Esempio n. 1
0
    def connectUi (self, player):
        self.player= player
        self.playlist= player.playlist

        # connect buttons!
        self.ui.prevButton.clicked.connect (self.player.prev)
        # the QPushButton.clicked() emits a bool,
        # and it's False on normal (non-checkable) buttons
        # no, it's not false, it's 0, which is indistinguishable from play(0)
        # so lambda the 'bool' away
        self.ui.playButton.clicked.connect (lambda b: self.player.play ())
        self.ui.pauseButton.clicked.connect (self.player.pause)
        self.ui.stopButton.clicked.connect (self.player.stop)
        self.ui.nextButton.clicked.connect (self.player.next)

        self.ui.randomCheck.setChecked (self.playlist.random)
        self.ui.randomCheck.clicked.connect (self.playlist.toggleRandom)
        self.playlist.randomChanged.connect (self.ui.randomCheck.setChecked)

        self.ui.stopAfterCheck.setChecked (self.player.stopAfter)
        self.ui.stopAfterCheck.clicked.connect (self.player.toggleStopAfter)
        self.player.stopAfterChanged.connect (self.ui.stopAfterCheck.setChecked)

        self.ui.searchEntry.textChanged.connect (self.search)
        majV, minV, patchL= utils.phononVersion ()
        if (majV>4) or (majV==4 and minV>3) or (majV==4 and minV==3 and patchL>1):
            # each second
            self.player.media.setTickInterval (1000);
            self.player.media.tick.connect (self.updateTimes)
            self.ui.seekSlider.setMediaObject (self.player.media)
        # TODO: self.ui.volumeSlider

        # TODO: better name?
        self.appModel= QPlayListModel (collaggr=self.playlist.collaggr, view=self)
        # TODO: connect after the collection has been scanned/populated
        self.appModel.dataChanged.connect (self.copyEditToSelection)
        self.copying= False
        self.setModel (self.appModel)

        self.renamer= Renamer (self.model.collaggr)

        self.playlist.songChanged.connect (self.showSong)
        self.playlist.queued.connect (self.appModel.dirtyRow)
        self.playlist.dequeued.connect (self.appModel.dirtyRow)
        self.ui.songsList.activated.connect (self.changeSong)
        self.player.songChanged.connect (self.nowPlaying)

        # FIXME: kinda hacky
        self.fontMetrics= QFontMetrics (KGlobalSettings.generalFont ())
        for i, w in enumerate (self.model.columnWidths):
            self.ui.songsList.setColumnWidth (i, self.fontMetrics.width (w))
        # this is much much slower!
        # self.ui.songsList.verticalHeader ().setResizeMode (QHeaderView.ResizeToContents)

        # FIXME: temporarily until I resolve the showSong() at boot time
        self.modelIndex= None
        self.songIndexSelectedByUser= None

        actions.create (self, self.actionCollection ())
Esempio n. 2
0
class MainWindow (KXmlGuiWindow):
    def __init__ (self, parent=None):
        KXmlGuiWindow.__init__ (self, parent)

        # load the .ui file
        # !!! __file__ can end with .py[co]!
        uipath= __file__[:__file__.rfind ('.')]+'.ui'
        UIMainWindow, _= uic.loadUiType (uipath)

        self.ui= UIMainWindow ()
        self.ui.setupUi (self)
        self.collectionsAwaited= 0

        self.oldSearchText= ''

        self.setupGUI ()

    def connectUi (self, player):
        self.player= player
        self.playlist= player.playlist

        # connect buttons!
        self.ui.prevButton.clicked.connect (self.player.prev)
        # the QPushButton.clicked() emits a bool,
        # and it's False on normal (non-checkable) buttons
        # no, it's not false, it's 0, which is indistinguishable from play(0)
        # so lambda the 'bool' away
        self.ui.playButton.clicked.connect (lambda b: self.player.play ())
        self.ui.pauseButton.clicked.connect (self.player.pause)
        self.ui.stopButton.clicked.connect (self.player.stop)
        self.ui.nextButton.clicked.connect (self.player.next)

        self.ui.randomCheck.setChecked (self.playlist.random)
        self.ui.randomCheck.clicked.connect (self.playlist.toggleRandom)
        self.playlist.randomChanged.connect (self.ui.randomCheck.setChecked)

        self.ui.stopAfterCheck.setChecked (self.player.stopAfter)
        self.ui.stopAfterCheck.clicked.connect (self.player.toggleStopAfter)
        self.player.stopAfterChanged.connect (self.ui.stopAfterCheck.setChecked)

        self.ui.searchEntry.textChanged.connect (self.search)
        majV, minV, patchL= utils.phononVersion ()
        if (majV>4) or (majV==4 and minV>3) or (majV==4 and minV==3 and patchL>1):
            # each second
            self.player.media.setTickInterval (1000);
            self.player.media.tick.connect (self.updateTimes)
            self.ui.seekSlider.setMediaObject (self.player.media)
        # TODO: self.ui.volumeSlider

