def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('restuss_emperors_hand') mobileTemplate.setLevel(90) mobileTemplate.setDifficulty(2) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(9) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1.3) mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(True) templates = Vector() templates.add('object/mobile/shared_dressed_restuss_emperors_hand.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/sword/crafted_saber/shared_sword_lightsaber_mandalorian.iff', 9, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('saberHit') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('emperors_hand', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('talus_nashal_brood5a_arachne') mobileTemplate.setLevel(45) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1.5) mobileTemplate.setSocialGroup("brood arachne") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_bane_back_spider.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureRangedAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('brood_v_aurek_arachne', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('imperial_civil_patrol_captain') mobileTemplate.setLevel(7) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_patrol_member_01.iff') templates.add('object/mobile/shared_dressed_patrol_member_02.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('civil_partrol_captain', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('desert_demon_marksman') mobileTemplate.setLevel(13) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(0) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("desert demon") mobileTemplate.setAssistRange(4) mobileTemplate.setStalker(True) templates = Vector() templates.add('object/mobile/shared_dressed_tatooine_desert_demon_marksman.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_cdef.iff', 0, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshotrifle') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('desert_demon_marksman', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('tusken_berserker') mobileTemplate.setLevel(31) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(0) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("tusken raider") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) templates = Vector() templates.add('object/mobile/shared_tusken_raider.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_tusken_generic.iff', 0, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShotrifle') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('tusken_berserker', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('blood_frenzied_boar_wolf') mobileTemplate.setLevel(68) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("boar wolf") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_boar_wolf.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('blood_frenzied_boar_wolf', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('tatooine_error_prone_droid') mobileTemplate.setLevel(6) mobileTemplate.setMinLevel(6) mobileTemplate.setMaxLevel(7) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("error-prone battle droid") mobileTemplate.setAssistRange(4) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_battle_droid.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('error-prone_battle_droid', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('dune_stalker_brawler') mobileTemplate.setLevel(17) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("dune stalker") mobileTemplate.setAssistRange(4) mobileTemplate.setStalker(True) templates = Vector() templates.add('object/mobile/shared_dressed_tatooine_dune_stalker_brawler.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('meleehit') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('dune_stalker_brawler', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_stormtrooper_bombardier_hard') mobileTemplate.setLevel(74) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_stormtrooper_bombardier_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_bombardier_74', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('assassin_mission_recruiter_imperial') mobileTemplate.setLevel(16) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_stealth_op', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('tusken_raider_zealot') mobileTemplate.setLevel(5) mobileTemplate.setMinLevel(5) mobileTemplate.setMaxLevel(6) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(0) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) templates = Vector() templates.add('object/mobile/shared_tusken_raider.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_tusken_generic.iff', 0, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureRangedAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('tusken_zealot', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('bordok_foal') mobileTemplate.setLevel(63) mobileTemplate.setMinLevel(63) mobileTemplate.setMaxLevel(63) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(.5) mobileTemplate.setSocialGroup("bordok") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_bordok.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('bordok_foal', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('nightsister_rancor') mobileTemplate.setLevel(80) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(6) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(4) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(6) mobileTemplate.setDeathblow(True) mobileTemplate.setSocialGroup('nightsister') mobileTemplate.setAssistRange(12) mobileTemplate.setRespawnTime(300) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_rancor.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('nightsister_rancor', mobileTemplate)
