Esempio n. 1
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 def can_cleanup(self, score_time):
     cleanup = self.finish is not None and \
               (score_time - self.finish).seconds > int(self.monitor.game.get_option('job_cleanup_time'))
     if cleanup:
         api_debug('CLEANUP',
                   'Job "%d" has passed the cleanup time!' % self.id)
     return cleanup
Esempio n. 2
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 def score_job(self, monitor, job, job_data):
     if self.monitor.id != monitor.id:
         api_error(
             'JOB', 'Monitor "%s" returned a Job created by Monitor "%s"!' %
             (monitor.name, job.monitor.name))
         return False, 'Job was submitted by a different monitor!'
     api_info(
         'JOB', 'Processing Job "%d" send by Monitor "%s".' %
         (job.id, monitor.name))
     if self.game.status != CONST_GAME_GAME_RUNNING:
         api_error(
             'JOB',
             'Job Game "%s" submitted by Monitor "%s" is not Running!' %
             (self.game, job.monitor.name))
         return False, 'Game is not running!'
     try:
         job.host.score_job(job, job_data['host'])
     except KeyError:
         api_error(
             'JOB',
             'Job submitted by Monitor "%s" is not in a correct JSON format!'
             % self.monitor.name)
         return False, 'Not in a valid JSON format!'
     api_debug('JOB', 'Job "%d" processing finished!' % job.id)
     job.finish = timezone.now()
     job.save()
     return True, None
Esempio n. 3
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 def is_expired(self, score_time):
     expired = self.finish is None and (
         score_time - self.start).seconds > int(
             self.monitor.game.get_option("job_timeout"))
     if expired:
         api_debug("CLEANUP", 'Job "%d" has expired!' % self.id)
     return expired
Esempio n. 4
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 def close_ticket(self):
     if self.closed:
         return
     with atomic():
         self.closed = True
         if self.type == 1:
             self.team.set_tickets(self.total)
             api_debug(
                 'SCORING-ASYNC',
                 'Giving Team "%s" back "%d" points for closing a Ticket "%s"!'
                 % (self.team.get_canonical_name(), self.total, self.name))
             api_score(self.id, 'TICKET-CLOSE',
                       self.team.get_canonical_name(), self.total)
         else:
             self.team.set_tickets(self.total / 2)
             api_debug(
                 'SCORING-ASYNC',
                 'Giving Team "%s" back "%d" points for closing a Ticket "%s"!'
                 % (self.team.get_canonical_name(), self.total / 2,
                    self.name))
             api_score(self.id, 'TICKET-CLOSE',
                       self.team.get_canonical_name(), self.total / 2)
         api_info(
             'SCORING-ASYNC', 'Team "%s" closed Ticket "%s" type "%s"!' %
             (self.team.get_canonical_name(), self.name,
              self.get_type_display()))
         api_event(
             self.team.game, 'Team %s just closed a Ticket "%s"!' %
             (self.team.name, self.name))
         self.save()
Esempio n. 5
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 def round_score(self):
     self.scored = None
     api_debug("SCORING", 'Host "%s" is being scored!' % self.get_canonical_name())
     score = self.get_score()
     api_score(self.id, "HOST", self.get_canonical_name(), score)
     self.team.set_uptime(score)
     del score
     self.save()
Esempio n. 6
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 def round_score(self):
     if self.__bool__():
         api_debug(
             'SCORING', 'Beacon "%d" by "%s" is still on Host "%s"!' %
             (self.id, self.attacker.get_canonical_name(),
              self.host.get_fqdn()))
         beacon_value = -1 * int(
             self.host.team.game.get_option('beacon_value'))
         api_score(self.id, 'BEACON', self.host.team.get_canonical_name(),
                   beacon_value, self.attacker.get_canonical_name())
         self.host.team.set_beacons(beacon_value)
         del beacon_value
Esempio n. 7
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 def api_register_port(request):
     if request.method == METHOD_GET:
         port_list = []
         for game in Game.objects.filter(status=CONST_GAME_GAME_RUNNING):
             for port in game.ports.all():
                 if port not in port_list:
                     port_list.append(port.port)
         return HttpResponse(content='{"ports": [%s]}' %
                             ','.join([str(i) for i in port_list]))
     if request.method == METHOD_POST:
         team, token, data, exception = game_team_from_token(
             request, 'CLI', 'token', fields=['port'])
         del token
         if exception is not None:
             return exception
         try:
             port = int(data['port'])
         except ValueError:
             api_error(
                 'CLI', 'Port submitted by Team "%s" is not an Integer!' %
                 team.get_canonical_name(), request)
             return HttpResponseBadRequest(
                 content='{"message": "SBE API: Port is not an Integer!"}')
         del data
         api_info(
             'CLI', 'Team "%s" requested a new Beacon port "%d/tcp"!' %
