Esempio n. 1
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    def read_connect(self):
        buff = self.read_bin()
        if not buff:
            return

        msg = Message()
        r = msg.decode(buff)
        if r != 0:
            return
        if r < 0:
            self.close()
            return

        c = self.conn_proxy
        log.debug(0, '*%d read message: %s', c.index, msg)

        cmd = msg.get(0)
        if cmd != 'connect rsp':
            log.error(0, 'invalid command. msg:%s', msg)
            return

        err = msg.get(1)
        if err != 'ok':
            log.error(0, 'accept fail. msg:%s', msg)
            self.close()
            return

        Bridge(self.conn, self.conn_proxy)
        self.conn = None
        self.conn_proxy = None

        if self.timer:
            del_timer(self.timer)
            self.timer = None
Esempio n. 2
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    def read(self):
        buff = self.read_bin()
        if not buff:
            return

        msg = Message()
        r = msg.decode(buff)
        if r != 0:
            return
        if r < 0:
            self.close()
            return

        c = self.conn_proxy
        log.debug(0, '*%d read message. msg:%s', c.index, msg)

        cmd = msg.get(0)
        if cmd != 'accept rsp':
            log.error(0, 'invalid message. msg:%s', msg)
            self.close()
            return

        err = msg.get(1)
        if err != 'ok':
            log.error(0, 'accept fail. msg:%s', msg)
            self.close()
            return
        self.ready_proxy = True
        del_conn(c, WRITE_EVENT)
        self.check_ready()
Esempio n. 3
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    def on_message(self, message):
        """Handles messages from server"""
        message = Message.decode(message)

        if self.last_message == "JOIN":
            message = Message("BOARD", "")
            self.write_message(message.json())
            self.last_message = "BOARD"
        elif self.last_message == "BOARD":
            board = message.body["board"]
            board = Board.from_json(board)
            x, y = make_move(board)
            message = Message("MOVE", {"x": x, "y": y})
            self.write_message(message.json())
            self.last_message = "MOVE"
        elif self.last_message == "MOVE":
            message = Message("BOARD", "")
            self.write_message(message.json())
            self.last_message = "BOARD"
        elif message.header == "ERROR":
            print("ERROR")
            print(message.body)
            sys.exit(1)
        else:
            print("Unrecognized message header: {}".format(message.header))
Esempio n. 4
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    def read(self):
        buff = self.read_bin()
        if not buff:
            return

        msg = Message()
        r = msg.decode(buff)
        if r != 0:
            return
        if r < 0:
            self.close()
            return

        self.process(msg)
Esempio n. 5
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    def ready_connect_proxy(self):
        c = self.conn_proxy
        log.debug(0, '*%d connect: %s', c.index, c.addr.text)

        msg = Message(['accept req', self.key])
        log.debug(0, '*%d send message: %s', c.index, msg)

        buff = msg.encode()
        if not buff:
            log.error(0, 'invalid message: %s', msg)
            return

        c.wev.buff = struct.pack('I', len(buff)) + buff
        c.wev.handler = lambda: self.send()
        self.send()
Esempio n. 6
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    def send_msg(self, msg):
        c = self.conn
        if isinstance(msg, str) or isinstance(msg, list) or isinstance(
                msg, Message):
            msg = Message(msg)
        if msg.get(0) != 'heartbeat req':
            log.debug(0, '*%d send message: %s', c.index, msg)
        else:
            log.trace(0, '*%d send message: %s', c.index, msg)

        buff = msg.encode()
        if not buff:
            log.error(0, 'invalid message: %s', msg)
            return
        self.send_bin(buff)
Esempio n. 7
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async def login(message, client, broadcast):
    request = LoginRequest()
    request.ParseFromString(message.serialized_message)

    response = LoginResponse()

    with AccountService() as service:
        try:
            account = service.get(request.username, request.password)
        except (AccountNotFoundError, InvalidPasswordError):
            response.success = False
            response.error_message = 'Invalid credentials'
        else:
            response.success = True
            client.username = account.username
            account.logged_in = True

    if response.success:
        with PlayerService() as service:
            account = service.session.merge(account)
            for character in account.characters:
                service.remove(character.id)

    await client.send(Message(
        message_type=MessageType.login_response,
        message=response))
Esempio n. 8
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async def create_character(message, client, server):
    info = CreateCharacterRequest()
    info.ParseFromString(message.serialized_message)