        # TODO: better name?
        self.appModel= QPlayListModel (collaggr=self.playlist.collaggr, view=self)
        # TODO: connect after the collection has been scanned/populated
        self.appModel.dataChanged.connect (self.copyEditToSelection)
        self.copying= False
        self.setModel (self.appModel)

        self.renamer= Renamer (self.model.collaggr)

        self.playlist.songChanged.connect (self.showSong)
        self.playlist.queued.connect (self.appModel.dirtyRow)
        self.playlist.dequeued.connect (self.appModel.dirtyRow)
        self.ui.songsList.activated.connect (self.changeSong)
        self.player.songChanged.connect (self.nowPlaying)

        # FIXME: kinda hacky
        self.fontMetrics= QFontMetrics (KGlobalSettings.generalFont ())
        for i, w in enumerate (self.model.columnWidths):
            self.ui.songsList.setColumnWidth (i, self.fontMetrics.width (w))
        # this is much much slower!
        # self.ui.songsList.verticalHeader ().setResizeMode (QHeaderView.ResizeToContents)

        # FIXME: temporarily until I resolve the showSong() at boot time
        self.modelIndex= None
        self.songIndexSelectedByUser= None

        actions.create (self, self.actionCollection ())

    def setModel (self, model):
        logger.debug ("complex.setModel():", model)
        self.model= model
        self.ui.songsList.setModel (self.model)
        self.ui.songsList.resizeRowsToContents ()

    def log (self, *args):
        print args

    def showSong (self, index):
        # save the old modelIndex so we can update that row and the new one
        oldModelIndex= self.modelIndex
        if self.songIndexSelectedByUser is None:
            logger.debug ("complex.showSong()", index)
            # we use the playlist model because the index is *always* refering
            # to that model
            song= self.playlist.collaggr.songForIndex (index)
            # we save the new modelIndex in self so we can show it
            # when we come back from searching
            modelIndex= self.modelIndex= self.model.index (index, 0)
        else:
            (song, modelIndex)= self.songIndexSelectedByUser
            # I also have to save it for the same reason
            # but using the other model!
            # BUG: this is getting ugly
            self.modelIndex= self.appModel.index (index, 0)
            # we used it so we discard it
            # it will be set again by changeSong()
            self.songIndexSelectedByUser= None

        # mark data in old song and new song as dirty
        # and let the view update the hightlight
        # FIXME? yes, this could be moved to the model (too many self.appModel's)
        # FIXME: temporarily if'ed until I resolve the showSong() at boot time
        if oldModelIndex is not None:
            self.appModel.dirtyRow (oldModelIndex.row ())
        self.appModel.dirtyRow (self.modelIndex.row ())

        logger.debug ("default.showSong()", song)
        # FIXME? QAbstractItemView.EnsureVisible config?
        self.ui.songsList.scrollTo (modelIndex, QAbstractItemView.PositionAtCenter)
        # move the selection cursor too
        self.ui.songsList.setCurrentIndex (modelIndex)

        # set the window title
        # TODO: also update on tag edition
        self.setCaption (self.playlist.formatSong (song))

    def changeSong (self, modelIndex):
        # FIXME: later we ask for the index... doesn't make sense!
        logger.debug ("default.changeSong()", modelIndex.row ())
        song= self.model.collaggr.songForIndex (modelIndex.row ())
        self.songIndexSelectedByUser= (song, modelIndex)
        self.player.play (song)

    def nowPlaying (self, index):
        logger.debug ("complex.nowPlaying(): %s", self.playlist.formatSong (self.playlist.song))
        # event
        self.notif= KNotification ("nowPlaying", self)
        self.notif.setText ("Now Playing: %s" % self.playlist.formatSong (self.playlist.song))
        self.notif.sendEvent ()

    def scanBegins (self):
        # self.ui.songsList.setEnabled (False)
        # self.ui.songsList.setUpdatesEnabled (False)
        pass

    def scanFinished (self):
        # self.ui.songsList.setEnabled (True)
        # self.ui.songsList.setUpdatesEnabled (True)
        pass

    def search (self, text):
        # TODO: 23:44 < steckmqn> searching w/ the next chr cqn be done only in the qlready found set

