Esempio n. 1
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def main():
    global parameters
    parameters = parse_args()
    sys.stdout.write("Creating server with {0} players, ".format(
        parameters.teams))
    print "and {0} as the map\n".format(parameters.map)
    print "Running server on port {0}\n".format(parameters.port)
    print "Writing log to {0}".format(parameters.log)
    map_cache_str = "map.cache"
    with open(parameters.log, 'w'):
        pass
    fileLog = FileLogger(parameters.log)
    if os.path.isfile(map_cache_str) and parameters.cached_map:
        with open(map_cache_str, 'r') as f:
            rooms = pickle.load(f)
        my_game = game.Game(parameters.map, rooms)
        with open(map_cache_str, 'r') as f:
            rooms = pickle.load(f)
    else:
        my_game = game.Game(parameters.map)
        rooms_str = pickle.dumps(my_game.rooms)
        with open(map_cache_str, 'w') as f:
            f.write(rooms_str)
        rooms = pickle.loads(rooms_str)
    if parameters.show:
        fileLog.vis = vis.visualizer.Visualizer(rooms, parameters.mapOverlay, debug=parameters.debug_view)
    serv = MMServer(parameters.teams,
                    my_game,
                    logger=fileLog)
    serv.run(parameters.port, launch_clients)
Esempio n. 2
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def main():
    global parameters
    parameters = parse_args()
    sys.stdout.write("Creating server with {0} players, ".format(
        parameters.teams))
    print "and {0} as the map\n".format(parameters.map)
    print "Running server on port {0}\n".format(parameters.port)
    print "Writing log to {0}".format(parameters.log)
    map_cache_str = "map.cache"
    with open(parameters.log, 'w'):
        pass
    fileLog = FileLogger(parameters.log)
    if os.path.isfile(map_cache_str) and parameters.cached_map:
        with open(map_cache_str, 'r') as f:
            rooms = pickle.load(f)
        my_game = game.Game(parameters.map, parameters.turnsinhour, rooms)
        with open(map_cache_str, 'r') as f:
            rooms = pickle.load(f)
    else:
        my_game = game.Game(parameters.map, parameters.turnsinhour)
        rooms_str = pickle.dumps(my_game.rooms)
        with open(map_cache_str, 'w') as f:
            f.write(rooms_str)
        rooms = pickle.loads(rooms_str)
    if parameters.show:
        fileLog.vis = vis.visualizer.Visualizer(rooms, parameters.mapOverlay, debug=parameters.debug_view)
    if parameters.scoreboard:
        fileLog.score = Scoreboard(parameters.scoreboard_url)
    serv = MMServer(parameters.teams,
                    my_game,
                    logger=fileLog)
    serv.run(parameters.port, launch_clients)
    if parameters.scoreboard:
        fileLog.score.stop()
Esempio n. 3
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def test_game(team,team_dir, port):
    client_list = list()
    global parameters
    parameters = parse_args()
    map_cache_str = "map.cache"
    fileLog = FileLogger(team+parameters.log)
    with open(team+parameters.log, 'w'):
        pass
    with open(map_cache_str, 'r') as f:
        rooms = pickle.load(f)
    my_game = game.Game(parameters.map, 2, rooms)
    serv = MMServer(parameters.teams,
                    my_game,
                    logger=fileLog) 
    serv.run(port, partial(launch_client_test_game, team_dir, port), time_out=60)
    return True
Esempio n. 4
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def main():
    global parameters
    parameters = parse_args()
    if parameters.only_log:
        print "Running Visualizer only"
        fileLog = FileLogger(None)
        fileLog.vis = VisualizerThread(parameters.map, parameters.debug_view, parameters.scoreboard)
        fileLog.vis.start()
        try:
            logJsonObject = []
            with open(parameters.log) as json_file:
                for line in json_file:
                    fileLog.print_stuff(line)
            if(logJsonObject is None):
                raise Exception
        except IOError:
            print("File " + args.logJson + " does not exist")
            raise
            exit(1)
        except Exception:
            print("Failed to parse log json data")
            raise
            exit(1)
    else:
        sys.stdout.write("Creating server with {0} players, ".format(
            parameters.teams))
        print "and {0} as the map\n".format(parameters.map)
        print "Running server on port {0}\n".format(parameters.port)
        print "Writing log to {0}".format(parameters.log)
        fileLog = FileLogger(parameters.log)
        if parameters.show:
            fileLog.vis = VisualizerThread(parameters.map, parameters.debug_view, parameters.scoreboard)
            fileLog.vis.start()
        print "Starting Game"
        my_game = game.Game(parameters.map, parameters.turnsinhour)
        serv = MMServer(parameters.teams,
                        my_game,
                        logger=fileLog)
        serv.run(parameters.port, launch_clients)
        with open(parameters.log, 'w'):
            pass
        fileLog.write_to_file()

    if parameters.show:
        fileLog.vis.join()
    if parameters.scoreboard:
        fileLog.score.stop()
Esempio n. 5
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def main():
    global parameters
    parameters = parse_args()
    sys.stdout.write("Creating server with {0} players, ".format(
        parameters.teams))
    print "and {0} as the map\n".format(parameters.map)
    print "Running server on port {0}\n".format(parameters.port)
    print "Writing log to {0}".format(parameters.log)
    with open(parameters.log, 'w'):
        pass
    fileLog = FileLogger(parameters.log)
    if parameters.show:
        fileLog.vis = VisualizerThread(parameters.map, parameters.debug_view, parameters.scoreboard)
        fileLog.vis.start()
    print "Starting Game"
    my_game = game.Game(parameters.map, parameters.turnsinhour)
    serv = MMServer(parameters.teams,
                    my_game,
                    logger=fileLog)
    serv.run(parameters.port, launch_clients)
    if parameters.show:
        fileLog.vis.join()
    if parameters.scoreboard:
        fileLog.score.stop()