    character = Character(account_username=client.username,
                          name=info.name,
                          body_color=info.body_color,
                          shirt_color=info.shirt_color,
                          legs_color=info.legs_color,
                          last_x=300,
                          last_y=300,
                          velocity_x=0,
                          velocity_y=0,
                          last_position_update=datetime.now())

    response = CreateCharacterResponse()

    with AccountService() as service:
        character_id = service.add_character(client.username, character)

    response.success = True
    response.character_id = character_id
    response.x = character.last_x
    response.y = character.last_y

    await client.send(
        Message(message_type=MessageType.create_character_response,
                message=response))
Esempio n. 9
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async def player_move(message, client, server):
    info = PlayerMove()
    info.ParseFromString(message.serialized_message)

    with PlayerService() as service:
        player = service.get(client.player_id)
        if not player:
            raise Exception('Received player_move event for invalid player!')

        character = player.character
        character.set_position_synchronized(server.map, Vector(info.x, info.y))

        # We sometimes get numbers like 1e-5, so set them to zero to reduce
        # long running errors
        clean_velocity = Vector(info.velocity_x, info.velocity_y)
        clean_velocity.clear_zero_values()
        character.velocity_x = clean_velocity.x
        character.velocity_y = clean_velocity.y

    server.players.update_character(client, character)

    broadcast_message = OtherPlayerMove()
    broadcast_message.player_id = client.player_id
    broadcast_message.x = character.last_x
    broadcast_message.y = character.last_y
    broadcast_message.velocity_x = character.velocity_x
    broadcast_message.velocity_y = character.velocity_y

    await server.broadcast(Message(message_type=MessageType.other_player_move,
                                   message=broadcast_message),
                           exclude=client)
Esempio n. 10
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async def players_state(message, client, broadcast):
    if not client.player_id:
        raise Exception('Received players_request event for invalid player!')

    players_response = PlayersResponse()

    with PlayerService() as service:
        players = service.get_all()

    for player in players:
        if player.id == client.player_id:
            continue

        character = player.character

        player_info = players_response.players.add()
        player_info.player_id = player.id
        x, y = character.get_position()
        player_info.x = x
        player_info.y = y
        player_info.velocity_x = character.velocity_x
        player_info.velocity_y = character.velocity_y

    await client.send(
        Message(message_type=MessageType.players_response,
                message=players_response))
Esempio n. 11
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async def player_move(message, client, broadcast):
    info = PlayerMove()
    info.ParseFromString(message.serialized_message)

    with PlayerService() as service:
        player = service.get(client.player_id)
        if not player:
            raise Exception('Received player_move event for invalid player!')

        character = player.character
        character.last_x = info.x
        character.last_y = info.y
        character.velocity_x = info.velocity_x
        character.velocity_y = info.velocity_y
        character.last_position_update = datetime.now()

    broadcast_message = OtherPlayerMove()
    broadcast_message.player_id = client.player_id
    broadcast_message.x = info.x
    broadcast_message.y = info.y
    broadcast_message.velocity_x = info.velocity_x
    broadcast_message.velocity_y = info.velocity_y

    await broadcast(Message(message_type=MessageType.other_player_move,
                            message=broadcast_message),
                    exclude=client)
Esempio n. 12
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async def player_join(message, client, server):
    info = JoinRequest()
    info.ParseFromString(message.serialized_message)

    with CharacterService() as service:
        character = service.get(info.character_id)

    with PlayerService() as service:
        character = service.session.merge(character)
        service.create(character)

    server.players.update_all_positions()

    players_response = PlayersResponse()
    for other_character in server.players.characters.values():
        player_info = players_response.players.add()
        player_info.player_id = other_character.id
        player_info.character.x = other_character.last_x
        player_info.character.y = other_character.last_y
        player_info.velocity_x = other_character.velocity_x
        player_info.velocity_y = other_character.velocity_y
        player_info.character.body_color = other_character.body_color
        player_info.character.shirt_color = other_character.shirt_color
        player_info.character.legs_color = other_character.legs_color
        player_info.character.name = other_character.name

    client.player_id = info.character_id
    server.players.add(client, character)

    await client.send(Message(
        message_type=MessageType.players_response,
        message=players_response))

    player_join = PlayerJoin()
    player_join.player_id = client.player_id
    player_join.character.x = character.last_x
    player_join.character.y = character.last_y
    player_join.character.body_color = character.body_color
    player_join.character.shirt_color = character.shirt_color
    player_join.character.legs_color = character.legs_color
    player_join.character.name = character.name

