    window.render(0.03)
    window.continue_on_mouse_click()

    start = rg.Point(rectangle._upper_right_corner.x,
                     rectangle._upper_right_corner.y)
    end = rg.Point(rectangle._lower_left_corner.x,
                   rectangle._lower_left_corner.y)

    line = rg.Line(start, end)

    line.attach_to(window)
    window.render(0.03)
    window.continue_on_mouse_click()

    circle.fill_color = rectangle.outline_color
    window.render(0.03)
    window.continue_on_mouse_click()

    circle.attach_to(window)
    rectangle.attach_to(window)
Esempio n. 5
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def return_point(point):
    return rg.Point(77, point.y)  # Returns a NEW rg.Point
Esempio n. 6
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def draw_squares_from_circle(n, circle, window):
    """
    What comes in:  Three arguments:
      -- A positive integer n.
      -- An rg.Circle.
      -- An rg.RoseWindow.
    What goes out:  Nothing (i.e., None).
    Side effects:
      See   draw_squares_from_circle.pdf   in this project for pictures
        that may help you better understand the following specification:

      First draws the given rg.Circle on the given rg.RoseWindow.
      Then draws  n  rg.Squares on the given rg.RoseWindow, such that:
        -- The first rg.Square circumscribes the given rg.Circle.
        -- Each subsequent rg.Square has its upper-left quarter
             on top of the lower-right quarter of the previous rg.Square,
             so that the squares form an overlapping sequence
             that goes down and to the right.
      Must  ** render **     but   ** NOT close **   the window.

    Type hints:
      :type n: int
      :type circle: rg.Circle
      :type window: rg.RoseWindow
    """
    # ------------------------------------------------------------------
    # DONE: 2. Implement and test this function.
    #          Tests have been written for you (above).
    #
    # CONSIDER using the ACCUMULATOR IN GRAPHICS pattern,
    #             as in   draw_row_of_circles   in m1e,
    #             instead of directly using the loop variable.
    #
    ####################################################################
    # HINT: To figure out the code that computes the necessary
    #       positions of each square,
    #          ** FIRST DO A CONCRETE EXAMPLE BY HAND! **
    ####################################################################
    # ------------------------------------------------------------------

    r = circle.radius

    point = circle.center

    up_left_x = point.x - r
    up_left_y = point.y - r

    bot_right_x = point.x + r
    bot_right_y = point.y + r

    circle.attach_to(window)

    for k in range(n):

        top_left = rg.Point(up_left_x + (k * r), up_left_y + (k * r))
        bot_right = rg.Point(bot_right_x + (k * r), bot_right_y + (k * r))

        rectangle = rg.Rectangle(top_left, bot_right)
        rectangle.attach_to(window)


    window.render(.05)
def draw_lines_from_rectangles(r1, r2, n, window):
    """
    What comes in:  Four arguments:
      -- Two rg.Rectangles.
      -- A positive integer n.
      -- An rg.RoseWindow.
    What goes out:  Nothing (i.e., None).
    Side effects:
      See   draw_lines_from_rectangles.pdf   in this project
      for pictures that may help you better understand
      the following specification:

      First draws the given rg.Rectangles on the given rg.RoseWindow.
      Then draws  n  rg.Lines on the given rg.RoseWindow, such that:
        -- The 1st rg.Line goes from the center of one of the
             1st rg.Rectangle to the center of the 2nd rg.Rectangle.
        -- The 2nd rg.Line goes from the lower-left corner of the
              1st rg.Rectangle and is parallel to the 1st rg.Line,
              with the same length and direction as the 1st rg.Line.
        -- Subsequent rg.Lines are shifted from the previous rg.Line in
              the same way that the 2nd rg.Line is shifted from the 1st.
        -- Each of the rg.Lines has thickness 5.
        -- The colors of the rg.Lines alternate, as follows:
             - The 1st, 3rd, 5th, ... rg.Line has color R1_color
             - The 2nd, 4th, 6th, ... rg.Line has color R2_color
            where
             - R1_color is the outline color of the 1st rg.Rectangle
             - R2_color is the outline color of the 2nd rg.Rectangle
      Must  ** render **     but   ** NOT close **   the window.

    Type hints:
      :type rectangle1: rg.Rectangle
      :type rectangle2: rg.Rectangle
      :type n: int
      :type window: rg.RoseWindow
      """
    # ------------------------------------------------------------------
    # TODO: 5. Implement and test this function.
    #          Tests have been written for you (above).
    #
    # CONSIDER using the ACCUMULATOR IN GRAPHICS pattern,
    #             as in   draw_row_of_circles   in m1e,
    #             instead of directly using the loop variable.
    #
    ####################################################################
    # HINT: To figure out the code that computes the necessary
    #       endpoints for each line,
    #          ** FIRST DO A CONCRETE EXAMPLE BY HAND! **
    ####################################################################
    # ------------------------------------------------------------------

    r1.attach_to(window)
    r2.attach_to(window)

    line = rg.Line(r1.get_center(),r2.get_center())
    line.color= r1.outline_color
    line.attach_to(window)


    w = r1.get_width()/2
    h = r1.get_height()/2

    a = w
    b = h

    for k in range(n-1):

        start = rg.Point(r1.get_center().x - a, r1.get_center().y + b)
        end = rg.Point(r2.get_center().x - a, r2.get_center().y + b)
        linemod = rg.Line(start,end)

        if k % 2 == 0:
            linemod.color = r2.outline_color
        else:
            linemod.color = r1.outline_color

        a =a + w
        b = b + h

        linemod.attach_to(window)


    window.render()
Esempio n. 8
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def many_hourglasses(window, square, m, colors):
    """
    See   many_hourglasses_picture.pdf   in this project for pictures that may
    help you better understand the following specification:

    Displays  m  rectangles, where:
      -- Each rectangle has an hourglass of circles inside it,
           per the  hourglass  function above.
      -- The circles in the hourglasses are all the same size.
      -- The leftmost rectangle is the given square, and it contains
           an hourglass with a single circle that fills the square.
      -- Each successive rectangle is immediately to the right of the
           previous rectangle, and each contains an hourglass with
           the hourglass'  n   being one greater than the  n  used
           for the previous rectangle.
      -- The colors for the hourglass figures use the given sequence of
           colors, "wrapping" if m exceeds the length of the sequence.

    Preconditions:
      :type window: rg.RoseWindow
      :type square: rg.Square
      :type m: int
      :type colors: (list | tuple) of str
    where m is positive and colors is a sequence of strings,
    each of which denotes a color that rosegraphics understands.
    """
    # ------------------------------------------------------------------
    # DONE: 3. Implement and test this function.
    #       We provided some tests for you (above).
    # ------------------------------------------------------------------
    ####################################################################
    # IMPORTANT:
    #   1. Partial credit if you draw JUST the rectangles.
    #   2. No additional credit unless you CALL the  hourglass  function
    #        in the PREVIOUS problem appropriately
    #        to draw the hourglass figures.
    ####################################################################
    # ------------------------------------------------------------------
    # DIFFICULTY AND TIME RATINGS (see top of this file for explanation)
    #    DIFFICULTY:      7  (assuming that you already have
    #                         a correct "hourglass" function above)
    #    TIME ESTIMATE:  20 minutes (warning: this problem is challenging)
    # ------------------------------------------------------------------

    center = square.center
    centerx = square.center.x
    centery = square.center.y
    length = square.length_of_each_side
    original_length = length
    ul = rg.Point(square.center.x - (original_length / 2),
                  square.center.y - (original_length / 2))
    original_ul = ul
    lr = rg.Point(square.center.x + (original_length / 2),
                  square.center.y + (original_length / 2))
    original_lr = lr
    ulx = ul.x
    original_ulx = ulx
    uly = ul.y
    original_uly = uly
    lrx = lr.x
    original_lrx = lrx
    lry = lr.y
    original_lry = lry
    index = 0

    for k in range(m):
        rect = rg.Rectangle(rg.Point(ulx, uly), rg.Point(lrx, lry))
        rect.attach_to(window)
        hourglass(window, k + 1, rect.get_center(), length / 2, colors[index])
        window.render()
        index = index + 1
        if index == len(colors):
            index = 0
        ulx = ulx + (k + 1) * length
        uly = uly - (length) * (1 / 1.15)
        lrx = lrx + ((1 + (k + 1)) * length)
        lry = lry + length * (1 / 1.15)
Esempio n. 9
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def hourglass(window, n, point, radius, color):
    """
    See   hourglass_picture.pdf   in this project for pictures that may
    help you better understand the following specification:

    Displays an "hourglass" shape of circles in the given window.
      -- Each circle has the given radius and given color.
      -- Each circle has a horizontal line drawn through it.
      -- The middlemost of the circles is centered at the given point.
      -- There is a single circle in that middlemost row.
      -- There are n rows (including the middlemost row)
            of circles going UP from the middlemost circle.
      -- There are n rows (including the middlemost row)
           of circles going DOWN from the middlemost circle.
      -- Each circle barely touches its neighbor circles.

