Esempio n. 1
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def handleJoyEvent(e):
    if e.type == pygame.JOYAXISMOTION:
        axis = "unknown"
        if (e.dict['axis'] == 0):
            axis = "X"

        if (e.dict['axis'] == 1):
            axis = "Y"

        if (e.dict['axis'] == 2):
            axis = "Throttle"

        if (e.dict['axis'] == 3):
            axis = "Z"

        if (axis != "unknown"):
            str = "Axis: %s; Value: %f" % (axis, e.dict['value'])
            # uncomment to debug
            output(str, e.dict['joy'])

            # Arduino joystick-servo hack
            if (axis == "X"):
                pos = e.dict['value']
                # convert joystick position to servo increment, 0-180
                move = round(pos * 90, 0)
                if (move < 0):
                    serv = int(90 - abs(move))
                else:
                    serv = int(move + 90)
                # convert position to ASCII character
                servoPosition = serv
                # and send to Arduino over serial connection
                servo.move(1, servoPosition)

            # Arduino joystick-servo hack
            if (axis == "Y"):
                pos = e.dict['value']
                # convert joystick position to servo increment, 0-180
                move = round(pos * 90, 0)
                if (move < 0):
                    serv = int(90 - abs(move))
                else:
                    serv = int(move + 90)
                # convert position to ASCII character
                servoPosition = serv
                # and send to Arduino over serial connection
                servo.move(2, servoPosition)

    elif e.type == pygame.JOYBUTTONDOWN:
        str = "Button: %d" % (e.dict['button'])
        # uncomment to debug
        output(str, e.dict['joy'])
        # Button 0 (trigger) to quit
        if (e.dict['button'] == 0):
            print "Pew Pew You're DEAD!!\n"
        if (e.dict['button'] == 8):
            print "Bye!\n"
            quit()
    else:
        pass
Esempio n. 2
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def handleJoyEvent(e):
    if e.type == pygame.JOYAXISMOTION:
        axis = "unknown"
        if (e.dict['axis'] == 0):
            axis = "X"
 
        if (e.dict['axis'] == 1):
            axis = "Y"
 
        if (e.dict['axis'] == 2):
            axis = "Throttle"
 
        if (e.dict['axis'] == 3):
            axis = "Z"
 
        if (axis != "unknown"):
            str = "Axis: %s; Value: %f" % (axis, e.dict['value'])
            # uncomment to debug
            output(str, e.dict['joy'])
 
            # Arduino joystick-servo hack
            if (axis == "X"):
                pos = e.dict['value']
                # convert joystick position to servo increment, 0-180
                move = round(pos * 90, 0)
                if (move < 0):
                    serv = int(90 - abs(move))
                else:
                    serv = int(move + 90)
                # convert position to ASCII character
                servoPosition = serv
                # and send to Arduino over serial connection
                servo.move(1, servoPosition)
 
            # Arduino joystick-servo hack
            if (axis == "Y"):
                pos = e.dict['value']
                # convert joystick position to servo increment, 0-180
                move = round(pos * 90, 0)
                if (move < 0):
                    serv = int(90 - abs(move))
                else:
                    serv = int(move + 90)
                # convert position to ASCII character
                servoPosition = serv
                # and send to Arduino over serial connection
                servo.move(2, servoPosition)
 
    elif e.type == pygame.JOYBUTTONDOWN:
        str = "Button: %d" % (e.dict['button'])
        # uncomment to debug
        output(str, e.dict['joy'])
        # Button 0 (trigger) to quit
        if (e.dict['button'] == 0):
            print "Pew Pew You're DEAD!!\n"
        if (e.dict['button'] == 8):
            print "Bye!\n"
            quit()
    else:
        pass
Esempio n. 3
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    def move(self, irc, msg, args, motor, angle):
        """<motor> <value in degrees>