    await server.broadcast(Message(
        message_type=MessageType.player_join,
        message=player_join),
        exclude=client)
Esempio n. 13
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    def send_connect(self):
        c = self.conn_proxy
        log.debug(0, '*%d connect: %s', c.index, c.addr.text)

        timestamp = int(time.time())
        rand = '%x_%d' % (random.randint(0, 0xffffffff), get_sequence())
        sign = auth.get_sign(self.secret, [timestamp, rand])

        msg = Message(['connect req', self.key, timestamp, rand, sign])
        log.debug(0, '*%d send message: %s', c.index, msg)

        buff = msg.encode()
        if not buff:
            log.error(0, 'invalid message: %s', msg)
            return

        c.wev.buff = struct.pack('I', len(buff)) + buff
        c.wev.handler = lambda: self.send()
        self.send()
Esempio n. 14
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async def player_join(message, client, broadcast):
    info = JoinRequest()
    info.ParseFromString(message.serialized_message)

    with CharacterService() as service:
        character = service.get(info.character_id)

    with PlayerService() as service:
        players = service.get_all()
        characters = [player.character for player in players]
        character = service.session.merge(character)
        service.create(character)

    client.player_id = info.character_id

    players_response = PlayersResponse()

    for other_character in characters:
        player_info = players_response.players.add()
        player_info.player_id = other_character.id
        x, y = other_character.get_position()
        player_info.x = x
        player_info.y = y
        player_info.velocity_x = other_character.velocity_x
        player_info.velocity_y = other_character.velocity_y
        player_info.color = other_character.color
        player_info.name = other_character.name

    await client.send(
        Message(message_type=MessageType.players_response,
                message=players_response))

    player_join = PlayerJoin()
    player_join.player_id = client.player_id
    x, y = character.get_position()
    player_join.x = x
    player_join.y = y
    player_join.color = character.color
    player_join.name = character.name

    await broadcast(Message(message_type=MessageType.player_join,
                            message=player_join),
                    exclude=client)
Esempio n. 15
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    def phy_event_handler(
        self, raw_data, event_type
    ):  # this may be a asyn thread/process, need lock report pipe
        "simple usage control handler"

        #print("HID PHY EVENT:", event_type, raw_data)

        msg = PhyMessage(PhyMessage.MSG_HID_RAW_DATA,
                         self.id(),
                         Message.seq_root(),
                         event=event_type,
                         value=array.array('B', raw_data[1:]))
        self.handle_phy_message(msg)
Esempio n. 16
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 def handle_attached_msg(self, seq, data):
     val = data.get('value', None)
     if val:
         kwargs = {'repeat': LogicDevice.INTERVAL_POLL_DEVICE}
         command = ServerMessage(Message.CMD_POLL_DEVICE, self.id(),
                                 self.next_seq(Message.seq_root()),
                                 **kwargs)
         self.prepare_command(command)
     else:
         message = ServerMessage(Message.MSG_DEVICE_ATTACH,
                                 self.id(),
                                 seq,
                                 value=None)
         self.prepare_message(message)
Esempio n. 17
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    def handle_phy_interrupt_message(self, msg):
        type = Message.MSG_DEVICE_INTERRUPT_DATA
        seq = Message.seq_root()

        #print(self.__class__.__name__, "int", msg)
        value = msg.value()
        if value[0] == 0:
            return HidMessage(type,
                              self.id(),
                              seq,
                              value=value[1:],
                              pipe=self.logic_pipe()).send()
        else:
            print(self.__class__.__name__, "Invalid irq message:", value)
Esempio n. 18
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async def send_chat_message(message, client, server):
    info = SendChatMessage()
    info.ParseFromString(message.serialized_message)

    broadcast_message = ReceiveChatMessage()
    broadcast_message.player_id = client.player_id
    broadcast_message.msg = info.msg

    with PlayerService() as service:
        player = service.get(client.player_id)
        position = player.character.last_position

    await server.broadcast_in_range(
        Message(message_type=MessageType.receive_chat_message,
                message=broadcast_message), position, CHAT_RADIUS)
Esempio n. 19
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    def handle_phy_interrupt_message(self, msg):
        type = Message.MSG_DEVICE_INTERRUPT_DATA
        seq = Message.seq_root()