    Preconditions:
      :type window: rg.RoseWindow
      :type n: int
      :type point: rg.Point
      :type radius: int
      :type color: str
    where n and radius are positive and color is a string that denotes
    a color that rosegraphics understands.
    """
    # ------------------------------------------------------------------
    # DONE: 2. Implement and test this function.
    #       We provided some tests for you (above).
    # ------------------------------------------------------------------
    ####################################################################
    # BONUS: Avoid replicated code if you can.  Hint: You are allowed
    #        to define an additional function(s) if you wish.
    ####################################################################
    # ------------------------------------------------------------------
    # DIFFICULTY AND TIME RATINGS (see top of this file for explanation)
    #    DIFFICULTY:      8
    #    TIME ESTIMATE:  25 minutes (warning: this problem is challenging)
    # ------------------------------------------------------------------

    original_center_x = point.x
    original_center_y = point.y
    center_x = original_center_x
    center_y = original_center_y
    for k in range(n - 1):
        for i in range(n - k):
            upper_circles = rg.Circle(
                rg.Point(center_x - (n - 1) * radius,
                         center_y - (n - 1) * math.sqrt(3) * radius), radius)
            upper_circles.fill_color = color
            upper_circles.attach_to(window)
            upper_line = rg.Line(
                rg.Point(center_x - (n - 1) * radius - radius,
                         center_y - (n - 1) * math.sqrt(3) * radius),
                rg.Point(center_x - (n - 1) * radius + radius,
                         center_y - (n - 1) * math.sqrt(3) * radius))
            upper_line.attach_to(window)
            window.render()
            center_x = center_x + 2 * radius
        center_x = original_center_x + ((k + 1) * radius)
        center_y = original_center_y + ((k + 1) * math.sqrt(3) * radius)
    center_circle = rg.Circle(rg.Point(original_center_x, original_center_y),
                              radius)
    center_circle.fill_color = color
    center_line = rg.Line(
        rg.Point(original_center_x - radius, original_center_y),
        rg.Point(original_center_x + radius, original_center_y))
    center_circle.attach_to(window)
    center_line.attach_to(window)
    window.render()
    new_original_center_x = center_circle.center.x
    new_original_center_y = center_circle.center.y
    new_center_x = new_original_center_x
    new_center_y = new_original_center_y
    for j in range(n - 1):
        for l in range(j + 2):
            lower_circles = rg.Circle(
                rg.Point(new_center_x - radius,
                         new_center_y + math.sqrt(3) * radius), radius)
            lower_circles.fill_color = color
            lower_line = rg.Line(
                rg.Point(new_center_x - radius - radius,
                         new_center_y + math.sqrt(3) * radius),
                rg.Point(new_center_x - radius + radius,
                         new_center_y + math.sqrt(3) * radius))
            lower_circles.attach_to(window)
            lower_line.attach_to(window)
            window.render()
            new_center_x = new_center_x + 2 * radius
        new_center_x = new_original_center_x - (j + 1) * radius
        new_center_y = new_original_center_y + (j + 1) * math.sqrt(3) * radius
Esempio n. 10
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def run_test_even_better_draw_circles():
    even_better_draw_circles(5, 15, rg.Point(200, 300), 'blue', 10)
    even_better_draw_circles(15, 5, rg.Point(100, 150), 'red', 15)
    even_better_draw_circles(3, 30, rg.Point(200, 200), 'orange', 5)
def draw_lines_from_rectangles(rectangle1, rectangle2, n, window):
    """
    What comes in:  Four arguments:
      -- Two rg.Rectangles.
      -- A positive integer n.
      -- An rg.RoseWindow.
    What goes out:  Nothing (i.e., None).
    Side effects:
      See   draw_lines_from_rectangles.pdf   in this project
      for pictures that may help you better understand
      the following specification:

      First draws the given rg.Rectangles on the given rg.RoseWindow.
      Then draws  n  rg.Lines on the given rg.RoseWindow, such that:
        -- The 1st rg.Line goes from the center of one of the
             1st rg.Rectangle to the center of the 2nd rg.Rectangle.
        -- The 2nd rg.Line goes from the lower-left corner of the
              1st rg.Rectangle and is parallel to the 1st rg.Line,
              with the same length and direction as the 1st rg.Line.
        -- Subsequent rg.Lines are shifted from the previous rg.Line in
              the same way that the 2nd rg.Line is shifted from the 1st.
        -- Each of the rg.Lines has thickness 5.
        -- The colors of the rg.Lines alternate, as follows:
             - The 1st, 3rd, 5th, ... rg.Line has color R1_color
             - The 2nd, 4th, 6th, ... rg.Line has color R2_color
            where
             - R1_color is the outline color of the 1st rg.Rectangle
             - R2_color is the outline color of the 2nd rg.Rectangle
      Must  ** render **     but   ** NOT close **   the window.

    Type hints:
      :type rectangle1: rg.Rectangle
      :type rectangle2: rg.Rectangle
      :type n: int
      :type window: rg.RoseWindow
      """
    rectangle1.attach_to(window)
    rectangle2.attach_to(window)
    window.render()

    p1 = rectangle1.get_center()
    p2 = rectangle2.get_center()

    ln = rg.Line(p1, p2)
    ln.color = rectangle1.outline_color
    ln.thickness = 5
    ln.attach_to(window)
    window.render()

    point_corner = rectangle1.get_lower_left_corner()
    x_difference = (point_corner.x - p1.x)
    y_difference = (point_corner.y - p1.y)
    new_1 = rg.Point(p1.x + x_difference, p1.y + y_difference)
    new_2 = rg.Point(p2.x + x_difference, p2.y + y_difference)

    for k in range(n - 1):

        lnf = rg.Line(new_1, new_2)
        if ((k + 1) % 2) == 0:
            lnf.color = rectangle1.outline_color
        else:
            lnf.color = rectangle2.outline_color
        lnf.thickness = 5
        lnf.attach_to(window)
        window.render()
        new_1.x += x_difference
        new_1.y += y_difference
        new_2.x += x_difference
        new_2.y += y_difference
Esempio n. 12
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def run_test_problem2():
    """ Tests the   problem2   function. """
    print()
    print('--------------------------------------------------')
    print('Testing the  problem2  function:')
    print('  See the graphics windows that pop up.')
    print('--------------------------------------------------')

    # TWO tests on ONE window.
    title = 'Tests 1 and 2 of problem2'
    window = rg.RoseWindow(400, 250, title)

    # Test 1:
    line = rg.Line(rg.Point(30, 25),
                   rg.Point(80, 200))
    other_line = rg.Line(rg.Point(130, 60),
                         rg.Point(90, 100))
    line.thickness = 5
    line.color = 'forest green'
    other_line.color = 'red'
    problem2(line, other_line, 5, window)

    window.render()  # In case students forget to do so.
    window.continue_on_mouse_click()

    # Test 2:
    line = rg.Line(rg.Point(350, 100),
                   rg.Point(300, 250))
    other_line = rg.Line(rg.Point(250, 20),
                         rg.Point(375, 100))
    line.thickness = 1
    other_line.thickness = 5
    line.color = 'blue'
    other_line.color = 'black'
    problem2(line, other_line, 3, window)

    window.render()  # In case students forget to do so.
    window.close_on_mouse_click()

    # A third test on ANOTHER window.
    title = 'Test 3 of problem2'
    window = rg.RoseWindow(300, 300, title)

    # Test 3:
    line = rg.Line(rg.Point(100, 50),
                   rg.Point(200, 50))
    other_line = rg.Line(rg.Point(50, 200),
                         rg.Point(200, 200))
    line.thickness = 8
    other_line.thickness = 2
    line.color = 'magenta'
    other_line.color = 'black'
    problem2(line, other_line, 8, window)

    window.render()  # In case students forget to do so.
    window.close_on_mouse_click()
Esempio n. 13
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def run_test_problem3a():
    """ Tests the   problem3a   function. """
    # ------------------------------------------------------------------
    # DONE: 2. Implement this TEST function.
    #   It TESTS the  problem1a  function defined below.
    #   Include at least **   5   ** tests (we wrote four for you).
    # ------------------------------------------------------------------
    # ------------------------------------------------------------------
    # DIFFICULTY AND TIME RATINGS (see top of this file for explanation)
    #    DIFFICULTY:      4
    #    TIME ESTIMATE:   10 to 15 minutes.
    # ------------------------------------------------------------------
    # Window 1:
    title = 'Problem 3a. Test 1: Start at (30, 30), 6 lines'
    window1 = rg.RoseWindow(350, 200, title)

