Esempio n. 1
0
async def test_handle_action_GameState_lobby_calls_ConnectToHost(game_connection: GameConnection, players, game):
    game_connection.send_message = mock.MagicMock()
    game_connection.ConnectToHost = CoroMock()
    game_connection.player = players.joining
    players.joining.game = game
    game.host = players.hosting
    game.map_file_path = 'some_map'

    await game_connection.handle_action('GameState', ['Lobby'])
    # Give the connection coro time to run
    await asyncio.sleep(0.1)

    game_connection.ConnectToHost.assert_called_with(players.hosting.game_connection)
Esempio n. 2
0
async def test_handle_action_GameState_lobby_calls_ConnectToHost(
        game_connection: GameConnection, players, game):
    game_connection.send_message = mock.MagicMock()
    game_connection.ConnectToHost = CoroMock()
    game_connection.player = players.joining
    players.joining.game = game
    game.host = players.hosting
    game.map_file_path = 'some_map'

    await game_connection.handle_action('GameState', ['Lobby'])
    # Give the connection coro time to run
    await asyncio.sleep(0.1)

    game_connection.ConnectToHost.assert_called_with(
        players.hosting.game_connection)
Esempio n. 3
0
async def test_handle_action_GameState_lobby_calls_ConnectToPeer(
        game: Game, game_connection: GameConnection, players):
    game_connection.send_message = mock.MagicMock()
    game_connection.connect_to_host = CoroMock()
    game_connection.connect_to_peer = CoroMock()
    game_connection.player = players.joining

    players.joining.game = game

    game.host = players.hosting
    game.map_file_path = 'maps/some_map.zip'
    game.map_folder_name = 'some_map'
    game.connections = [players.peer.game_connection]

    await game_connection.handle_action('GameState', ['Lobby'])
    # Give the connection coro time to run
    await asyncio.sleep(0.1)

    game_connection.connect_to_peer.assert_called_with(
        players.peer.game_connection)