        Moves the camera accordingly
        """
        servo.move(motor, angle)
        irc.reply("Moving Servo %s %s degrees" % (motor, angle))
Esempio n. 4
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def run():
    while (True):
        ret, frame = videoFeed.read()
        if ret == False:
            print("Failed to retrieve frame")
            break
        processed_img = detect.find_face(
            frame, 40)  # try to find face and return processed image
        if (processed_img[0]):
            led('green')
            print('achou')
            target_pan, target_tilt = calculate_movement(
                processed_img[2], processed_img[3])
            servo.move(target_pan, target_tilt)
            print('target pan = ' + str(target_pan))
            print('target tilt = ' + str(target_tilt))
        else:
            led('red')
            roam()
        print(processed_img[0])
        cv2.imshow('Feed', frame)
        if cv2.waitKey(10) & 0xFF == ord("q"):
            print("cleaning up")
            GPIO.cleanup()
            break
    videoFeed.release()
    cv2.destroyAllWindows()
Esempio n. 5
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def moveto (degrees):
	#number of servos to dance
	n = 1

	#center all servos
	servo.move(1, 90)
	time.sleep(0.5)

	print 'Moving to', degrees, 'degrees'

	# perform 9 iterations, 10deg increments
	i = 9
	while i >= 9:
	    wait  = 9 * 0.025 # wait time - large deflections need more

	    # move left
	    servoPosition = int(degrees)
	    # command Arduino
	    s=0
	    while s <= n:
	      servo.move(s, servoPosition)
	      time.sleep(wait)
	      s += 1
	    time.sleep(wait)

	    i -= 1
Esempio n. 6
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def jointAttentionEye(okao):
    return 0

    if okao.gazeLR[0] != 99999:
        Shared.gazeLR = queue(Shared.gazeLR, okao.gazeLR[0])
        Shared.gazeUD = queue(Shared.gazeUD, okao.gazeUD[0] - 6)
    else:
        return None
    tx = 30.0
    ty = 20.0
    gazelr = max(min(np.average(Shared.gazeLR), tx), -tx)
    gazeud = max(min(np.average(Shared.gazeUD), ty), -ty)
    list1 = [-0.5, 0.0, 0.5]
    list2 = [0.0]
    lr = getNearestValue(list1, -gazelr / tx)
    ud = getNearestValue(list2, gazeud / ty)
    if lr != Shared.preGazeLR:
        servo.move(1, lr)
        Shared.preGazeLR = lr
    if ud != Shared.preGazeUD:
        servo.move(2, ud)
        Shared.preGazeUD = ud
    if lr != 0.0 or ud != 0.0:
        Shared.isLookingAwayEye = True
    else:
        Shared.isLookingAwayEye = False
Esempio n. 7
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def jointAttentionFace(okao):
    return 0

    if okao.LR[0] != 99999:
        Shared.LR = queue(Shared.LR, okao.LR[0])
        Shared.UD = queue(Shared.UD, okao.UD[0] - 8)
    else:
        return None
    tx = 30.0
    ty = 20.0
    lr = max(min(np.average(Shared.LR), tx), -tx)
    ud = max(min(np.average(Shared.UD), ty), -ty)
    list3 = [-0.5, -0.25, 0.0, 0.25, 0.5]
    list4 = [-0.25, 0.0]
    lr = getNearestValue(list3, -lr / tx)
    ud = getNearestValue(list4, -ud / ty)
    if lr != Shared.preLR:
        servo.move(3, lr)
        Shared.preLR = lr
    if ud != Shared.preUD:
        print ud
        servo.move(4, ud)
        Shared.preUD = ud
    if lr == -0.5 or lr == 0.5 or ud != -0.25:
        Shared.isLookingAwayFace = True
    else:
        Shared.isLookingAwayFace = False
Esempio n. 8
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def gazing(okao_x, okao_y):
    x, y = getPointFromOKAOXY(okao_x, okao_y)

    print(x, "--", y)
    #print "eye", x, y
    #print "face", addressX, addressY
    servo.move(1, x - addressX)
    servo.move(2, y - addressY)
Esempio n. 9
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def follow_eye(msg_okao):
    point = getPointFromOKAO(msg_okao)
    radx = point[0] * 0.5
    rady = point[1] * 0.5
    Shared.EYE_X = eye_x = radx - Shared.FACE_X
    Shared.EYE_Y = eye_y = rady + Shared.FACE_Y
    servo.move(1, eye_x)
    servo.move(2, -eye_y)
    return eye_x, eye_y
Esempio n. 10
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def gazingRelatively(x, y):
    print(x, "--", y)
    a = np.array([0, 0])
    b = np.array([x, y])
    u = b - a
    d = np.linalg.norm(u)
    print 2 * d

    z = max(min(2 * d, 1.5), 0.1)
    servo.move(1, z * 1.5)
    servo.move(2, z)
Esempio n. 11
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def addressing(okao_x, okao_y):
    global addressX
    global addressY