    # Test 1 (it is on window 1):
    point = rg.Point(30, 30)
    expected = 36
    answer = problem3a(window1, point, 6)
    print()
    print('Test 1 expected:', expected)
    print('       actual:  ', answer)

    window1.close_on_mouse_click()

    # Window 2:
    title = 'Problem 3a.  Test 2: Start at (80, 10), 9 lines.'
    title += '  Test 3: Start at (30, 50), 3 lines.'
    window2 = rg.RoseWindow(550, 200, title)

    # Test 2 (it is on window 2):
    point = rg.Point(80, 10)
    expected = 75
    answer = problem3a(window2, point, 9)
    print()
    print('Test 2 expected:', expected)
    print('       actual:  ', answer)

    # Test 3 (it is also on window 2):
    point = rg.Point(30, 50)
    expected = 9
    answer = problem3a(window2, point, 3)
    print()
    print('Test 3 expected:', expected)
    print('       actual:  ', answer)

    window2.close_on_mouse_click()

    # Window 3:
    title = 'Problem 3a. Test 4: Start at (30, 30), 20 lines'
    window3 = rg.RoseWindow(450, 300, title)

    # Test 4 (it is on window 3):
    point = rg.Point(30, 30)
    expected = 218
    answer = problem3a(window3, point, 20)
    print()
    print('Test 4 expected:', expected)
    print('       actual:  ', answer)

    # Test 4 (it is on window 3):
    point = rg.Point(30, 30)
    expected = 218
    answer = problem3a(window3, point, 20)
    print()
    print('Test 4 expected:', expected)
    print('       actual:  ', answer)

    window3.close_on_mouse_click()
Esempio n. 14
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def problem3b(m, point1):
    """
    See   problem3b_picture.pdf   in this project for pictures
    that may help you better understand the following specification:

    What comes in:
      -- A positive integer m.
      -- An rg.Point.
    What goes out:
      -- Returns the sum of the thicknesses of ALL of the lines drawn
         (over all  m  sets of lines).
    Side effects:
      -- Constructs and displays an rg.RoseWindow
         that is 400 wide by 650 tall.
      -- Draws, on the rg.RoseWindow,  m  SETS of lines, where:
          -- Each SET of lines is drawn
                 *** by a call to ** problem3a **. ***
          -- The first set has 3 lines that start at point1
               (the given point).
          -- The second set has 5 lines that start 60 pixels
               directly below point1.
          -- The third set has 7 lines that start 120 pixels
               directly below point1.
          -- The fourth set has 9 lines that start 180 pixels
               directly below point1.
          -- etc until  m  SETS of lines are drawn (where m is given).
          -- Each set of lines should have widths (thicknesses)
               per problem3a.
      -- Waits for the user to click the mouse (and displays an
           appropriate message prompting the user to do so),
           then closes the window.

    Type hints:
        :type m:      int
        :type point1: rg.Point
    """
    # -------------------------------------------------------------------------
    # DONE: 4. Implement and test this function.
    #          Tests have been written for you (above).
    #
    ###########################################################################
    # IMPORTANT:
    #    **  For full credit you must appropriately use (call)
    #    **  the   problem3a   function that you implemented above.
    ###########################################################################
    # -------------------------------------------------------------------------
    # DIFFICULTY AND TIME RATINGS (see top of this file for explanation)
    #    DIFFICULTY:      8 or 9
    #    TIME ESTIMATE:   20 to 30 minutes.
    # -------------------------------------------------------------------------
    window=rg.RoseWindow(400,650)
    sum=0

    for k in range(m):
        num=3+(2*k)
        Point=rg.Point(point1.x, point1.y+(60*k))
        sum=sum+ problem3a(window,Point,num)
        window.render()

    window.close_on_mouse_click()

    return sum
Esempio n. 15
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def draw_circles_from_rectangle(m, n, rectangle, window):
    """
    What comes in:  Four arguments:
      -- Positive integers m and n.
      -- An rg.Rectangle.
      -- An rg.RoseWindow.
    What goes out:  Nothing (i.e., None).
    Side effects:
      See   draw_circles_from_rectangle.pdf   in this project for pictures
        that may help you better understand the following specification:

      First draws the given rg.Rectangle on the given rg.RoseWindow.
      Then draws  m  rg.Circles on the given rg.RoseWindow, such that:
        -- The diameter of each rg.Circle is the same as the height
             of the given rg.Rectangle.
        -- The first rg.Circle is immediately to the left of the
             given rg.Rectangle
        -- Each subsequent rg.Circle is immediately to the left
             of the previous rg.Circle, so that the circles form a row
             that goes to the left.
        -- Each rg. Circle has the same fill_color as the given
             rg.Rectangle (and has no outline_color).
      Then draws  n  rg.Circles on the given RoseWindow, such that:
        -- The diameter of each rg.Circle is the same as the width
             of the given rg.Rectangle.
        -- The first rg.Circle is immediately above the
             given rg.Rectangle
        -- Each subsequent rg.Circle is immediately above the previous
             rg.Circle, so that the circles form a column that goes up.
        -- Each rg.Circle has the same outline_color as the given
             rg.Rectangle (and has no fill_color).
      Must  ** render **     but   ** NOT close **   the window.

    Type hints:
      :type m: int
      :type n: int
      :type rectangle: rg.Rectangle
      :type window: rg.RoseWindow
    """
    # ------------------------------------------------------------------
    # DONE: 4. Implement and test this function.
    #          Tests have been written for you (above).
    #
    # CONSIDER using the ACCUMULATOR IN GRAPHICS pattern,
    #             as in   draw_row_of_circles   in m1e,
    #             instead of directly using the loop variable.
    #
    ####################################################################
    # HINT: To figure out the code that computes the necessary
    #       positions of each circle,
    #          ** FIRST DO A CONCRETE EXAMPLE BY HAND! **
    ####################################################################
    # ------------------------------------------------------------------
    corner_1_x = rectangle.corner_1.x
    corner_1_y = rectangle.corner_1.y


    corner_2_x = rectangle.corner_2.x
    corner_2_y = rectangle.corner_2.y

    r_x = abs(corner_2_x - corner_1_x)/2
    r_y = abs(corner_2_y - corner_1_y)/2

    if corner_1_x < corner_2_x:
        corner_x = corner_1_x

    else:
        corner_x = corner_2_x

    if corner_1_y > corner_2_y:
        corner_y = corner_2_y

    else:
        corner_y = corner_1_y

    center_x = rg.Point(corner_x - r_y, corner_y + r_y)
    center_y = rg.Point(corner_x + r_x, corner_y - r_x)

    rectangle.attach_to(window)

    for k in range(m):
        circle1 = rg.Circle(center_x, r_y)
        circle1.fill_color = rectangle.fill_color
        circle1.attach_to(window)

        center_x = rg.Point(center_x.x - 2 * r_y, center_x.y)


    for k in range(n):
        circle2 = rg.Circle(center_y, r_y)
        circle2.outline_color = rectangle.outline_color
        circle2.attach_to(window)

        center_y = rg.Point(center_y.x, center_y.y - 2 * r_x)

    window.render()
Esempio n. 16
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def run_test_swap_colors():
    """ Tests the   swap_colors   function. """
    print()
    print('--------------------------------------------------')
    print('Testing the   swap_colors   function:')
    print('--------------------------------------------------')

    # ------------------------------------------------------------------
    # Test 1:  Note that it tests both:
    #            -- what was SUPPOSED to be mutated (fill_color) and
    #            -- what was NOT supposed to be mutated (all else).
    #   The code passes this test if the expected value printed
    #   is the same as the actual value printed.
    # ------------------------------------------------------------------
    circle = rg.Circle(rg.Point(100, 150), 50)
    circle.fill_color = 'blue'

    rectangle = rg.Rectangle(rg.Point(200, 30), rg.Point(350, 150))
    rectangle.fill_color = 'green'

    expected_c = 'Circle: center=(100, 150), radius=50,'
    expected_c += ' fill_color=green, outline_color=black,'
    expected_c += ' outline_thickness=1.'