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('valarian_swooper_leader') mobileTemplate.setLevel(14) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(0) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("valarian") mobileTemplate.setAssistRange(4) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_dressed_tatooine_valarian_swooper_leader.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_cdef.iff', 2, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshotpistol') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('valarian_swooper_leader', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('queen_merek_harvester') mobileTemplate.setLevel(64) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1.2) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(50) mobileTemplate.setSocialGroup("merek") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_merek.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('queen_merek_harvester', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('water_thief') mobileTemplate.setLevel(5) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(4) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("thug") mobileTemplate.setAssistRange(4) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_dressed_tatooine_moisture_thief.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/sword/shared_sword_01.iff', 4, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('saberhit') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('water_thief', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('desert_swooper_leader') mobileTemplate.setLevel(3) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("swoop") mobileTemplate.setAssistRange(4) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_dressed_tatooine_desert_swooper_leader.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_cdef.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('desert_swooper_leader', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('heroic_tusken_mos_espa_police_officer') mobileTemplate.setLevel(90) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(2) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("heroic mos espa citizien") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_dressed_tatooine_mos_eisley_police_officer.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_scout_blaster.iff', 2, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('heroic_mos_espa_police_officer', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('jawa_smuggler') mobileTemplate.setLevel(17) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("jawa") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(True) templates = Vector() templates.add('object/mobile/shared_jawa.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_cdef.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('jawa_smuggler', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('eow_dark_side_savage') mobileTemplate.setLevel(85) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(6) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(2) mobileTemplate.setMaxSpawnDistance(4) mobileTemplate.setDeathblow(False) mobileTemplate.setSocialGroup('remnants of kun') mobileTemplate.setRespawnTime(300) templates = Vector() templates.add('object/mobile/shared_dressed_dark_side_savage.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('dark_side_savage', mobileTemplate)
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('mountain_squill_guardian') mobileTemplate.setLevel(19) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setWeaponType(6) mobileTemplate.setAttackSpeed(1.0) templates = Vector() templates.add('object/mobile/shared_mountain_squill.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('mountain_squill_guardian', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('fugitive') mobileTemplate.setLevel(4) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("thug") mobileTemplate.setAssistRange(4) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_dressed_tatooine_fugitive.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('fugitive', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('heroic_tusken_mse_droid') mobileTemplate.setLevel(90) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("heroic mos espa citizien") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_mouse_droid.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('meleeHit') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('heroic_tusken_mse_droid', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('fragile_kreetle') mobileTemplate.setLevel(2) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setWeaponType(6) mobileTemplate.setAttackSpeed(1.0) templates = Vector() templates.add('object/mobile/shared_kreetle.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('carrion_kreetle', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('eow_force_sensitive_crypt_crawler') mobileTemplate.setLevel(90) mobileTemplate.setMinLevel(60) mobileTemplate.setMaxLevel(70) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(6) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(7) mobileTemplate.setMinSpawnDistance(3) mobileTemplate.setMaxSpawnDistance(5) mobileTemplate.setDeathblow(False) mobileTemplate.setSocialGroup('remnants of kun') mobileTemplate.setRespawnTime(300) templates = Vector() templates.add('object/mobile/shared_dressed_force_sensitive_crypt_crawler.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_wood_s1.iff', 7, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('meleehit') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('force_sensitive_crypt_crawler', mobileTemplate)
