Esempio n. 1
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    def test_should_add_coin_flip_event(self):
        # Arrange
        state = FootballSimulationGameState() \
                    .team1(FootballTeam('teama')) \
                    .team2(FootballTeam('teamb'))

        # Act
        state2 = coin_flip(state)

        # Assert
        self.assertIsInstance(state2.get_events()[-1], CoinFlipEvent)
Esempio n. 2
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    def test_should_skip_if_possession_is_set(self):
        # Arrange
        teama = FootballTeam('teama')
        teamb = FootballTeam('teamb')
        state = FootballSimulationGameState() \
                    .team1(teama) \
                    .team2(teamb) \
                    .possession(teamb)

        # Act
        state2 = coin_flip(state)

        # Assert
        self.assertEqual(state2.get_possession(), teamb)
Esempio n. 3
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    def test_should_do_set_possession_if_time_is_zero(self):
        # Arrange
        teama = FootballTeam('teama')
        teamb = FootballTeam('teamb')
        state = FootballSimulationGameState() \
                    .team1(teama) \
                    .team2(teamb) \
                    .time(0) \
                    .quarter(1)

        # Act
        state2 = coin_flip(state)

        # Assert
        self.assertTrue(state2.get_possession() in [teama, teamb])