def __init__(self,port): self.clients = [] self.data = None self.world = GameWorld() #Server Socket self.my_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.my_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) try: print 'Binding address...' self.my_socket.bind(('',port)) except socket.error as e: print "Server error!",e sys.exit(1)