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('c_syren_3_arrworr') mobileTemplate.setLevel(55) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("kashyyyk") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_c_syren_3_trandoshan_boss.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('arrworr', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('elite_desert_razorback') mobileTemplate.setLevel(23) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(5) mobileTemplate.setWeaponType(6) mobileTemplate.setAttackSpeed(1.0) templates = Vector() templates.add('object/mobile/shared_zucca_boar.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('razorclaw', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('corellia_ragtag_tomi_jinsin') mobileTemplate.setLevel(15) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("ragtag gang") mobileTemplate.setAssistRange(4) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_dressed_corellia_tomi_jinsin.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_cdef.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('tomi_jinsin', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('bantha') mobileTemplate.setLevel(14) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setWeaponType(6) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setMilkType('Wild Milk') mobileTemplate.setMilkAmount(250) mobileTemplate.setHideType('Wooly Hide') mobileTemplate.setHideAmount(325) mobileTemplate.setMeatType('Herbivore Meat') mobileTemplate.setMeatAmount(450) mobileTemplate.setBoneType('Animal Bones') mobileTemplate.setBoneAmount(250) templates = Vector() templates.add('object/mobile/shared_bantha_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('bantha', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName("blurrg_pup") mobileTemplate.setLevel(62) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(0.5) mobileTemplate.setSocialGroup("blurrg") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add("object/mobile/shared_blurrg.iff") mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate("object/weapon/melee/unarmed/shared_unarmed_default.iff", 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack("creatureMeleeAttack") mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate("blurrg_pup", mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('wooded_paralope') mobileTemplate.setLevel(25) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Herbivore Meat") mobileTemplate.setMeatAmount(5) mobileTemplate.setHideType("Wooly Hide") mobileTemplate.setHideAmount(3) mobileTemplate.setBoneType("Mammal Bones") mobileTemplate.setBoneAmount(2) mobileTemplate.setSocialGroup("paralope") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_paralope.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('wooded_paralope', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('mamien_youth') mobileTemplate.setLevel(66) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(.7) mobileTemplate.setMeatType("Wild Meat") mobileTemplate.setMeatAmount(35) mobileTemplate.setHideType("Wooly Hide") mobileTemplate.setHideAmount(20) mobileTemplate.setBoneType("Mammal Bones") mobileTemplate.setBoneAmount(20) mobileTemplate.setSocialGroup("mamien") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_mamien.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('mamien_youth', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('heroic_tusken_warrior') mobileTemplate.setLevel(90) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(0) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("heroic tusken") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_tusken_raider.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/rifle/shared_rifle_tusken.iff', 0, 1.0) weapontemplate1 = WeaponTemplate( 'object/weapon/melee/baton/shared_baton_gaderiffi_elite.iff', 4, 1.0) weaponTemplates.add(weapontemplate) weaponTemplates.add(weapontemplate1) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShotrifle') attacks.add('meleeHit') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('heroic_tusken_warrior', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('dune_beetle') mobileTemplate.setLevel(9) mobileTemplate.setMinLevel(9) mobileTemplate.setMaxLevel(10) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Insect Meat") mobileTemplate.setMeatAmount(6) mobileTemplate.setHideType("Scaley Hide") mobileTemplate.setHideAmount(8) mobileTemplate.setSocialGroup("giant sand beetle") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_giant_sand_beetle.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('dune_beetle', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('sludge_panther') mobileTemplate.setLevel(44) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(5) mobileTemplate.setMaxSpawnDistance(10) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Carnivore Meat") mobileTemplate.setMeatAmount(24) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setBoneAmount(30) mobileTemplate.setBoneType("Mammal Bone") mobileTemplate.setHideAmount(31) mobileTemplate.setSocialGroup("sludge panther") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_sludge_panther.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('sludge_panther', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('beldonnas_enforcer') mobileTemplate.setLevel(40) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("beldonnas league") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_dressed_mercenary_elite_hum_f_01.iff') templates.add('object/mobile/shared_dressed_mercenary_elite_hum_m_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 100 mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1) core.spawnService.addMobileTemplate('beldonnas_enforcer', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('feeble_kima') mobileTemplate.setLevel(39) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(5) mobileTemplate.setMaxSpawnDistance(10) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Herbivore Meat") mobileTemplate.setMeatAmount(5) mobileTemplate.setHideType("Bristley Hide") mobileTemplate.setBoneAmount(7) mobileTemplate.setBoneType("Mammal Bone") mobileTemplate.setHideAmount(5) mobileTemplate.setSocialGroup("kima") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_kima.