Esempio n. 1
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async def test_game_connection_not_restored_if_game_state_prohibits(
    lobbyconnection: LobbyConnection,
    game_service: GameService,
    game_stats_service,
    game_state,
    mocker,
    database
):
    del lobbyconnection.player.game_connection
    lobbyconnection.send = CoroutineMock()
    lobbyconnection.player.state = PlayerState.IDLE
    lobbyconnection.game_service = game_service
    game = mock.create_autospec(Game(42, database, game_service, game_stats_service))
    game.state = game_state
    game.password = None
    game.game_mode = "faf"
    game.id = 42
    game_service._games[42] = game

    await lobbyconnection.on_message_received({
        "command": "restore_game_session",
        "game_id": 42
    })

    assert not lobbyconnection.game_connection
    assert lobbyconnection.player.state == PlayerState.IDLE

    lobbyconnection.send.assert_any_call({
        "command": "notice",
        "style": "info",
        "text": "The game you were connected to is no longer available"
    })
Esempio n. 2
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async def test_game_connection_not_restored_if_game_state_prohibits(
        lobbyconnection: LobbyConnection, game_service: GameService,
        game_stats_service, game_state, mock_player, mocker):
    protocol = mocker.patch.object(lobbyconnection, 'protocol')
    lobbyconnection.player = mock_player
    lobbyconnection.player.game_connection = None
    lobbyconnection.player.state = PlayerState.IDLE
    lobbyconnection.game_service = game_service
    game = mock.create_autospec(Game(42, game_service, game_stats_service))
    game.state = game_state
    game.password = None
    game.game_mode = 'faf'
    game.id = 42
    game_service.games[42] = game

    lobbyconnection.command_restore_game_session({'game_id': 42})

    assert not lobbyconnection.game_connection
    assert lobbyconnection.player.state == PlayerState.IDLE

    protocol.send_message.assert_any_call({
        "command":
        "notice",
        "style":
        "info",
        "text":
        "The game you were connected to is no longer available"
    })
Esempio n. 3
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def lobbyconnection(loop, mock_context, mock_protocol, mock_games, mock_players, mock_player):
    lc = LobbyConnection(loop,
                         context=mock_context,
                         games=mock_games,
                         players=mock_players)
    lc.player = mock_player
    lc.connectivity = mock.create_autospec(Connectivity)
    lc.protocol = mock_protocol
    return lc
Esempio n. 4
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def lobbyconnection(loop, mock_context, mock_protocol, mock_games, mock_players, mock_player):
    lc = LobbyConnection(loop,
                         context=mock_context,
                         games=mock_games,
                         players=mock_players)
    lc.player = mock_player
    lc.connectivity = mock.create_autospec(Connectivity)
    lc.protocol = mock_protocol
    return lc
Esempio n. 5
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async def test_game_subscription(lobbyconnection: LobbyConnection):
    game = Mock()
    game.handle_action = CoroMock()
    lobbyconnection.game_connection = game
    lobbyconnection.ensure_authenticated = lambda _: True

    await lobbyconnection.on_message_received({'command': 'test',
                                               'args': ['foo', 42],
                                               'target': 'game'})

    game.handle_action.assert_called_with('test', ['foo', 42])
Esempio n. 6
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async def test_game_subscription(lobbyconnection: LobbyConnection):
    game = Mock()
    game.handle_action = CoroMock()
    lobbyconnection.game_connection = game
    lobbyconnection.ensure_authenticated = lambda _: True

    await lobbyconnection.on_message_received({'command': 'test',
                                               'args': ['foo', 42],
                                               'target': 'game'})

    game.handle_action.assert_called_with('test', ['foo', 42])
Esempio n. 7
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def lobbyconnection(loop, mock_protocol, mock_games, mock_players, mock_player,
                    mock_geoip):
    lc = LobbyConnection(geoip=mock_geoip,
                         games=mock_games,
                         players=mock_players,
                         nts_client=mock_nts_client,
                         ladder_service=mock.create_autospec(LadderService))

    lc.player = mock_player
    lc.protocol = mock_protocol
    lc.player_service.get_permission_group.return_value = 0
    lc.player_service.fetch_player_data = CoroMock()
    lc.peer_address = Address('127.0.0.1', 1234)
    return lc
Esempio n. 8
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async def test_game_connection_restored_if_game_exists(
    lobbyconnection: LobbyConnection,
    game_service: GameService,
    game_stats_service,
    game_state,
    database
):
    del lobbyconnection.player.game_connection
    lobbyconnection.player.state = PlayerState.IDLE
    lobbyconnection.game_service = game_service
    game = mock.create_autospec(Game(42, database, game_service, game_stats_service))
    game.state = game_state
    game.password = None
    game.game_mode = "faf"
    game.id = 42
    game_service._games[42] = game

