def Broadcast(self): eventObject = {'missiles': [], 'agents': []} for agent in Scene.Get().agents: agentData = { 'position': (agent.position.x, agent.position.y), 'rotation': agent.rotation, 'hitpoints': agent.hitpointCount, Attributes.RACE: agent.characterData[Attributes.RACE], Attributes.CLASS: agent.characterData[Attributes.CLASS], Attributes.LEVEL: agent.characterData[Attributes.LEVEL], 'user_id': agent.controller.GetId() } eventObject['agents'].append(agentData) for missile in Scene.Get().missiles: missileData = { 'x': missile.position.x, 'y': missile.position.y, 'rotation': missile.rotation } eventObject['missiles'].append(missileData) eventData = json.dumps(eventObject) self.server.send_message_to_all(eventData)
def Refresh(self): time.sleep(1.0) lastClock = time.clock() while True: time.sleep(0.033) self.frameDelta = time.clock() - lastClock self.frameDelta *= 100.0 lastClock = time.clock() from scene import Scene Scene.Get().Update() from server import Server Server.Get().Broadcast()
def handlePlayerJoined(message): id = message['user_id'] Scene.Get().AddPlayer(id)