Esempio n. 1
0
 if (retvar != 3):
     movecheck = manda.movedown(timenow)
     dragon.movedown(timenow, manda)
 else:
     manda.gravity_reset()
     dragon.gravity_reset()
 check_magnet = 0
 check_magnet = scene.check_magnet(manda)
 if (check_magnet == 1):
     manda.moveleft()
 elif (check_magnet == -1):
     manda.moveright()
 if (shield.get_status() == 0 and time.time() - shield.get_sttime() > 60):
     shield.ready()
 if (shield.get_status() == 2 and time.time() - shield.get_actime() > 10):
     shield.deactivate(manda)
 if (retvar == 1 or retvar == 3 or movecheck == 1 or check_magnet == 1
         or check_magnet == -1):
     os.system('clear')
     if (timenow < timec.get_end()):
         if (manda.check_boost()):
             timec.boost(timenow)
         # if(timec.get_boost()):
         #     shield_check=manda.shift_manda(330)
         #     if(shield_check):
         #         shield.deactivate(manda)
         scene.magnet_toggle(math.floor(timenow * timec.get_blockps()))
         if (timec.get_boost() == 0):
             board.print_it(math.floor(timenow * timec.get_blockps()),
                            manda.get_coins(), manda.get_lives(),
                            shield.get_status(), dragon.get_lives())