             (team.get_canonical_name(), port), request)
         try:
             team.game.ports.all().get(port=port)
             api_debug(
                 'CLI', 'Port requested by Team "%s" is already open!' %
                 team.get_canonical_name(), request)
             del team
             return HttpResponse(status=418)
         except GamePort.DoesNotExist:
             game_port = GamePort()
             game_port.port = port
             game_port.save()
             team.game.ports.add(game_port)
             team.game.save()
             api_debug(
                 'CLI', 'Port "%d" requested by Team "%s" was opened!' %
                 (port, team.get_canonical_name()), request)
             del team
             del game_port
             return HttpResponse(status=201)
     return HttpResponseBadRequest(
         content='{"message": "SBE API: Not a supported method type!"}')
Esempio n. 8
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 def round_score(self, score_time):
     if self.can_score(score_time):
         api_debug('SCORING',
                   'Scoring Tickect "%s"..' % self.get_canonical_name())
         if self.total < int(self.team.game.get_option('ticket_max_score')):
             with atomic():
                 ticket_score = int(
                     self.team.game.get_option('ticket_cost'))
                 self.total = self.total + ticket_score
                 self.team.set_tickets(-1 * ticket_score)
                 api_score(self.id, 'TICKET',
                           self.team.get_canonical_name(),
                           -1 * ticket_score)
                 api_info(
                     'SCORING',
                     'Team "%s" lost "%d" points to open Ticket "%s"!' %
                     (self.team.get_canonical_name(), ticket_score,
                      self.name))
                 self.save()
Esempio n. 9
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 def score_job(self, job, job_data):
     api_debug(
         'SCORING',
         'Begin Host scoring on Host "%s"' % self.get_canonical_name())
     with atomic():
         if self.ping_min == 0:
             ping_ratio = int(self.team.game.get_option('host_ping_ratio'))
         else:
             ping_ratio = self.ping_min
         try:
             ping_sent = int(job_data['ping_sent'])
             ping_respond = int(job_data['ping_respond'])
             try:
                 self.ping_last = math.floor(
                     (float(ping_respond) / float(ping_sent)) * 100)
                 self.online = (self.ping_last >= ping_ratio)
             except ZeroDivisionError:
                 self.online = False
                 self.ping_last = 0
             api_debug(
                 'SCORING', 'Host "%s" was set "%s" by Job "%d".' %
                 (self.fqdn,
                  ('Online' if self.online else 'Offline'), job.id))
             self.save()
         except ValueError:
             api_error(
                 'SCORING',
                 'Error translating ping responses from Job "%d"!' % job.id)
             self.online = False
             self.ping_last = 0
             self.save()
     if 'services' not in job_data and self.online:
         api_error(
             'SCORING',
             'Host "%s" was set online by Job "%d" but is missing services!'
             % (self.fqdn, job.id))
         return
     for service in self.services.all():
         if not self.online:
             service.status = 2
             service.save()
         else:
             for job_service in job_data['services']:
                 try:
                     if service.port == int(job_service['port']) and \
                                     service.get_protocol_display().lower() == job_service['protocol'].lower():
                         service.score_job(job, job_service)
                         break
                 except ValueError:
                     pass
     api_debug(
         'SCORING',
         'Finished scoring Host "%s" by Job "%d".' % (self.fqdn, job.id))
     api_score(self.id, 'HOST-JOB', self.get_canonical_name(), 0)
Esempio n. 10
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 def score_job(self, job, job_data):
     if 'status' not in job_data:
         api_error(
             'SCORING', 'Invalid Service "%s" JSON data by Job "%d"!' %
             (self.get_canonical_name(), job.id))
         return
     with atomic():
         service_status = self.status
         job_status = job_data['status'].lower()
         for status_value in CONST_GRID_SERVICE_STATUS_CHOICES:
             if status_value[1].lower() == job_status:
                 service_status = status_value[0]
                 break
         if service_status == 0 and self.bonus and not self.bonus_started:
             self.bonus_started = True
         self.status = service_status
         self.save()
     api_debug(
         'SCORING', 'Service "%s" was set "%s" by Job "%d".' %
         (self.get_canonical_name(), self.get_status_display(), job.id))
     if 'content' in job_data and self.content is not None:
         if 'status' in job_data['content']:
             try:
                 self.content.status = int(job_data['content']['status'])
                 api_debug(
                     'SCORING',
                     'Service Content for "%s" was set to "%d" by Job "%d".'