    x, y = getPointFromOKAOXY(okao_x, okao_y)

    addressY = -2.2 * y
    addressX = x

    servo.move(3, addressY)
    servo.move(4, addressX)
Esempio n. 12
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 def __init__(self):
     threading.Thread.__init__(self, None)
     self.MOUTH_SERVO = 1
     self.MOUTH_INIT_POS = 5
     self.MOV_CONST = 6
     self.MAX_ANGLE = 48
     self.SERVO_DELAY = .3
     self.stmt = ["hello"]
     self.speak = False
     self.stop = 0
     servo.move(self.MOUTH_SERVO, self.MOUTH_INIT_POS)
     self.start()
Esempio n. 13
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        def __init__(self):
	    threading.Thread.__init__(self,None)
	    self.MOUTH_SERVO=1
            self.MOUTH_INIT_POS=5
            self.MOV_CONST=6
            self.MAX_ANGLE=48
            self.SERVO_DELAY=.3
            self.stmt=["hello"]
            self.speak=False
            self.stop=0
            servo.move(self.MOUTH_SERVO,self.MOUTH_INIT_POS)
            self.start()
Esempio n. 14
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 def action2(self, led):
     servo.move(1, 1, 3)
     servo.move(2, 1, 3)
     servo.move(3, -1, 3)
     servo.move(4, (random.random() - 0.5) * 2, 1)
     time.sleep(0.5)
     pass
Esempio n. 15
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 def action0(self, led):
     servo.move(1, 0.8, 1)
     servo.move(2, 0.8, 1)
     servo.move(3, 0.7, 1)
     servo.move(4, 0.5, 1)
     led.setColor(200, 255, 50, 10000)
     time.sleep(0.5)
     pass
Esempio n. 16
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def camMove(self, irc, msg, servo, angle):
	"""<value in degrees>

	Moves the camera accordingly
	"""
	motor = 1   #string.atoi(words[0])
	angle = string.atoi(words[0])
		
	if (0 <= angle <= 180):
		#print motor
		ser = serial.Serial('/dev/tty.usbserial-A9005aX1', 9600, timeout=1) # instanciate serial
		ser.open() # opens serial port
		ser.write(chr(255))
		ser.write(chr(motor))
		ser.write(chr(angle))
		response = ser.readline() # reads the serial buffer
		#print response
		ser.close()
	else:
		#print "Servo angle must be an integer between 0 and 180.\n"

		camMove(servo.move(1, int(angle)))

		irc.reply("Moving Servo %i %i degrees" % (motor, angle))

		camMove = wrap(camMove, [many('something')])
Esempio n. 17
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def main():
    controller = Leap.Controller()

    while not (controller.is_connected):
        print "Waiting for controller..."
        time.sleep(1)
    print "Connected!"

    while controller.is_connected:
        # average = getAverage(controller)
        # print average
        angle = getAngle(controller)
        print "Angle of rotation in radians = %s" % angle
        time.sleep(0.5)

    servo.move(99, 0)
    time.sleep(2)
    servo.move(99, 180)
    time.sleep(2)
Esempio n. 18
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 def action3(self, led):
     print("action1")
     servo.move(1, 1, 3)
     servo.move(2, 1, 3)
     servo.move(3, 0, 3)
     servo.move(4, 0.5, 3)
     led.setColor(255, 100, 50, 300)
     speed = 3
     x, y = self.okaomanager.getMaxAttensionFaceXY("size")
     self.address(x, y, speed)
     led.setColor(255, 100, 50, 300)
     time.sleep(3)
     pass
 def callback(self, data):
     self.skeleton_angles = np.array(
         [float(x) for x in data.data.split(',')])
     print self.skeleton_angles
     servo.move(1, int(self.skeleton_angles[4] * (180 / np.pi)))
     servo.move(2, int(self.skeleton_angles[5] * (180 / np.pi)))
     servo.move(3, int(self.skeleton_angles[2] * (180 / np.pi)))
Esempio n. 20
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def follow_face_and_eye():
    eye_x = Shared.EYE_X
    eye_y = Shared.EYE_Y
    face_x = Shared.FACE_X
    face_y = Shared.FACE_Y
    tx = 0.03
    ty = 0.03
    if eye_x < 0:
        if eye_x > -tx:
            tx = -eye_x
        if face_x < tx - 1:
            tx = 1 + face_x
        eye_x = eye_x + tx
        face_x = face_x - tx
    else:
        if eye_x < tx:
            tx = eye_x
        if face_x > 1 - tx:
            tx = 1 - face_x
        eye_x = eye_x - tx
        face_x = face_x + tx
    servo.move(1, eye_x)
    servo.move(3, face_x)
    Shared.EYE_X = eye_x
    Shared.FACE_X = face_x

    if eye_y < 0:
        if eye_y > -ty:
            ty = -eye_y
        if face_y > 1 - ty:
            ty = 1 - face_y
        eye_y = eye_y + ty
        face_y = face_y + ty
    else:
        if eye_y < ty:
            ty = eye_y
        if face_y < ty - 1:
            ty = 1 + face_y
        eye_y = eye_y - ty
        face_y = face_y - ty
    servo.move(2, eye_y)
    servo.move(4, face_y)
    Shared.EYE_Y = eye_y
    Shared.FACE_Y = face_y
Esempio n. 21
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    def findingLoop(self):
        """
		動作: 誰もいない時に見渡す
		"""
        notice = '[Interaction]: findingLoop start!\n'
        print(termcolor.colored(notice, 'yellow'))

        while True:
            servo.move(1, random.random(), 1)
            servo.move(2, random.random(), 1)

            x, y = self.okaomanager.getMaxAttensionFaceXY("size")
            if x == 0 and y == 0:
                servo.move(3, random.random(), 0.5)
                servo.move(4, random.random(), 0.5)
                pass
            else:
                sleep = 0.8
                self.address(x, y, sleep)

            time.sleep(0.1)
Esempio n. 22
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	def run(self):
                while True:
                    if self.speak==True:
                        for i in self.stmt.split():
                            servo.move(self.MOUTH_SERVO,self.MOUTH_INIT_POS)
                            s=len(i)
                            angle=s*self.MOV_CONST
                            if(angle>self.MAX_ANGLE):
                                angle=self.MAX_ANGLE
                            print i
                            servo.move(self.MOUTH_SERVO,angle)
                            time.sleep(self.SERVO_DELAY)
                            servo.move(self.MOUTH_SERVO,self.MOUTH_INIT_POS)
                        self.speak=False
                    if self.stop==1:
                        break
Esempio n. 23
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 def run(self):
     while True:
         if self.speak == True:
             for i in self.stmt.split():
                 servo.move(self.MOUTH_SERVO, self.MOUTH_INIT_POS)
                 s = len(i)
                 angle = s * self.MOV_CONST
                 if (angle > self.MAX_ANGLE):
                     angle = self.MAX_ANGLE
                 print i
                 servo.move(self.MOUTH_SERVO, angle)
                 time.sleep(self.SERVO_DELAY)
                 servo.move(self.MOUTH_SERVO, self.MOUTH_INIT_POS)
             self.speak = False
         if self.stop == 1:
             break
Esempio n. 24
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def sort_trash(imgpath):
	camera = Camera()
	database = Database()
	classifier = Classifier(os.path.abspath('classifier/trained_graph.pb'), os.path.abspath('classifier/output_labels.txt'))

	statusThread = ui.start_status_shower_thread()

	while True:
		servo.move(NEUTRAL_POS)
		ui.set_status("ready")

		# wait for camera to detect motion, then sleep for a bit to
		# let the object settle down
		print "waiting for motion..."
		motiondetector.waitForMotionDetection(camera.getPiCamera())
		time.sleep(0.5) # Lets object settle down, TODO maybe remove
		
		print "detected motion"

		ui.set_status("classifying")

		# take a photo and classify it
		camera.takePhoto(imgpath)
		labels = classifier.get_image_labels(imgpath)
		print labels
		selectedLabel = brain.getRecyclingLabel(labels)
		is_trash = selectedLabel == None

		database.write_result(imgpath, labels, is_trash, selectedLabel)
		print "Wrote result to database."