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('feeble_kima', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('bolma_calf') mobileTemplate.setLevel(60) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(.5) mobileTemplate.setMeatType("Wild Meat") mobileTemplate.setMeatAmount(175) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(160) mobileTemplate.setBoneType("Mammal Bones") mobileTemplate.setBoneAmount(150) mobileTemplate.setSocialGroup("bolma") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_bolma_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('bolma_calf', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('savage_guf_drolg') mobileTemplate.setLevel(43) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Reptile Meat") mobileTemplate.setMeatAmount(550) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(460) mobileTemplate.setBoneType("Mammal Bones") mobileTemplate.setBoneAmount(320) mobileTemplate.setSocialGroup("guf drolg") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_guf_drolg.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('savage_guf_drolg', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('corellia_coronet_armor_thief') mobileTemplate.setLevel(17) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(2) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("self") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_dressed_ruffian_zabrak_female_01.iff') templates.add('object/mobile/shared_dressed_ruffian_zabrak_male_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_d18.iff', 2, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 100 mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1) core.spawnService.addMobileTemplate('armor_thief', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('Ancient Jundak') mobileTemplate.setLevel(84) mobileTemplate.setMinLevel(84) mobileTemplate.setMaxLevel(84) mobileTemplate.setDifficulty(2) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1.2) mobileTemplate.setMeatType("Insect Meat") mobileTemplate.setMeatAmount(1) mobileTemplate.setHideType("Scaley Hide") mobileTemplate.setHideAmount(2) mobileTemplate.setSocialGroup("jundak") mobileTemplate.setAssistRange(24) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_jundak.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('ancient_jundak', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_stormtrooper_medic') mobileTemplate.setLevel(25) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add( 'object/mobile/shared_dressed_imperial_medic1_human_male_01.iff') templates.add( 'object/mobile/shared_dressed_imperial_medic3_human_male_01.iff') templates.add('object/mobile/shared_dressed_stormtrooper_medic_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_stormmedic_25', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('aged kimogoila') mobileTemplate.setLevel(79) mobileTemplate.setMinLevel(79) mobileTemplate.setMaxLevel(80) mobileTemplate.setDifficulty(2) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Carnivore Meat") mobileTemplate.setMeatAmount(1450) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(1350) mobileTemplate.setSocialGroup("kimogila") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_kimogila_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('aged_kimogila', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('corellian_butterfly_monarch_bloodthirsty') mobileTemplate.setLevel(19) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Insect Meat") mobileTemplate.setMeatAmount(27) mobileTemplate.setHideType("Scaley Hide") mobileTemplate.setHideAmount(27) mobileTemplate.setSocialGroup("corellian butterfly") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_corellian_butterfly.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('blood_thirsty_monarch', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('geonosian_enhanced_kwi') mobileTemplate.setLevel(88) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Herbivore Meat") mobileTemplate.setMeatAmount(100) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(85) mobileTemplate.setBoneType("Mammal Bones") mobileTemplate.setBoneAmount(75) mobileTemplate.setSocialGroup("geonosian bunker") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_kwi_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('enhanced_kwi', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('sleemo_vandal') mobileTemplate.setLevel(7) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("sleemo gang") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_dressed_talus_sif_mercenary_rodian_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 100 mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1) core.spawnService.addMobileTemplate('sleemo_vandal', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('forage_goon') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(6) mobileTemplate.setAttackSpeed(1.0) templates = Vector() templates.add( 'object/mobile/shared_dressed_criminal_assassin_human_female_01.iff') templates.add( 'object/mobile/shared_dressed_criminal_assassin_human_male_01.iff') templates.add('object/mobile/shared_twilek_male.iff') templates.add( 'object/mobile/shared_dressed_binayre_pirate_zabrak_male_01.iff') templates.add('object/mobile/shared_dressed_borvos_thug.iff') templates.add('object/mobile/shared_wookiee_male.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_dh17.iff', 1, 0.6) weaponTemplates.add(weapontemplate) weapontemplate = WeaponTemplate( 'object/weapon/ranged/pistol/shared_pistol_dl44.iff', 2, 0.4) weaponTemplates.add(weapontemplate) weapontemplate = WeaponTemplate( 'object/weapon/ranged/rifle/shared_rifle_dlt20a.iff', 0, 0.8) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('forage_goon', mobileTemplate)