                     % (self.get_canonical_name(), self.content.status,
                        job.id))
             except ValueError:
                 self.content.status = 0
                 api_error(
                     'SCORING',
                     'Service Content for "%s" was invalid in Job "%d".' %
                     (self.get_canonical_name(), job.id))
         else:
             self.content.status = 0
             api_error(
                 'SCORING',
                 'Service Content for "%s" was invalid in Job "%d".' %
                 (self.get_canonical_name(), job.id))
         self.content.save()
     elif self.content is not None:
         self.content.status = 0
         self.content.save()
         api_error(
             'SCORING',
             'Service Content for "%s" was ignored by Job "%d".' %
             (self.get_canonical_name(), job.id))
     api_debug(
         'SCORING', 'Finished scoring Service "%s" by Job "%d".' %
         (self.get_canonical_name(), job.id))
     api_score(self.id, 'SERVICE-JOB', self.get_canonical_name(), 0)
Esempio n. 11
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 def round_score(self, score_time):
     api_debug('SCORING',
               'Checking if Game "%s" can be scored..' % self.name)
     if self.scored is None or (score_time - self.scored).seconds > int(
             self.get_option('round_time')):
         api_info('SCORING',
                  'Starting round scoring on Game "%s"..' % self.name)
         for team in self.teams.all():
             api_debug(
                 'SCORING',
                 'Scoring Team "%s" assets..' % team.get_canonical_name())
             for host in team.hosts.all():
                 host.round_score()
             for flag in team.flags.filter(enabled=True):
                 flag.round_score()
             for beacon in team.compromises.filter(
                     beacon__finish__isnull=True):
                 beacon.beacon.round_score()
             for ticket in team.tickets.all():
                 ticket.round_score(score_time)
         self.scored = score_time
         self.save()
         api_debug('SCORING',
                   'Scoring round on Game "%s" complete!' % self.name)
Esempio n. 12
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 def api_purchase(request, team_id=None):
     if request.method == METHOD_GET:
         api_debug('STORE',
                   'Requesting the exchange rate for Team "%s"' % team_id,
                   request)
         if team_id is None:
             api_error('STORE', 'Attempted to use Null Team ID!', request)
             return HttpResponseNotFound(
                 '{"message": "SBE API: Team could not be found!"}')
         try:
             team = GameTeam.objects.get(
                 store=int(team_id), game__status=CONST_GAME_GAME_RUNNING)
         except ValueError:
             api_error(
                 'STORE',
                 'Attempted to use an invalid Team ID "%s"!' % str(team_id),
                 request)
             return HttpResponseNotFound(
                 '{"message": "SBE API: Invalid Team ID!"}')
         except GameTeam.DoesNotExist:
             api_error(
                 'STORE', 'Attempted to use an non-existent Team ID "%s"!' %
                 str(team_id), request)
             return HttpResponseNotFound(
                 '{"message": "SBE API: Team could not be found!"}')
         except GameTeam.MultipleObjectsReturned:
             api_error(
                 'STORE',
                 'Attempted to use a Team ID which returned multiple Teams!',
                 request)
             return HttpResponseNotFound(
                 '{"message": "SBE API: Team could not be found!"}')
         rate = float(team.game.get_option('score_exchange_rate')) / 100.0
         api_debug(
             'STORE', 'The exchange rate for Team "%s" is "%.2f"!' %
             (team.get_canonical_name(), rate), request)
         return HttpResponse(status=200, content='{"rate": %.2f}' % rate)
     if request.method == METHOD_POST:
         try:
             decoded_data = request.body.decode('UTF-8')
         except UnicodeDecodeError:
             api_error('STORE', 'Data submitted is not encoded properly!',
                       request)
             return HttpResponseBadRequest(
                 content=
                 '{"message": "SBE API: Incorrect encoding, please use UTF-8!"}'
             )
         try:
             json_data = json.loads(decoded_data)
             del decoded_data
         except json.decoder.JSONDecodeError:
             api_error('STORE',
                       'Data submitted is not in correct JSON format!',
                       request)
             return HttpResponseBadRequest(
                 content=
                 '{"message": "SBE API: Not in a valid JSON format!"]')