		if is_trash:
			print("It's trash.")
			ui.set_status("trash")
			servo.move(TRASH_POS)
		else:
			print("It's recyclable.")
			ui.set_status("recycling")
			servo.move(RECYCLE_POS)
Esempio n. 25
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 def standup(self, rad=0.1, speed=1.0):
     servo.move(1, rad, speed)
     servo.move(2, rad, speed)
Esempio n. 26
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def mleft1():
	time.sleep(.5)
	servo.move(8,60)
Esempio n. 27
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def finding():
    print("finding!!")
    addressY = 0.0
    addressX = 0.0
    servo.move(3, addressY)
    servo.move(4, addressX)
Esempio n. 28
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def right():
	time.sleep(.5)
	servo.move(3,10)
Esempio n. 29
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import servo, time

servo.move(2, 90)
servo.move(4,90)
servo.move(3,0)
time.sleep(1)
servo.move(3,180)
time.sleep(1)
servo.move(3, 90)
Esempio n. 30
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def handleJoyEvent(e):
    # Identify joystick axes and assign events
    if e.type == pygame.JOYAXISMOTION:
        axis = "unknown"
        if (e.dict['axis'] == 0):
            axis = "X"
        if (e.dict['axis'] == 1):
            axis = "Y"
        if (e.dict['axis'] == 2):
            axis = "Throttle"
        if (e.dict['axis'] == 3):
            axis = "Z"

        # Convert joystick value to servo position for each axis
        if (axis != "unknown"):
            str = "Axis: %s; Value: %f" % (axis, e.dict['value'])
            # Uncomment to display axis values:
            #output(str, e.dict['joy'])

            # X Axis
            if (axis == "X"):
                pos = e.dict['value']
                # convert joystick position to servo increment, 0-180
                move = round(pos * 90, 0)
                serv = int(90 + move)
                # and send to Arduino over serial connection
                servo.move(1, serv)
            # Y Axis
            if (axis == "Y"):
                pos = e.dict['value']
                move = round(pos * 90, 0)
                serv = int(90 + move)
                servo.move(2, serv)
            # Z Axis
            if (axis == "Z"):
                pos = e.dict['value']
                move = round(pos * 90, 0)
                serv = int(90 + move)
                servo.move(3, serv)
            # Throttle
            if (axis == "Throttle"):
                pos = e.dict['value']
                move = round(pos * 90, 0)
                serv = int(90 + move)
                servo.move(4, serv)

    # Assign actions for Button DOWN events
    elif e.type == pygame.JOYBUTTONDOWN:
        # Button 1 (trigger)
        if (e.dict['button'] == 0):
            print "Trigger Down"
            # Set pin 13 LED to HIGH for digital on/off demo
            servo.move(99, 180)
        # Button 2
        if (e.dict['button'] == 1):
            print "Button 2 Down"
        # Button 3
        if (e.dict['button'] == 2):
            print "Button 3 Down"
        # Button 4
        if (e.dict['button'] == 3):
            print "Button 4 Down"
        # Button 5
        if (e.dict['button'] == 4):
            print "Button 5 Down"
        # Button 6
        if (e.dict['button'] == 5):
            print "Button 6 Down"
            quit()

    # Assign actions for Button UP events
    elif e.type == pygame.JOYBUTTONUP:
        # Button 1 (trigger)
        if (e.dict['button'] == 0):
            print "Trigger Up"
            # Set pin 13 LED to LOW for digital on/off demo
            servo.move(99, 0)
        # Button 2
        if (e.dict['button'] == 1):
            print "Button 2 Up"
        # Button 3
        if (e.dict['button'] == 2):
            print "Button 3 Up"
        # Button 4
        if (e.dict['button'] == 3):
            print "Button 4 Up"
        # Button 5
        if (e.dict['button'] == 4):
            print "Button 5 Up"
        # Button 6
        if (e.dict['button'] == 5):
            print "Button 6 Up"

    # Assign actions for Coolie Hat Switch events
    elif e.type == pygame.JOYHATMOTION:
        if (e.dict['value'][0] == -1):
            print "Hat Left"
            servo.move(4, 0)
        if (e.dict['value'][0] == 1):
            print "Hat Right"
            servo.move(4, 180)
        if (e.dict['value'][1] == -1):
            print "Hat Down"
        if (e.dict['value'][1] == 1):
            print "Hat Up"
        if (e.dict['value'][0] == 0 and e.dict['value'][1] == 0):
            print "Hat Centered"
            servo.move(4, 90)
		
    else:
        pass
Esempio n. 31
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#   http://www.fsf.org/licensing/
'''
Fun test of the servo.py module.
'''
################################################

import servo
import time

#number of servos to dance
n = 4

#center all servos
s = 0
while s <= n:
    servo.move(s, 90)
    s += 1
time.sleep(0.5)