    expected_r = 'Rectangle: corner_1=(200, 30), corner_2=(350, 150),'
    expected_r += ' fill_color=blue, outline_color=black,'
    expected_r += ' outline_thickness=1.'

    swap_colors(circle, rectangle)

    print()
    print('Expected circle after the function call:')
    print(expected_c)
    print('Actual circle after the function call:')
    print(circle)

    print()
    print('Expected rectangle after the function call:')
    print(expected_r)
    print('Actual rectangle after the function call:')
    print(rectangle)

    # ------------------------------------------------------------------
    # Test 2:  This is a VISUAL test.
    #   The code passes this test if the objects are drawn per the test.
    #
    #   Here, that means that when the window pauses and asks the user
    #   to press any key to continue:
    #     -- the circle is black_filled and
    #     -- the rectangle is red_filled
    #   and then when the user presses a key and the window pauses
    #   again, now the reverse is true:
    #     -- the circle is red_filled and
    #     -- the rectangle is black_filled.
    # ------------------------------------------------------------------
    title = 'The code passes the test if the fill colors of the circle'
    title += ' and rectangle get SWAPPED.'
    window = rg.RoseWindow(700, 400, title)

    circle = rg.Circle(rg.Point(100, 50), 40)
    circle.fill_color = 'black'
    circle.attach_to(window)

    rectangle = rg.Rectangle(rg.Point(200, 280), rg.Point(350, 350))
    rectangle.fill_color = 'red'
    rectangle.attach_to(window)

    msg1 = 'At this point, the circle should be filled with BLACK\n'
    msg1 += 'and the rectangle should be filled with RED'
    message = rg.Text(rg.Point(400, 100), msg1)
    message.attach_to(window)

    # At this point, the CIRCLE should be filled with BLACK
    #                   and the RECTANGLE filled with RED.
    window.render()
    window.continue_on_mouse_click()

    swap_colors(circle, rectangle)

    # At this point, the CIRCLE should be filled with RED
    #                   and the RECTANGLE filled with BLACK.
    msg2 = 'Now, the circle should be filled with RED\n'
    msg2 += 'and the rectangle should be filled with BLACK.\n'
    msg2 += 'If so, and if nothing else changed,\n'
    msg2 += 'the code passed this test.'
    message.text = msg2

    window.render()
    window.close_on_mouse_click()
Esempio n. 17
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def draw_lines_from_rectangles(rectangle1, rectangle2, n, window):
    """
    What comes in:  Four arguments:
      -- Two rg.Rectangles.
      -- A positive integer n.
      -- An rg.RoseWindow.
    What goes out:  Nothing (i.e., None).
    Side effects:
      See   draw_lines_from_rectangles.pdf   in this project
      for pictures that may help you better understand
      the following specification:

      First draws the given rg.Rectangles on the given rg.RoseWindow.
      Then draws  n  rg.Lines on the given rg.RoseWindow, such that:
        -- The 1st rg.Line goes from the center of one of the
             1st rg.Rectangle to the center of the 2nd rg.Rectangle.
        -- The 2nd rg.Line goes from the lower-left corner of the
              1st rg.Rectangle and is parallel to the 1st rg.Line,
              with the same length and direction as the 1st rg.Line.
        -- Subsequent rg.Lines are shifted from the previous rg.Line in
              the same way that the 2nd rg.Line is shifted from the 1st.
        -- Each of the rg.Lines has thickness 5.
        -- The colors of the rg.Lines alternate, as follows:
             - The 1st, 3rd, 5th, ... rg.Line has color R1_color
             - The 2nd, 4th, 6th, ... rg.Line has color R2_color
            where
             - R1_color is the outline color of the 1st rg.Rectangle
             - R2_color is the outline color of the 2nd rg.Rectangle
      Must  ** render **     but   ** NOT close **   the window.

    Type hints:
      :type rectangle1: rg.Rectangle
      :type rectangle2: rg.Rectangle
      :type n: int
      :type window: rg.RoseWindow
      """
    # ------------------------------------------------------------------
    # DONE: 5. Implement and test this function.
    #          Tests have been written for you (above).
    #
    # CONSIDER using the ACCUMULATOR IN GRAPHICS pattern,
    #             as in   draw_row_of_circles   in m1e,
    #             instead of directly using the loop variable.
    #
    ####################################################################
    # HINT: To figure out the code that computes the necessary
    #       endpoints for each line,
    #          ** FIRST DO A CONCRETE EXAMPLE BY HAND! **
    ####################################################################
    # ------------------------------------------------------------------
    rectangle1.attach_to(window)

    corner_1_x = rectangle1.corner_1.x
    corner_2_x = rectangle1.corner_2.x

    corner_1_y = rectangle1.corner_1.y
    corner_2_y = rectangle1.corner_2.y

    center1_x = abs(corner_1_x - corner_2_x) / 2
    center1_y = abs(corner_1_y - corner_2_y) / 2

    if corner_1_x < corner_2_x:
        val_x = corner_1_x

    else:
        val_x = corner_2_x

    if corner_1_y > corner_2_y:
        val_y = corner_2_y

    else:
        val_y = corner_1_y

    center_1 = rg.Point(val_x + center1_x, val_y + center1_y)

    rectangle2.attach_to(window)

    corner2_1_x = rectangle2.corner_1.x
    corner2_2_x = rectangle2.corner_2.x

    corner2_1_y = rectangle2.corner_1.y
    corner2_2_y = rectangle2.corner_2.y

    center2_x = abs(corner2_1_x - corner2_2_x) / 2
    center2_y = abs(corner2_1_y - corner2_2_y) / 2

    if corner2_1_x < corner2_2_x:
        val2_x = corner2_1_x

    else:
        val2_x = corner2_2_x

    if corner2_1_y > corner2_2_y:
        val2_y = corner2_2_y

    else:
        val2_y = corner2_1_y

    center_2 = rg.Point(val2_x + center2_x, val2_y + center2_y)

    for k in range(n):
        line = rg.Line(center_1, center_2)

        if k % 2 == 0:
            line.color = rectangle1.outline_color

        else:
            line.color = rectangle2.outline_color

        line.thickness = 5
        line.attach_to(window)

        center_1 = rg.Point(center_1.x - center1_x, center_1.y + center1_y)
        center_2 = rg.Point(center_2.x - center2_x, center_2.y + center2_y)

    window.render()
Esempio n. 18
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def many_hourglasses(window, square, m, colors):
    """
    See   many_hourglasses_picture.pdf   in this project for pictures that may
    help you better understand the following specification:

    Displays  m  rectangles, where:
      -- Each rectangle has an hourglass of circles inside it,
           per the  hourglass  function above.
      -- The circles in the hourglasses are all the same size.
      -- The leftmost rectangle is the given square, and it contains
           an hourglass with a single circle that fills the square.
      -- Each successive rectangle is immediately to the right of the
           previous rectangle, and each contains an hourglass with
           the hourglass'  n   being one greater than the  n  used
           for the previous rectangle.
      -- The colors for the hourglass figures use the given sequence of
           colors, "wrapping" if m exceeds the length of the sequence.

    Preconditions:
      :type window: rg.RoseWindow
      :type square: rg.Square
      :type m: int
      :type colors: (list | tuple) of str
    where m is positive and colors is a sequence of strings,
    each of which denotes a color that rosegraphics understands.
    """
    # ------------------------------------------------------------------
    # Done: 3. Implement and test this function.
    #       We provided some tests for you (above).
    # ------------------------------------------------------------------
    ####################################################################
    # IMPORTANT:
    #   1. Partial credit if you draw JUST the rectangles.
    #   2. No additional credit unless you CALL the  hourglass  function
    #        in the PREVIOUS problem appropriately
    #        to draw the hourglass figures.
    ####################################################################
    # ------------------------------------------------------------------
    # DIFFICULTY AND TIME RATINGS (see top of this file for explanation)
    #    DIFFICULTY:      7  (assuming that you already have
    #                         a correct "hourglass" function above)
    #    TIME ESTIMATE:  20 minutes (warning: this problem is challenging)
    # ------------------------------------------------------------------

    radius = square.length_of_each_side / 2
    point = square.center
    topleftx = point.x - radius
    toplefty = point.y - radius
    bottomrightx = point.x + radius
    bottomrighty = point.y + radius
    topleft = rg.Point(topleftx, toplefty)
    bottomright = rg.Point(bottomrightx, bottomrighty)
    yshift = (2 * radius**2 + radius**2)**0.5

    quad = rg.Rectangle(bottomright, topleft)
    for k in range(m):
        quad.attach_to(window)
        hourglass(window, k + 1, point, radius, colors[k % 3])
        topleftx = bottomrightx
        toplefty += -yshift
        bottomrightx += (k + 2) * (2 * radius)
        bottomrighty += yshift
        topleft = rg.Point(topleftx, toplefty)
        bottomright = rg.Point(bottomrightx, bottomrighty)
        quad = rg.Rectangle(topleft, bottomright)
        point.x = (topleftx + bottomrightx) / 2
        point.y = (toplefty + bottomrighty) / 2

    window.render()
def draw_circles_from_rectangle(m, n, rectangle, window):
    """
    What comes in:  Four arguments:
      -- Positive integers m and n.
      -- An rg.Rectangle.
      -- An rg.RoseWindow.
    What goes out:  Nothing (i.e., None).
    Side effects:
      See   draw_circles_from_rectangle.pdf   in this project for pictures
        that may help you better understand the following specification:

      First draws the given rg.Rectangle on the given rg.RoseWindow.
      Then draws  m  rg.Circles on the given rg.RoseWindow, such that:
        -- The diameter of each rg.Circle is the same as the height
             of the given rg.Rectangle.
        -- The first rg.Circle is immediately to the left of the
             given rg.Rectangle
        -- Each subsequent rg.Circle is immediately to the left
             of the previous rg.Circle, so that the circles form a row
             that goes to the left.
        -- Each rg. Circle has the same fill_color as the given
             rg.Rectangle (and has no outline_color).
      Then draws  n  rg.Circles on the given RoseWindow, such that:
        -- The diameter of each rg.Circle is the same as the width
             of the given rg.Rectangle.
        -- The first rg.Circle is immediately above the
             given rg.Rectangle
        -- Each subsequent rg.Circle is immediately above the previous
             rg.Circle, so that the circles form a column that goes up.
        -- Each rg.Circle has the same outline_color as the given
             rg.Rectangle (and has no fill_color).
      Must  ** render **     but   ** NOT close **   the window.

    Type hints:
      :type m: int
      :type n: int
      :type rectangle: rg.Rectangle
      :type window: rg.RoseWindow
    """
    # ------------------------------------------------------------------
    # DONE: 4. Implement and test this function.
    #          Tests have been written for you (above).
    #
    # CONSIDER using the ACCUMULATOR IN GRAPHICS pattern,
    #             as in   draw_row_of_circles   in m1e,
    #             instead of directly using the loop variable.
    #
    ####################################################################
    # HINT: To figure out the code that computes the necessary
    #       positions of each circle,
    #          ** FIRST DO A CONCRETE EXAMPLE BY HAND! **
    ####################################################################
    # ------------------------------------------------------------------

    rectangle.attach_to(window)
    height = rectangle.get_height()
    center = rectangle.get_center()
    width = rectangle.get_width()
    radius = height/2
    start = rectangle.get_upper_left_corner()

    for _ in range(m):
        circle = rg.Circle(rg.Point(start.x -radius, center.y), radius)
        circle.fill_color = rectangle.fill_color
        circle.attach_to(window)
        start.x = start.x - 2*radius

    window.render()


    for _ in range(n):
        circle = rg.Circle(rg.Point(center.x,start.y-width/2), width/2)
        circle.outline_color= rectangle.outline_color
        circle.attach_to(window)
        start.y = start.y - width

    window.render()
Esempio n. 20
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def hourglass(window, n, point, radius, color):
    """
    See   hourglass_picture.pdf   in this project for pictures that may
    help you better understand the following specification:

    Displays an "hourglass" shape of circles in the given window.
      -- Each circle has the given radius and given color.
      -- Each circle has a horizontal line drawn through it.
      -- The middlemost of the circles is centered at the given point.
      -- There is a single circle in that middlemost row.
      -- There are n rows (including the middlemost row)
            of circles going UP from the middlemost circle.
      -- There are n rows (including the middlemost row)
           of circles going DOWN from the middlemost circle.
      -- Each circle barely touches its neighbor circles.

    Preconditions:
      :type window: rg.RoseWindow
      :type n: int
      :type point: rg.Point
      :type radius: int
      :type color: str
    where n and radius are positive and color is a string that denotes
    a color that rosegraphics understands.
    """
    # ------------------------------------------------------------------
    # Done: 2. Implement and test this function.
    #       We provided some tests for you (above).
    # ------------------------------------------------------------------
    ####################################################################
    # BONUS: Avoid replicated code if you can.  Hint: You are allowed
    #        to define an additional function(s) if you wish.
    ####################################################################
    # ------------------------------------------------------------------
    # DIFFICULTY AND TIME RATINGS (see top of this file for explanation)
    #    DIFFICULTY:      8
    #    TIME ESTIMATE:  25 minutes (warning: this problem is challenging)
    # ------------------------------------------------------------------

    original = rg.Point(point.x, point.y)
    for k in range(1, n + 1):
        for j in range(k):
            circle = rg.Circle(point, radius)
            circle.fill_color = color
            circle.attach_to(window)
            rightside = point.x + radius
            leftside = point.x - radius
            start = rg.Point(rightside, point.y)
            finish = rg.Point(leftside, point.y)
            line = rg.Line(start, finish)
            line.attach_to(window)
            point.x += -(2 * radius)
        point.x += (3 + 2 * j) * radius
        point.y += (2 * radius**2 + radius**2)**0.5

    point = original
    for k in range(1, n + 1):
        for j in range(k):
            circle = rg.Circle(point, radius)
            circle.fill_color = color
            circle.attach_to(window)
            rightside = point.x + radius
            leftside = point.x - radius
            start = rg.Point(rightside, point.y)
            finish = rg.Point(leftside, point.y)
            line = rg.Line(start, finish)
            line.attach_to(window)
            point.x += -(2 * radius)
        point.x += (3 + 2 * j) * radius
        point.y += -(2 * radius**2 + radius**2)**0.5

    window.render()
def test_draw_lines_from_rectangles():
    """ Tests the   draw_lines_from_rectangles  function. """
    print()
    print('--------------------------------------------------')
    print('Testing the  draw_lines_from_rectangles  function:')
    print('  See the graphics windows that pop up.')
    print('--------------------------------------------------')

    # TWO tests on ONE window.
    title = 'Tests 1 & 2 of DRAW_LINES_FROM_RECTANGLES:'
    title += '  5 lines, 8 lines!'
    window1 = rg.RoseWindow(900, 400, title)

    rectangle1 = rg.Rectangle(rg.Point(100, 25), rg.Point(150, 125))
    rectangle2 = rg.Rectangle(rg.Point(300, 150), rg.Point(400, 175))
    rectangle1.outline_color = 'red'
    rectangle2.outline_color = 'blue'
    draw_lines_from_rectangles(rectangle1, rectangle2, 5, window1)

    rectangle1 = rg.Rectangle(rg.Point(870, 30), rg.Point(750, 100))
    rectangle2 = rg.Rectangle(rg.Point(700, 90), rg.Point(650, 60))
    rectangle2.outline_color = 'green'
    draw_lines_from_rectangles(rectangle1, rectangle2, 8, window1)

    window1.close_on_mouse_click()

    # A third test on ANOTHER window.
    title = 'Test 3 of DRAW_LINES_FROM_RECTANGLES:  11 lines!'
    window2 = rg.RoseWindow(700, 700, title)

    rectangle1 = rg.Rectangle(rg.Point(550, 200), rg.Point(650, 100))
    rectangle2 = rg.Rectangle(rg.Point(600, 50), rg.Point(650, 75))
    rectangle1.outline_color = 'brown'
    rectangle2.outline_color = 'cyan'
    rectangle2.outline_thickness = 10
    draw_lines_from_rectangles(rectangle1, rectangle2, 11, window2)

    window2.close_on_mouse_click()
Esempio n. 22
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def problem3a(window, point, n):
    """
    See   problem3a_picture.pdf   in this project for pictures
    that may help you better understand the following specification:

    What comes in:
      -- An rg.RoseWindow.
      -- An rg.Point.
      -- A nonnegative integer n.
    What goes out:
      -- Returns the sum of the thicknesses of the rg.Lines
         that are drawn as described in the Side effects (below).
    Side effects:
      Draws   n  rg.Lines on the given rg.RoseWindow,
      as follows:
        -- There are the given number (n) of rg.Lines.
        -- Each rg.Line is vertical and has length 50.
              (All units are pixels.)
        -- The top of the first (leftmost) rg.Line
              is at the given rg.Point.
        -- Each successive rg.Line is 20 pixels to the right
              and 10 pixels down from the previous rg.Line.
        -- The first rg.Line has thickness 1.
        -- Each successive rg.Line has thickness 2 greater than
              the rg.Line to its left, but no greater than 13.
              (So once a rg.Line has thickness 13,
              it and all the rg.Lines to its right have thickness 13.)
    Type hints:
        :type window: rg.RoseWindow
        :type point:  rg.Point
        :type n:      int
    """
    # ------------------------------------------------------------------
    # DONE: 3. Implement and test this function.
    #   Note that you should write its TEST function first (above).
    # ------------------------------------------------------------------
    # ------------------------------------------------------------------
    # DIFFICULTY AND TIME RATINGS (see top of this file for explanation)
    #    DIFFICULTY:      7 or 8
    #    TIME ESTIMATE:   20 to 35 minutes.
    # ------------------------------------------------------------------
    oend = rg.Point(point.x, point.y + 50)
    original = rg.Line(point, oend)
    original.attach_to(window)
    thickness = 1
    sum = 1
    for _ in range(n - 1):
        point.x = point.x + 20
        point.y = point.y + 10
        newpoint = rg.Point(point.x, point.y)
        oend.x = oend.x + 20
        oend.y = oend.y + 10
        newend = rg.Point(oend.x, oend.y)
        new = rg.Line(newpoint, newend)
        new.attach_to(window)
        if thickness < 13:
            thickness = thickness + 2
        new.thickness = thickness
        sum = sum + new.thickness

    window.render()
    return sum
Esempio n. 23
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def main():
    # ------------------------------------------------------------------
    # 1. Constructs an rg.Point, assigning its instance variables values.
    #    Then assigns an instance variable in the object a new value,
    #      thus MUTATING the OBJECT, because
    #      one of its INSTANCE VARIABLES was ASSIGNED a new value.
    # ------------------------------------------------------------------
    print('Showing mutation via assignment:')

    point = rg.Point(45, 100)

    print('Before:', point)
    point.y = 33

    # The next line shows that the INSIDES of   point   has changed.
    print('After: ', point)  # Look at what gets printed!

    # ------------------------------------------------------------------
    # 2. Mutates the object again, this time from within a function call
    # ------------------------------------------------------------------
    print()
    print('Showing mutation via a function call')
    print('(which does assignment):')

    print('Before:', point)
    mutate_point(point)

    # The next line shows that the INSIDES of   point   has changed.
    print('After: ', point)  # Look at what gets printed!

    # ------------------------------------------------------------------
    # 3. Assigns another variable to refer to the same rg.Point
    #       to which the    point   variable refers.
    #    That creates two NAMES (variables)
    #       that refer to the same OBJECT.
    #    When one mutates, so does the other.
    # ------------------------------------------------------------------
    print()
    print('Showing two NAMES that refer to the same OBJECT:')

    point2 = point

    print('Before:', point, point2)
    point2.x = 100
    print('After: ', point, point2)  # Note that  point.x  ALSO changed

    # ------------------------------------------------------------------
    # 4. Re-assigns the   point   variable to refer to another rg.Point.
    #      This is ASSIGNMENT and NOT mutation.
    # ------------------------------------------------------------------
    print()
    print('RE-ASSIGNING an object is  NOT  MUTATING the OBJECT:')

    print('Before:', point, point2)
    point = rg.Point(10, 6)
    print(point, point2)  # Prints the two DIFFERENT rg.Points

    # ------------------------------------------------------------------
    # 5. Shows the difference betwee the   is   operator
    #      (two things refer to the same place in memory)
    #    and the   ==   operator (two things contain the same data).
    # ------------------------------------------------------------------
    print()
    print('Shows the difference between two operators')
    print('  -- a IS b  (do a and b refer to the same place in memory?')
    print('  -- a == b  (do a and b have the same data?)')
    print('Predict what will get printed by the following, if you can.')

    print()
    print('First, two Points are constructed.  See IS vs == in action:')

    point3 = rg.Point(100, 20)
    point4 = rg.Point(100, 20)

    print()
    print('Before: point3 and point4 are:', point3, point4)
    print('T or F: point3 is point4?', point3 is point4)
    print('T or F: point3 == point4?', point3 == point4)

    point3.fill_color = 'blue'
    print()
    print('After: point3 and point4 are:', point3, point4)
    print('Fillcolors are:', point3.fill_color, point4.fill_color)
    print('T or F: point3 is point4?', point3 is point4)
    print('T or F: point3 == point4?', point3 == point4)

    print()
    print('Second, another Point (point5) is assigned')
    print('to one of the existing ones (point3).')

    print()
    print('Here is the IS operator:')
    point5 = point3

    print('points3, 4 and 5 are:', point3, point4, point5)
    print('Fillcolors are:', point3.fill_color, point4.fill_color,
          point5.fill_color)
    print('T or F: point3 is point5?', point3 is point5)
    print('T or F: point3 is point4?', point3 is point4)
    print('T or F: point4 is point5?', point4 is point5)

    print()
    print('Now the == operator:')
    print('T or F: point3 == point5?', point3 == point5)
    print('T or F: point3 == point4?', point3 == point4)
    print('T or F: point4 == point5?', point4 == point5)

    print()
    print('Finally, a tricky one that your instruction will explain:')
    x = 'hello'
    y = 'hello'
    print()
    print('T or F: "hello" is "hello"?', x is y)
    print('T or F: "hello" == "hello"?', x == y)

    x = 1 * x
    y = 1 * y
    print()
    print('T or F: (1 * "hello") is (1 * "hello"?', x is y)
    print('T or F: (1 * "hello") == (1 * "hello"?', x == y)

    x = 2 * x
    y = 2 * y
    print()
    print('T or F: (2 * "hello") is (2 * "hello"?', x is y)
    print('T or F: (2 * "hello") == (2 * "hello"?', x == y)
Esempio n. 24
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def run_test_problem3a():
    """ Tests the   problem3a   function. """
    # ------------------------------------------------------------------
    # DONE: 2. Implement this TEST function.
    #   It TESTS the  problem1a  function defined below.
    #   Include at least **   5   ** tests (we wrote four for you).
    # ------------------------------------------------------------------
    # ------------------------------------------------------------------
    # DIFFICULTY AND TIME RATINGS (see top of this file for explanation)
    #    DIFFICULTY:      4
    #    TIME ESTIMATE:   10 to 15 minutes.
    # ------------------------------------------------------------------
    # Window 1:
    title = 'Problem 3a. Test 1: Start at (30, 30), 6 lines'
    window1 = rg.RoseWindow(350, 200, title)

    # Test 1 (it is on window 1):
    point = rg.Point(30, 30)
    expected = 36
    answer = problem3a(window1, point, 6)
    print()
    print('Test 1 expected:', expected)
    print('       actual:  ', answer)

    window1.close_on_mouse_click()

    # Window 2:
    title = 'Problem 3a.  Test 2: Start at (80, 10), 9 lines.'
    title += '  Test 3: Start at (30, 50), 3 lines.'
    window2 = rg.RoseWindow(550, 200, title)

    # Test 2 (it is on window 2):
    point = rg.Point(80, 10)
    expected = 75
    answer = problem3a(window2, point, 9)
    print()
    print('Test 2 expected:', expected)
    print('       actual:  ', answer)

    # Test 3 (it is also on window 2):
    point = rg.Point(30, 50)
    expected = 9
    answer = problem3a(window2, point, 3)
    print()
    print('Test 3 expected:', expected)
    print('       actual:  ', answer)

    window2.close_on_mouse_click()

    # Window 3:
    title = 'Problem 3a. Test 4: Start at (30, 30), 20 lines'
    window3 = rg.RoseWindow(450, 300, title)

    # Test 4 (it is on window 3):
    point = rg.Point(30, 30)
    expected = 218
    answer = problem3a(window3, point, 20)
    print()
    print('Test 4 expected:', expected)
    print('       actual:  ', answer)

    window3.close_on_mouse_click()

    # ------------------------------------------------------------------
    # TO DO: 2 (continued).
    # Below this comment (or integrated with one of the above tests,
    # your choice), add 1 more test case of your own choosing.
    # ------------------------------------------------------------------
    title = 'Test 5'
    window4 = rg.RoseWindow(450, 400, title)

    # Test 5
    point = rg.Point(20, 20)
    expected = 16
    actual = problem3a(window4, point, 4)
    print('Test 5 expected:', expected)
    print('Test 5 actual:', actual)

    window4.close_on_mouse_click()
def run_test_rectangles_from_circles():
    """ Tests the   rectangles_from_circles    function. """
    print()
    print('-----------------------------------------------------------')
    print('Testing the   rectangles_from_circles   function:')
    print('-----------------------------------------------------------')
    print('See the graphics window that pops up.')
    print('It should show circles, then the circles circumscribed,')
    print('then more circles, then the new circles circumscribed too.')
    print()
    print('See   rectangles_from_circles.pdf   in this project')
    print('for pictures of the anticipated results.')