         if 'team' not in json_data or 'order' not in json_data:
             api_error('STORE', 'Data submitted is missing JSON fields!',
                       request)
             return HttpResponseBadRequest(
                 content=
                 '{"message": "SBE API: Not in a valid JSON format!"}')
         try:
             team = GameTeam.objects.get(
                 store=int(json_data['team']),
                 game__status=CONST_GAME_GAME_RUNNING)
         except ValueError:
             api_error(
                 'STORE',
                 'Attempted to use an invalid Team ID "%s"!' % str(team_id),
                 request)
             return HttpResponseNotFound(
                 '{"message": "SBE API: Invalid Team ID!"}')
         except GameTeam.DoesNotExist:
             api_error(
                 'STORE', 'Attempted to use an non-existent Team ID "%s"!' %
                 str(team_id), request)
             return HttpResponseNotFound(
                 '{"message": "SBE API: Team could not be found!"}')
         except GameTeam.MultipleObjectsReturned:
             api_error(
                 'STORE',
                 'Attempted to use a Team ID which returned multiple Teams!',
                 request)
             return HttpResponseNotFound(
                 '{"message": "SBE API: Team could not be found!"}')
         api_info(
             'STORE', 'Attempting to add Purchase records for Team "%s".' %
             team.get_canonical_name(), request)
         if not isinstance(json_data['order'], list):
             api_error('STORE',
                       'Data submitted is missing the "oreer" array!',
                       request)
             return HttpResponseBadRequest(
                 content='{"message": "SBE API: Not in valid JSON format!"}'
             )
         for order in json_data['order']:
             if 'item' in order and 'price' in order:
                 try:
                     with atomic():
                         purchase = Purchase()
                         purchase.team = team
                         purchase.amount = int(
                             float(order['price']) * (float(
                                 team.game.get_option(
                                     'score_exchange_rate')) / 100.0))
                         purchase.item = (order['item']
                                          if len(order['item']) < 150 else
                                          order['item'][:150])
                         team.set_uptime(-1 * purchase.amount)
                         purchase.save()
                         api_score(team.id, 'PURCHASE',
                                   team.get_canonical_name(),
                                   purchase.amount, purchase.item)
                         api_debug(
                             'STORE',
                             'Processed order of "%s" "%d" for team "%s"!' %
                             (purchase.item, purchase.amount,
                              team.get_canonical_name()), request)
                         del purchase
                 except ValueError:
                     api_warning(
                         'STORE',
                         'Order "%s" has invalid integers for amount!!' %
                         str(order), request)
             else:
                 api_warning(
                     'STORE',
                     'Order "%s" does not have the correct format!' %
                     str(order), request)
         return HttpResponse(status=200, content='{"message": "processed"}')
     return HttpResponseBadRequest(
         content='{"message": "SBE API: Not a supported method type!"}')
Esempio n. 13
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 def api_job(request):
     try:
         monitor = Monitor.objects.get(access=request.authentication)
     except Monitor.DoesNotExist:
         api_error(
             'JOB',
             'Attempted to request a Job without Monitor permissions!',
             request)
         return HttpResponseForbidden(
             '{"message": "SBE API: Only registered Monitors may request Jobs!"}'
         )
     game_monitors = GameMonitor.objects.filter(
         monitor=monitor, game__status=CONST_GAME_GAME_RUNNING)
     if len(game_monitors) == 0:
         api_error(
             'JOB',
             'Monitor "%s" attempted to request a Job but is not registered in any Games!'
             % monitor.name, request)
         return HttpResponseForbidden(
             '{"message": "SBE API: Not registered with any running Games!"}'
         )
     if request.method == METHOD_GET:
         games_max = len(game_monitors)
         api_debug(
             'JOB',
             'Monitor "%s" is requesting a Job and has "%d" Games to choose from!'
             % (monitor.name, games_max), request)
         for game_round in range(0, games_max):
             game_monitor = random.choice(game_monitors)
             api_debug(
                 'JOB', 'Monitor "%s" has picked game "%s"!' %
                 (monitor.name, game_monitor.game.name), request)
             job_data = game_monitor.create_job()
             if job_data:
                 dump_data('job-%s' % game_monitor.monitor.name, job_data)
                 del game_monitor
                 return HttpResponse(status=201, content=job_data)
             del game_monitor
         del monitor
         del games_max
         del game_monitors
         return HttpResponse(
             status=204,
             content='{"message": "SBE API: No Hosts available! Try later."}'
         )
     elif request.method == METHOD_POST:
         api_debug('JOB',
                   'Monitor "%s" is submitting a Job!' % monitor.name,
                   request)
         try:
             decoded_data = request.body.decode('UTF-8')
         except UnicodeDecodeError:
             api_error(
                 'JOB',
                 'Job submitted by Monitor "%s" is not encoded properly!' %
                 monitor.name, request)
             return HttpResponseBadRequest(
                 '{"message": "SBE API: Incorrect encoding, please use UTF-8!"}'
             )
         try:
             job_json = json.loads(decoded_data)
             del decoded_data
         except json.decoder.JSONDecodeError:
             api_debug(
                 'JOB',
                 'Job submitted by Monitor "%s" is not in a valid JSON format!'
                 % monitor.name, request)
             return HttpResponseBadRequest(
                 '{"message": "SBE API: Not in a valid JSON format!"}')
         try:
             job = Job.objects.get(id=int(job_json['id']))
             if job.finish is not None:
                 logger.warning(
                     'SBE-JOB', 'Monitor "%s" returned a completed Job!' %
                     monitor.name)
                 return HttpResponseBadRequest(
                     '{"message": "SBE API: Job already completed!"}')
         except KeyError:
             api_error(
                 'JOB',
                 'Job submitted by Monitor "%s" is not in a correct JSON format!'