        (RW_OK, NAK_W, NAK_ADDR, W_ONLY_OK) = range(4)
        #print(self.__class__.__name__, "int", msg)
        value = msg.value()
        if value[0] == 0x9A and value[1] == RW_OK:
            return HidMessage(type,
                              self.id(),
                              seq,
                              value=value[2:],
                              pipe=self.logic_pipe()).send()
        else:
            print(self.__class__.__name__, "Invalid irq message:", value)
Esempio n. 20
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async def characters_request(message, client, broadcast):
    response = CharactersResponse()

    with AccountService() as service:
        characters = service.get_characters(client.username)

        for character in characters:
            character_info = response.characters.add()
            character_info.character_id = character.id
            character_info.name = character.name
            character_info.color = character.color
            character_info.x = character.last_x
            character_info.y = character.last_y

    await client.send(
        Message(message_type=MessageType.characters_response,
                message=response))
Esempio n. 21
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async def register_account(message, client, broadcast):
    request = RegisterRequest()
    request.ParseFromString(message.serialized_message)

    response = RegisterResponse()

    with AccountService() as service:
        try:
            service.create(request.username, request.password)
        except AccountAlreadyExistsError:
            response.success = False
            response.error_message = 'Username already in use'
        else:
            response.success = True

    await client.send(
        Message(message_type=MessageType.register_response, message=response))
Esempio n. 22
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async def chunk_request(message, client, server):
    info = ChunkRequest()
    info.ParseFromString(message.serialized_message)

    chunk_id = (int(info.chunk_x), int(info.chunk_y))
    chunk = server.map.chunks.get(chunk_id, [])

    response = ChunkResponse()
    response.chunk_x = info.chunk_x
    response.chunk_y = info.chunk_y

    for chunk_object in chunk:
        chunk_object_info = ChunkObject()
        chunk_object_info.object_id = chunk_object.object_id
        chunk_object_info.x = chunk_object.x
        chunk_object_info.y = chunk_object.y

        response.objects.append(chunk_object_info)

    await client.send(
        Message(message_type=MessageType.chunk_response, message=response))
Esempio n. 23
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async def players_state(message, client, server):
    if not client.player_id:
        raise Exception('Received players_request event for invalid player!')

    server.players.update_all_positions()

    players_response = PlayersResponse()
    for character in server.players.players.values():
        if character.id == client.player_id:
            continue

        player_info = players_response.players.add()
        player_info.player_id = character.id
        player_info.x = character.last_x
        player_info.y = character.last_y
        player_info.velocity_x = character.velocity_x
        player_info.velocity_y = character.velocity_y

    await client.send(Message(
        message_type=MessageType.players_response,
        message=players_response))
Esempio n. 24
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async def player_stop(message, client, server):
    info = PlayerStop()
    info.ParseFromString(message.serialized_message)

    with PlayerService() as service:
        player = service.get(client.player_id)
        if not player:
            raise Exception('Received player_stop event for invalid player!')

        character = player.character
        character.set_position_synchronized(server.map, Vector(info.x, info.y))
        character.velocity_x = 0
        character.velocity_y = 0

    server.players.update_character(client, character)

    broadcast_message = OtherPlayerStop()
    broadcast_message.player_id = client.player_id
    broadcast_message.x = character.last_x
    broadcast_message.y = character.last_y

    await server.broadcast(Message(message_type=MessageType.other_player_stop,
                                   message=broadcast_message),
                           exclude=client)
Esempio n. 25
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 def set_get_chip_info(self):
     kwargs = {'addr': 0, 'size': 7}
     command = ServerMessage(Message.CMD_DEVICE_PAGE_READ, self.id(),
                             self.next_seq(Message.seq_root()), **kwargs)
     self.prepare_command(command)
Esempio n. 26
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 def __init__(self, url, size):
     super().__init__(url)
     message = Message("JOIN", {"size": size})
     self.write_message(message.json())
     self.last_message = "JOIN"
Esempio n. 27
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        def on_start(self):
            root = self.root
            KeyboardShotcut.keyboard_shortcut(root, 112, 19, 'p', ['ctrl'])

            msg_data = [
                array.array('B', [49, 148, 111, 2, 78, 1, 122, 0, 0, 0, 0]),
                array.array('B', [49, 21, 97, 2, 54, 1, 78, 0, 0, 0, 0]),
                array.array('B', [49, 148, 58, 2, 141, 1, 131, 0, 0, 0, 0]),
                array.array('B', [49, 145, 58, 2, 129, 1, 169, 0, 0, 0, 0]),
                array.array('B', [49, 145, 66, 2, 119, 1, 121, 0, 0, 0, 0]),
                array.array('B', [49, 145, 69, 2, 104, 1, 154, 0, 0, 0, 0]),
                array.array('B', [49, 145, 72, 2, 86, 1, 118, 0, 0, 0, 0]),
                array.array('B', [49, 145, 73, 2, 62, 1, 157, 0, 0, 0, 0]),
                array.array('B', [49, 145, 73, 2, 39, 1, 110, 0, 0, 0, 0]),
                array.array('B', [49, 145, 68, 2, 19, 1, 97, 0, 0, 0, 0]),
                array.array('B', [49, 145, 62, 2, 2, 1, 148, 0, 0, 0, 0]),
                array.array('B', [49, 145, 54, 2, 241, 0, 139, 0, 0, 0, 0]),
                array.array('B', [49, 145, 44, 2, 227, 0, 82, 0, 0, 0, 0]),
                array.array('B', [49, 145, 34, 2, 216, 0, 107, 0, 0, 0, 0]),
                array.array('B', [49, 145, 22, 2, 206, 0, 91, 0, 0, 0, 0]),
                array.array('B', [49, 145, 8, 2, 199, 0, 69, 0, 0, 0, 0]),
                array.array('B', [49, 145, 251, 1, 193, 0, 103, 0, 0, 0, 0]),
                array.array('B', [49, 145, 236, 1, 189, 0, 100, 0, 0, 0, 0]),
                array.array('B', [49, 145, 221, 1, 187, 0, 97, 0, 0, 0, 0]),
                array.array('B', [49, 145, 206, 1, 187, 0, 127, 0, 0, 0, 0]),
                array.array('B', [49, 145, 191, 1, 194, 0, 101, 0, 0, 0, 0]),
                array.array('B', [49, 145, 177, 1, 201, 0, 138, 0, 0, 0, 0]),
                array.array('B', [49, 145, 165, 1, 212, 0, 82, 0, 0, 0, 0]),
                array.array('B', [49, 145, 153, 1, 226, 0, 115, 0, 0, 0, 0]),
                array.array('B', [49, 145, 143, 1, 246, 0, 77, 0, 0, 0, 0]),
                array.array('B', [49, 145, 136, 1, 12, 1, 129, 0, 0, 0, 0]),
                array.array('B', [49, 145, 131, 1, 34, 1, 92, 0, 0, 0, 0]),
                array.array('B', [49, 145, 129, 1, 55, 1, 157, 0, 0, 0, 0]),
                array.array('B', [49, 145, 129, 1, 74, 1, 128, 0, 0, 0, 0]),
                array.array('B', [49, 145, 135, 1, 94, 1, 95, 0, 0, 0, 0]),
                array.array('B', [49, 145, 143, 1, 111, 1, 149, 0, 0, 0, 0]),
                array.array('B', [49, 145, 152, 1, 125, 1, 159, 0, 0, 0, 0]),
                array.array('B', [49, 145, 163, 1, 138, 1, 129, 0, 0, 0, 0]),
                array.array('B', [49, 145, 176, 1, 146, 1, 168, 0, 0, 0, 0]),
                array.array('B', [49, 145, 190, 1, 153, 1, 106, 0, 0, 0, 0]),
                array.array('B', [49, 145, 207, 1, 155, 1, 121, 0, 0, 0, 0]),
                array.array('B', [49, 145, 225, 1, 155, 1, 145, 0, 0, 0, 0]),
                array.array('B', [49, 145, 246, 1, 144, 1, 84, 0, 0, 0, 0]),
                array.array('B', [49, 145, 10, 2, 129, 1, 121, 0, 0, 0, 0]),
                array.array('B', [49, 145, 26, 2, 112, 1, 129, 0, 0, 0, 0]),
                array.array('B', [49, 145, 37, 2, 92, 1, 67, 0, 0, 0, 0]),
                array.array('B', [49, 145, 43, 2, 65, 1, 122, 0, 0, 0, 0]),
                array.array('B', [49, 145, 43, 2, 34, 1, 108, 0, 0, 0, 0]),
                array.array('B', [49, 145, 32, 2, 6, 1, 77, 0, 0, 0, 0]),
            ]
            #array.array('B', [49, 21, 32, 2, 6, 1, 77, 0, 0, 0, 0]), ]