    # -------------------------------------------------------------------------
    # Test 1 is ALREADY DONE (here).
    # -------------------------------------------------------------------------
    window = rg.RoseWindow(650, 350,
                           'rectangles_from_circles, two tests')
    circles = [rg.Circle(rg.Point(50, 80), 40),
               rg.Circle(rg.Point(150, 50), 30),
               rg.Circle(rg.Point(300, 100), 50),
               rg.Circle(rg.Point(220, 70), 60)]
    circles[0].fill_color = 'red'
    circles[1].fill_color = 'white'
    circles[2].fill_color = 'blue'
    circles[3].fill_color = 'green'

    # -------------------------------------------------------------------------
    # This test calls the   draw_shapes   function that YOU write,
    # above.  So if your   draw_shapes   breaks, so will this test.
    # -------------------------------------------------------------------------
    draw_shapes(circles, window)

    message = 'The circles to be circumscribed are shown above.'
    message = message + '  Click to continue.'
    window.continue_on_mouse_click(message)

    rectangles = rectangles_from_circles(circles)

    if rectangles is None:
        print()
        print('Either you have not yet gotten')
        print('  to the   rectangles_from_circles  problem (OK, no problem)')
        print('  or you have forgotten to return a result from that function.')
        window.close_on_mouse_click()
        return

    draw_shapes(rectangles, window)
    message = 'Now you should see the circumscribing rectangles too.'
    message = message + '  Click to continue.'

    window.continue_on_mouse_click(message)

    # -------------------------------------------------------------------------
    # Test 2 is ALREADY DONE (here).
    # It runs in the same window as Test 1.
    # -------------------------------------------------------------------------
    circles = []
    center = rg.Point(50, 150)
    radius = 35
    for _ in range(10):
        circle = rg.Circle(center, radius)
        circle.fill_color = 'magenta'
        circles = circles + [circle]
        center.x = center.x + 2 * radius
        center.y = center.y + 15
        radius = radius - 3

    draw_shapes(circles, window)
    message = 'More circles to be circumscribed are shown above.'
    message = message + '  Click to continue.'
    window.continue_on_mouse_click(message)

    rectangles = rectangles_from_circles(circles)

    draw_shapes(rectangles, window)
    message = 'Now you should see the circumscribing rectangles too.'
    message = message + '  Click to exit.'

    window.continue_on_mouse_click(message, close_it=True)
Esempio n. 26
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def run_test_generate_points_on_circle():
    """ Tests the   generate_points_on_circle   function. """
    # -------------------------------------------------------------------------
    # DONE: 2. Implement this TEST function.
    #   It TESTS the  generate_points_on_circle  function defined below.
    #   Include at least ** 1 ** ADDITIONAL test (that YOU write).
    #
    #   As usual, include both EXPECTED and ACTUAL results in your test
    #   and compute the latter BY HAND (not by running your program).
    #
    # Your professor may do this exercise with you as "live coding".
    # -------------------------------------------------------------------------
    print()
    print('--------------------------------------------------')
    print('Testing the   generate_points_on_circle   function:')
    print('--------------------------------------------------')

    # Test 1:
    expected = [
        rg.Point(125.0, 50.0),  # All numbers are approximate.
        rg.Point(112.5, 71.7),
        rg.Point(87.5, 71.7),
        rg.Point(75.0, 50.0),
        rg.Point(87.5, 28.3),
        rg.Point(112.5, 28.3)
    ]
    circle = rg.Circle(rg.Point(100, 50), 25)
    answer = generate_points_on_circle(circle, 6)

    print('Expected:', expected)
    print('Actual:  ', answer)

    # -------------------------------------------------------------------------
    # Test 2:  (YOU write THIS test)
    # -------------------------------------------------------------------------
    # Test 2:
    expected = [
        rg.Point(150.0, 200.0),  # All numbers are approximate.
        rg.Point(100, 250),
        rg.Point(50, 200),
        rg.Point(100, 150)
    ]
    circle = rg.Circle(rg.Point(100, 200), 50)
    answer = generate_points_on_circle(circle, 4)

    print('Expected:', expected)
    print('Actual:  ', answer)
Esempio n. 27
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def run_test_MUTATE_circle():
    """ Tests the   MUTATE_circle   function. """
    print()
    print('-----------------------------------------')
    print('Testing MUTATE_circle:')
    print('-----------------------------------------')

    print()
    print('See the graphics window for this test.')
    print('If an error msg appears at any point,')
    print('you have failed this test.')

    # Tests 1 and 2 (on one window):
    window = rg.RoseWindow(500, 450, 'Testing MUTATE_circle')
    text = rg.Text(rg.Point(250, 125), '')
    text.attach_to(window.initial_canvas)

    circle = rg.Circle(rg.Point(250, 300), 50)
    circle.fill_color = 'yellow'

    circle.attach_to(window.initial_canvas)

    msg = 'Note: If you see an error message at ANY point,\n'
    msg = msg + 'then you have failed this test.\n\n'
    msg = msg + 'I have drawn the original, yellow circle.\n\n'
    msg = msg + 'So you should see a YELLOW circle below\n'
    msg = msg + '(and nothing else).\n\n'
    msg = msg + 'Click the mouse to continue this test.\n'
    text.text = msg
    window.render(0.5)
    window.get_next_mouse_click()

    result = MUTATE_circle(circle, 'pink', 200)

    msg = 'I have called your   MUTATE_circle   function.\n'
    msg = msg + 'It should have MUTATED the (sole) circle to be pink\n'
    msg = msg + 'and 200 units to the right of where it was.\n\n'
    msg = msg + 'So you should see (only) a PINK circle below,\n'
    msg = msg + 'almost touching the right side of the window.\n\n'
    msg = msg + 'Click the mouse to continue this test.'
    if result is not None:
        msg = msg + '\n\nERROR: You returned a value! Wrong!!!'
    text.text = msg
    window.render(0.5)
    window.get_next_mouse_click()

    circle.detach_from(window.initial_canvas)

    msg = 'I have now UN-drawn the (sole) circle.\n\n'
    msg = msg + 'So you should see NO circles below.\n\n'
    msg = msg + 'Click the mouse to continue this test.'
    text.text = msg
    window.render(0.5)
    window.get_next_mouse_click()

    circle.attach_to(window.initial_canvas)

    msg = 'Now I have RE-drawn the (now pink) circle.\n\n'
    msg = msg + 'So you should see (only) a PINK circle below,\n'
    msg = msg + 'just touching the right side of the window.\n'
    msg = msg + 'Click the mouse to continue this test.'
    text.text = msg
    window.render(0.5)
    window.get_next_mouse_click()

    result = MUTATE_circle(circle, 'black', -400)

    msg = 'I have called your   MUTATE_circle   function again.\n'
    msg = msg + 'It should have MUTATED the (sole) circle to be black\n'
    msg = msg + 'and 400 units to the left of where it was.\n\n'
    msg = msg + 'So you should see (only) a BLACK circle below,\n'
    msg = msg + 'just touching the left side of the window.\n\n'
    msg = msg + 'Click the mouse to continue this test.'
    if result is not None:
        msg = msg + '\n\nERROR: You returned a value! Wrong!!!'
    text.text = msg
    window.render(0.5)
    window.get_next_mouse_click()

    another_circle = rg.Circle(circle.center, 25)
    another_circle.fill_color = 'red'
    another_circle.attach_to(window.initial_canvas)

    msg = 'I have constructed and drawn another circle.\n'
    msg = msg + 'It is red and smaller than the black circle,\n'
    msg = msg + 'and currently centered on the black circle.\n\n'
    msg = msg + 'So you should now see a BLACK circle below,\n'
    msg = msg + 'just touching the left side of the window,\n'
    msg = msg + 'with a smaller red circle on top of the black circle.\n\n'
    msg = msg + 'Click the mouse to continue this test.'
    text.text = msg
    window.render(0.5)
    window.get_next_mouse_click()