                 % monitor.name, request)
             return HttpResponseBadRequest(
                 '{"message": "SBE API: Not in a valid JSON format!"}')
         except ValueError:
             api_error(
                 'JOB', 'Monitor "%s" returned a Job with an invalid ID!' %
                 monitor.name, request)
             return HttpResponseBadRequest(
                 '{"message": "SBE API: Invalid Job ID!"}')
         except TypeError:
             api_error(
                 'JOB',
                 'Job submitted by Monitor "%s" is not in correct JSON format!'
                 % monitor.name, request)
             return HttpResponseBadRequest(
                 '{"message": "SBE API: Not in valid JSON format!"}')
         except Job.DoesNotExist:
             api_error(
                 'JOB',
                 'Monitor "%s" returned a Job with an non-existent ID "%d" !'
                 % (monitor.name, job_json['id']), request)
             return HttpResponseBadRequest(
                 '{"message:", "SBE API: Job with ID \'%d\' does not exist!"}'
                 % job_json['id'])
         dump_data('job-%s' % monitor.name, job_json)
         status, message = job.monitor.score_job(monitor, job, job_json)
         del job
         del monitor
         del game_monitors
         if status:
             return HttpResponse(
                 status=202, content='{"message": "SBE API: Job Accepted"}')
         return HttpResponseBadRequest(
             content='{"message": "SBE API: %s"}' % message)
     return HttpResponseBadRequest(
         content='{"message": "SBE API: Not a supported method type!"}')
Esempio n. 14
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 def api_beacon(request):
     if request.method == METHOD_POST:
         team, token, data, exception = game_team_from_token(
             request, 'CLI', 'token', beacon=True, fields=['address'])
         if exception is not None:
             return exception
         address_raw = data['address']
         try:
             address = IPAddress(address_raw)
         except AddrFormatError:
             api_error(
                 'BEACON', 'IP Reported by Team "%s" is invalid!' %
                 team.get_canonical_name(), request)
             return HttpResponseBadRequest(
                 content='{"message": "SBE API: Invalid IP Address!"}')
         target_team = None
         for sel_target_team in team.game.teams.all():
             try:
                 target_subnet = IPNetwork(sel_target_team.subnet)
             except AddrFormatError:
                 api_warning(
                     'BEACON',
                     'Team "%s" subnet is invalid, skipping Team!' %
                     team.get_canonical_name(), request)
                 continue
             if address in target_subnet:
                 api_debug(
                     'BEACON',
                     'Beacon from Team "%s" to Team "%s"\'s subnet!' %
                     (team.get_canonical_name(),
                      sel_target_team.get_canonical_name()), request)
                 target_team = sel_target_team
                 del target_subnet
                 break
             del target_subnet
         del address
         try:
             host = Host.objects.get(
                 ip=address_raw, team__game__status=CONST_GAME_GAME_RUNNING)
             if host.team.game.id != team.game.id:
                 api_error(
                     'BEACON',
                     'Host accessed by Team "%s" is not in the same game as "%s"!'
                     % (team.get_canonical_name(),
                        host.team.get_canonical_name()), request)
                 return HttpResponseForbidden(
                     '{"message": "SBE API: Host is not in the same Game!"}'
                 )
             try:
                 beacon = host.beacons.get(beacon__finish__isnull=True,
                                           beacon__attacker=team,
                                           beacon__token=token)
                 beacon.checkin = timezone.now()
                 beacon.save()
                 api_info(
                     'BEACON',
                     'Team "%s" updated the Beacon on Host "%s"!' %
                     (team.get_canonical_name(), host.get_canonical_name()),
                     request)
                 return HttpResponse()
             except GameCompromiseHost.MultipleObjectsReturned:
                 api_warning(
                     'BEACON',
                     'Team "%s" attempted to create multiple Beacons on a Host "%s"!'
                     %
                     (team.get_canonical_name(), host.get_canonical_name()),
                     request)
                 del host
                 del address_raw
                 return HttpResponseForbidden(
                     '{"message": "SBE API: Already a Beacon on that Host!"}'
                 )
             except GameCompromiseHost.DoesNotExist:
                 if host.beacons.filter(
                         beacon__finish__isnull=True).count() > 1:
                     api_warning(
                         'BEACON',
                         'Team "%s" attempted to create multiple Beacons on a Host "%s"!'
                         % (team.get_canonical_name(),
                            host.get_canonical_name()), request)
                     del host
                     del address_raw
                     return HttpResponseForbidden(
                         '{"message": "SBE API: Already a Beacon on that Host!"}'
                     )
                 with atomic():
                     beacon = GameCompromise()
                     beacon_host = GameCompromiseHost()
                     beacon_host.ip = address_raw
                     beacon_host.team = host.team
                     beacon_host.host = host
                     beacon.token = token
                     beacon.attacker = team
                     beacon.save()
                     beacon_host.beacon = beacon
                     beacon_host.save()
                     api_event(
                         team.game,
                         'A Host on %s\'s network was compromised by "%s" #PvJCTF #CTF #BSidesLV!'