    await lobbyconnection.on_message_received({
        "command": "restore_game_session",
        "game_id": 42
    })

    assert lobbyconnection.game_connection
    assert lobbyconnection.player.state is PlayerState.PLAYING
    assert lobbyconnection.player.game is game
async def test_broadcast_during_disconnect(lobbyconnection: LobbyConnection,
                                           mocker):
    player = mocker.patch.object(lobbyconnection, 'player')
    player.login = '******'
    player.admin = True
    player.lobby_connection = asynctest.create_autospec(LobbyConnection)
    tuna = mock.Mock()
    tuna.id = 55
    # To simulate when a player has been recently disconnected so that they
    # still appear in the player_service list, but their lobby_connection
    # object has already been destroyed
    tuna.lobby_connection = None
    lobbyconnection.player_service = [player, tuna]

    # This should not leak any exceptions
    await lobbyconnection.on_message_received({
        'command':
        'admin',
        'action':
        'broadcast',
        'message':
        "This is a test message"
    })

    player.lobby_connection.send_warning.assert_called_with(
        "This is a test message")
async def test_broadcast_connection_error(lobbyconnection: LobbyConnection,
                                          mocker):
    player = mocker.patch.object(lobbyconnection, 'player')
    player.login = '******'
    player.admin = True
    player.lobby_connection = asynctest.create_autospec(LobbyConnection)
    tuna = mock.Mock()
    tuna.id = 55
    tuna.lobby_connection = asynctest.create_autospec(LobbyConnection)
    tuna.lobby_connection.send_warning.side_effect = ConnectionError(
        "Some error")
    lobbyconnection.player_service = [player, tuna]

    # This should not leak any exceptions
    await lobbyconnection.on_message_received({
        'command':
        'admin',
        'action':
        'broadcast',
        'message':
        "This is a test message"
    })

    player.lobby_connection.send_warning.assert_called_with(
        "This is a test message")
Esempio n. 11
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async def test_broadcast_connection_error(lobbyconnection: LobbyConnection,
                                          player_factory):
    player = lobbyconnection.player
    player.lobby_connection = lobbyconnection
    player.id = 1
    tuna = player_factory("Tuna", player_id=55, with_lobby_connection=True)
    tuna.lobby_connection.write_warning.side_effect = DisconnectedError(
        "Some error")
    data = {player.id: player, tuna.id: tuna}
    lobbyconnection.player_service.__iter__.side_effect = data.values(
    ).__iter__
    lobbyconnection.write_warning = Mock()

    # This should not leak any exceptions
    await lobbyconnection.on_message_received({
        "command":
        "admin",
        "action":
        "broadcast",
        "message":
        "This is a test message"
    })

    player.lobby_connection.write_warning.assert_called_with(
        "This is a test message")
Esempio n. 12
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async def test_broadcast_during_disconnect(lobbyconnection: LobbyConnection,
                                           player_factory):
    player = lobbyconnection.player
    player.lobby_connection = lobbyconnection
    player.id = 1
    # To simulate when a player has been recently disconnected so that they
    # still appear in the player_service list, but their lobby_connection
    # object has already been destroyed
    tuna = player_factory("Tuna", player_id=55, with_lobby_connection=False)
    data = {player.id: player, tuna.id: tuna}
    lobbyconnection.player_service.__iter__.side_effect = data.values(
    ).__iter__
    lobbyconnection.write_warning = Mock()

    # This should not leak any exceptions
    await lobbyconnection.on_message_received({
        "command":
        "admin",
        "action":
        "broadcast",
        "message":
        "This is a test message"
    })

    player.lobby_connection.write_warning.assert_called_with(
        "This is a test message")
Esempio n. 13
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async def test_uid(lobbyconnection: LobbyConnection, test_data, mocker):
    protocol = mocker.patch.object(lobbyconnection, 'protocol')

    player_id = test_data[0]
    steam_id = test_data[1]
    unique_id_hash = test_data[2]
    expected_result = test_data[3]

    lobbyconnection.decodeUniqueId = mock.Mock(return_value=(unique_id_hash,
                                                             ()))

    async with db.db_pool.get() as conn:
        cursor = await conn.cursor()
        unique_id_ok = await lobbyconnection.validate_unique_id(
            cursor, player_id, steam_id, "")
        await cursor.execute(
            "SELECT count(*) FROM unique_id_users WHERE user_id = %s and uniqueid_hash = %s",
            (player_id, unique_id_hash))
        result = await cursor.fetchone()

