Esempio n. 1
0
	def aps(self):
		pull.up('Scanning! Press [CTRL+C] to stop.')
		time.sleep(1)
		self.screen = Display(V__)
		thread = threading.Thread(target=self.screen.Shifter, args=(self.shift, self.iface1,), name="Verbose Sniffer")
		thread.daemon = True
		thread.start()
		self.shift.run()
Esempio n. 2
0
 def aps(self):
     pull.up('Scanning through the Area. Press [%sCTRL+C%s] to Stop. ' %
             (pull.BOLD, pull.END))
     time.sleep(1)
     self.screen = Display()
     thread = threading.Thread(target=self.screen.Shifter,
                               args=(
                                   self.shift,
                                   self.iface1,
                               ),
                               name="Verbose Sniffer")
     thread.daemon = True
     thread.start()
     self.shift.run()
Esempio n. 3
0
 def __init__(self, width: int, height: int, title: str):
     pygame_init()
     Notification.init()
     self.running = False
     self.display = Display(width, height, title)
     self.key_manager = KeyManager()
     self.mouse_manager = MouseManager()
     self.objet_manager = ObjetManager()
     self.keyboard_buffer = KeyboardBuffer()
     self.handler_manager = HandlerManager()
     self.state_manager = StateManager(self.mouse_manager, self.key_manager,
                                       self.keyboard_buffer, self.display)
     self.notification_manager = NotificationManager()
     self.handler_manager\
         .add(self.mouse_manager) \
         .add(self.key_manager) \
         .add(self.keyboard_buffer) \
         .add(Quit(self.shutdown)) \
         .add(HUDManager(self.handler_manager, self.objet_manager))