                         % (host.team.name, team.name))
                     beacon_value = int(
                         team.game.get_option('beacon_value'))
                     team.set_beacons(beacon_value)
                     api_info(
                         'SCORING-ASYNC',
                         'Beacon score was applied to Team "%s"!' %
                         team.get_canonical_name(), request)
                     api_score(beacon.id, 'BEACON-ATTACKER',
                               team.get_canonical_name(), beacon_value,
                               beacon_host.get_fqdn())
                     del beacon_value
                     del beacon
                     del beacon_host
                     del address_raw
                     api_info(
                         'BEACON',
                         'Team "%s" added a Beacon to Host "%s"!' %
                         (team.get_canonical_name(),
                          host.get_canonical_name()), request)
                 return HttpResponse(status=201)
         except Host.DoesNotExist:
             if target_team is not None:
                 api_info(
                     'BEACON',
                     'Host accessed by Team "%s" does not exist! Attempting to create a faux Host!'
                     % team.get_canonical_name(), request)
                 if GameCompromiseHost.objects.filter(
                         ip=address_raw,
                         beacon__finish__isnull=True).count() > 0:
                     api_warning(
                         'BEACON',
                         'Team "%s" attempted to create multiple Beacons on a Host "%s"!'
                         % (team.get_canonical_name(), address_raw),
                         request)
                     del address_raw
                     return HttpResponseForbidden(
                         '{"message": "SBE API: Already a Beacon on that Host!"}'
                     )
                 with atomic():
                     beacon_host = GameCompromiseHost()
                     beacon_host.ip = address_raw
                     beacon_host.team = target_team
                     beacon = GameCompromise()
                     beacon.token = token
                     beacon.attacker = team
                     beacon.save()
                     beacon_host.beacon = beacon
                     beacon_host.save()
                     api_event(
                         team.game,
                         'A Host on %s\'s network was compromised by "%s" #PvJCTF #CTF #BSidesLV!'
                         % (target_team.name, team.name))
                     beacon_value = int(
                         team.game.get_option('beacon_value'))
                     team.set_beacons(beacon_value)
                     api_info(
                         'SCORING-ASYNC',
                         'Beacon score was applied to Team "%s"!' %
                         team.get_canonical_name(), request)
                     api_score(beacon.id, 'BEACON-ATTACKER',
                               team.get_canonical_name(), beacon_value,
                               beacon_host.get_fqdn())
                     del beacon_value
                     del beacon
                     del beacon_host
                     api_info(
                         'BEACON',
                         'Team "%s" added a Beacon to Host "%s"!' %
                         (team.get_canonical_name(), address_raw), request)
                     del address_raw
                 return HttpResponse(status=201)
             del address_raw
             api_error(
                 'BEACON',
                 'Host accessed by Team "%s" does not exist and a hosting team cannot be found!'
                 % team.get_canonical_name(), request)
             return HttpResponseNotFound(
                 '{"message": "SBE API: Host does not exist!"}')
         except Host.MultipleObjectsReturned:
             api_error(
                 'BEACON',
                 'Host accessed by Team "%s" returned multiple Hosts, invalid!'