    assert result[0] == 1
    assert unique_id_ok == expected_result

    if not expected_result:
        protocol.writer.close.assert_called_once_with()
Esempio n. 14
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 def make_connection() -> LobbyConnection:
     return LobbyConnection(database=mock.Mock(),
                            geoip=mock.Mock(),
                            game_service=mock.Mock(),
                            nts_client=mock.Mock(),
                            players=mock.Mock(),
                            ladder_service=mock.Mock())
Esempio n. 15
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async def test_game_connection_restored_if_game_exists(
        lobbyconnection: LobbyConnection, game_service: GameService,
        game_stats_service, game_state, mock_player):
    lobbyconnection.player = mock_player
    lobbyconnection.player.game_connection = None
    lobbyconnection.player.state = PlayerState.IDLE
    lobbyconnection.game_service = game_service
    game = mock.create_autospec(Game(42, game_service, game_stats_service))
    game.state = game_state
    game.password = None
    game.game_mode = 'faf'
    game.id = 42
    game_service.games[42] = game

    lobbyconnection.command_restore_game_session({'game_id': 42})

    assert lobbyconnection.game_connection
    assert lobbyconnection.player.state == PlayerState.PLAYING
Esempio n. 16
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async def test_game_connection_not_restored_if_no_such_game_exists(
        lobbyconnection: LobbyConnection, mocker, mock_player):
    protocol = mocker.patch.object(lobbyconnection, 'protocol')
    lobbyconnection.player = mock_player
    lobbyconnection.player.game_connection = None
    lobbyconnection.player.state = PlayerState.IDLE
    lobbyconnection.command_restore_game_session({'game_id': 123})

    assert not lobbyconnection.player.game_connection
    assert lobbyconnection.player.state == PlayerState.IDLE

    protocol.send_message.assert_any_call({
        "command":
        "notice",
        "style":
        "info",
        "text":
        "The game you were connected to does no longer exist"
    })
Esempio n. 17
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async def test_register_non_disposable_email(mocker, lobbyconnection: LobbyConnection):
    lobbyconnection.generate_expiring_request = mock.Mock(return_value=('iv', 'ciphertext', 'verification_hex'))
    lobbyconnection.player_service.has_blacklisted_domain.return_value = False

    await lobbyconnection.command_create_account({
        'login': '******',
        'email': "*****@*****.**",
        'password': "******"
    })

    assert lobbyconnection.generate_expiring_request.mock_calls
Esempio n. 18
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async def test_command_avatar_select(mocker, db_engine,
                                     lobbyconnection: LobbyConnection,
                                     mock_player: Player):
    lobbyconnection.player = mock_player
    lobbyconnection.player.id = 2  # Dostya test user
    lobbyconnection._authenticated = True

    await lobbyconnection.on_message_received({
        'command':
        'avatar',
        'action':
        'select',
        'avatar':
        "http://content.faforever.com/faf/avatars/qai2.png"
    })

    async with db_engine.acquire() as conn:
        result = await conn.execute(
            "SELECT selected from avatars where idUser=2")
        row = await result.fetchone()
        assert row[0] == 1
Esempio n. 19
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async def test_game_subscription(lobbyconnection: LobbyConnection):
    game = Mock()
    game.handle_action = CoroutineMock()
    lobbyconnection.game_connection = game

    await lobbyconnection.on_message_received({
        "command": "test",
        "args": ["foo", 42],
        "target": "game"
    })

    game.handle_action.assert_called_with("test", ["foo", 42])
Esempio n. 20
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def lobbyconnection(
    event_loop,
    database,
    mock_protocol,
    mock_games,
    mock_players,
    mock_player,
    mock_geoip,
    mock_nts_client
):
    lc = LobbyConnection(
        database=database,
        geoip=mock_geoip,
        game_service=mock_games,
        players=mock_players,
        nts_client=mock_nts_client,
        ladder_service=asynctest.create_autospec(LadderService)
    )

    lc.player = mock_player
    lc.protocol = mock_protocol
    lc.player_service.fetch_player_data = CoroutineMock()
    lc.peer_address = Address("127.0.0.1", 1234)
    lc._authenticated = True
    return lc
Esempio n. 21
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async def test_command_avatar_list(mocker, lobbyconnection: LobbyConnection):
    lobbyconnection.send = CoroutineMock()
    lobbyconnection.player.id = 2  # Dostya test user

    await lobbyconnection.on_message_received({
        "command": "avatar",
        "action": "list_avatar"
    })

    lobbyconnection.send.assert_any_call({
        "command": "avatar",
        "avatarlist": [{"url": "https://content.faforever.com/faf/avatars/qai2.png", "tooltip": "QAI"}, {"url": "https://content.faforever.com/faf/avatars/UEF.png", "tooltip": "UEF"}]
    })
Esempio n. 22
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async def test_command_avatar_list(mocker, lobbyconnection: LobbyConnection, mock_player: Player):
    protocol = mocker.patch.object(lobbyconnection, 'protocol')
    lobbyconnection.player = mock_player
    lobbyconnection.player.id = 2  # Dostya test user

