Esempio n. 1
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def highlight_tile(screen, board, player, opponent, pos):
    if box_sets["BOX_WIDTH"] < pos[0] < box_sets["RIGHT_BOX"]:
        color = colors["GREEN"]
        tmp_pos = get_tile_pos(pos)
        if player.clicked_hero and player.clicked_in_range(tmp_pos) is False:
            color = colors["GRAY"]
        if player.clicked_object(board.object_tiles, tmp_pos):
            color = colors["BLACK"]
        if player.clicked_death_hero(tmp_pos) or opponent.clicked_death_hero(tmp_pos):
            color = colors["BLACK"]
        if player.clicked_opp_hero(opponent, tmp_pos):
            color = colors["RED"]
        if player.clicked_own_hero(tmp_pos):
            color = colors["BLUE"]
        draw_pos = coordinate(tmp_pos)
        pg.draw.rect(screen, color, (*draw_pos, tile_dim["width"], tile_dim["height"]), 1)
Esempio n. 2
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def draw_attacking_hero_animation(screen, hero, tile, frame_counter, total_frames, type_of_attack):
    current_image_counter = total_frames - frame_counter

    if type_of_attack == "basic" or type_of_attack == "special_hit":
        if current_image_counter < 10:
            current_hero_image = hero_images[hero.stats["NAME"]]["attacking"][hero.side] + \
                                 "0" + str(current_image_counter) + ".png"
        else:
            current_hero_image = hero_images[hero.stats["NAME"]]["attacking"][hero.side] + \
                                 str(current_image_counter) + ".png"
    else:
        if current_image_counter < 10:
            current_hero_image = hero_images[hero.stats["NAME"]][type_of_attack] + \
                                 str(current_image_counter) + ".png"
        else:
            current_hero_image = hero_images[hero.stats["NAME"]][type_of_attack] + \
                                 str(current_image_counter) + ".png"

    hero_image = pg.image.load(load_image(current_hero_image))
    tile_coordinates = coordinate(tile)
    screen.blit(hero_image, tile_coordinates)
    draw_health_bar(screen, hero, tile_coordinates)
Esempio n. 3
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def draw_animated_hero(screen, hero, tile, frame_counter, total_frames):
    current_image_counter = total_frames - frame_counter
    if current_image_counter < 10:
        current_hero_image = hero_images[hero.stats["NAME"]]["walking"][hero.side] + \
                             "0" + str(current_image_counter) + ".png"
    else:
        current_hero_image = hero_images[hero.stats["NAME"]]["walking"][hero.side] + \
                             str(current_image_counter) + ".png"

    hero_image = pg.image.load(load_image(current_hero_image))
    tile_coordinates = coordinate(tile)
    movement = int((frame_counter * (64 / (total_frames + 1))))

    if hero.side == "east":
        hero_coordinate = [tile_coordinates[0] - movement, tile_coordinates[1]]
    elif hero.side == "west":
        hero_coordinate = [tile_coordinates[0] + movement, tile_coordinates[1]]
    elif hero.side == "south":
        hero_coordinate = [tile_coordinates[0], tile_coordinates[1] - movement]
    else:
        hero_coordinate = [tile_coordinates[0], tile_coordinates[1] + movement]
    screen.blit(hero_image, hero_coordinate)
    draw_health_bar(screen, hero, hero_coordinate)
Esempio n. 4
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def draw_hero(screen, hero, tile):
    hero_coordinate = coordinate(tile)
    hero_image = pg.image.load(load_image(hero_images[hero.stats["NAME"]][hero.side]))
    screen.blit(hero_image, hero_coordinate)
    draw_health_bar(screen, hero, hero_coordinate)
Esempio n. 5
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def highlight_clicked_hero(screen, player):
    color = colors["BLUE"]
    draw_pos = coordinate(player.clicked_hero.pos)
    pg.draw.rect(screen, color, (*draw_pos, tile_dim["width"], tile_dim["height"]), 1)
Esempio n. 6
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def draw_potions(screen, potions):
    for potion in potions:
        potion_coordinate = coordinate(potion.pos)
        potion_image = pg.image.load(load_image(potion_img[potion.name]))
        screen.blit(potion_image, potion_coordinate)
Esempio n. 7
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def draw_death_hero(screen, hero, tile):
    hero_coordinate = coordinate(tile)
    hero_image = pg.image.load(load_image(hero_images[hero.stats["NAME"]]["death"]))
    screen.blit(hero_image, hero_coordinate)