                 % team.get_canonical_name(), request)
             return HttpResponseNotFound(
                 '{"message": "SBE API: Host does not exist!"}')
     return HttpResponseBadRequest(
         content='{"message": "SBE API: Not a supported method type!"}')
Esempio n. 15
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 def api_flag(request):
     if request.method == METHOD_POST:
         team, token, data, exception = game_team_from_token(
             request, 'Flag', 'token', fields=['flag'])
         del token
         if exception is not None:
             return exception
         try:
             flag = Flag.objects.exclude(team=team).get(
                 host__team__game=team.game,
                 flag__exact=data['flag'],
                 enabled=True)
         except Flag.DoesNotExist:
             api_error(
                 'FLAG', 'Flag submitted by Team "%s" was not found!' %
                 team.get_canonical_name(), request)
             return HttpResponseNotFound(
                 content='{"message": "SBE API: Flag not valid!"}')
         except Flag.MultipleObjectsReturned:
             api_error(
                 'FLAG',
                 'Flag submitted by Team "%s" returned multiple flags!' %
                 team.get_canonical_name(), request)
             return HttpResponseNotFound(
                 content='{"message": "SBE API: Flag not valid!"}')
         if flag.captured is not None:
             api_error(
                 'FLAG',
                 'Flag "%s" submitted by Team "%s" was already captured!' %
                 (flag.get_canonical_name(), team.get_canonical_name()),
                 request)
             return HttpResponse(
                 status=204,
                 content='{"message": "SBE API: Flag already captured!"}')
         flag.capture(team)
         api_info(
             'FLAG', 'Flag "%s" was captured by team "%s"!' %
             (flag.get_canonical_name(), team.get_canonical_name()),
             request)
         try:
             api_debug(
                 'FLAG',
                 'Attempting to get another non-captured flag for a hint..',
                 request)
             flag_next = random.choice(
                 Flag.objects.filter(enabled=True,
                                     team=flag.team,
                                     captured__isnull=True))
             del flag
             if flag_next is not None:
                 api_debug(
                     'FLAG', 'Got Flag "%s", sending hint!' %
                     flag_next.get_canonical_name(), request)
                 return HttpResponse(status=200,
                                     content='{"message": "%s"}' %
                                     flag_next.description)
         except IndexError:
             return HttpResponse(status=200)
         except Flag.DoesNotExist:
             return HttpResponse(status=200)
     return HttpResponseBadRequest(
         content='{"message": "SBE API: Not a supported method type!"}')
Esempio n. 16
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 def grab_ticket_json(request, json_data):
     if ("id" not in json_data or "name" not in json_data
             or "details" not in json_data or "type" not in json_data
             or "status" not in json_data or "team" not in json_data):
         api_error(
             "TICKET",
             "Attempted to create a Ticket without the proper values!",
             request,
         )
         return None, "Invalid JSON Data!"
     api_debug("TICKET", "Attempting to grab a Ticket from JSON data!",
               request)
     ticket = None
     ticket_exists = False
     try:
         ticket = GameTicket.objects.get(ticket_id=int(json_data["id"]))
         ticket_exists = True
     except ValueError:
         api_error("TICKET", "Attempted to use an invalid ticket ID!",
                   request)
         return None, "Invalid Ticket ID!"
     except GameTicket.DoesNotExist:
         ticket = GameTicket()
         ticket.ticket_id = int(json_data["id"])
         api_info(
             "TICKET",
             'Created a new Ticket with ID "%d"!' % ticket.ticket_id,
             request,
         )
     except GameTicket.MultipleObjectsReturned:
         api_error(
             "TICKET",
             'Multiple Tickets were returned with ID "%s", invalid!' %
             json_data["id"],
             request,
         )
         return None, "Invalid Ticket ID!"
     if not ticket_exists:
         try:
             team_token = Token.objects.get(
                 uuid=uuid.UUID(json_data["team"]))
             ticket.team = GameTeam.objects.get(token=team_token)
             del team_token
         except ValueError:
             api_error("TICKET", "Token given for Team is invalid!",
                       request)
             return None, "Invalid Team Token!"
         except Token.DoesNotExist:
             api_error("TICKET", "Token given for Team is invalid!",
                       request)
             return None, "Invalid Team Token!"
         except GameTeam.DoesNotExist:
             api_error("TICKET", "Team given does not exist!", request)
             return None, "Team does not exist!"
     else:
         api_info("TICKET",
                  'Updating a Ticket with ID "%d"!' % ticket.ticket_id,
                  request)
     ticket.name = json_data["name"]
     ticket.description = json_data["details"]
     ticket_type = json_data["type"].lower()
     for type in CONST_GRID_TICKET_CATEGORIES_CHOICES:
         if type[1].lower() == ticket_type:
             ticket.type = type[0]
             break
     del ticket_type
     if json_data["status"].lower() == "closed":
         if ticket_exists and not ticket.closed:
             ticket.close_ticket()
         elif not ticket_exists:
             ticket.closed = True
     else:
         if ticket_exists and ticket.closed:
             ticket.reopen_ticket()
     del json_data
     del ticket_exists
     ticket.save()
     return ticket, None
Esempio n. 17
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 def create_job(self):
     if self.game.status == CONST_GAME_GAME_RUNNING:
         teams = self.game.teams.all()
         teams_max = len(teams)
         for team_round in range(0, teams_max):
             team = random.choice(teams)
             api_debug(
                 'JOB', 'Monitor "%s" selected team "%s"!' %
                 (self.monitor.name, team.name))
             hosts = team.hosts.filter(scored__isnull=True)
             api_debug(
                 'JOB', 'Team "%s" has "%d" hosts to pick from!' %
                 (team.name, len(hosts)))
             for host_round in range(0, len(hosts)):
                 api_debug(
                     'JOB', 'Monitor "%s" start host selection round %d.' %
                     (self.monitor.name, host_round))
                 host = random.choice(hosts)
                 api_debug(
                     'JOB', 'Monitor "%s" attempting to select host "%s".' %
                     (self.monitor.name, host.fqdn))
                 if host.jobs.filter(finish__isnull=True).count() > 0:
                     api_debug(
                         'JOB',
                         'Host "%s" has currently open Jobs, moving on.' %
                         host.fqdn)
                     del host
                     continue
                 if self.selected_hosts.all().count() > 0:
                     api_debug(
                         'JOB',
                         'Monitor "%s" has host selection rules in place. Type %s'
                         % (self.monitor.name,
                            ('Include' if self.only else 'Exclude')))
                     host_rules = self.selected_hosts.filter(
                         id=host.id).count()
                     if host_rules == 0 and self.only:
                         api_debug(
                             'JOB',
                             'Monitor "%s" host selection rules denied host "%s".'