# perform 9 iterations, 10deg increments
i = 9
while i >= 1:

    units = i + 1    # units to pulse servo
    deg   = i * 10    # degrees moved L/R of center
    wait  = i * 0.025 # wait time - large deflections need more

    # move left
    servoPosition = 90 - deg
    # command Arduino
    s=0
Esempio n. 32
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import servo #import servo library

class StepperBot(callbacks.Plugin):
	"""translates irc commands like right, left, up, down 
	to artbus stepper comands, which are then sent 
	via serial connection."""

	def __init__(self, irc):
		self.__parent = super(StepperBot, self)
		self.__parent.__init__(irc)
    
#self.TESTF = False 

	#servo patterns for X and Y axis:
	
west_pattern = servo.move(2,45)
east_pattern = servo.move(2,90)
deepwest_pattern = servo.move(2,180)
deepeast_pattern = servo.move(2,0)
artic_pattern = servo.move(2,45)
antartic_pattern = servo.move(2,90)
deepnorth_pattern = servo.move(2,180)
deepsouth_pattern = servo.move(2,0)
        		
	# map irc commands to patterns
self.irc_patterns = {"west" : west_pattern, "east" : east_pattern, "deepwest" : deepwest_pattern, "deepeast" : deepeast_pattern, "artic" : artic_pattern, "antartic" : antartic_pattern, "deepnorth" : deepnorth_pattern, "deepsouth" : deepsouth_pattern}
self.reset_pattern = (0,0)		
	# serial config
if self.TESTF == False:
    self.ser = serial.Serial() # instanciate serial class as ser
    self.ser.port = '/dev/tty.usbserial-A9005aX1' #  connection device
Esempio n. 33
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def mright3():
        time.sleep(.5)
        servo.move(8,140)
Esempio n. 34
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def set_servos(four_angles):
    servo.move(1, int(four_angles[0]))
    servo.move(2, int(four_angles[1]))
    servo.move(3, int(four_angles[2]))
    servo.move(4, int(four_angles[3]))
Esempio n. 35
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def servos1():
	time.sleep(1)
	servo.move(1,40)
	time.sleep(1)
	servo.move(2,0)
	time.sleep(1)
	servo.move(3,0)
	time.sleep(1)
	servo.move(4,66)
	time.sleep(1)
	servo.move(5,180)
	time.sleep(1)
	servo.move(6,180)
	time.sleep(1)
	servo.move(7,50)
	time.sleep(1)

	servo.move(8,110)
	time.sleep(1)

	servo.move(10,0)
	time.sleep(1)

	servo.move(11,0)
	time.sleep(1)

	servo.move(12,0)
Esempio n. 36
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#Servo pins in use
panServo = 7
tiltServo = 18

name = sys.argv[1] 
pans = int(sys.argv[2]) 
tilts = int(sys.argv[3]) 

#Servo configs
minPan = 2.5
maxPan = 12.5
minTilt = 5
maxTilt = 12.5

panStep = round((maxPan-minPan)/pans,1)
tiltStep = round((maxTilt-minTilt)/pans, 1)

for p in functions.step_range(minPan, maxPan, panStep):
    servo.move(panServo,p)
    for t in functions.step_range(minTilt, maxTilt, tiltStep):
        servo.move(tiltServo,t)
        console.run(["./photo.sh", functions.name(name,p,t)])


    




#   http://www.fsf.org/licensing/
'''
Fun test of the servo.py module.
'''
################################################

import servo
import time
import random

t = 0.23  # sleep time

# center all servos
s = 1
while s <= 4:
    servo.move(s, 90)
    s += 1
time.sleep(1)

# move random servos to random angles
i = 0
while i < 80:
    serv = random.randrange(1, 5)
    ang = random.randrange(0, 181, 30)
    servo.move(serv, ang)
    print "     servo.move(%d, %d)" % (serv, ang)
    time.sleep(t)
    i += 1

