Esempio n. 1
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    def __init__(self, element):

        self.battleManager = battle.getBattleManager()
        self.sceneManager = scene.getSceneManager()

        self.name = element.getAttribute("name")

        spriteElement = element.getElementsByTagName("sprite")[0]
        if spriteElement.hasAttribute("x1"):
            self.setSprite(str(spriteElement.getAttribute("filename")),
                           int(spriteElement.getAttribute("x1")),
                           int(spriteElement.getAttribute("y1")),
                           int(spriteElement.getAttribute("x2")),
                           int(spriteElement.getAttribute("y2")))
        else:
            self.setSprite(str(spriteElement.getAttribute("filename")))

        statusElement = element.getElementsByTagName("status")[0]
        self.status = Status(statusElement)

        strategiesElement = element.getElementsByTagName("strategies")[0]
        self.strategies = map(lambda s: s.lower(),
                              strategiesElement.firstChild.data.split())

        experienceElements = element.getElementsByTagName("experience")
        if len(experienceElements):
            self.experience = Status(experienceElements[0])
        else:
            self.experience = Status()

        self.reset()
Esempio n. 2
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    def throwRandomBattle(self):

        self.partyManager = party.getPartyManager()
        self.sceneManager = scene.getSceneManager()

        if self.randomBattleDelay > 0:
            self.randomBattleDelay -= 1
            return
        else:
            self.randomBattleDelay = self.mathManager.randInt(300, 1000)

            # Return if there are no enemies in this level.
            if not len(self.enemiesInMap):
                return

            music = self.audioManager.getPlayingMusic()
            self.audioManager.playMusic("music/battle_" +
                                        str(self.mathManager.randInt(1, 4)) +
                                        ".ogg")
            self.sceneManager.rotateEffect()

            enames = map(
                lambda a: self.enemiesInMap[self.mathManager.randInt(
                    0, len(self.enemiesInMap))],
                range(self.mathManager.randInt(2, 4)))
            enemies = map(lambda n: self.createEnemy(n), enames)

            b = Battle(self.partyManager.team + enemies)
            b.background = annchienta.Surface(self.battleBackground)
            b.run()

            self.audioManager.playMusic(music)
Esempio n. 3
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    def __init__(self, combatants):

        self.engine = annchienta.getEngine()
        self.videoManager = annchienta.getVideoManager()
        self.inputManager = annchienta.getInputManager()
        self.mapManager = annchienta.getMapManager()
        self.audioManager = annchienta.getAudioManager()
        self.cacheManager = annchienta.getCacheManager()
        self.mathManager = annchienta.getMathManager()
        self.sceneManager = scene.getSceneManager()
        self.battleManager = getBattleManager()

        self.activeCombatants = self.combatants = combatants
        self.running = True

        self.enemies = filter(lambda c: c.hostile, self.activeCombatants)
        self.allies = filter(lambda c: not c.hostile, self.activeCombatants)

        # Set positions for combatants
        for i in range(len(self.allies)):
            a = self.allies[i]
            w, h = a.getSize()
            a.setPosition(
                self.videoManager.getScreenWidth() / 2 - 30 - i * 10 - w,
                100 + i * 40 - h)

        for i in range(len(self.enemies)):
            e = self.enemies[i]
            w, h = e.getSize()
            e.setPosition(self.videoManager.getScreenWidth() / 2 + 30 + i * 10,
                          100 + i * 40 - h)

        self.updateCombatantArrays()

        self.background = None
Esempio n. 4
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 def __init__(self, name, toolTip=None):
     MenuItem.__init__(self, name, toolTip)
     self.inputManager = annchienta.getInputManager()
     self.videoManager = annchienta.getVideoManager()
     self.mapManager = annchienta.getMapManager()
     self.sceneManager = scene.getSceneManager()
     self.options = []
Esempio n. 5
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    def __init__(self, m_battle, m_combatant):

        self.cacheManager = annchienta.getCacheManager()
        self.audioManager = annchienta.getAudioManager()
        self.mathManager = annchienta.getMathManager()
        self.sceneManager = scene.getSceneManager()

        self.m_combatant = m_combatant
        self.m_battle = m_battle
        self.turns = 0
Esempio n. 6
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import annchienta, scene, party

partyManager = party.getPartyManager()
sceneManager = scene.getSceneManager()


def keepOnReading():

    a = sceneManager.chat(None, "Do you want to keep on reading?",
                          ["Read some more.", "That'll be enough."])
    return (a == 0)


def read():
    sceneManager.text(
        "It is a book about the island Welsar. Welsar joined the Alliance seven years after the Creation of the Alliance."
    )
    sceneManager.text(
        "... Welsar is naturally divided into two. There is the northern part, where Tetia is situated. And there is the southern part, with Anpere."
    )
    sceneManager.text(
        "Most people live in the southern part, near Anpere. Anpere is the main city of Welsar, and the port..."
    )

    if not keepOnReading():
        return

    sceneManager.text(
        "... In the northern part is Tetia probably the only town worth mentioning. There is a large prison complex as well, built 84 years after the Creation of the Alliance."
    )
    sceneManager.text(
Esempio n. 7
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    def __init__(self):
        self.inputManager = annchienta.getInputManager()
        self.mapManager = annchienta.getMapManager()
        self.sceneManager = scene.getSceneManager()

        self.lastMaps = []