    result = MUTATE_circle(another_circle, 'white', 65)

    msg = 'I have called your   MUTATE_circle   function again.\n'
    msg = msg + 'It should have MUTATED the small, red circle to be white\n'
    msg = msg + 'and 65 units to the left of where it was.\n\n'
    msg = msg + 'So you should see a BLACK circle below,\n'
    msg = msg + 'just touching the left side of the window,\n'
    msg = msg + 'with a WHITE circle slightly overlapping the black one.\n\n'
    msg = msg + 'Click the mouse to conclude this test.'
    if result is not None:
        msg = msg + '\n\nERROR: You returned a value! Wrong!!!'
    text.text = msg
    window.render(0.5)
    window.get_next_mouse_click()

    window.close()
Esempio n. 28
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def generate_points_on_circle(circle_for_points, number_of_points_to_generate):
    """
    What comes in:
      -- an rg.Circle
      -- a positive integer that specifies how many rg.Points
           to generate
    What goes out:  Returns a list containing the given number
      of rg.Points, where the rg.Points:
      -- all lie on the circumference of the given rg.Circle,
      -- are equally distant from each other, and
      -- go clockwise around the circumference of the given rg.Circle,
            starting at the rightmost point on the rg.Circle.
    Side effects:   None.
    Examples:
      See the   'draw_points_on_circle'   pictures  in the   pizza.pdf
      file attached, with the points shown on those pictures.
    Type hints:
      :type circle_for_points:  rg.Circle
      :type number_of_points_to_generate: int
      :rtype: list of rg.Points
    """
    # -------------------------------------------------------------------------
    # Students:
    #   Do NOT touch the above  generate_points_on_circle function -
    #     it has no TO DO.
    #   Do NOT copy code from this function.
    #
    # Instead, ** CALL ** this function as needed in the problems below.
    # -------------------------------------------------------------------------
    radius = circle_for_points.radius
    center_x = circle_for_points.center.x
    center_y = circle_for_points.center.y

    # -------------------------------------------------------------------------
    # Each point is   delta_degrees   from the previous point,
    # along the circumference of the given circle.
    # -------------------------------------------------------------------------
    delta_degrees = 360 / number_of_points_to_generate

    points = []
    degrees = 0
    for _ in range(number_of_points_to_generate):

        # ---------------------------------------------------------------------
        # Compute x and y of the point on the circumference of the
        # circle by using a polar representation.
        # ---------------------------------------------------------------------
        angle = math.radians(degrees)
        x = radius * math.cos(angle) + center_x
        y = radius * math.sin(angle) + center_y

        # ---------------------------------------------------------------------
        # Construct the point and append it to the list.
        # ---------------------------------------------------------------------
        point_on_circumference = rg.Point(x, y)
        points.append(point_on_circumference)

        # ---------------------------------------------------------------------
        # The next point will be    delta_degrees    from this point,
        # along the circumference of the given circle.
        # ---------------------------------------------------------------------
        degrees = degrees + delta_degrees

    return points
def draw_row_of_circles(n, starting_point, color, window):
    """
    What comes in:  The four arguments are:
      -- A positive integer n.
      -- An rg.Point.
      -- A color appropriate for rosegraphics (e.g. 'red')
      -- An rg.RoseWindow.
    What goes out:  Nothing (i.e., None).
    Side effects:
      Draws  n  rg.Circle objects in a row,
      all on the given rg.RoseWindow, such that:
        -- The first rg.Circle is centered at the given starting_point.
        -- Each rg.Circle just touches the previous one (to its left).
        -- Each rg.Circle has radius 20.
        -- Each rg.Circle is filled with the given color.
      Must  ** render **     but   ** NOT close **   the rg.RoseWindow.

     Type hints:
      :type n:               int
      :type starting_point:  rg.Point
      :type color:           str
      :type window:          rg.RoseWindow
    """
    # -------------------------------------------------------------------------
    # The example below shows one way to solve problems using
    #   HELPER variables (aka AUXILIARY variables)
    # In this approach:
    #  1. You determine all the variables that you need
    #       to construct/draw whatever the problem calls for.
    #       We call these HELPER variables.
    #  2. You initialize them BEFORE the loop, choosing values that
    #       make them just right for constructing and drawing the
    #       FIRST object to be drawn, in the FIRST time through the loop.
    #       For example,   x = starting_point.x   in the example below.
    #  3. You determine how many times the loop should run
    #       (generally, however many objects you want to draw)
    #       and write the FOR statement for the loop.
    #       For example,    for _ in range(n):  in the example below.
    #  4. Inside the loop you write the statements to construct and
    #       draw the FIRST object to be drawn, using your helper
    #       variables.  This is easy because you chose just the right
    #       values for those helper variables for this FIRST object.
    #  5. Test: Make sure the FIRST object appears.
    #       (It will be redrawn many times, that is OK).
    #  6. Add code at the BOTTOM of the loop that changes the helper
    #       variables appropriately for the NEXT time through the loop.
    #       For example,   x = x + diameter   in the example below.
    #  7. Test and fix as needed.
    #
    # Many students (and professionals) find this technique less
    # error-prone that using the loop variable to do all the work.
    # -------------------------------------------------------------------------

    radius = 20
    diameter = 2 * radius

    x = starting_point.x  # Initialize x and y BEFORE the loop.  Choose ...
    y = starting_point.y  # ... values that make the FIRST object easy to draw.

    for _ in range(n):  # Loop that does NOT use its index variable

        # ---------------------------------------------------------------------
        # Construct the relevant object(s),
        # based on the current x, y and other variables.
        # ---------------------------------------------------------------------
        center = rg.Point(x, y)
        circle = rg.Circle(center, radius)
        circle.fill_color = color

        # Attach the object(s) to the window.
        circle.attach_to(window)

        # ---------------------------------------------------------------------
        # Increment x (and in other problems, other variables)
        # for the thing(s) to draw in the NEXT iteration of the loop.
        # ---------------------------------------------------------------------
        x = x + diameter

    window.render()
Esempio n. 30
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def run_test_practice_problem3a():
    """ Tests the    practice_problem3a    function. """
    # ------------------------------------------------------------------
    # 6 tests.
    # They use the imported   simple_testing (st)   module.
    # Each test is a SimpleTestCase with 3 arguments:
    #   -- the function to test,
    #   -- a list containing the argument(s) to send to the function,
    #   -- the correct returned value.
    # For example, the first test below will call
    #   practice_problem3a((rg.Circle(rg.Point(5, 10), 20),
    #                       rg.Circle(rg.Point(2, 20), 20),
    #                       rg.Circle(rg.Point(7, 30), 10),
    #                       rg.Circle(rg.Point(10, 40), 20),
    #                       rg.Circle(rg.Point(2, 50), 10)))
    # and compare the returned value against 1400 (the correct answer).
    # ------------------------------------------------------------------
    tests = [
        st.SimpleTestCase(
            practice_problem3a,
            [(rg.Circle(rg.Point(5, 10), 20), rg.Circle(rg.Point(2, 20), 20),
              rg.Circle(rg.Point(7, 30), 10), rg.Circle(rg.Point(10, 40), 20),
              rg.Circle(rg.Point(2, 50), 10))], 5 * 2 * 7 * 10 * 2),
        st.SimpleTestCase(practice_problem3a,
                          [(rg.Circle(rg.Point(58, 10), 20), )], 58),
        st.SimpleTestCase(practice_problem3a, [(rg.Circle(
            rg.Point(84, 100), 200), rg.Circle(rg.Point(
                28, 200), 200), rg.Circle(rg.Point(10005, 300), 100))],
                          84 * 28 * 10005),
        st.SimpleTestCase(practice_problem3a, [()], 1),
        st.SimpleTestCase(
            practice_problem3a,
            [(rg.Circle(rg.Point(5, 10), 20), rg.Circle(rg.Point(0, 20), 20),
              rg.Circle(rg.Point(7, 30), 10), rg.Circle(rg.Point(10, 40), 20),
              rg.Circle(rg.Point(2, 50), 10))], 5 * 0 * 7 * 10 * 2),
    ]

    circles = []
    for k in range(1, 101):
        circles.append(rg.Circle(rg.Point(k, k + 20), 5 * k))
    answer = math.factorial(100)
    tests.append(st.SimpleTestCase(practice_problem3a, [circles], answer))

    # ------------------------------------------------------------------
    # Run the 6 tests in the   tests   list constructed above.
    # ------------------------------------------------------------------
    st.SimpleTestCase.run_tests('practice_problem3a', tests)