Esempio n. 1
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    def __init__(self):
        self.num_agents_sita = 30
        self.num_agents_ue = 30
        self.num_kabe = 1
        self.schedule = RandomActivationByBreed(self)
        #self.schedule = RandomActivation(self)
        self.width = 10
        self.height = 50
        self.space = ContinuousSpace(self.width, self.height, True)
        self.syudan_hito_sita = np.zeros((self.num_agents_sita, 2))
        self.syudan_hito_ue = np.zeros((self.num_agents_ue, 2))
        self.syudan_kabe = np.zeros((self.num_kabe, 2))
        self.time = 1000
        # Create agents

        for j in range(self.num_agents_sita):
            a = Hokousya_sita(j, self)
            self.syudan_hito_sita[j, 0] = a.iti_x
            self.syudan_hito_sita[j, 1] = a.iti_y
            self.schedule.add(a)
            #self.syudan_hito_sita[i,0] = a.iti_x
            #self.syudan_hito_sita[i,1] = a.iti_y

        for i in range(self.num_agents_ue):
            b = Hokousya_ue(i, self)
            self.syudan_hito_ue[i, 0] = b.iti_x
            self.syudan_hito_ue[i, 1] = b.iti_y
            self.schedule.add(b)
Esempio n. 2
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class AlbatrossModel(Model):
    def __init__(self, param):
        self.seed = np.random.RandomState(param['SEED'])
        self.param = param
        self.users = list()
        self.platforms = list()
        self.advertisers = list()
        self.schedule = RandomActivationByBreed(self)

        for i in range(param['N_USERS']):
            new_user = User(unique_id=i, model=self)
            self.users.append(new_user)
            self.schedule.add(new_user)

        for j in range(param['N_PLATFORMS']):
            new_platform = Platform(unique_id=j, model=self)
            for m in range(param['PAGES_PER_PLATFORM']):
                new_platform.create_page()
            self.platforms.append(new_platform)
            self.schedule.add(new_platform)

        for k in range(param['N_ADVERTISERS']):
            new_advertiser = Advertiser(unique_id=k, model=self)
            self.advertisers.append(new_advertiser)
            self.schedule.add(new_advertiser)

        # Random network
        # for agent in self.users:
        #     if np.random.random() > .5:
        #         pass
        # TODO. Make the network a typical small world network

    def step(self):
        self.schedule.step()
Esempio n. 3
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    def __init__(self, param):
        self.seed = np.random.RandomState(param['SEED'])
        self.param = param
        self.users = list()
        self.platforms = list()
        self.advertisers = list()
        self.schedule = RandomActivationByBreed(self)

        for i in range(param['N_USERS']):
            new_user = User(unique_id=i, model=self)
            self.users.append(new_user)
            self.schedule.add(new_user)

        for j in range(param['N_PLATFORMS']):
            new_platform = Platform(unique_id=j, model=self)
            for m in range(param['PAGES_PER_PLATFORM']):
                new_platform.create_page()
            self.platforms.append(new_platform)
            self.schedule.add(new_platform)

        for k in range(param['N_ADVERTISERS']):
            new_advertiser = Advertiser(unique_id=k, model=self)
            self.advertisers.append(new_advertiser)
            self.schedule.add(new_advertiser)
Esempio n. 4
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class Oundahodou(Model):
    """これはモデル 連続空間に配置する"""

    def __init__(self):
        self.num_agents_sita = 2
        self.num_agents_ue = 2
        self.num_kabe = 1
        self.schedule = RandomActivationByBreed(self)
        #self.schedule = RandomActivation(self)
        self.width = 10
        self.height = 50
        self.space = ContinuousSpace(self.width, self.height, True)
        self.syudan_hito_sita = np.zeros((self.num_agents_sita, 2))
        self.syudan_hito_ue = np.zeros((self.num_agents_ue, 2))
        self.syudan_kabe = np.zeros((self.num_kabe, 2))
        self.time = 1000
        # Create agents

        for j in range(self.num_agents_sita):
            a = Hokousya_sita(j, self)
            self.syudan_hito_sita[j,0] = a.iti_x
            self.syudan_hito_sita[j,1] = a.iti_y
            self.schedule.add(a)
            #self.syudan_hito_sita[i,0] = a.iti_x
            #self.syudan_hito_sita[i,1] = a.iti_y

        for i in range(self.num_agents_ue):
            b = Hokousya_ue(i, self)
            self.syudan_hito_ue[i, 0] = b.iti_x
            self.syudan_hito_ue[i, 1] = b.iti_y
            self.schedule.add(b)
            #self.syudan_hito_ue[i,0] = b.iti_x
            #self.syudan_hito_ue[i,1] = b.iti_y

