Esempio n. 1
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def lobby_server(request, loop, db_pool, player_service, game_service):
    ctx = run_lobby_server(("127.0.0.1", None), player_service, game_service, loop)

    def fin():
        ctx.close()
        loop.run_until_complete(ctx.wait_closed())

    request.addfinalizer(fin)

    return ctx
Esempio n. 2
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def lobby_server(request, loop, db_pool, player_service, game_service):
    ctx = run_lobby_server(('127.0.0.1', None), player_service, game_service,
                           loop)

    def fin():
        ctx.close()
        loop.run_until_complete(ctx.wait_closed())

    request.addfinalizer(fin)

    return ctx
Esempio n. 3
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def lobby_server(request, loop, db_pool, player_service, game_service):
    ctx = run_lobby_server(('127.0.0.1', None),
                           player_service,
                           game_service,
                           loop)
    player_service.is_uniqueid_exempt = lambda id: True
    def fin():
        ctx.close()
        loop.run_until_complete(ctx.wait_closed())
    request.addfinalizer(fin)

    return ctx
Esempio n. 4
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def lobby_server(request, loop, player_service, game_service, geoip_service, ladder_service):
    ctx = run_lobby_server(
        address=('127.0.0.1', None),
        geoip_service=geoip_service,
        player_service=player_service,
        games=game_service,
        ladder_service=ladder_service,
        nts_client=None,
        loop=loop
    )
    player_service.is_uniqueid_exempt = lambda id: True

    def fin():
        ctx.close()
        ladder_service.shutdown_queues()
        loop.run_until_complete(ctx.wait_closed())

    request.addfinalizer(fin)

    return ctx
Esempio n. 5
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        players_online = PlayerService(db_pool)
        api_accessor = ApiAccessor()
        event_service = EventService(api_accessor)
        achievement_service = AchievementService(api_accessor)
        game_stats_service = GameStatsService(event_service,
                                              achievement_service)

        natpacket_server = NatPacketServer(
            addresses=config.LOBBY_NAT_ADDRESSES, loop=loop)
        loop.run_until_complete(natpacket_server.listen())
        server.NatPacketServer.instance = natpacket_server

        games = GameService(players_online, game_stats_service)
        matchmaker_queue = MatchmakerQueue('ladder1v1', players_online, games)
        players_online.ladder_queue = matchmaker_queue

        ctrl_server = loop.run_until_complete(
            server.run_control_server(loop, players_online, games))

        lobby_server = server.run_lobby_server(('', 8001), players_online,
                                               games, loop)

        for sock in lobby_server.sockets:
            sock.setsockopt(socket.SOL_SOCKET, socket.SO_KEEPALIVE, 1)

        loop.run_until_complete(done)
        loop.close()

    except Exception as ex:
        logger.exception("Failure booting server {}".format(ex))
Esempio n. 6
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        players_online = PlayerService(db_pool)
        api_accessor = ApiAccessor()
        event_service = EventService(api_accessor)
        achievement_service = AchievementService(api_accessor)
        game_stats_service = GameStatsService(event_service, achievement_service)

        natpacket_server = NatPacketServer(addresses=config.LOBBY_NAT_ADDRESSES, loop=loop)
        loop.run_until_complete(natpacket_server.listen())
        server.NatPacketServer.instance = natpacket_server

        games = GameService(players_online, game_stats_service)
        matchmaker_queue = MatchmakerQueue('ladder1v1', players_online, games)
        players_online.ladder_queue = matchmaker_queue

        ctrl_server = loop.run_until_complete(server.run_control_server(loop, players_online, games))

        lobby_server = server.run_lobby_server(('', 8001),
                                    players_online,
                                    games,
                                    loop)

        for sock in lobby_server.sockets:
            sock.setsockopt(socket.SOL_SOCKET, socket.SO_KEEPALIVE, 1)

        loop.run_until_complete(done)
        loop.close()

    except Exception as ex:
        logger.exception("Failure booting server {}".format(ex))
Esempio n. 7
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        event_service = EventService(api_accessor)
        achievement_service = AchievementService(api_accessor)
        game_stats_service = GameStatsService(event_service,
                                              achievement_service)

        games = GameService(players_online, game_stats_service)
        ladder_service = LadderService(games)

        ctrl_server = loop.run_until_complete(
            server.run_control_server(loop, players_online, games))

        lobby_server = server.run_lobby_server(address=('', 8001),
                                               geoip_service=GeoIpService(),
                                               player_service=players_online,
                                               games=games,
                                               nts_client=twilio_nts,
                                               ladder_service=ladder_service,
                                               loop=loop)

        for sock in lobby_server.sockets:
            sock.setsockopt(socket.SOL_SOCKET, socket.SO_KEEPALIVE, 1)

        loop.run_until_complete(done)
        players_online.broadcast_shutdown()
        ladder_service.shutdown_queues()

        # Close DB connections
        engine.close()
        loop.run_until_complete(engine.wait_closed())