# wave goodbye
s = 1
Esempio n. 38
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def left():
	time.sleep(.5)
	servo.move(8,50)
Esempio n. 39
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def mright2():
        time.sleep(.5)
        servo.move(8,130)
Esempio n. 40
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#   http://www.fsf.org/licensing/
'''
Fun test of the servo.py module.
'''
################################################

import servo
import time
import random

t = 0.23 # sleep time

# center all servos
s = 1
while s <= 4:
    servo.move(s, 90)
    s += 1
time.sleep(1)

# move random servos to random angles
i = 0
while i < 80:
  serv = random.randrange(1, 5)
  ang =  random.randrange(0, 181, 30)
  servo.move(serv, ang)
  print "     servo.move(%d, %d)" % (serv, ang)
  time.sleep(t)
  i += 1

# wave goodbye
s = 1
Esempio n. 41
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def set_servos(four_angles):
	servo.move(1, int(four_angles[0]))
	servo.move(2, int(four_angles[1]))
	servo.move(3, int(four_angles[2]))
	servo.move(4, int(four_angles[3]))
Esempio n. 42
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def gazingRelatively_arc(arcx, arcy):
    x = arc_to_rad(arcx)
    y = arc_to_rad(arcy)
    #print "rad: ", x, y
    servo.move(1, x)
    servo.move(2, y)
Esempio n. 43
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def mid():
	time.sleep(.5)	
	servo.move(3,5)
Esempio n. 44
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def nod():
    servo.move(1, 0.8)
    servo.move(2, 0.8)
    servo.move(3, -1.5)
    servo.move(4, 0)
Esempio n. 45
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def left():
	time.sleep(.5)
	servo.move(3,0)
Esempio n. 46
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def right():
	time.sleep(.5)
	servo.move(5,180)
Esempio n. 47
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# I need help with a python script I am trying to adapt for a specific need
import servo
servo.move(int(argv[1]), int(argv[2]))
Esempio n. 48
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def left():
	time.sleep(.5)
	servo.move(5,170)
Esempio n. 49
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def mid():
	time.sleep(.5)
	servo.move(5,175)
Esempio n. 50
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def sit(rad=0.1):
    servo.move(1, rad)
    servo.move(2, rad)
Esempio n. 51
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 def move(self, servo_id, rad, speed=1.0, update=True):
     if update:
         self.pos[servo_id] = rad
     servo.move(servo_id, rad, speed)
Esempio n. 52
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def servos():
	

        servo.move(1,40)
        servo.move(2,0)
        servo.move(3,0)
        servo.move(4,66)
        servo.move(5,180)
        servo.move(6,180)
        servo.move(7,50)
        servo.move(8,110)
        servo.move(10,0)
        servo.move(11,0)
        servo.move(12,0)
Esempio n. 53
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def right():
	time.sleep(.5)
	servo.move(8,150)
        DisplayOfAxis.move(1, L_y_bar)
        DisplayOfAxis.move(3, L_z_bar)
        DisplayOfAxis.move(2, L_t_bar)
        
        #Coordinates of Right Joystick progress bars
        DisplayOfAxis.move(4, R_x_bar)
        DisplayOfAxis.move(5, R_y_bar)
        DisplayOfAxis.move(7, R_z_bar)
        DisplayOfAxis.move(6, R_t_bar)
        
#Servo Movements servo.move("servo", "angle")
        #Left joystick buttons
        
        L_T_btn_pos = Ljoystick.get_button(0) #Left trigger
        if L_T_btn_pos == 1:
            servo.move(99,180)
            print "Left Trigger Pressed"
        else:
            servo.move(0,0)
        L_2_btn_pos = Ljoystick.get_button(1) #Left button 2
        if L_2_btn_pos == 1:
            servo.move(0,180)
            print "Left Button 2 Pressed"
        else:
            servo.move(0,0)
        L_3_btn_pos = Ljoystick.get_button(2) #Left button 3
        if L_3_btn_pos == 1:
            servo.move(0,90)
            print "Left Button 3 Pressed"
        else:
            servo.move(0,0)
Esempio n. 55
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################################################

import servo
import time

# set number of servos to march
servos = 4

# marching orders
t = 0.3 # give servos time to move
deflection = 12 #degrees from center

# fall in
s = 1
while s <= servos:
	servo.move(s, 90)
	s += 1
	time.sleep(0.01)

# march servos, joining one at a time
march=1
while march < servos+1:
	i = 8
	while i >0:
		s = 1
		while s <= march:
			servo.move(s, 90-deflection)
			s += 1
		time.sleep(t)
		s = 1
		while s <= march: