Esempio n. 1
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 def LoadFromXMLFile(self, fileName):
     self.loadingLock += 1
     self.LoadGameObjectsFolderFromXML(fileName)
     self.loadingLock -= 1
     for prototype in self.prototypes:
         logger.debug(f"PostLoad for prototype {prototype.prototypeName}")
         prototype.PostLoad(self)
Esempio n. 2
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 def get_selected_item_name_and_class(self):
     indexes = self.tree_prot_explorer.selectedIndexes()
     logger.debug(f"Indexes: {indexes}")
     prot_name = self.tree_prot_explorer.model().data(indexes[0])
     prot_class = self.tree_prot_explorer.model().data(indexes[1])
     if prot_class is None:
         return prot_name, None
     else:
         return prot_name, prot_class
Esempio n. 3
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    def ReadNewPrototype(self, xmlFile, xmlNode: objectify.ObjectifiedElement):
        class_name = read_from_xml_node(xmlNode, "Class")
        logger.debug(f"Loading {class_name} prototype from {xmlNode.base}")
        prototype_info = self.theServer.CreatePrototypeInfoByClassName(
            class_name)(self.theServer)
        if prototype_info:
            prototype_info.className.value = class_name
            parent_prot_name = read_from_xml_node(xmlNode,
                                                  "ParentPrototype",
                                                  do_not_warn=True)
            if parent_prot_name is not None:
                parent_prot_info = self.InternalGetPrototypeInfo(
                    parent_prot_name)
                dummy = PrototypeInfo(self.theServer)
                if parent_prot_info is None:
                    logger.error(
                        f"Parent prototype of {class_name} is not loaded! Expected parent: {parent_prot_name}"
                    )
                    parent_prot_info = dummy
                prototype_info.CopyFrom(parent_prot_info)
            prototypes_length = len(self.prototypes)
            prototype_info.prototypeId = prototypes_length
            if prototype_info.LoadFromXML(xmlFile, xmlNode) == STATUS_SUCCESS:
                if self.prototypeNamesToIds.get(
                        prototype_info.prototypeName.value) is not None:
                    logger.critical(
                        f"Duplicate prototype in game objects: {prototype_info.prototypeName.value}"
                    )
                    raise AttributeError(
                        "Duplicate prototype, critical error!")
                else:
                    self.prototypeNamesToIds[
                        prototype_info.prototypeName.
                        value] = prototype_info.prototypeId
                    self.prototypes.append(prototype_info)
                    self.prototypesMap[
                        prototype_info.prototypeName.value] = prototype_info
                    if prototype_info.className.value not in self.prototypeClasses:
                        self.prototypeClasses.append(
                            prototype_info.className.value)

                    return 1
            else:
                logger.error(
                    f"Prototype {prototype_info.prototypeName.value} "
                    f"of class {prototype_info.className.value} was not loaded!"
                )
                return 0
        else:
            logger.error("Invalid class name: <{class_name}>!")
            return 0
Esempio n. 4
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    def LoadAdditionalServers(self, file_name):
        xml_file_node = xml_to_objfy(file_name)
        if xml_file_node is not None:
            for server_node in xml_file_node.iterchildren():
                server_container = self.servers.get(server_node.tag)
                if server_container is not None:
                    logger.debug(
                        f"Loading additional server :{server_container.name}")
                    server_container.server.ReadFromXmlNode(
                        xml_file_node, server_node, warn_on_duplication=False)

                else:
                    logger.debug(
                        f"Skipping loading unsupported server: {server_node.tag}"
                    )
        else:
            logger.error("Load servers: cannot find Servers")
Esempio n. 5
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def check_mono_xml_node(xml_node: objectify.ObjectifiedElement, expected_child_name: str,
                        ignore_comments: bool = False):
    children = xml_node.getchildren()
    if len(children) > 0:
        for child in children:
            if child.tag != expected_child_name:
                if child.tag == "comment" and not ignore_comments:
                    comment = unescape(str(etree.tostring(child))).strip("b'<!-- ").strip(" -->'")
                    path = unquote(xml_node.base).replace(f'file:/{WORKING_DIRECTORY}', '')
                    logger.debug(f"Comment '{comment}' "
                                 f"in tag: '{xml_node.tag}'' "
                                 f"in file: {path}.")
                else:
                    logger.warning(f"Unexpected node with a name {child.tag} found "
                                   f"in xml node: {xml_node.tag} in {xml_node.base}!")
    else:
        logger.error(f"Empty node with a name {xml_node.tag} when expecting to find child "
                     f"nodes with a name {expected_child_name} in {xml_node.base}")
Esempio n. 6
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 def LoadFromXML(self, xmlFile, xmlNode: objectify.ObjectifiedElement):
     self.name = read_from_xml_node(xmlNode, "Name")
     forms_quantity = 1
     is_prefix = self.affixGroup.affixType == 0
     if is_prefix:
         forms_quantity = theEngineConfig.loc_forms_quantity
     if forms_quantity > 0:
         default_localized_string = self.GetLocalizedName(self.name)
         logger.debug(
             f"Default localized string {default_localized_string} found for {self.name}"
         )
         for localization_index in range(forms_quantity):
             localized_string = self.GetLocalizedName(
                 self.name, str(localization_index))
             logger.debug(
                 f"localized string {localized_string} found for {self.name}"
             )
     modifications_str = read_from_xml_node(xmlNode, "modifications")
     modifications_str = modifications_str.split(";")
     for mod in modifications_str:
         modification = ModificationInfo(mod.strip())
         self.modifications.append(modification)
Esempio n. 7
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    def __init__(self, app):
        super(MainWindow, self).__init__()

