def view( self ):
        map_width = max( self.explo.scene.width * 4, 240 )
        self.pic = image.Image( frame_width = map_width, frame_height = self.explo.scene.height * 4 + pygwrap.BIGFONT.get_height() )
        self.quill = image.Image( "sys_quill.png", 21, 18 )
        mmbits = image.Image( "sys_mapbits.png", 4, 4 )
        for x in range( self.explo.scene.width ):
            for y in range( self.explo.scene.height ):
                if self.explo.scene.map[x][y].visible:
                    t = 0
                    if self.explo.scene.map[x][y].wall:
                        t = 2
                    if self.explo.scene.map[x][y].blocks_walking():
                        t += 1
                    mmbits.render( self.pic.bitmap, (x*4,y*4), t )
        pygwrap.draw_text( self.pic.bitmap, pygwrap.BIGFONT, str(self.explo.scene),
          pygame.Rect(0,self.explo.scene.height*4+1, map_width, pygwrap.BIGFONT.get_height()),
          color=(71,35,0), justify=0, antialias=False )
        self.dest = self.pic.bitmap.get_rect( center=(self.explo.screen.get_width()//2-100, self.explo.screen.get_height()//2 ) )
        self.menu = rpgmenu.Menu(self.explo.screen,self.explo.screen.get_width()//2+215, self.explo.screen.get_height()//2-200, 150, 400, predraw=self.draw )

        pcpos = self.explo.camp.first_living_pc().pos
        self.menu.add_item( "Party", pcpos )
        for t in self.explo.scene.contents:
            if hasattr( t, "mini_map_label" ) and self.explo.scene.get_visible( *t.pos ):
                self.menu.add_item( t.mini_map_label, t.pos )
        self.menu.sort()
        self.menu.set_item_by_value( pcpos )
        if hasattr( self.explo.scene, "world_map_pos" ):
            self.menu.add_item( "[World Map]", 0 )

        pos = self.menu.query()
        if pos:
            self.explo.view.focus( self.explo.screen, *pos )
        elif pos is 0:
            WorldExplorer( self.explo )
Esempio n. 2
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def choose_characters( screen ):
    rpm = rpgmenu.Menu( screen,screen_center_x-100,screen_center_y + 25,200,200,predraw=None )
    rpm.add_item( "Load Characters", True )
    rpm.add_item( "Random Party", False )
    if rpm.query():
        return charloader.load_characters( list(), screen )
    else:
        return campaign.random_party()
Esempio n. 3
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def Delete_saved_games(screen):
    rpm = rpgmenu.Menu( screen,screen.get_width()//2-250,screen.get_height()//2-50,500,100,predraw=PosterRedraw(screen) )
    rpm.add_files(util.user_dir("rpg_*.sav"))
    rpm.sort()
    rpm.add_alpha_keys()
    rpm.add_item("Cancel Delete Saved Games", None)
    cmd = rpm.query()
    if cmd:
        os.remove(cmd)
Esempio n. 4
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def choose_characters(screen):
    rpm = rpgmenu.Menu(screen,
                       screen.get_width() // 2 - 100,
                       screen.get_height() // 2 + 25,
                       200,
                       200,
                       predraw=None)
    rpm.add_item("Load Characters", True)
    rpm.add_item("Random Party", False)
    if rpm.query():
        return charloader.load_characters(list(), screen)
    else:
        return campaign.Random_party()
    def converse( self, pc, npc, cue ):
        # The party is going to converse with someone.
        # During the conversation, the Exploration object will have an attribute
        # called "convo" which is a tuple containing the pc, npc, and conversation.
        crd = dialogue.ConvoRedraw( npc, screen = self.screen, predraw = self.view )

        offers = list()
        mygram = dialogue.grammar.base_grammar( pc, npc, self )

        for p in self.camp.active_plots():
            offers += p.get_dialogue_offers( npc, self )
            pgram = p.get_dialogue_grammar( npc, self )
            if pgram:
                dialogue.grammar.absorb( mygram, pgram )

        # Add special offers- Job Training. That's it for now.
        if npc.mr_level and npc.mr_level.__class__ in characters.PC_CLASSES:
            add_ok = False
            for chara in self.camp.party:
                if chara.xp >= chara.xp_for_next_level() and npc.mr_level.can_take_level( chara ):
                    add_ok = True
            if add_ok:
                offers.append( dialogue.Offer( "[TRAINING]", context = context.ContextTag([context.TRAINING]), effect=services.JobTraining([npc.mr_level.__class__]) ) )

        conversation = dialogue.build_conversation( cue , offers )
        coff = conversation

        self.convo = (pc,npc,conversation)

        pc_voice = pc.get_voice()
        npc_voice = npc.get_voice()


        while coff:
            crd.friendliness = npc.get_friendliness(self.camp)
            crd.text = dialogue.personalize_text( coff.msg , npc_voice, mygram )
            mymenu = rpgmenu.Menu( self.screen, crd.menu_rect.x, crd.menu_rect.y, crd.menu_rect.width, crd.menu_rect.height, border=None, predraw=crd )
            for i in coff.replies:
                mymenu.add_item( dialogue.personalize_text( i.msg, pc_voice, mygram ), i.destination )
            if crd.text and not mymenu.items:
                mymenu.add_item( "[Continue]", None )
            else:
                mymenu.sort()
            nextfx = coff.effect

            coff = mymenu.query()

            if nextfx:
                nextfx( self )

