def select_game (self): self.tb.hide() choice = game_selector.NewOrSavedGameSelector().run_swallowed_dialog(self.swallower) if not choice: return True self.timer.start_timing() if choice[0] == game_selector.NewOrSavedGameSelector.NEW_GAME: self.gsd.change_grid(choice[1], 9) if choice[0] == game_selector.NewOrSavedGameSelector.SAVED_GAME: saver.open_game(self, choice[1]) if self.settings.get_boolean('show-toolbar'): self.tb.show() if self.settings.get_boolean('always-show-hints'): self.gsd.update_all_hints() if self.settings.get_boolean('highlight'): self.gsd.toggle_highlight(True)
def select_game(self): self.tb.hide() choice = game_selector.NewOrSavedGameSelector().run_swallowed_dialog(self.swallower) if not choice: return True self.timer.start_timing() if choice[0] == game_selector.NewOrSavedGameSelector.NEW_GAME: self.gsd.change_grid(choice[1], 9) if choice[0] == game_selector.NewOrSavedGameSelector.SAVED_GAME: saver.open_game(self, choice[1]) if self.gconf["show_toolbar"]: self.tb.show() if self.gconf["always_show_hints"]: self.gsd.update_all_hints() if self.gconf["highlight"]: self.gsd.toggle_highlight(True)
def select_game (self): self.tb.hide() self.update_statusbar() choice = game_selector.NewOrSavedGameSelector().run_swallowed_dialog(self.swallower) if not choice: return True self.timer.start_timing() if choice[0] == game_selector.NewOrSavedGameSelector.NEW_GAME: self.gsd.change_grid(choice[1], 9) self.update_statusbar() if choice[0] == game_selector.NewOrSavedGameSelector.SAVED_GAME: saver.open_game(self, choice[1]) self.update_statusbar() if self.gconf['show_toolbar']: self.tb.show() if self.gconf['always_show_hints']: self.gsd.update_all_hints() if self.gconf['highlight']: self.gsd.toggle_highlight(True)
def open_game (self, ui, game): saver.open_game(ui,self.playing[game])