def __init__(self, screen, worldToStart, musicList): self.screen = screen pygame.mouse.set_visible(False) self.done = False self.worldDone = False self.highScore = 0 self.bulletGroup = pygame.sprite.Group() self.playerGroup = pygame.sprite.Group() self.powerupGroup = pygame.sprite.Group() self.bossGroup = pygame.sprite.Group() self.enemyGroup = pygame.sprite.Group() self.textGroup = pygame.sprite.Group() self.effectsGroup = pygame.sprite.Group() self.mouseLastMove = MOUSE_DEFAULT_POSITION self.groupList = [self.powerupGroup, self.enemyGroup, self.bossGroup,self.textGroup, self.effectsGroup] self.scoreBoard = text.Text(FONT_PATH, 36, FONT_COLOR) self.tempLifeBoard = text.Text(FONT_PATH, 36, FONT_COLOR) self.tempLifeBoard.position = vector.vector2d(48,40) self.lifeBoard = self.tempLifeBoard self.lifeIcon = icon.Icon("life") self.player = player.Player(self.bulletGroup, self.effectsGroup, self.lifeBoard, self.scoreBoard) self.playerGroup.add(self.player) self.textGroup.add(self.scoreBoard) self.textGroup.add(self.tempLifeBoard) self.textGroup.add(self.lifeIcon) self.musicList = musicList self.timer = pygame.time.Clock() """Get rid of the first mouse delta""" pygame.mouse.get_rel() world1_level0 = [[0,ACTOR_MOONO,45,0], [1,ACTOR_MOONO,120,0], [2,ACTOR_MOONO,240,0], [3,ACTOR_BAAKE,-1,1], [4,ACTOR_BOSS_TUT,-1,1],[4,ACTOR_MOONO,35,0]] world1_level1 = [[0,ACTOR_MOONO,40,0], [1,ACTOR_MOONO,85,0], [2,ACTOR_MOONO,110,0], [3,ACTOR_BAAKE,-1,2], [4,ACTOR_BOSS_TUT,-1,1],[4,ACTOR_MOONO,30,0]] world1_level2 = [[0,ACTOR_MOONO,30,0], [1,ACTOR_BAAKE,-1,1],[0,ACTOR_MOONO,70,0], [2,ACTOR_BAAKE,-1,1],[0,ACTOR_MOONO,130,0], [3,ACTOR_BAAKE,-1,1],[0,ACTOR_MOONO,300,0], [4,ACTOR_BOSS_TUT,-1,1],[4,ACTOR_MOONO,25,0]] world1_level3 = [[0,ACTOR_MOONO,25,0], [1,ACTOR_BAAKE,-1,1],[1,ACTOR_MOONO,50,0], [2,ACTOR_BAAKE,-1,2],[2,ACTOR_MOONO,110,0], [3,ACTOR_BAAKE,-1,2],[3,ACTOR_MOONO,210,0], [4,ACTOR_BOSS_TUT,-1,1],[4,ACTOR_MOONO,20,0]] world2_level0 = [[0,ACTOR_MOONO,45,0],[0,ACTOR_HAOYA,65,0], [1,ACTOR_BAAKE,-1,1],[1,ACTOR_MOONO,70,0], [2,ACTOR_HAOYA,75,0], [3,ACTOR_MOONO,85,0], [4,ACTOR_BAAKE_BOSS,-1,1],[4,ACTOR_HAOYA,30,0]] world2_level1 = [[0,ACTOR_BAAKE,-1,2], [0,ACTOR_BATTO,150,0],[0,ACTOR_MOONO,55,0], [1,ACTOR_HAOYA,60,0], [2,ACTOR_MOONO,100,0], [3,ACTOR_BAAKE,-1,1],[3,ACTOR_BATTO,280,0], [4,ACTOR_BAAKE_BOSS,-1,1],[4,ACTOR_BATTO,70,0]] world2_level2 = [[0,ACTOR_ROKUBI,60,0],[0,ACTOR_MOONO,50,0],[0,ACTOR_BAAKE,-1,2], [1,ACTOR_BAAKE,-1,1],[1,ACTOR_BATTO,160,0], [2,ACTOR_HAOYA,60,0], [3,ACTOR_MOONO,80,0], [4,ACTOR_BAAKE_BOSS,-1,1],[4,ACTOR_ROKUBI,30,0]] world2_level3 = [[0,ACTOR_HAOYA,60,0],[0,ACTOR_BATTO,170,0],[0,ACTOR_ROKUBI,75,0],[0,ACTOR_BAAKE,-1,1], [1,ACTOR_MOONO,70,0],[1,ACTOR_BAAKE,-1,1], [2,ACTOR_BAAKE,-1,1],[2,ACTOR_ROKUBI,180,1], [3,ACTOR_MOONO,200,0], [4,ACTOR_BAAKE_BOSS,-1,1],[4,ACTOR_HAOYA,100,0],[4,ACTOR_BATTO,240,0],[4,ACTOR_ROKUBI,90,0],[4,ACTOR_BAAKE,-1,1]] world3_level0 = [[0,ACTOR_HAKTA,35,0],[0,ACTOR_HAOYA,65,0], [1,ACTOR_BOKKO,-1,1], [2,ACTOR_BOKKO,-1,1],[2,ACTOR_HAKTA,75,0], [3,ACTOR_BOKKO,-1,1], [4,ACTOR_MOONO_BOSS,-1,1],[4,ACTOR_HAKTA,30,0]] world3_level1 = [[0,ACTOR_RAAYU,45,0],[0,ACTOR_HAKTA,50,0], [1,ACTOR_BOKKO,-1,1], [2,ACTOR_RAAYU,60,0], [3,ACTOR_BOKKO,-1,1],[3,ACTOR_ROKUBI,80,0], [4,ACTOR_MOONO_BOSS,-1,1],[4,ACTOR_RAAYU,25,0]] world3_level2 = [[0,ACTOR_PAAJO,95,0],[0,ACTOR_HAKTA,40,0], [1,ACTOR_BOKKO,-1,2], [2,ACTOR_RAAYU,80,0], [3,ACTOR_BOKKO,-1,1], [4,ACTOR_MOONO_BOSS,-1,1],[4,ACTOR_PAAJO,70,0]] world3_level3 = [[0,ACTOR_HAKTA,55,0],[0,ACTOR_RAAYU,75,0],[0,ACTOR_PAAJO,160,0], [1,ACTOR_BOKKO,-1,2],[1,ACTOR_ROKUBI,50,0], [2,ACTOR_HAOYA,120,0], [3,ACTOR_BOKKO,-1,1], [4,ACTOR_MOONO_BOSS,-1,1],[4,ACTOR_HAKTA,60,0],[4,ACTOR_RAAYU,50,0],[4,ACTOR_PAAJO,110,0],[4,ACTOR_BOKKO,-1,1]] tutorialWorld = ["Tutorial",self.player,self.groupList] tempWorld1 = ["Cloudopolis",self.player,self.groupList,[world1_level0,world1_level1,world1_level2,world1_level3]] tempWorld2 = ["Nightmaria",self.player,self.groupList,[world2_level0,world2_level1,world2_level2,world2_level3]] tempWorld3 = ["Opulent Dream",self.player,self.groupList,[world3_level0,world3_level1,world3_level2,world3_level3]] self.worldList = [tutorialWorld,tempWorld1,tempWorld2,tempWorld3] self.worldNumber = worldToStart if self.worldNumber == 0: self.currentWorld = tutorial.Tutorial(self.worldList[self.worldNumber]) else: self.currentWorld = world.World(self.worldList[self.worldNumber],self.musicList[self.worldNumber]) self.currentWorld.load() if self.worldNumber == 0: self.newScene = scene.tutorialScene() self.player.lives = 99 self.lifeBoard.setText('x' + str(self.player.lives)) elif self.worldNumber == 1: self.newScene = scene.forestScene() elif self.worldNumber == 2: self.newScene = scene.rockyScene() elif self.worldNumber == 3: self.newScene = scene.pinkScene()
menu.loadData() for event in pygame.event.get(): pass splashScreen.SplashScreen(screen,"pygamesplash") utility.playMusic(musicList[MENU_MUSIC]) splashScreen.SplashScreen(screen,"gameSplash") if settingList[WORLD_UNLOCKED] == 0: newScene = scene.tutorialScene() elif settingList[WORLD_UNLOCKED] == 1: newScene = scene.forestScene() elif settingList[WORLD_UNLOCKED] == 2: newScene = scene.rockyScene() elif settingList[WORLD_UNLOCKED] == 3: newScene = scene.pinkScene() try: import psyco psyco.full() except: print "Warning: Psyco module not installed!" print "Continuing happily..." gameIsRunning = True mainMenuDictionary = {START_GAME:["Play","Start a New Game"], OPTION_MENU:["Options","Change Sound and Video Options"], CREDIT_MENU:["Credits","Who We Are, What We Did"],