        #壁を作る
        for i in range(self.num_kabe):
            c = Kabe(i, self)
            self.schedule.add(c)
            self.syudan_kabe[i, 0] = c.iti[0]
            self.syudan_kabe[i, 1] = c.iti[1]




    def make_agents(self):
        """途中からアクティブになるエージェントの作成"""
        for j in range(self.num_agents_sita):
            d = Hokousya_sita(j, self)
            self.syudan_hito_sita[j,0] = d.iti_x
            self.syudan_hito_sita[j,1] = d.iti_y
            self.schedule.add(d)
            #self.syudan_hito_sita[i,0] = a.iti_x
            #self.syudan_hito_sita[i,1] = a.iti_y

        for i in range(self.num_agents_ue):
            e = Hokousya_ue(i, self)
            self.syudan_hito_ue[i, 0] = e.iti_x
            self.syudan_hito_ue[i, 1] = e.iti_y
            self.schedule.add(e)
            #self.syudan_hito_ue[i,0] = b.iti_x
            #self.syudan_hito_ue[i,1] = b.iti_y

    def step(self):
        '''Advance the model by one step.'''
        self.schedule.step()
        self.dasu_syudan_hito()
        self.fasu_num_agents()
        self.dasu_kabe()
        self.dasu_nu_kabe()

    """モデル描画を目指す"""
    #def make_im(self):
        #for i in range(self.num_agents):
            #im = ax.plot()

    def ptint_syudan(self):
        print(self.syudan)

    def dasu_syudan_hito(self):
        self.syudan_hito = np.append(self.syudan_hito_sita,self.syudan_hito_ue,axis=0)
        return self.syudan_hito

    def fasu_num_agents(self):
        return self.num_agents_sita + self.num_agents_ue

    def dasu_kabe(self):
        return self.syudan_kabe

    def dasu_nu_kabe(self):
        return self.num_kabe
Esempio n. 5
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    def __init__(self, height = 50, width = 50, initial_population =200, \
                 Moore = False, torus = True, regrow = 1, seed = None):
        '''
        Args:
            height - y axis of grid_size
            width - x axis of grid size
            initial_population - number of agents starting
            moore - type of neighborhood
            torus - whether or no world wraps
            regrow - amout each resource grows bas each step
            process - Number of additonal proces by agents
            0 = Movement/Survive; 1 = +trade, 2 = +
            
        Initial Parameters: 
            Multigrid
            ActivationbyBreed (see schedule)
            Num_Agents counter to account for each agent number
            timekeeper - dictionary to keep track of time for each section
            start_time - create initial time
            datacollector to collect agent data of model
        '''

        self.step_num = 0
        self.height = height
        self.width = width
        self.initial_population = initial_population
        self.num_agents = 0
        #Mesa Agent Scheduler
        #self.schedule = schedule.RandomActivationByBreed(self)
        self.schedule = RandomActivationByBreed(self)
        self.grid = MultiGrid(self.height, self.width, torus=True)
        self.regrow = regrow
        self.running = True
        self.price_record = defaultdict(list)
        '''
        Recorders
          Start datacollector
          Start time recorder
        '''
        self.start_time = time.time()

        self.datacollector = DataCollector(\

                             tables = {"Time":["Time Per Step"]})
        '''
        
        Creates the landscape:
            Fours mounds 2 sugar, 2 spice located- 1 in each quadrant
            imports landscape module to account for various landscape sizes
        '''
        self.resource_dict = {}

        landscape = Landscape.create_landscape(height, width)
        #places resources from landscape on grid
        for k, v in landscape.items():
            resource = R.resource(k, self, v, self.regrow)
            self.grid.place_agent(resource, (resource.pos[0], resource.pos[1]))
            #POINT
            self.schedule.add(resource)