    await lobbyconnection.command_avatar({
        'action': 'list_avatar'
    })

    protocol.send_message.assert_any_call({
        "command": "avatar",
        "avatarlist": [{'url': 'http://content.faforever.com/faf/avatars/qai2.png', 'tooltip': 'QAI'}]
    })
Esempio n. 23
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async def test_command_avatar_list(mocker, lobbyconnection: LobbyConnection, mock_player: Player):
    protocol = mocker.patch.object(lobbyconnection, 'protocol')
    lobbyconnection.player = mock_player
    lobbyconnection.player.id = 2  # Dostya test user

    await lobbyconnection.command_avatar({
        'action': 'list_avatar'
    })

    protocol.send_message.assert_any_call({
        "command": "avatar",
        "avatarlist": [{'url': 'http://content.faforever.com/faf/avatars/qai2.png', 'tooltip': 'QAI'}]
    })
Esempio n. 24
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async def test_command_avatar_select(mocker, lobbyconnection: LobbyConnection, mock_player: Player):
    lobbyconnection.player = mock_player
    lobbyconnection.player.id = 2  # Dostya test user

    await lobbyconnection.command_avatar({
        'action': 'select',
        'avatar': "http://content.faforever.com/faf/avatars/qai2.png"
    })

    async with db.db_pool.get() as conn:
        cursor = await conn.cursor()
        await cursor.execute("SELECT selected from avatars where idUser=2")
        result = await cursor.fetchone()
        assert result == (1,)
Esempio n. 25
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async def test_command_avatar_select(mocker, lobbyconnection: LobbyConnection, mock_player: Player):
    lobbyconnection.player = mock_player
    lobbyconnection.player.id = 2  # Dostya test user

    await lobbyconnection.command_avatar({
        'action': 'select',
        'avatar': "http://content.faforever.com/faf/avatars/qai2.png"
    })

    async with db.db_pool.get() as conn:
        cursor = await conn.cursor()
        await cursor.execute("SELECT selected from avatars where idUser=2")
        result = await cursor.fetchone()
        assert result == (1,)
Esempio n. 26
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async def test_command_ice_servers(lobbyconnection: LobbyConnection,
                                   mock_nts_client):
    lobbyconnection.send = CoroutineMock()
    lobbyconnection.coturn_generator.server_tokens = Mock(
        return_value=["coturn_tokens"])
    mock_nts_client.server_tokens.return_value = ["twilio_tokens"]

    await lobbyconnection.on_message_received({"command": "ice_servers"})

    mock_nts_client.server_tokens.assert_called_once()
    lobbyconnection.send.assert_called_once_with({
        "command":
        "ice_servers",
        "ice_servers": ["coturn_tokens", "twilio_tokens"],
        "ttl":
        config.TWILIO_TTL
    })
Esempio n. 27
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async def test_broadcast(lobbyconnection: LobbyConnection, mocker):
    mocker.patch.object(lobbyconnection, 'protocol')
    player = mocker.patch.object(lobbyconnection, 'player')
    player.login = '******'
    player.admin = True
    tuna = mock.Mock()
    tuna.id = 55
    lobbyconnection.player_service = [player, tuna]

    await lobbyconnection.command_admin({
        'command': 'admin',
        'action': 'broadcast',
        'message': "This is a test message"
    })

    player.lobby_connection.send_warning.assert_called_with("This is a test message")
    tuna.lobby_connection.send_warning.assert_called_with("This is a test message")
Esempio n. 28
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async def test_game_connection_not_restored_if_no_such_game_exists(lobbyconnection: LobbyConnection, mocker):
    del lobbyconnection.player.game_connection
    lobbyconnection.send = CoroutineMock()
    lobbyconnection.player.state = PlayerState.IDLE
    await lobbyconnection.on_message_received({
        "command": "restore_game_session",
        "game_id": 123
    })

    assert not lobbyconnection.player.game_connection
    assert lobbyconnection.player.state == PlayerState.IDLE

    lobbyconnection.send.assert_any_call({
        "command": "notice",
        "style": "info",
        "text": "The game you were connected to does no longer exist"
    })
Esempio n. 29
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async def test_broadcast(lobbyconnection: LobbyConnection, mocker):
    mocker.patch.object(lobbyconnection, 'protocol')
    player = mocker.patch.object(lobbyconnection, 'player')
    player.login = '******'
    player.admin = True
    tuna = mock.Mock()
    tuna.id = 55
    lobbyconnection.player_service = [player, tuna]

    await lobbyconnection.command_admin({
        'command': 'admin',
        'action': 'broadcast',
        'message': "This is a test message"
    })

    player.lobby_connection.send_warning.assert_called_with(
        "This is a test message")
    tuna.lobby_connection.send_warning.assert_called_with(
        "This is a test message")