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('dire_cat_feral_orphan') mobileTemplate.setLevel(12) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Carnivore Meat") mobileTemplate.setMeatAmount(65) mobileTemplate.setHideType("Bristly Hide") mobileTemplate.setHideAmount(35) mobileTemplate.setBoneType("Mammal Bones") mobileTemplate.setBoneAmount(30) mobileTemplate.setSocialGroup("dire cat") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_dire_cat.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('orphan_dire_cat', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('gronda_patriarch') mobileTemplate.setLevel(30) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Carnivore Meat") mobileTemplate.setMeatAmount(360) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(270) mobileTemplate.setBoneType("Mammal Bones") mobileTemplate.setBoneAmount(180) mobileTemplate.setSocialGroup("gronda") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_gronda.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('gronda_patriarch', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('fbase_rebel_elite_heavy_trooper_extreme') mobileTemplate.setLevel(89) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("rebel") mobileTemplate.setAssistRange(24) mobileTemplate.setStalker(False) mobileTemplate.setFaction("rebel") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_rebel_ris_01.iff') templates.add('object/mobile/shared_dressed_rebel_ris_02.iff') templates.add('object/mobile/shared_dressed_rebel_ris_03.iff') templates.add('object/mobile/shared_dressed_rebel_ris_04.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e5.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('decorated_sith_hunter', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('desert scavenger') mobileTemplate.setLevel(63) mobileTemplate.setMinLevel(63) mobileTemplate.setMaxLevel(63) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(5) mobileTemplate.setBoneType("Avian Bones") mobileTemplate.setBoneAmount(5) mobileTemplate.setSocialGroup("borgle") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_borgle.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('desert_scavenger', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('ep3_trandoshan_slaver') mobileTemplate.setLevel(4) mobileTemplate.setMinLevel(1) mobileTemplate.setMaxLevel(4) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("slaver") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_ep3_trando_slaver_01.iff') templates.add('object/mobile/shared_ep3_trando_slaver_02.iff') templates.add('object/mobile/shared_ep3_trando_slaver_03.iff') templates.add('object/mobile/shared_ep3_trando_slaver_04.iff') templates.add('object/mobile/shared_ep3_trando_slaver_05.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_cdef.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('trandoshan_slaver', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('black_sun_initiate') mobileTemplate.setLevel(17) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("bandit") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_dressed_black_sun_thug.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 100 mobileTemplate.addToLootGroups(lootPoolNames_1, lootPoolChances_1, lootGroupChance_1) core.spawnService.addMobileTemplate('black_sun_initiate', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('carrion_spat') mobileTemplate.setLevel(31) mobileTemplate.setMinLevel(31) mobileTemplate.setMaxLevel(31) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Avian Meat") mobileTemplate.setMeatAmount(260) mobileTemplate.setBoneType("Avian Bones") mobileTemplate.setBoneAmount(180) mobileTemplate.setSocialGroup("carrion spat") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_carrion_spat.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('carrion_spat', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('chunker_braggart') mobileTemplate.setLevel(5) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("chunker gang") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_dressed_black_sun_henchman.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/pistol/shared_pistol_d18.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 100 mobileTemplate.addToLootGroups(lootPoolNames_1, lootPoolChances_1, lootGroupChance_1) core.spawnService.addMobileTemplate('chunker_braggart', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('drall_master') mobileTemplate.setLevel(37) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("drall") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_drall_female.iff') templates.add('object/mobile/shared_drall_male.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_cdef.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 100 mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1) core.spawnService.addMobileTemplate('drall_master', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('lost_aqualish_warrior') mobileTemplate.setLevel(42) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("lost aqualish") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_dressed_lost_aqualish_warrior_male_01.iff') templates.add('object/mobile/shared_dressed_lost_aqualish_warrior_female_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_dh17.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 100 mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1) core.spawnService.addMobileTemplate('lost_aqualish_warrior', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('frenzied_fynock_guardian') mobileTemplate.setLevel(11) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Avian Meat") mobileTemplate.setMeatAmount(8) mobileTemplate.setBoneType("Avian Bones") mobileTemplate.setBoneAmount(8) mobileTemplate.setSocialGroup("fynock") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_fynock.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('frenzied_fynock_guardian', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('blood drenched merek king') mobileTemplate.setLevel(64) mobileTemplate.setMinLevel(64) mobileTemplate.setMaxLevel(64) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1.2) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(55) mobileTemplate.setSocialGroup("merek") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_merek.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('blood_drenched_merek_king', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('clone_relics__claw_bodyguard_02') mobileTemplate.setLevel(36) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("clone relics claw") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_ep3_clone_relics_claw_bodyguard_02.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('meleeHit') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 100 mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1) core.spawnService.addMobileTemplate('claw_bodyguard', mobileTemplate) return