        #fills in empty grids with null value resource agent
        #Deviation from GrAS -- in empty cells has random resource from 0 to 4
        for a, x, y in self.grid.coord_iter():
            if a == set():
                resource = R.resource((x,y), self, \
                                      (self.random.randrange(0,2), \
                                       self.random.randrange(0,2)),self.regrow)
                self.grid.place_agent(resource,
                                      (resource.pos[0], resource.pos[1]))
                #POINT
                self.schedule.add(resource)
        '''
        Creates the agents:
            
        '''
        pos_array = list(self.schedule.agents_by_breed['resource'].keys())
        self.random.shuffle(pos_array)
        vision_array = np.random.randint(4, 6, self.initial_population)
        spice_array = np.random.randint(1, 6, self.initial_population)
        sugar_array = np.random.randint(1, 6, self.initial_population)
        for n in range(self.initial_population):
            #x = 0
            #y = 0
            #print ("position: ", (n, x,y))
            #GrAS p. 108
            sugar = self.random.randrange(25, 50)
            spice = self.random.randrange(25, 50)
            #GrAS p.108
            sug_bolism = sugar_array[n]
            spice_bolism = spice_array[n]
            #GrAS p. 108
            vision = vision_array[n]
            neighbors = Moore
            a = N.NetAgent(n, pos_array[n], self, \
                                 {"sug_bolism": sug_bolism, \
                                 "spice_bolism": spice_bolism}, \
                                 {1 : sugar, 2: spice}, {"vision": vision}, \
                                 neighbors)
            #POINT
            self.schedule.add(a)
            self.grid.place_agent(a, pos_array[n])
    def __init__(
        self,
        height=25,
        width=25,
        initial_sheep=60,
        initial_wolves=40,
        sheep_reproduce=0.2,
        wolf_reproduce=0.1,
        wolf_gain_from_food=13,
        grass=True,
        grass_regrowth_time=20,
        sheep_gain_from_food=5,
    ):
        """
        Create a new Wolf-Sheep model with the given parameters.

        Args:
            initial_sheep: Number of sheep to start with
            initial_wolves: Number of wolves to start with
            sheep_reproduce: Probability of each sheep reproducing each step
            wolf_reproduce: Probability of each wolf reproducing each step
            wolf_gain_from_food: Energy a wolf gains from eating a sheep
            grass: Whether to have the sheep eat grass for energy
            grass_regrowth_time: How long it takes for a grass patch to regrow
                                 once it is eaten
            sheep_gain_from_food: Energy sheep gain from grass, if enabled.
        """
        super().__init__()
        # Set parameters
        self.height = height
        self.width = width
        self.initial_sheep = initial_sheep
        self.initial_wolves = initial_wolves
        self.sheep_reproduce = sheep_reproduce
        self.wolf_reproduce = wolf_reproduce
        self.wolf_gain_from_food = wolf_gain_from_food
        self.grass = grass
        self.grass_regrowth_time = grass_regrowth_time
        self.sheep_gain_from_food = sheep_gain_from_food

        self.schedule = RandomActivationByBreed(self)
        self.grid = MultiGrid(self.height, self.width, torus=True)

        # Create sheep:
        for i in range(self.initial_sheep):
            x = self.random.randrange(self.width)
            y = self.random.randrange(self.height)
            energy = self.random.randrange(2 * self.sheep_gain_from_food)
            sheep = Sheep(self.next_id(), (x, y), self, True, energy)
            self.grid.place_agent(sheep, (x, y))
            self.schedule.add(sheep)

        # Create wolves
        for i in range(self.initial_wolves):
            x = self.random.randrange(self.width)
            y = self.random.randrange(self.height)
            energy = self.random.randrange(2 * self.wolf_gain_from_food)
            wolf = Wolf(self.next_id(), (x, y), self, True, energy)
            self.grid.place_agent(wolf, (x, y))
            self.schedule.add(wolf)