        # oST>2 && t>=3 => search
        # (oST>=1 because it can reach that state when the user presses esc)
        # oST>=1 && t==0 => normal
        # otherwise => keep current
        if len (text)>=3 and len (self.oldSearchText)>=2:
            #                            QString->unicode
            songs= self.playlist.search (unicode (text))
            # we have to keep it
            # otherwise it pufs into inexistence after the function ends
            self.setModel (QPlayListModel (songs=songs, view=self))
        elif len (text)==0 and len (self.oldSearchText)>=1:
            self.setModel (self.appModel)
            # ensure the current song is shown
            if self.modelIndex is not None:
                self.showSong (self.modelIndex.row ())
        else:
            # print text, self.oldSearchText
            pass

        self.oldSearchText= text

    def updateTimes (self, tick):
        elapsed= tick/1000 # ms to s
        song= self.appModel.collaggr.songForIndex (self.modelIndex.row ())
        length= int (song.length)
        remaining= elapsed-length
        # print "tick! %d [%d] / %d / %d" % (elapsed, tick, length, remaining)
        
        self.ui.elapsedTime.setText (utils.secondsToTime (elapsed))
        self.ui.remainingTime.setText (utils.secondsToTime (remaining))

    def copyEditToSelection (self, tl, br):
        """copies the outcome of an edition in a cell
        to all the selected cells in the same column which.
        this lets us implement mass tag edition."""
        # print "complex.copyEditToSelection()", len (self.ui.songsList.selectedIndexes ()), self.appModel.edited
        if len (self.ui.songsList.selectedIndexes ())>1 and self.appModel.edited:
            # more than one cell selected
            # we copy was has just been edited tho the rest of selected cells
            logger.debug ("complex.copyEditToSelection()", self.copying)
            if not self.copying:
                self.copying= True
                # data() already returns QVariant
                value= self.appModel.data (tl, Qt.DisplayRole)
                logger.debug ("complex.copyEditToSelection()", value)
                # just copy the column that has been edited...
                column= tl.column ()
                for modelIndex in self.ui.songsList.selectedIndexes ():
                    # ... in the selected cells in the same column
                    if modelIndex.column ()==column:
                        # copy the value
                        self.appModel.setData (modelIndex, value, Qt.EditRole)

                # we finished copying
                self.copying= False

    def collectionAdded (self):
        self.collectionsAwaited+= 1

    def collectionLoaded (self):
        # TODO: locking here, for data race's sake!
        # really? signals get emited from threads,
        # but processed from the main loop, isn't it?
        self.collectionsAwaited-= 1
        if self.collectionsAwaited==0:
            self.showSong (self.playlist.index)

    def selectedSongs (self):
        return [self.model.collaggr.songForIndex (modelIndex.row ())
            for modelIndex in self.ui.songsList.selectedIndexes ()]

    ### actions ###
    def queue (self):
        logger.debug ("complex.queue()")
        # so we don't keep (de)queuing if several cells of the same song are selected
        selectedSongs= []
        for modelIndex in self.ui.songsList.selectedIndexes ():
            logger.debug ("complex.queue()", modelIndex.row ())
            if modelIndex.row () not in selectedSongs:
                # self.playlist.queue (modelIndex.row ())
                # not so fast, cowboy. PlayList.queue() spects 'global' indexes
                # TODO: this is not very efficient
                song= self.model.collaggr.songForIndex (modelIndex.row ())
                index= self.appModel.collaggr.indexForSong (song)
                self.playlist.queue (index)
                selectedSongs.append (modelIndex.row ())

    def rename (self):
        logger.debug ("complex.rename()")
        songs= self.selectedSongs ()

        self.renamer.rename (songs)

    def toggleVA (self):
        logger.debug ("complex.toggleVA()")
        songs= self.selectedSongs ()

    def delete (self):
        # we actually move it to a 'trash' collection
        logger.debug ("complex.delete()")
        songs= self.selectedSongs ()

        self.renamer.delete (songs)

    ### session management ###
    def saveProperties (self, config):
        logger ("saveProperties():")

    def restoreProperties (self, config):
        # not automatically called, add code in main()
        # see http://techbase.kde.org/Development/Tutorials/Session_Management#Add_session_management_support_to_your_main.28.29_function
        logger.debug ("restoreProperties():")

    def queryClose (self):
        logger.debug ("queryClose():")
        # , KApplication.sessionSaving ()
        self.player.quit ()
        self.renamer.saveConfig ()
        return True

    def queryExit (self):
        logger.debug ("queryExit():")
        # , KApplication.sessionSaving ()
        return True