                             % (self.monitor.name, host.fqdn))
                         del host
                         del host_rules
                         continue
                     if host_rules != 0 and not self.only:
                         api_debug(
                             'JOB',
                             'Monitor "%s" host selection rules denied host "%s".'
                             % (self.monitor.name, host.fqdn))
                         del host
                         del host_rules
                         continue
                     del host_rules
                 api_debug(
                     'JOB', 'Monitor "%s" selected host "%s".' %
                     (self.monitor.name, host.fqdn))
                 job = Job()
                 job.monitor = self
                 job.host = host
                 job.host.scored = timezone.now()
                 job.host.save()
                 job.save()
                 api_info(
                     'JOB', 'Gave Monitor "%s" Job "%d" for Host "%s".' %
                     (self.monitor.name, job.id, host.fqdn))
                 del team
                 del hosts
                 del teams
                 del teams_max
                 job_json = host.get_json_job()
                 del host
                 job_json['id'] = job.id
                 del job
                 job_json_raw = json.dumps(job_json)
                 del job_json
                 return job_json_raw
             del team
             del hosts
         del teams
         del teams_max
         api_debug(
             'JOB',
             'Monitor "%s" could not select any hosts, telling Monitor to wait.'
             % self.monitor.name)
     return None
Esempio n. 18
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 def grab_ticket_json(request, json_data):
     if 'id' not in json_data or 'name' not in json_data or 'details' not in json_data or \
                     'type' not in json_data or 'status' not in json_data or 'team' not in json_data:
         api_error(
             'TICKET',
             'Attempted to create a Ticket without the proper values!',
             request)
         return None, 'Invalid JSON Data!'
     api_debug('TICKET', 'Attempting to grab a Ticket from JSON data!',
               request)
     ticket = None
     ticket_exists = False
     try:
         ticket = GameTicket.objects.get(ticket_id=int(json_data['id']))
         ticket_exists = True
     except ValueError:
         api_error('TICKET', 'Attempted to use an invalid ticket ID!',
                   request)
         return None, 'Invalid Ticket ID!'
     except GameTicket.DoesNotExist:
         ticket = GameTicket()
         ticket.ticket_id = int(json_data['id'])
         api_info('TICKET',
                  'Created a new Ticket with ID "%d"!' % ticket.ticket_id,
                  request)
     except GameTicket.MultipleObjectsReturned:
         api_error(
             'TICKET',
             'Multiple Tickets were returned with ID "%s", invalid!' %
             json_data['id'], request)
         return None, 'Invalid Ticket ID!'
     if not ticket_exists:
         try:
             team_token = Token.objects.get(
                 uuid=uuid.UUID(json_data['team']))
             ticket.team = GameTeam.objects.get(token=team_token)
             del team_token
         except ValueError:
             api_error('TICKET', 'Token given for Team is invalid!',
                       request)
             return None, 'Invalid Team Token!'
         except Token.DoesNotExist:
             api_error('TICKET', 'Token given for Team is invalid!',
                       request)
             return None, 'Invalid Team Token!'
         except GameTeam.DoesNotExist:
             api_error('TICKET', 'Team given does not exist!', request)
             return None, 'Team does not exist!'
     else:
         api_info('TICKET',
                  'Updating a Ticket with ID "%d"!' % ticket.ticket_id,
                  request)
     ticket.name = json_data['name']
     ticket.description = json_data['details']
     ticket_type = json_data['type'].lower()
     for type in CONST_GRID_TICKET_CATEGORIES_CHOICES:
         if type[1].lower() == ticket_type:
             ticket.type = type[0]
             break
     del ticket_type
     if json_data['status'].lower() == 'closed':
         if ticket_exists and not ticket.closed:
             ticket.close_ticket()
         elif not ticket_exists:
             ticket.closed = True
     else:
         if ticket_exists and ticket.closed:
             ticket.reopen_ticket()
     del json_data
     del ticket_exists
     ticket.save()
     return ticket, None
Esempio n. 19
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 def finished(self):
     api_debug(
         'BACKEND',
         'The class "%s" is not using the "finished" method to delete itself!'
         % self.__name__)