        # Create grass patches
        if self.grass:
            for agent, x, y in self.grid.coord_iter():

                fully_grown = self.random.choice([True, False])

                if fully_grown:
                    countdown = self.grass_regrowth_time
                else:
                    countdown = self.random.randrange(self.grass_regrowth_time)

                patch = GrassPatch(self.next_id(), (x, y), self, fully_grown, countdown)
                self.grid.place_agent(patch, (x, y))
                self.schedule.add(patch)
Esempio n. 7
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class WolfSheep(Model):
    """
    Wolf-Sheep Predation Model
    """

    height = 25
    width = 25

    initial_sheep = 60
    initial_wolves = 40

    sheep_reproduce = 0.2
    wolf_reproduce = 0.1

    wolf_gain_from_food = 13

    grass = True
    grass_regrowth_time = 20
    sheep_gain_from_food = 5

    verbose = False  # Print-monitoring

    description = (
        "A model for simulating wolf and sheep (predator-prey) ecosystem modelling."
    )

    def __init__(
        self,
        height=25,
        width=25,
        initial_sheep=60,
        initial_wolves=40,
        sheep_reproduce=0.2,
        wolf_reproduce=0.1,
        wolf_gain_from_food=13,
        grass=True,
        grass_regrowth_time=20,
        sheep_gain_from_food=5,
    ):
        """
        Create a new Wolf-Sheep model with the given parameters.

        Args:
            initial_sheep: Number of sheep to start with
            initial_wolves: Number of wolves to start with
            sheep_reproduce: Probability of each sheep reproducing each step
            wolf_reproduce: Probability of each wolf reproducing each step
            wolf_gain_from_food: Energy a wolf gains from eating a sheep
            grass: Whether to have the sheep eat grass for energy
            grass_regrowth_time: How long it takes for a grass patch to regrow
                                 once it is eaten
            sheep_gain_from_food: Energy sheep gain from grass, if enabled.
        """
        super().__init__()
        # Set parameters
        self.height = height
        self.width = width
        self.initial_sheep = initial_sheep
        self.initial_wolves = initial_wolves
        self.sheep_reproduce = sheep_reproduce
        self.wolf_reproduce = wolf_reproduce
        self.wolf_gain_from_food = wolf_gain_from_food
        self.grass = grass
        self.grass_regrowth_time = grass_regrowth_time
        self.sheep_gain_from_food = sheep_gain_from_food

        self.schedule = RandomActivationByBreed(self)
        self.grid = MultiGrid(self.height, self.width, torus=True)

        # Create sheep:
        for i in range(self.initial_sheep):
            x = self.random.randrange(self.width)
            y = self.random.randrange(self.height)
            energy = self.random.randrange(2 * self.sheep_gain_from_food)
            sheep = Sheep(self.next_id(), (x, y), self, True, energy)
            self.grid.place_agent(sheep, (x, y))
            self.schedule.add(sheep)

        # Create wolves
        for i in range(self.initial_wolves):
            x = self.random.randrange(self.width)
            y = self.random.randrange(self.height)
            energy = self.random.randrange(2 * self.wolf_gain_from_food)
            wolf = Wolf(self.next_id(), (x, y), self, True, energy)
            self.grid.place_agent(wolf, (x, y))
            self.schedule.add(wolf)

        # Create grass patches
        if self.grass:
            for agent, x, y in self.grid.coord_iter():

                fully_grown = self.random.choice([True, False])

                if fully_grown:
                    countdown = self.grass_regrowth_time
                else:
                    countdown = self.random.randrange(self.grass_regrowth_time)

                patch = GrassPatch(self.next_id(), (x, y), self, fully_grown,
                                   countdown)
                self.grid.place_agent(patch, (x, y))
                self.schedule.add(patch)

        self.running = True

    def step(self):
        self.schedule.step()
        if self.verbose:
            print([
                self.schedule.time,
                self.schedule.get_breed_count(Wolf),
                self.schedule.get_breed_count(Sheep),
            ])

    def run_model(self, step_count=500):

        if self.verbose:
            print("Initial number wolves: ",
                  self.schedule.get_breed_count(Wolf))
            print("Initial number sheep: ",
                  self.schedule.get_breed_count(Sheep))

        for i in range(step_count):
            self.step()

        if self.verbose:
            print("")
            print("Final number wolves: ", self.schedule.get_breed_count(Wolf))
            print("Final number sheep: ", self.schedule.get_breed_count(Sheep))
Esempio n. 8
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    def __init__(self,
                 height=25,
                 width=25,
                 initial_rabbit=100,
                 initial_bears=50,
                 rabbit_reproduce=0.2,
                 bear_reproduce=0.1,
                 bear_gain_from_food=10,
                 verbose=False,
                 grass=False,
                 grass_regrowth_time=15,
                 rabbit_gain_from_food=5,
                 initial_hunter=10,
                 hunter_gain_from_rabbit=5,
                 hunter_welafre_list=[],
                 hunter_gain_form_bear=10,
                 extinction_punishment=-1000,
                 hunting_season_start=1,
                 hunting_season_end=5):
        # Note:  always 1 =< hunting_season_start =< hunting_season_end <= 10
        '''
        Create a new bear-rabbit model with the given parameters.

