if (retvar != 3): movecheck = manda.movedown(timenow) dragon.movedown(timenow, manda) else: manda.gravity_reset() dragon.gravity_reset() check_magnet = 0 check_magnet = scene.check_magnet(manda) if (check_magnet == 1): manda.moveleft() elif (check_magnet == -1): manda.moveright() if (shield.get_status() == 0 and time.time() - shield.get_sttime() > 60): shield.ready() if (shield.get_status() == 2 and time.time() - shield.get_actime() > 10): shield.deactivate(manda) if (retvar == 1 or retvar == 3 or movecheck == 1 or check_magnet == 1 or check_magnet == -1): os.system('clear') if (timenow < timec.get_end()): if (manda.check_boost()): timec.boost(timenow) # if(timec.get_boost()): # shield_check=manda.shift_manda(330) # if(shield_check): # shield.deactivate(manda) scene.magnet_toggle(math.floor(timenow * timec.get_blockps())) if (timec.get_boost() == 0): board.print_it(math.floor(timenow * timec.get_blockps()), manda.get_coins(), manda.get_lives(), shield.get_status(), dragon.get_lives())