            # report_list =  [
            #                 Message('msg', Message.MSG_DEVICE_INTERRUPT_DATA, 'dev', root.next_seq(),
            #                     value=array.array('B', [36, 16, 2, 2, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0,])),
            #                 Message('msg', Message.MSG_DEVICE_INTERRUPT_DATA, 'dev', root.next_seq(),
            #                     value=array.array('B', [50, 16, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ])),
            #                 Message('msg', Message.MSG_DEVICE_INTERRUPT_DATA, 'dev', root.next_seq(),
            #                     value=array.array('B', [49, 21, 230, 1, 40, 1, 129, 0, 0, 0])),
            #                 Message('msg', Message.MSG_DEVICE_INTERRUPT_DATA, 'dev', root.next_seq(),
            #                     value=array.array('B', [49, 145, 230, 1, 40, 1, 129, 0, 0, 0])),
            #                 Message('msg', Message.MSG_DEVICE_INTERRUPT_DATA, 'dev', root.next_seq(),
            #                     value=array.array('B', [12, 32, 26, 17, 53, 243, 179,1, 0, 0, 0]))]
            for data in msg_data:
                msg = Message('msg',
                              Message.MSG_DEVICE_INTERRUPT_DATA,
                              'dev',
                              root.next_seq(),
                              value=data)
                root.handle_message(msg)
Esempio n. 28
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    mm = MemMapStructure()

    #page 0
    page_cache = mm.get_page(Page.ID_INFORMATION)
    page_cache.save_to_buffer(0, v_chip_id)
    mm.page_parse(page_cache.id())

    #page 1
    page_cache = mm.get_page(Page.OBJECT_TABLE)
    page_cache.save_to_buffer(0, v_block_info)
    mm.page_parse(page_cache.id())

    msg_list = [
        Message('local',
                Message.MSG_DEVICE_PAGE_READ,
                Page.ID_INFORMATION,
                root.next_seq(),
                value=mm.get_page(Page.ID_INFORMATION)),
        Message('local',
                Message.MSG_DEVICE_PAGE_READ,
                Page.OBJECT_TABLE,
                root.next_seq(),
                value=mm.get_page(Page.OBJECT_TABLE))
    ]
    #page x
    page_id_list = [(7, 0), (6, 0), (37, 0), (38, 0), (8, 0), (15, 0), (15, 1),
                    (100, 0)]
    #page_id_list = []
    for page_id in page_id_list:
        page_cache = mm.get_page(page_id)
        if page_cache:
Esempio n. 29
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 def set_raw_command(self, raw_data):
     kwargs = {'value': raw_data}
     command = ServerMessage(Message.CMD_DEVICE_RAW_DATA, self.id(),
                             self.next_seq(Message.seq_root()), **kwargs)
     self.prepare_command(command)
Esempio n. 30
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    def on_message(self, message):
        try:
            message = Message.decode(message)
        except Exception as e:
            # Replies with an error.
            message = Message("ERROR", str(e))
            self.write_message(message.json())
            # Logs the error to a file.
            with open("server.log", "a") as file:
                file.write("ERROR: " + str(e))
            return

        if message.header == "JOIN":
            # Makes sure a user has not already joined.
            if self.board is not None:
                message = Message("ERROR", "A game is already in progress.")
                self.write_message(message.json())
                return

            # Checks mandatory params.
            try:
                size = message.body["size"]
            except KeyError:
                message = Message("ERROR", "Bad join request.")
                self.write_message(message.json())
                return

            # Checks optional params.
            if "seed" in message.body:
                seed = message.body["seed"]
            else:
                seed = time.time()

            # Generates the game board.
            self.board = Board(size, seed)

            # Replies when done.
            message = Message("DONE", {"success": True})
            self.write_message(message.json())
        elif message.header == "BOARD":
            # Ensures a user has already joined.
            if self.board is None:
                message = Message("ERROR", "Please join a game first.")
                self.write_message(message.json())
                return

            # Replies with the current state of the board.
            message = Message("DONE", {
                "success": True,
                "board": self.board.serialize()
            })
            self.write_message(message.json())
        elif message.header == "MOVE":
            # Ensures a user has already joined.
            if self.board is None:
                message = Message("ERROR", "Please join a game first.")
                self.write_message(message.json())
                return

            # Checks mandatory params.
            try:
                x = message.body["x"]
                y = message.body["y"]
            except KeyError:
                message = Message("ERROR", "Bad join request.")
                self.write_message(message.json())
                return

            # Checks that x and y are in bounds.
            if x >= self.board.basin_count or y >= self.board.basin_count:
                message = Message("ERROR",
                                  "Selected coordinate is out of bounds.")
                self.write_message(message.json())
                return

            # Updates the game board.
            self.board.check_node(x, y)

            # Replies when done.
            message = Message("DONE", {"success": True})
            self.write_message(message.json())
        else:
            message = Message("ERROR", "No request of that type exists.")
            self.write_message(message.json())