        Args:
            initial_rabbit: Number of rabbit to start with
            initial_bears: Number of bears to start with
            rabbit_reproduce: Probability of each rabbit reproducing each step
            bear_reproduce: Probability of each bear reproducing each step
            bear_gain_from_food: Energy a bear gains from eating a rabbit
            grass: Whether to have the rabbit eat grass for energy
            grass_regrowth_time: How long it takes for a grass patch to regrow
                                 once it is eaten
            rabbit_gain_from_food: Energy rabbit gain from grass, if enabled.
        '''
        super().__init__()
        # Set parameters
        self.height = height
        self.width = width
        self.initial_rabbit = initial_rabbit
        self.initial_bears = initial_bears
        self.rabbit_reproduce = rabbit_reproduce
        self.bear_reproduce = bear_reproduce
        self.bear_gain_from_food = bear_gain_from_food
        self.grass = grass
        self.grass_regrowth_time = grass_regrowth_time
        self.rabbit_gain_from_food = rabbit_gain_from_food
        self.hunter_gain_from_rabbit = hunter_gain_from_rabbit
        self.hunter_gain_from_bear = hunter_gain_form_bear
        self.initial_hunter = initial_hunter
        self.hunter_welfare_list = hunter_welafre_list
        self.extinction_punishment = extinction_punishment
        self.hunting_season_start = hunting_season_start
        self.hunting_season_end = hunting_season_end
        self.verbose = verbose

        self.schedule = RandomActivationByBreed(self)
        self.grid = MultiGrid(self.height, self.width, torus=True)
        self.datacollector = DataCollector({
            "bears":
            lambda m: m.schedule.get_breed_count(Bear),
            "rabbit":
            lambda m: m.schedule.get_breed_count(Rabbit),
            "total_welfare":
            lambda m: m.sum_welfare(),
            "average_welfare":
            lambda m: m.average_welfare()
        })

        # Create hunter:
        self.hunter_welfare_list = []
        for i in range(self.initial_hunter):
            x = self.random.randrange(self.width)
            y = self.random.randrange(self.height)
            energy = 5
            hunter = Hunter(self.next_id(), (x, y),
                            self,
                            True,
                            energy,
                            welfare=0)
            self.hunter_welfare_list.append(hunter.welfare)
            self.grid.place_agent(hunter, (x, y))
            self.schedule.add(hunter)

        # Create rabbit:
        for i in range(self.initial_rabbit):
            x = self.random.randrange(self.width)
            y = self.random.randrange(self.height)
            energy = self.random.randrange(2 * self.rabbit_gain_from_food)
            rabbit = Rabbit(self.next_id(), (x, y), self, True, energy)
            self.grid.place_agent(rabbit, (x, y))
            self.schedule.add(rabbit)

        # Create bears
        for i in range(self.initial_bears):
            x = self.random.randrange(self.width)
            y = self.random.randrange(self.height)
            energy = self.random.randrange(2 * self.bear_gain_from_food)
            bear = Bear(self.next_id(), (x, y), self, True, energy)
            self.grid.place_agent(bear, (x, y))
            self.schedule.add(bear)

        # Create grass patches
        if self.grass:
            for agent, x, y in self.grid.coord_iter():

                fully_grown = self.random.choice([True, False])

                if fully_grown:
                    countdown = self.grass_regrowth_time
                else:
                    countdown = self.random.randrange(self.grass_regrowth_time)

                patch = GrassPatch(self.next_id(), (x, y), self, fully_grown,
                                   countdown)
                self.grid.place_agent(patch, (x, y))
                self.schedule.add(patch)

        self.running = True
        self.datacollector.collect(self)