        # setting up application skin and display properties
        self.app = app
        styles.dark(self.app.instance())
        self.createIcons()

        logger.debug("setupMainTabWidget")
        self.setupMainTabWidget()

        self.setCentralWidget(self.main_tab_widget)

        self.createActions()

        self.setupTopMenu()

        self.setupToolBar()

        self.setupDockWindows()

        self.setupStatusBar()

        self.setWindowTitle('{} v{}'.format(APP_NAME, APP_VERSION))
Esempio n. 8
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def parse_model_group_health(relative_path: str):
    logger.debug(f"Trying to parse ModelGroups from '{relative_path}'")
    group_health = {}
    with open(os.path.join(WORKING_DIRECTORY, relative_path), 'rb') as f:
        str_from_file = f.read()
    if VehicleGamStruct.GROUP_HEALTH_HEADER.value in str_from_file:
        main_header = VehicleGamStruct.GROUP_HEALTH_HEADER.value
    elif VehicleGamStruct.GROUP_HEALTH_HEADER_URAL_CARGO.value in str_from_file:
        main_header = VehicleGamStruct.GROUP_HEALTH_HEADER_URAL_CARGO.value
    else:
        logger.debug(f"Model file '{relative_path}' given doesn't contain known GroupHealth headers!")
        return None
    group_health["Main"] = {"id": None,
                            "variants": None}
    if VehicleGamStruct.BREAKABLE_BSTR.value in str_from_file:
        main_breakable_raw = str_from_file.split(main_header)
        breakables_raw = main_breakable_raw[1][main_breakable_raw[1].index(VehicleGamStruct.BREAKABLE_BSTR.value):]
        current_index = 0
        while True:
            if breakables_raw[current_index:current_index + 3] == b"\x49\x56\x52":  # IVR
                break
            # finding amount of variants for groups which dictates chunk length
            variants = breakables_raw[current_index + 28]
            if variants == 2:
                chunk_size = 60
            elif variants == 3:
                chunk_size = 72
            else:
                logger.error(f"Tried to parse HealthGroups for model containing group with {variants} variants!"
                             "Only 2 and 3 are supported by toolkit!")

            breakable_string = breakables_raw[current_index:current_index + chunk_size]

            if VehicleGamStruct.BREAKABLE_BSTR.value in breakable_string:
                breakable_name = breakable_string[:11].decode('latin-1').replace('\x00', '')
                breakable_id = int(breakable_string[11:][21:22].hex(), 16)
                group_health[breakable_name] = {"id": breakable_id,
                                                "variants": variants}
            current_index += chunk_size

        # for byte_str in breakables_list:
        #     if VehicleGamStruct.BREAKABLE_BSTR.value in byte_str:
        #         breakable_name = byte_str[:11].decode('latin-1').replace('\x00', '')
        #         breakable_id = int(byte_str[11:][21:22].hex(), 16)
        #         group_health[breakable_name] = breakable_id
        return group_health
    else:
        logger.debug(f"Model file '{relative_path}' doesn't contain any breakable health zones.")
        return group_health
Esempio n. 9
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def log_comment(comment_node: objectify.ObjectifiedElement, parent_node: objectify.ObjectifiedElement):
    comment = unescape(str(etree.tostring(comment_node))).strip("b'<!-- ").strip(" -->'")
    path = unquote(parent_node.base).replace(f'file:/{WORKING_DIRECTORY}', '')
    logger.debug(f"Comment '{comment}' "
                 f"in tag: '{parent_node.tag}'' "
                 f"in file: {path}.")
Esempio n. 10
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 def undo(self):
     logger.debug("Undo pressed")
     pass