def run(self): while not self.done: if self.worldDone: if self.worldNumber < MAX_WORLD: self.worldBeat() """Resetting player lives so that it isn't in their best interest to play easier worlds just to have extra lives.""" self.player.lives = 3 self.player.lifeBoard.setText('x' + str(self.player.lives)) self.player.score = 0 self.player.nextBonus = 50000 """Loading the new world""" self.worldNumber += 1 if self.worldNumber == 0: self.newScene = scene.tutorialScene() elif self.worldNumber == 1: self.newScene = scene.forestScene() elif self.worldNumber == 2: self.newScene = scene.rockyScene() elif self.worldNumber == 3: self.newScene = scene.pinkScene() if self.worldNumber > settingList[WORLD_UNLOCKED]: settingList[WORLD_UNLOCKED] = self.worldNumber utility.playMusic(self.musicList[self.worldNumber],True) self.currentWorld = world.World(self.worldList[self.worldNumber], self.musicList[self.worldNumber]) self.currentWorld.load() self.worldDone = False else: self.gameBeat() self.checkCollision() self.update() self.draw() self.handleEvents() pygame.mouse.set_pos(MOUSE_DEFAULT_POSITION) pygame.mouse.get_rel() self.mouseLastMove = pygame.mouse.get_pos() self.timer.tick(FRAMES_PER_SECOND) if self.player.dead: highScore = readHighScores() if self.player.score < highScore[self.worldNumber]: endGameDictionary = {HIGH_SCORE:["High Score For This World: " + str(highScore[self.worldNumber]), "You would need to score " + str(highScore[self.worldNumber] - self.player.score) + " more to beat it!"], NEXT_WORLD:["Exit","Return To The Menu"]} elif self.player.score == highScore[self.worldNumber]: endGameDictionary = {HIGH_SCORE:["High Score For This World: " + str(highScore[self.worldNumber]), "You Tied the High Score!"], NEXT_WORLD:["Exit","Return To The Menu"]} else: endGameDictionary = {HIGH_SCORE:["High Score For This World: " + str(highScore[self.worldNumber]), "You Beat the High Score!"], NEXT_WORLD:["Exit","Return To The Menu"]} highScore[self.worldNumber] = self.player.score writeHighScores(highScore) utility.dim(128,FILL_COLOR) endGameMenu = menu.Menu(self.screen, self.musicList[self.worldNumber], self.screen.convert(), [0, SCREEN_HEIGHT / 3, SCREEN_WIDTH, SCREEN_HEIGHT], ["Game Over",128,SCREEN_WIDTH / 2, SCREEN_HEIGHT / 4], endGameDictionary).displayMenu() self.done = True utility.fadeMusic() utility.playMusic(self.musicList[MENU_MUSIC], True)