        del self.convo
Esempio n. 6
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def load_campaign( screen ):
    rpm = rpgmenu.Menu( screen,screen.get_width()//2-250,screen.get_height()//2-50,500,100,predraw=PosterRedraw(screen) )
    rpm.add_files( util.user_dir("rpg_*.sav") )
    rpm.sort()
    rpm.add_alpha_keys()
    rpm.add_item( "Cancel Load Campaign", None )
    cmd = rpm.query()
    if cmd:
        pygwrap.please_stand_by( screen, "Loading..." )
        f = open( cmd, "rb" )
        camp = cPickle.load( f )
        f.close()
        if camp:
            camp.play( screen )
Esempio n. 7
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def load_settings(screen):
    rpm = rpgmenu.Menu(screen,
                       screen.get_width() // 2 - 250,
                       screen.get_height() // 2 - 50,
                       500,
                       100,
                       predraw=PosterRedraw(screen))
    rpm.sort()
    rpm.add_alpha_keys()
    rpm.add_item("Fullscreen (on/off)", toggle_fullscreen_default)
    rpm.add_item("Back", None)
    cmd = rpm.query()
    if cmd:
        cmd(screen, rpm)
    def view( self ):
        self.pic = image.Image( frame_width = 480, frame_height = 480 )
        self.quill = image.Image( "sys_quill.png", 21, 18 )
        mmbits = image.Image( "sys_worldmapbits.png", 32, 32 )
        self.dest = self.pic.bitmap.get_rect( center=(self.explo.screen.get_width()//2-100, self.explo.screen.get_height()//2 ) )
        self.menu = rpgmenu.Menu(self.explo.screen,self.explo.screen.get_width()//2+215, self.explo.screen.get_height()//2-200, 150, 400, predraw=self.draw )

        for t in self.w.contents:
            if hasattr( t, "world_map_pos" ) and t.world_map_pos.visible:
                self.menu.add_item( t.world_map_pos.name, t )
                mmbits.render( self.pic.bitmap, (t.world_map_pos.coords[0]*32,t.world_map_pos.coords[1]*32), t.world_map_pos.icon )

        self.menu.sort()
        self.menu.set_item_by_value( self.explo.scene )
        dest = self.menu.query()
        if dest and dest is not self.explo.scene:
            self.explo.camp.destination = dest
            self.explo.camp.entrance = dest.world_map_pos.entrance
Esempio n. 9
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def main():
    pygame.init()
    pygame.display.set_caption("Dungeon Monkey Eternal", "DMEternal")
    pygame.display.set_icon(pygame.image.load(util.image_dir("sys_icon.png")))
    # Set the screen size.
    if util.config.getboolean("DEFAULT", "fullscreen"):
        screen = pygame.display.set_mode((800, 600))
        screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
    else:
        screen = pygame.display.set_mode((800, 600))
    rpgmenu.init()

    screen_center_x = screen.get_width() // 2
    screen_center_y = screen.get_height() // 2

    rpm = rpgmenu.Menu(screen,
                       screen_center_x - 100,
                       screen_center_y + 25,
                       200,
                       200,
                       predraw=TitleScreenRedraw(screen))

    rpm.add_item("Create Character", chargen.make_and_save_character)
    rpm.add_item("Load Campaign", load_campaign)
    rpm.add_item("Start Endless Campaign", endless_start_campaign)
    #rpm.add_item( "Start Bardic Campaign", bardic_start_campaign )
    #rpm.add_item( "Start Gen1 Campaign", default_start_campaign )
    rpm.add_item("Browse Characters", campaign.browse_pcs)
    rpm.add_item("Settings", load_settings)
    #rpm.add_item( "Test Campaign Generator", test_campaign_generator )
    rpm.add_item("Quit Game", None)

    cmd = True
    while cmd:
        cmd = rpm.query()
        if cmd:
            cmd(screen)
        if pygwrap.GOT_QUIT:
            break
Esempio n. 10
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if __name__=='__main__':
    pygame.init()
    pygame.display.set_caption("Dungeon Monkey Eternal","DMEternal")
    pygame.display.set_icon(pygame.image.load(util.image_dir("sys_icon.png")))
    # Set the screen size.
    if util.config.getboolean( "DEFAULT", "fullscreen" ):
        screen = pygame.display.set_mode( (0,0), pygame.FULLSCREEN )
    else:
        screen = pygame.display.set_mode( (800,600) )
    pygwrap.init()
    rpgmenu.init()

    screen_center_x = screen.get_width() // 2
    screen_center_y = screen.get_height() // 2

    rpm = rpgmenu.Menu( screen,screen_center_x-100,screen_center_y + 25,200,200,predraw=TitleScreenRedraw(screen) )

    rpm.add_item( "Create Character", chargen.make_and_save_character )
    rpm.add_item( "Load Campaign", load_campaign )
    rpm.add_item("Delete Saved Games", Delete_saved_games)
    rpm.add_item( "Start Endless Campaign", endless_start_campaign )
    #rpm.add_item( "Start Bardic Campaign", bardic_start_campaign )
    #rpm.add_item( "Start Gen1 Campaign", default_start_campaign )
    rpm.add_item( "Browse Characters", campaign.browse_pcs )
    #rpm.add_item( "Test Campaign Generator", test_campaign_generator )
    rpm.add_item( "Quit Game", None )

    cmd = True
    while cmd:
        cmd = rpm.query()
        if cmd: